Digital Foundry PS4 Pro Launch Coverage Begins

dark10x said:
On PS3 it's less than 30% in comparison. Again, just a small subsection, but still fascinating.
Agreed, PS3 was just lower in every respect - large numbers of indie titles weren't 60 on it either, and retail releases were both more numerous and more consistently 30(or lower) than in PS2 or PS4 gen.

I would be curious to see the actual number.
Yea it does sound like an interesting project to explore, maybe starting with retro consoles... ;) ;)
 
if 60FPS is that important, it amazes me that you guys don't play on PC.

You can get the eye candy and the FPS
 
if the PS4 were 10 times as powerful as it actually is, we would still have mostly 30fps games

I think they pro games with a 60fps option could lead to it being a selling point. I think this is actually a good juncture to be vocal about it. It won't be possible on all games but it the games that do support it can show that it was worth the trouble, then that could lead to a sea change.
 
if the PS4 were 10 times as powerful as it actually is, we would still have mostly 30fps games

Nah , think it would be move even at least for AAA.
Truth is we are moving more to 60fps .
Most FPS games are now 60fps comapre to last gen .
Then there are indies and VR .
 
if 60FPS is that important, it amazes me that you guys don't play on PC.

You can get the eye candy and the FPS

I do, but until sony decides to release their exclusives on PC I'll just keep hoping that someday, console power and publishers budgets would get to a state where it's too expensive for developers to make everything pretty. That high framerates will simply happen as a happy consequence of diminishing returns.
 
Talking about next gen maybe we will get something like this .
Native 4k@30fps
Checkboard 4K@60fps

Since consoles going to have settings now and devs will have a lot time to play around with tech .
 
Good news! Pro has that.

That won't change anything.

Voting with your wallet for 1080p60 games now will.

Look, I love 60 fps. I don't obsess on it like some, but it's a strong preference. That said, the others on here are right. The power will 95% always be applied to increased bells and whistles. 60fps flies over most people's heads. It won't be put front and center unless power ends up outstripping the ability to create elaborate content...but consoles usually have modest specs.
 
Look, I love 60 fps. I don't obsess on it like some, but it's a strong preference. That said, the others on here are right. The power will 95% always be applied to increased bells and whistles.

Power will go where enough people are willing to pay for it. Never was the issue.

visiblemode said:
60fps flies over most people's heads.

Explain.

visiblemode said:
It won't be put front and center

Who's asking for this?

visiblemode said:
unless power ends up outstripping the ability to create elaborate content

As I said, power was never the issue.
 
Hope you're not expecting a solid 60fps there.

If you want 60fps on PlayStation may as well go pick up a PS2.
This argument is silly, a locked 60 is not confirmed on any hardware for Every title.

You pick what suits you best, higher end Pc is the safer option for that choose but in the last few years we have seen enough titles to prove that is not the case.

In the end solid, locked 30 with a flat 33ms delivery with Pomb is perfectly acceptable.
 
if 60FPS is that important, it amazes me that you guys don't play on PC.

You can get the eye candy and the FPS

Hope you're not expecting a solid 60fps there.

If you want 60fps on PlayStation may as well go pick up a PS2.


Jesus fucking christ guys

This argument is silly, a locked 60 is not confirmed on any hardware for Every title.

You pick what suits you best, higher end Pc is the safer option for that choose but in the last few years we have seen enough titles to proof that is not the case.

In the end solid, locked 30 with a flat 33ms delivery with Pomb is perfectly acceptable.

It isn't silly, it is stupid. What happened, dark10x?
 
I wonder if Richard's comments like:

Leadbetter says not to get your hopes up regarding SATA III due to the "copying bandwidth" being really low.

Or the comment about "the main issues for me are going to be fan noise, ... "

are not just simple guesswork but actually informed by testing they've already done - but can't openly talk about yet. What is this "copying bandwidth" he talks about?
 
Power will go where enough people are willing to pay for it. Never was the issue.



Explain.



Who's asking for this?



As I said, power was never the issue.

Will summarize my apparently esoteric point.

Devs put resources to work for what sells games to the greatest number of people.

I'm a skeptic of "voting with your wallet" for an issue that only a small percentage of gamers will take seriously.

Even on Gaf, a huge proportion of people say that 30fps is fine...and this is the home to discerning gamers. I can't see a day, soon, at Best Buy when average consumers are asking if a game is 60fps.

So yes, power factors in, because devs need power to spare before they prioritze framerate. History illustrates that.

This, again, coming from someone that loves high FPS and sees it as something very impactful.
 
