Enter The Gungeon |OT| Praise the gun

Man this game is a blast but I am hot garbage at it. Just had an excellent first floor only to squander it on the boss

Who's everyone's favourite character? I really like the Hunter, if only for her design
 
Man this game is a blast but I am hot garbage at it.

Who's everyone's favourite character? I really like the Hunter, if only for her design

Marine. Accurate starting weapon and bonus armor is better than any of the other character's starting gear, in my opinion of course.
 
Honestly I like the Pilot. The cheaper shop prices are very useful for a solid start. The Hunter is good because the crossbow one-shots most enemies on the first and second levels. The Marine has the armor, accurate weapon, and ammo drop. Least played is the Convict

What weapons does the Cultist get?
 
Managed to drag that stupid TV to the boss of chamber 4, and then I died by a series of unfortunate events. Sigh.

Honestly I like the Pilot. The cheaper shop prices are very useful for a solid start. The Hunter is good because the crossbow one-shots most enemies on the first and second levels. The Marine has the armor, accurate weapon, and ammo drop. Least played is the Convict

What weapons does the Cultist get?

A rubber dart pistol, a cookie to revive your teammate and a passive that makes you stronger if your teammate is dead.
 
Man this game is a blast but I am hot garbage at it. Just had an excellent first floor only to squander it on the boss

Who's everyone's favourite character? I really like the Hunter, if only for her design

Yeah, Hunter's probably my favorite as well. Crossbow is solid for the first two floors and the dog is reliable for an extra key or two per run.

BTW, anyone else feel like
Old King
is the toughest boss in the game? Finally beat him but by the skin of my teeth. So much health and some of the more annoying attack patterns in the game IMO. I'd probably rather face
High Priest
or
Treadnaught
instead.
 
The key complaint is silly because the whole point of chests being locked is to make the players choose what to open. You're not supposed to get every single pickup on the floor. It seems that floor 1 always has two chests and one key on it, so you're always able to open at least two chests. Similarly, [Fireplace spoiler]
the door to The Grate Hall has two locks - seems like an intentional design decision to make the player miss out on pickups if they want to go to a bonus level.
 
Yeah, Hunter's probably my favorite as well. Crossbow is solid for the first two floors and the dog is reliable for an extra key or two per run.

BTW, anyone else feel like
Old King
is the toughest boss in the game? Finally beat him but by the skin of my teeth. So much health and some of the more annoying attack patterns in the game IMO. I'd probably rather face
High Priest
or
Treadnaught
instead.

Do you unlock anything by beating him? I always manage to roll directly into his black bullets whenever I go against him.
 
Is there connection between chest color and loot type?

I think the color will only determine the quality of the loot (Brown is generally worst, Black is best), not the type of loot (i.e. gun, passive, or active).

Do you unlock anything by beating him? I always manage to roll directly into his black bullets whenever I go against him.

You unlock an item called
Bloodied Scarf
. Nothing else from what I can tell. No achievement. Elevator after the fight takes you to the 3rd floor.

The black bullets are the ones you really need to avoid since I believe they do a whole heart worth of damage. Between those, the homing skulls, the X-shaped fire, and the constant barrage of bullets - not to mention the ridiculous amount of HP - he's probably the biggest pain in the ass I've come across.
 
What's the deal with rescuing characters on floors, them saying they'll be back at the breach and then nothing new turning up? Am I missing something?
 
Ugh, hitting a wall on floor 3. I feel like the regular enemies go through the roof in difficulty here compared to floor 2.

I either die on one of them or make it to the boss with almost all my health gone and die.
 
Sometimes you get runs with such weak or boring weapons. Then sometimes you get a bunch of amazing weapons. Last run I had got me a stinger, the m16, some BFG like weapon, some uzi type, some rapid fire pistol... I didn't even get to use all of them. The m16 is pretty damn dope though.

I even took down that cannonball type boss on 3rd floor. Hate that dude. I seem to get him every single time. Once I got the tank and I beat him first try. It's not often I take down the cannonball guy.
 
Nope, can't find them at all

So there appear in the gungeon somewhere after you've rescued them? In the store?

Yeah many of them open little shops in the gungeon, either in the same room as the normal shop or in a seperate room. Some of them showed up in the breach after I bought something from them and now they sell item unlocks for spacebucks there.
 
Yeah many of them open little shops in the gungeon, either in the same room as the normal shop or in a seperate room. Some of them showed up in the breach after I bought something from them and now they sell item unlocks for spacebucks there.
Cheers I'll keep my eyes open for then in the gungeon then!
 
Is there connection between chest color and loot type?

Not the loot type, but the quality is different. Brown -> Green -> Blue -> Red -> Black -> Rainbow. I might have green and blue mixed up. I never open brown chests. I use the lockpick on them instead and save my keys for the better chests. With the other characters, their starting weapons are good enough to not need to open the brown chests.
 
After a week of barely being able to get past the first few rooms of the second floor, I sunk some serious time into this today and had some amazing runs. Everything clicked. Now I'm addicted. I thought the game was really good before, but now that I know what I'm doing, it's god tier.
 
I just unlocked the elevator for the second floor, used it,
dropped down the elevator and found a busted television. Seems useless and I can't figure out what it does after a quick search. Any ideas?

In related news, the randomized currency drop per enemy is garbage, not to mention the way it can fall into pits. In the early game, this leads to a lot of situations where you simply can't afford X item, no matter what you do.

How do you unlock the elevator? He is asking for 120 coins and 3 keys. Its impossible for me to get them.
 
Oh yes, i forgot to mention this in my suggestion post. The rat that steals your shit is garbage game design in a roguelite. Either needs to be majorly revamped or just removed
 
Like Gears of War. Reload as it hits the line and you get increased power for that clip plus a quicker reload.

