Digital Foundry PS4 Pro Launch Coverage Begins

And speaking of 4K video, we have an interesting announcement to make which puts us in a position to deliver ultra-high quality ultra HD media. We've reached the point now where the visual fidelity of the latest gaming hardware isn't adequately represented by streaming media platforms. We complained about this in the aftermath of the PlayStation Meeting and decided to do something about it, so look out for that.

oh man! This is awesome news!
 
I don't want a Pro anymore, since I won't be getting 4K benefits. I'll be getting a cheaper Slim if I'm going to be forced into 30fps for the handful of exclusives that I'm interested in.

I can't comprehend how poorly Sony has handled this, given their success for the first part of this generation. Microsoft's response with Scorpio's features will be interesting to say the least.

Do what you think is wise, based on the info you know.
 
"Mostly though, it's about 4k, according to Leadbetter."

So glad it's being said. So many people on here trying to justify buying a Pro with their 1080 tvs.

I'm watching to see what it does for PSVR before I decide if I want to upgrade. I'm definitely not sold on the 1080p benefits alone.
 
Don't say 'locked' for the target FPS, say capped. Locked implies that the FPS is locked at that target. Capped means its capped there.

Also..your underestimating what the CPU will be able to bring to games. the frame increase will be bigger than that for devs who prioritize the CPU as much as possible.



If a game is capped at 30fps on PS4, a 30% upclock is not going to get you to 60, no matter what, unless the headroom of the original game was so steep.

Yes i corrected that part , bad wording.

Regarding the Cpu , I was talking about people expectation of 30 to 60 fps increase, that won't be possible. i think.
 
"Mostly though, it's about 4k, according to Leadbetter."

So glad it's being said. So many people on here trying to justify buying a Pro with their 1080 tvs.

What Richard means is, specifically, Pro is about rendering in higher resolutions and greater visual and graphical fidelity(in order to scale better to 4K televisions) not framerate.

Your wrong if you take that to mean that there is no point to the console outside of 4K.

Why did Richard said you need new cable for the PS4 Pro? Ignoring ethernet features, HDMI only came with 2 type which standard and high speed. Any decent high speed HDMI cables will support 4k/60fps just fine.

source : http://www.hdmi.org/manufacturer/hdmi_2_0/hdmi_2_0_faq.aspx#123

He's talking about HDMI 2.0.
 
Disappointing news about SATA III usuage.
Good thing I waited and didn't ran to buy an SSD.
Will wait for the tests, in the wrost case I will upgrade to a FireCude 2TB then.
 
That's a design choice.

One that doesn't have to happen if gamers don't want it.

Horizon's engine is developed specifically to maximize its world size, graphical budget and CPU time at 30fps. It doesn't even run at over 30fps to begin with according to Guerrilla, that is a design choice based on hardware limitations.

You've been on this 60fps crusade, arguing against the developers themselves for days now. Calm yo self.
 
Interest officially lost

I'm not sure why most of you expected 60fps to begin with at a 30% CPU boost. In addition to the other issues, games being designed for specific rates, etc, the writing was on the wall.

Still, it seems like some games coming out are offering the option, so I'd wait and see.
 
I've wanted to clarify this for a while and never knew where to ask.

Is supersampling just selecting a 4K rendering mode on a 1080p display?

I admit that I don't understand the term very clearly.

An example of supersampling would be having a game render at 1800p and then shrunk down to match your display's resolution. Think about how certain games can be 900p or 720p on console. It's a noticeable difference from 1080p on a screen where 1080 is native. Now with supersampling, you get to go beyond 1080p and the quality gets better the higher the resolution the game renders at!
 
Even if you can't use SATA III at its full potential its still there can be used that's better than SATA II so still have some improvements over the OG PS4 SATA II regardless
 
I've wanted to clarify this for a while and never knew where to ask.

Is supersampling just selecting a 4K rendering mode on a 1080p display?

I admit that I don't understand the term very clearly.

More or less. You render an image at 3840 x 2160 and then convert it to 1920 x 1080. Each pixel in the 1080p image corresponds to four in the 4K image. Imagine the top left pixel in a 1080p display is (1, 1) - as in, the first on the X axis and the first on the Y axis - this would map to (1, 1), (2, 1), (1, 2) and (2, 2) on a 4K display. To supersample, you average the colours from the four 4K pixels into the single 1080p pixel.

