What kind of hair is that?!
Yeah judge the final product.Because we are the ones that have to fork over the money for the product so it's fair for us to judge it?
As a consumer I don't care how many people developed a game when you're charging the same price for it. If one $70 AAA game looks worse technically than another $70 AAA game, it's fair to call it out.
You are right, lets see the final product. But, they are marketing what they are marketing and it is fair to judge what we are seeing based on what we are showing. Your proposing a world where no one discusses anything at all until something is actually released. It is fair to judge what we are seeing because that's what they are showing.Yeah judge the final product.
Are you for real? Ghost's isn't going for the realism that AC Shadows is. Your budget and resources make a huge difference in the audio visual department. I don't expect a game made on a fraction of the budget and with a fraction of the developers to have the same technical audio visual quality as something like AC Shadows. Ghost's is a stylised game.
Again let's see the final product.
Just don't buy it. It's simple don't reward them if in your opinion the game isn't visually good enough for you.Honestly...
At this point I have from Thursday and the following week off to play this.
But im really starting to worry with these screenshots, I want my PS5 games to look current gen, this looks like a PS5 port of a PS4 game.
I have a pro so it will look the best its going too at launch, so only way to know for sure.
The access woke gaming press worked very hard through the years to loose all their credibility ... so they should be very proud of this outcomeTomorrow reviews drop:
If good - "Reviewers are all woke. Game is trash."
If bad - "I knew it. Bad game"
There's discussion and then there is Gaf. If your a visuals whore then AC Shadows will be right up your street. Looks spectacular. You don't even need to worry about this game being technically a PS4 game.You are right, lets see the final product. But, they are marketing what they are marketing and it is fair to judge what we are seeing based on what we are showing. Your proposing a world where no one discusses anything at all until something is actually released. It is fair to judge what we are seeing because that's what they are showing.
How are you not getting how online discourse works? If all they are showing are boring gameplay videos and what we see is visual marketing, of course the discourse is going to be about the games visuals. If Sony wanted to change the discourse, they could've hands on demoed the game at Gamescom. When all they do is give us visual marketing, people are going to dissect and poke holes in those visuals. Maybe the game plays amazingly and improves on the rigidness and clunkiness of the first, but we won't know that at this point so theres no point, but we do know how it looks at this point.There's discussion and then there is Gaf. If your a visuals whore then AC Shadows will be right up your street. Looks spectacular. You don't even need to worry about this game being technically a PS4 game.
Graphics are only one aspect of a game. They are not the be end of all when it comes to the final finished product.
Tomorrow reviews drop:
If good - "Reviewers are all woke. Game is trash."
If bad - "I knew it. Bad game"
AC shadow development cost was like around $116m almost 120m. Yotei is 60m almost half. Death stranding 1 was around $100m don't know about DS2 more than that? Spiderman 2 was around $300-315m. I suppose maybe the budget could affect that generational leap too.But I do think the game doesn't have a generational leap like Ac shadows. Same for Death stranding 2, Spiderman 2.
And you were saying?????How are you not getting how online discourse works? If all they are showing are boring gameplay videos and what we see is visual marketing, of course the discourse is going to be about the games visuals. If Sony wanted to change the discourse, they could've hands on demoed the game at Gamescom. When all they do is give us visual marketing, people are going to dissect and poke holes in those visuals. Maybe the game plays amazingly and improves on the rigidness and clunkiness of the first, but we won't know that at this point so theres no point, but we do know how it looks at this point.
Are you an actual moron? If a company releases footage that looks unimpressive and we aren't happy with it, that's fine. The final game being more polished doesn't change the fact that I (we) felt they showed lackluster footage leading up to it.And you were saying?????
Games in development aren't going to look amazing right off the bat. If you actually knew about actual games development you'd know the spit and polish comes right at the end of development.
You should ask yourself that question as it's more apt.Are you an actual moron? If a company releases footage that looks unimpressive and we aren't happy with it, that's fine. The final game being more polished doesn't change the fact that I (we) felt they showed lackluster footage leading up to it.
you think you got one over on me? "IF YuO aCtuAlLy knew aBouT actUAl gAMe deVEloPmEnt."
When people said it was a ps5 title, I can't believe it. It can run easily in a gameboy, with some adjustment.Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.
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All the power to you. I'll enjoy it when it's sub $30. If the game cost half the budget of other $70 AAA games (and to me it still shows) then I'll pay half the price.You should ask yourself that question as it's more apt.
The fact you were convinced it looked a poor game due to the in-developement footage released. It's not exactly rocket science to know the game would look far better when finished due to the game being on PS5 and coming from SP.
But you couldn't help yourself like others shitting on the game and now trumpeting that it's Sony's fault for showing poor in-developement footage.
Meanwhile I'll enjoy my PS4 quality graphics game.
By that logic, all Nintendo games (small teams in underpaid labour market, Japan) with the exception of MP4 cost peanuts to produce and should be sold at sub 20$ price.All the power to you. I'll enjoy it when it's sub $30. If the game cost half the budget of other $70 AAA games (and to me it still shows) then I'll pay half the price.
Not gonna get into a whataboutism console war argument, but that all depends on what is being presented and what the content of the game is. For example we are comparing two triple AAA open world action games that have a lot of similarities.By that logic, all Nintendo games (small teams in underpaid labour market, Japan) with the exception of MP4 cost peanuts to produce and should be sold at sub 20$ price.
I think your confused if you think this and AC Shadows have a similar budgets and development staff. Those are massive factors when it comes to graphical quality. Ghost's is more like AA not AAA.Not gonna get into a whataboutism console war argument, but that all depends on what is being presented and what the content of the game is. For example we are comparing two triple AAA open world action games that have a lot of similarities.
Ok, so you do not have a point and any issue is brushed away as console war whataboutismNot gonna get into a whataboutism console war argument, but that all depends on what is being presented and what the content of the game is. For example we are comparing two triple AAA open world action games that have a lot of similarities.
Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.
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Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.
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Can't wait for the remasters next gen/s where the main thing they add is real, decent RTGI and we all admit how much better the games look.
Jesus Christ, I've seen Quake maps that look better and prettier like that first screenshot and no, it's not a joke.Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.
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The "look honey! I unshaded my hair today!" kind of hair.What kind of hair is that?!
You can't know that. Even if both games appear "virtually" identical, doesn't means the game couldn't use milions of more poly.
When people said it was a ps5 title, I can't believe it. It can run easily in a gameboy, with some adjustment.
It matter, but we can also distinguish between technical prowess and art design prowess, they already had the art design locked in, they just needed to amp up the fidelity and they missed the mark miserably.
We already know that some scenes in yotei are gonna be awe inspiring, but you don't have wind moving grass and camp of flowers for a big part of the game so you art design can only help you that much, that's when you need the fideoity, to help with the most dull scenes.
Shadows is probably way duller than yotei, but it look always great because they amped up the fidelity (too bad their characters and animations still kinda sucks)
Horizon was also considered one of the best looking open world for a while (2 years younger than tsushima and it wasn't really a worse looking game at all) and it got a huge upgrade in fidelity with the sequel.
And you judge the whole graphic of the game from some screenshot? Bad lighting? It uses raytracing, are you people for real? Inconsistency is very common in free roam game.No one said it could run on PS3. They said the lighting system was so unflattering to the game in weather changes that it looked almost like a PS3 game in those scenes affected by bad lighting, and it's true...did you see the screenshots? No one is claiming it's a last-last gen game.
And you judge the whole graphic of the game from some screenshot? Bad lighting? It uses raytracing, are you people for real? Inconsistency is very common in free roam game.
Say it look like a ps3 in some spots and try to retract with weak argumentations it's surely more a strawman approach than mine eh.Strawman attack, neither I nor the poster of the screenshots said that. He judged the bad lighting system, accurately.
And you judge the whole graphic of the game from some screenshot? Bad lighting? It uses raytracing, are you people for real? Inconsistency is very common in free roam game.
Say it look like a ps3 in some spot and try to retract it's surely more a strawman.
Stop to do what? You said a nonsense, end of the story. There is nothing of outraging to admit it. So now show your true face. Pathetic approach.Just stop.
How did this game get 9's and 10's when it looks so bad?
I meanBecause bad faith commentators cherry-pick the worst case examples to support their argument, and pretend that the games they like always offer a perfectly consistent level of visual fidelity. Which anyone with a lick of sense knows is never ever the case outside of titles lacking any sort of visual dynamics.
Honestly, my experience with DS2 -similar arguments where people cite certain angles, at certain times of day to make their disingenuous points- has kinda flat-lined my tolerance for this bullshit rhetoric.
Good luck to have any kind of reasonable discussion with people like this. They retreat everything just to appear the smarter one and ending posting laughing reaction because they barely know how to lead the argument.No one said it could run on PS3. They said the lighting system was so unflattering to the game in weather changes that it looked almost like a PS3 game in those scenes affected by bad lighting, and it's true...did you see the screenshots? No one is claiming it's a last-last gen game.
I mean
Good luck to have any kind of reasonable discussion with people like this. They retreat everything just to appear the smarter one and ending posting laughing reaction because they barely know how to lead the argument.
I understand you unfortunately.Bro, I've truthfully lost count of the number of people here I've put on ignore for offering no rebuttal but the LOL emoji.
Its a very effective method for filtering out idiots!
I mean
Good luck to have any kind of reasonable discussion with people like this. They retreat everything just to appear the smarter one and ending posting laughing reaction because they barely know how to lead the argument.
You seems very defensive buddy, maybe just play the game if you like it so much, my opinion doesn't change one bit until i personally try the game, it's not my fault i sony wasn't able to promote the graphic of this game properly and (and i can't stress this enough) i clean my ass with df taste in graphic and their obbligations to be nice towards the big 3, but you can think they are the graphic bibble if you wantAged like milk. The game is beautiful. Almost like we should listen to DF.
You seems very defensive buddy, maybe just play the game if you like it so much, my opinion doesn't change one bit until i personally try the game, it's not my fault i sony wasn't able to promote the graphic of this game properly and (and i can't stress this enough) i clean my ass with df taste in graphic and their obbligations to be nice towards the big 3, but you can think they are the graphic bibble if you want![]()
Yeah this is Sony's unforced error through and through. Somehow it seems that the devs thought they don't need to spend extra time making "final target" vertical slices (and I don't mean just graphics, but even more core aspects like animation and AI behavior) throughout the marketing cycle.Yep, we operate with what's available. It's on Sony to show the game in the best possible light and they failed. DS2 mentioned in some posts here didn't impress me outside of cutscenes and specific locations (completed on Pro).
Yeah this is Sony's unforced error through and through. Somehow it seems that the devs thought they don't need to spend extra time making "final target" vertical slices (and I don't mean just graphics, but even more core aspects like animation and AI behavior) throughout the marketing cycle.
On the plus side, it shows a level of honesty, as it's extremely rare that the final output goes well beyond curated (even straight-up bullshot) trailers that we are used to. But I don't know if the market will accept that without Sony setting what the expectation should even be. Not once can I recall a trailer even mention "work in progress pre-alpha build, not representative of final game". So it's only natural to believe what is being presented is what we should expect.