Does it increase the power of the new magazine? I felt like it took the same amount of bullets to kill a normal bullet kin with the starter gun even after active reload.
 
How do you unlock the elevator? He is asking for 120 coins and 3 keys. Its impossible for me to get them.

Just don't buy anything and use the keys, by the time you down the second boss you might reach the required mats. At least that's what I'll be trying next time.
 
How do you unlock the elevator? He is asking for 120 coins and 3 keys. Its impossible for me to get them.

Sometimes you won't be able to, I needed 180 last night and ended up with 179, so the run was a bust.

Just save all your keys and money and hope for decent RNG rolls.
 
Still loving this game. Finally got some time off to really sink into it. I'm not sure how I feel about the balance issues people have been discussing. On one hand I can see how you might want more keys, but on the other hand, with practice most of the stater guns are good enough to handle enemies on the first two floors so missing out on a few chests isn't that big of a deal. And too many keys can remove the need to even have locked chests in the first place. What I would do is keep the key rates as they are, and simply remove the locks from all brown chests (or at least all brown chest on the first floor). And remove the locks from the shopkeepers rooms. They could maybe put more locks on special npc's rooms, Since they're likely to have better items, but the basic shop doesn't need to be locked.
 
Ugh, hitting a wall on floor 3. I feel like the regular enemies go through the roof in difficulty here compared to floor 2.

I either die on one of them or make it to the boss with almost all my health gone and die.

Well shortly after posting this I managed a run where I got 5 hearts before the third floor. I managed to kill
Blockner and the tank
but only had two hearts and a shield afterward. Had no luck getting anything on the fourth floor and died around halfway through to one of those laser skeletons.

Fourth floor seems insane.
 
Well shortly after posting this I managed a run where I got 5 hearts before the third floor. I managed to kill
Blockner and the tank
but only had two hearts and a shield afterward. Had no luck getting anything on the fourth floor and died around halfway through to one of those laser skeletons.

Fourth floor seems insane.

4th floor is when the difficulty ramps up, wait until you see the 5th floor though.
 
What do you in the room with the tombs?

You have to have cleared the secret dungeon floor you open up by extinguishing a fireplace. Then you get a special bit of armor that you have to keep intact until you find a tomb, then you offer it to the altar to open a second secret floor.
 
There's some weird design decisions in this game that I think will negatively affect the pace of end game runs. Rolling the barrel is slow and boring, and having the scare off the rat for any drops you want to keep is annoying. I know the rat is there to make you think about what you pick up, but offering a boring time consuming way to prevent it means that players are going to have to do something boring and annoying every time they drop an active item or want to save ammo for later.
 
Anyone have any recommendations about what to spend hegemony credits on? I just unlocked the shop and want to know what I should keep my eye out for. Are the guns you purchase always available to select before you start a new gungeon run?
 
Anyone have any recommendations about what to spend hegemony credits on? I just unlocked the shop and want to know what I should keep my eye out for. Are the guns you purchase always available to select before you start a new gungeon run?

I think buying the guns just puts them into the pool of available guns and you always start with the default ones.
 
Anyone have any recommendations about what to spend hegemony credits on? I just unlocked the shop and want to know what I should keep my eye out for. Are the guns you purchase always available to select before you start a new gungeon run?

Nope, your starting weapon stays the same. The guns and items you by in The Breach enter the item pool for The Gungeon. Just buy whatever you can afford, the vendors will eventually fill up empty slots with new items.
 
Finally getting to that point where all three of the level 1 bosses are manageable. Feels good. There isn't really one in particular that will totally fuck my run up aside from MAYBE the Gatling Gull in a room with no cover. If he corners you while spamming that gatling gun it's quite tricky to get away from.

I wish rooms didn't spawn multiple waves of enemies so often. It feels like padding, which is an absurd concept in a roguelike.

2x spawn I got no problem with, the 4x spawns are just like "come oooooooon." Especially when the final spawn is just a big ass knight with a sword in a HUGE room, and thus very easy to kill.

God though how about when the second or third spawn is a fucking Lead Maiden.... So annoying.
 
Anyone have any recommendations about what to spend hegemony credits on? I just unlocked the shop and want to know what I should keep my eye out for. Are the guns you purchase always available to select before you start a new gungeon run?

They just get added to the loot pool so it's not hugely important the order you purchase them in. Buy whatever looks good.
 
The fightsabre is fucking incredible. I had that with the proton pack and felt unstoppable.

That is until I fell to my death thinking it was ground with only 1/2 a heart left :(
 
I just had the most ridiculous luck while playing as
the robot

My final build: http://i.imgur.com/YY7Esoe.png

I was actually very key starved this run, but it didn't matter in the slightest because the first two chests I picked up were a briefcase full of cash, and the Membrane, and I found a black market on the second floor which I cleaned out for wings, Gundromeda Strain, and the owl, and I won the cerebral bore weapon from the shooting gallery (yay wings). On floor 3 I ended up with the Fightsaber from another shooting gallery, and the Hexagun from the boss, and the Quick Draw Holster from a random room clear chest. I couldn't open any chests from floor 3 and below for lack of keys but it didn't matter at that point. Boss luck was great too.
 
What the f. I found a chest that
was glitched out, when I opened it I was fighting two Beholsters at once.
I didn't have any ammo for my weapons so I died. I had the friggin' Composite gun too, but I used ammo on the previous boss,
 
What the f. I found a chest that
was glitched out, when I opened it I was fighting two Beholsters at once.
I didn't have any ammo for my weapons so I died. I had the friggin' Composite gun too, but I used ammo on the previous boss,

If you're well equipped and up for the challenge, it's worth it - you get like seven items for finishing that fight.
 
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