This is, essentially, the perfect anti-aliasing solution. It is brute force, and expensive, but it is incredibly effective.
 
Dont worry they will have have like 300 articles on the pro.

Cant wait. :)
Although I think that DF is going a bit overboard with the amount of small videos and articles they do instead of just the larger ones. I'm really interested in their PS4 Pro articles.
Why did Richard said you need new cable for the PS4 Pro? Ignoring ethernet features, HDMI only came with 2 type which standard and high speed. Any decent high speed HDMI cables will support 4k/60fps just fine.
Not necessarily . I've had plenty of HDMI High Speed cables that didn't reach 18Gbps. You can transmit 4K/60fps with 10.2Gbps, which every high speed cable will reach, but you'll be stuck with 8bit colour and 4:2:0 chroma subsampling on that bandwidth.
 
Clearly got the cash! I have an NVMe drive in my pc, loading times are still a thing.

Several games I play (only 4x type games mind) barely crack 300MB/s reads on a drive that can do 2150MB/s.

I think some people are setting themselves up for disappointement expecting big improvements going from SATA2 to 3 from a console that couldn't even take full advantage of SATA2 SSDs...

And once again, even in a a PC with a beefy CPU and all, going from SATA2 to 3 isn't all that different in the vast majority of scenarios.
 
Why did Richard said you need new cable for the PS4 Pro? Ignoring ethernet features, HDMI only came with 2 type which standard and high speed. Any decent high speed HDMI cables will support 4k/60fps just fine.

source : http://www.hdmi.org/manufacturer/hdmi_2_0/hdmi_2_0_faq.aspx#123
This is not true as I've found out.

I have a load of supposedly "high-speed" cables which DO NOT properly support 4K. Some are limited to just 4K60 at 4:2:0 while others just glitch out completely. This gets worse the longer the cable is. Even active cables won't necessarily solve it.

Just because a cable says its compliant, doesn't mean it will actually work. I've tested this extensively now. The quality of the cable DOES matter here.
 
Even if you can't use SATA III at its full potential its still there can be used that's better than SATA II so still have some improvements over the OG PS4 SATA II regardless
As yet there is no evidence to suggest that the Pro benefits from SATA III at all. I wouldn't be surprised if it's got it simply because it was no dearer than a SATA II part.
 
This is not true as I've found out.

I have a load of supposedly "high-speed" cables which DO NOT properly support 4K. Some are limited to just 4K60 at 4:2:0 while others just glitch out completely. This gets worse the longer the cable is. Even active cables won't necessarily solve it.

Just because a cable says its compliant, doesn't mean it will actually work. I've tested this extensively now. The quality of the cable DOES matter here.
Yeah from the FAQ

Q: Why do I need a Premium HDMI cable for using PS4 Pro on my 4K TV?
For maximum quality, you’ll need a PS4 Pro system, a 4K TV with a Premium HDMI input port (often marked in blue), and a Premium HDMI cable. A Premium HDMI cable is included with PS4 Pro, but those who need to purchase a longer cable should remember to get one that meets the Premium HDMI spec.

The newer Premium HDMI format can display a 4K signal at up to 60 frames per second (60Hz). Older High Speed HDMI cables (aka HDMI 1.4) can technically display a 4K signal on a 4K TV, but the performance will be limited to just 30 frames per second (30Hz).
http://blog.us.playstation.com/2016/09/08/ps4-pro-the-ultimate-faq/
 
I didn't expect games to jump from 30fps to 60fps but at this stage I'm not even sure if games that target 60fps will even hit 60fps. Take battlefield for example, it targets 60fps but multiplayer on 64-player servers can see the frame rate drop to 45 and usually hover anywhere up to 55. If the Pro is going to be rendering a 1080p image with super sampling then what difference does that make if the actual feel of the game is still off? It's basically the same thing we got when PS4 launched. Games will push visuals beyond the capabilities of the system because it hits the targeted frame rate 90% of the time. Sadly the 10% it doesn't is when it is most crucial. I hope digital foundry are able to pump out frame rate comparison videos before it launches. I have a pre-order in case but I am very tentative at the moment.
 
No, they just haven't been tested on the Pro yet. It might not be able to handle the bandwidth at it's max is the issue (as it was on the OG PS4).

No, the workload seems not to be a usual data stream - this is where ssds shine (apart from access time but for this, you don't need sata 3).
 
Pretty sure a lot of these games that are sticking to 30fps are because the game was never designed with Pro in mind to begin with. They built the game and optimized the engine and assets with the assumption that PS4 is PS4 and that's that.

I expect games releasing next year and moving forward to have 30fps/60fps modes on PS4/Pro when they've had time with both units to optimize for them.

Until Pro, games were made to squeeze as much pretty out of the PS4 as possible and try to make the frame rate decent. Now the game has changed slightly and they can focus their efforts differently.
 
This is not true as I've found out.

I have a load of supposedly "high-speed" cables which DO NOT properly support 4K. Some are limited to just 4K60 at 4:2:0 while others just glitch out completely. This gets worse the longer the cable is. Even active cables won't necessarily solve it.

Just because a cable says its compliant, doesn't mean it will actually work. I've tested this extensively now. The quality of the cable DOES matter here.

But the cable delivered with Ps4Pro does the job, right?
 
Horizon's engine is developed specifically to maximize its world size, graphical budget and CPU time at 30fps. It doesn't even run at over 30fps to begin with according to Guerrilla, that is a design choice based on hardware limitations.

Uh. No it's not. The design decisions you just listed are the limitation, not the hardware.

Big, pretty worlds can still be made at 60fps on old hardware.
Inuhanyou said:
You've been on this 60fps crusade, arguing against the developers themselves for days now. Calm yo self.
Huh.

What you think passes for an "argument" sure says a lot.
 
Uh. No it's not. The design decisions you listed @ the beginning are the limitation, not the hardware.

Big, pretty worlds can still be made at 60fps on old hardware.


Huh.

What you think passes for an "argument" sure says a lot.

Developer says that they made their engine specifically for 30fps, you say no they didn't. IDK who to believe man ¯\_(ツ)_/¯ if you want 60fps so bad, I'm afraid that consoles are no longer for you.
 
Digital Foundry will make it or break it with regards to me ever getting a Pro so I look forward to their coverage.
 
Uh. No it's not. The design decisions you just listed are the limitation, not the hardware.

Big, pretty worlds can still be made at 60fps on old hardware.
I presume what the devs meant was they altered their engine to get the absolute potential of the PS4 optimising and fully using every nook and cranny of the console which got them much more resources to use for the game visual prowess.

Then changing this to suddenly 60fps will be much more demanding and harder to do with all the graphics they managed to squeeze out in 30fps buffer unless they remove all that and the downgrade to be very severe.

There is a thing called a more demanding game you know not all games are equal on how demanding they can be.
 
oh man! This is awesome news!

I had to re-read that a few times. But they're talking about digital foundry streaming at higher resolutions not that the PS pro will have a UHD Blu-ray player.

Edit: I had to actually find the article to figure out what that meant in context
 
More or less. You render an image at 3840 x 2160 and then convert it to 1920 x 1080. Each pixel in the 1080p image corresponds to four in the 4K image. Imagine the top left pixel in a 1080p display is (1, 1) - as in, the first on the X axis and the first on the Y axis - this would map to (1, 1), (2, 1), (1, 2) and (2, 2) on a 4K display. To supersample, you average the colours from the four 4K pixels into the single 1080p pixel.

This is, essentially, the perfect anti-aliasing solution. It is brute force, and expensive, but it is incredibly effective.

wasnt okami ps3 HD downsampled from 4k?
 
Digital Foundry is an industry treasure. I don't know what we'd do without them.


Anyway, I'm mostly looking forward to PSVR game comparisons. Nothing from DF in that arena, yet.
 
MGSV looks pretty freaking nice and it runs at a sweeeeet framerate.

Literally the only 60FPS open world game on consoles, and barely contains any people, towns, or AI, and complex geometry to get in the way.

It also has the benefit of being a last gen game.
 
I presume what the devs meant was they altered their engine to get the absolute potential of the PS4 optimising and fully using every nook and cranny of the console which got them much more resources to use for the game visual prowess.

You literally just described devs making a decision on how to use their hardware.

Would it blow your mind if I told you there were multiple ways to do that?
 
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