I've really been looking forward to their analysis. I feel like I've read about the Pro's benefits several times, but seeing is believing
 
Devs put resources to work for what sells games to the greatest number of people.
So we agree that devs like money.
I'm a skeptic of "voting with your wallet" for an issue
Don't be. Devs like money.
that only a small percentage of gamers will take seriously.
And you know this...how?
Even on Gaf, a huge proportion of people say that 30fps is fine...and this is the home to discerning gamers.
Explain to me how "30fps is fine" = "I don't want a 60fps mode" ?
I can't see a day, soon, at Best Buy when average consumers are asking if a game is 60fps.
There was a time when they didn't know what the word "graphics" meant either.
So yes, power factors in, because devs need power to spare before they prioritze framerate.
History illustrates that.
It doesn't.

PS2 had both the weakest power and the most 60fps games in its generation.
 
That's almost too logical for most folks though.

PC is great, but you don't get the Last of Us, the Uncharted's, the God of War's and so and so... plus, you have a lot more problems to deal with in every game and a lot of multiplatform games come much later to PC (Rockstar, years later or never) or are bad ports with crippling performance.

And btw, 30fps gameplay on consoles has always been much smoother than 30fps on PC, still today even with the most powerful and expensive GPU's.

Personally, Aliasing is what bothers me the most in console games. I can do with 30 if both fps and framepacing are good enough for display Frame Interpolation to work properly, which is the usual case on consoles but not on PC. Native 60fps would be better but less jaggies, less shimmering and better visual fidelity may be more important in most cases. Anyway, games that really need it like Gran Turismo will keep going at 60fps even on PS4 standard right?
 
PC is great, but you don't get the Last of Us, the Uncharted's, the God of War's and so and so... plus, you have a lot more problems to deal with in every game and a lot of multiplatform games come much later to PC (Rockstar, years later or never) or are bad ports with crippling performance.

And btw, 30fps gameplay on consoles has always been much smoother than 30fps on PC, still today even with the most powerful and expensive GPU's.

30 fps on console is smoother than 30 fps pc? I'm not even sure what that means.
 
Finally watched the video and my only real question is, who did a poo in Richards shoe? If you don't want to do an unboxing then don't. It's an embargo, not an instruction lol.

I wonder if Richard's comments like:


Or the comment about "the main issues for me are going to be fan noise, ... "

are not just simple guesswork but actually informed by testing they've already done - but can't openly talk about yet. What is this "copying bandwidth" he talks about?

Copying files from an external drive to the HDD.
 
30 fps on console is smoother than 30 fps pc? I'm not even sure what that means.
Think he means vsync'd 30 on console compaeed to Pc since most Pc games don't have a vsync locked 30fps option so most people play it unlocked, for the people more in the know they can do it through nvidia driver etc not many people know that. Also motion blur with 30
 
Both major GPU providers have Vsync built-in, and any recent PC game will also have Vsync as an option in the menus. Still not sure what he's going for there.
 
30 fps on console is smoother than 30 fps pc? I'm not even sure what that means.

It's been raised before, it's when the input latency is much lower on some console games at 30fps vs. running the same game on PC forced to 30fps. This can vary from game to game, and can sometimes be fixed by using external forcing utilities like Nvidia inspector rather than the games own 30fps lock - if it has such an option. Frame pacing can also be an issue which ties into input latency, however console games are certainly not exempt from this either - see Bloodborne, DS3, Mafia3, etc.

Forza Horizon is apparently one recent example - at 30fps, there have been a lot of complaints that the PC version has pretty noticeably controller lag. Owners of both the Xbone and the PC version have tested it and report that this was the case - the xbone version was much more responsive despite also being at 30fps.

So the evidence at this point is largely anecdotal, it's really hard to make a definitive statement that '30fps locks on PC are worse than console' at this point. All I can say is that I frequently hear reports of poor frame pacing when using 30fps lock on games that give the option for PC, and Digital Foundry has reported this on numerous occasions too and usually force it through drivers. Don't know why that is.

It's an example of the bane/benefit of the PC - you can generally fix the problem by other methods - but you have to know what you're doing. It's a reason (aside from exclusives) that "Just get a PC if you want 60fps" really isn't a slam-dunk choice for console players who complain about 30fps, PC and console are still quite different in operation.
 
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http://www.neogaf.com/forum/showpost.php?p=223009551&postcount=2997

Clean af.
 

Yes, I suppose that's true. The sheer number of indie titles and PSVR certainly helps. I would be curious to see the actual number. I own about 250 PS2 games, a tiny fraction of the overall library, and was impressed to discover that about 65% of them are 60fps. On PS3 it's less than 30% in comparison. Again, just a small subsection, but still fascinating.


Just because your average gamer has low standards doesn't mean we all accept it.

So now console players have lower standards? Gotcha.

I thought this whole 'PC Master Race' stanning was a bannable offense here?
 
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