Ghost of Yotei dev details technical leap on PS5 (can now load millions of assets)

Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.

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Honestly...

At this point I have from Thursday and the following week off to play this.

But im really starting to worry with these screenshots, I want my PS5 games to look current gen, this looks like a PS5 port of a PS4 game.

I have a pro so it will look the best its going too at launch, so only way to know for sure.
 
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Because we are the ones that have to fork over the money for the product so it's fair for us to judge it?


As a consumer I don't care how many people developed a game when you're charging the same price for it. If one $70 AAA game looks worse technically than another $70 AAA game, it's fair to call it out.
Yeah judge the final product.
Are you for real? