Digital Foundry PS4 Pro Launch Coverage Begins

Can't wait till I can see their heat, fan, and sound decibel test.

I'm sure I'm not the only one with launch PS4 that might consider buying this it its a silent assassin, the 4k future proofing is just a bonus to me.
 
Jesus fuck.

The preeminent gaming forum and we still have folks who don't understand 60fps is a design choice and has nothing to do with hardware. Tedious beyond words.

Obviously they COULD get the games to run at 60 but they would need to reduce the visuals so much they would probably look worse than the OG PS4 version..I doubt Sony is going to allow that somehow.

The weak CPU is definitely a factor in this.
 
Are the ps4 and xb1 not based off of x86 architecture? I mean why build your system in such a way that your games wouldn't just use whatever resources were available. As stated the one s gets a tiny boost. I suppose it doesn't really matter it just confounds me. Still buying day one and still excited, just also confused as to why Sony does really strange things.

it's not just the architecture or hardware. Xbox One's operating system is basically a version of windows 10 and a hypervisor that runs virtual machines. The games load into a VM, that again communicates through (mostly DirectX) with the windows OS. I'm not familiar with all the inner workings, but this setup allows Microsoft more scalability than Sony's setup (probably at a performance cost).

Also, not all software (and hardware, for that matter) is build for scalability. Building support for scalability usually also comes at a performance hit, because you need to balance things out somewhere.
 
I really only care what the Pro mode does for BF1. Kind of annoyed there has been nothing confirmed less than 6 days before the thing releases.
 
Obviously they COULD get the games to run at 60 but they would need to reduce the visuals so much they would probably look worse than the OG PS4 version..I doubt Sony is going to allow that somehow.

The weak CPU is definitely a factor in this.

But most of the time locking to a specific framerate is a design decision that is made earlier in the process. A console game built for 30fps is not suddenly going to become 60fps because or a hardware boost. A lot of the time, that will straight up break the game because it's coded around having a 30fps target. That is not something that will change with most Pro upgrades.

Maybe in the future if developers decide to, they'll start building games with a 60fps Pro version in mind. For launch and launch window titles that simply patched in Pro support, don't expect anything of the sort.
 
Obviously they COULD get the games to run at 60 but they would need to reduce the visuals so much they would probably look worse than the OG PS4 version..I doubt Sony is going to allow that somehow.

The weak CPU is definitely a factor in this.

But even with a stronger CPU, there's no guarantee the dev would make the game 60fps. The dev could do whatever they choose. The idea that 60fps or the lack thereof is based on the hardware is rarely accurate at all.
 
Obviously they COULD get the games to run at 60 but they would need to reduce the visuals so much they would probably look worse than the OG PS4 version..I doubt Sony is going to allow that somehow.

The weak CPU is definitely a factor in this.

Who could? You're telling me devs should reengineer their 30fps games "just cos"? If the devs wanted 60fps, they woulda done that to begin with.

Pro is not PC. Having extra grunt doesn't magically change design decisions.
 
Obviously they COULD get the games to run at 60 but they would need to reduce the visuals so much they would probably look worse than the OG PS4 version..I doubt Sony is going to allow that somehow.

The weak CPU is definitely a factor in this.

That's speculation on your part, they have to optimize for it that's all. People fear a PS4 running @ 60fps will look like a PS2/PS3 game and that's not true.
 
and PSVR.

whats it to you if people want a PS4pro for a 1080p tv?

I don't care. But when I asked a question about it after it was announced people on here jumped down my throat saying I had no idea what I was talking about and that the benefits of the Pro on a 1080p tv would be huge. All this without any evidence to back up what they are saying.

I think it could be beneficial for PSVR, I didn't say anything about it not being good for VR.
 
I don't want a Pro anymore, since I won't be getting 4K benefits. I'll be getting a cheaper Slim if I'm going to be forced into 30fps for the handful of exclusives that I'm interested in.

I can't comprehend how poorly Sony has handled this, given their success for the first part of this generation. Microsoft's response with Scorpio's features will be interesting to say the least.
I don't see it being that much different but we will see as there are XB1 games without dynamic rendering so we don't know how MS with handle those atm.

In practice I would bet the benefits would be the same for both devices being mostly image quality improvements and better framerates on Scorpio if it uses Zen maybe you would see 30 to 60fps in some cases both I would bet MS would also have the mandate of no 30 vs 60fps in MP games.
 
Who could? You're telling me devs should reengineer their 30fps games "just cos"? If the devs wanted 60fps, they woulda done that to begin with.

Pro is not PC. Having extra grunt doesn't magically change design decisions.

Not all games are hardwired to run at 30, especially when they have PC versions that run at 60.
So yeah, the extra HW could've been a way to get some 30fps games to run at 60.
 
it's not just the architecture or hardware. Xbox One's operating system is basically a version of windows 10 and a hypervisor that runs virtual machines. The games load into a VM, that again communicates through (mostly DirectX) with the windows OS. I'm not familiar with all the inner workings, but this setup allows Microsoft more scalability than Sony's setup (probably at a performance cost).


This actually makes sense. Thanks
 
" Leadbetter says what PS4 Pro does for 1080p is a good question and that you essentially get more "1080p goodness" and supersampling. Tomb Raider and Knack showed big improvements with supersampling. Mostly though, it's about 4k, according to Leadbetter."

Hmmmmm, as a 1080p owner this made me less confident about pulling the trigger.
 
Who could? You're telling me devs should reengineer their 30fps games "just cos"? If the devs wanted 60fps, they woulda done that to begin with.

Pro is not PC. Having extra grunt doesn't magically change design decisions.

Not all games are completely locked to 30fps, it's mostly a cap put in place to stop framerate fluctuations. and what about games that will have an unlocked frame mode, these won't be 60fps but they will be higher. They could get these closer to 60fps by reducing other resource hogs but not sure it's worth the trade off in their eyes.

That's speculation on your part, they have to optimize for it that's all. People fear a PS4 running @ 60fps will look like a PS2/PS3 game and that's not true.

Well I said probably and I don't fear of that at all.
 
" Leadbetter says what PS4 Pro does for 1080p is a good question and that you essentially get more "1080p goodness" and supersampling. Tomb Raider and Knack showed big improvements with supersampling. Mostly though, it's about 4k, according to Leadbetter."

Hmmmmm, as a 1080p owner this made me less confident about pulling the trigger.

Better image quality and graphical enhancements will count for 1080p and 4k displays both
 
Not all games are hardwired to run at 30, especially when they have PC versions that run at 60.
So yeah, the extra HW could've been a way to get some 30fps games to run at 60.

Of course there is a dependency between framerate and hardware. The design choice is influenced by the hardware and highly dependant on it.
 
" Leadbetter says what PS4 Pro does for 1080p is a good question and that you essentially get more "1080p goodness" and supersampling. Tomb Raider and Knack showed big improvements with supersampling. Mostly though, it's about 4k, according to Leadbetter."

Hmmmmm, as a 1080p owner this made me less confident about pulling the trigger.

yeah, i don't like that either. honestly, i'm just expecting resolution boosts and frame rate boosts. take a game like battlefield 4. it renders at 900p and attempts to run at 60fps. In my mind a title like that should be 1080p and a more stable 60fps on a pro. if there is extra horsepower leftover to increase lod, texture resolution, lighting/shadows and things like that then that's great.

i don't expect titles that are targeting 30fps to be bumped to 60fps on the pro. i'm sure it's possible in some cases, but i think in general that could be a headache for devs. games with unlocked frame rates, targeting 60fps, are where we'll see improved fps on the pro i'm guessing.
 
yeah, i don't like that either. honestly, i'm just expecting resolution boosts and frame rate boosts. take a game like battlefield 4. it renders at 900p and attempts to run at 60fps. In my mind a title like that should be 1080p and a more stable 60fps on a pro. if there is extra horsepower leftover to increase lod, texture resolution, lighting/shadows and things like that then that's great.

i don't expect titles that are targeting 30fps to be bumped to 60fps on the pro. i'm sure it's possible in some cases, but i think in general that could be a headache for devs. games with unlocked frame rates, targeting 60fps, are where we'll see improved fps on the pro i'm guessing.

I believe you're probably right here. If a game runs at a 30fps max but drops a lot, I expect less drops on PS Pro. Same with 60fps games. However I don't see any games going from 30 > 60 on the Pro compared to the normal PS4.
 
What i'm most interested in finding out is how much the pro will improve the visuals of VR games. I love my VR headset but i really wish that the games would look less blurry.
 
I believe you're probably right here. If a game runs at a 30fps max but drops a lot, I expect less drops on PS Pro. Same with 60fps games. However I don't see any games going from 30 > 60 on the Pro compared to the normal PS4.

I believe that rise of the tomb raider has a 1080p/60fps option.
 
Well it's not a design choice at all in regards to old PS4 games on Pro. The games were already made to a spec, and the CPU won't have enough grunt to get most of the 30fps games up to 60.

They could unlock the frame rate I take 45 frames over some extra god rays that would be hard to spot anyways.
 
I believe you're probably right here. If a game runs at a 30fps max but drops a lot, I expect less drops on PS Pro. Same with 60fps games. However I don't see any games going from 30 > 60 on the Pro compared to the normal PS4.

What we should hope for are fewer games designed to be 30fps max.

Devs only lock to 30 when they think that's what gamers want.
 
Well it's not a design choice at all in regards to old PS4 games on Pro. The games were already made to a spec, and the CPU won't have enough grunt to get most of the 30fps games up to 60.

And that is why it's due to hardware and not only design choice. The CPU is not powerful enough in many cases.
 
I don't think people quoting that 4k quote with leadbetter realize just how insanely clear a downsampled image from 4k is to 1080p. It alone is easily worth the measly $100 tag increase for a huge upgrade over the slim.
 
"Ship has sailed" on people expecting better framerates at every game in 1080p. Seems they're going more in the direction of 30fps with better visuals.
:( Even though I anticipated as much, I'm still disappointed.

Still, at least the Pro can't supposedly be allowed to perform worse than the base model, & there will probably be some devs in the future that better balance visuals/performance using the extra power.

EDIT: Oh yeah, it's still got a weak CPU. Well, nevermind then.
 
What we should hope for are fewer games designed to be 30fps max.

Devs only lock to 30 when they think that's what gamers want.

I have no issue with games being 30fps as long as the genre suits them. I could never play Rocket League at less than a locked 60fps, but The Witcher 3? More eyecandy please. I have a PC for those times that I would rather play a game with a higher framerate.

Man Sony really lucked out with Cerny. The dudes on it

He's one of the best dudes in gaming. Love how he just gives it like it is without bullshit.
 
And that is why it's due to hardware and not only design choice. The CPU is not powerful enough in many cases.

NES was capable of 60fps
Super NES was capable of 60fps
PS2 was capable of 60fps
PS3 was capable of 60fps
and PS4 is certainly capable of 60fps

Developers just have to aim for it and make the necessary adjustments
 
I have no issue with games being 30fps as long as the genre suits them. I could never play Rocket League at less than a locked 60fps, but The Witcher 3? More eyecandy please. I have a PC for those times that I would rather play a game with a higher framerate.

There's no reason it should have to be one or the other.

PS4 Pro should allow you to choose.
 
Top Bottom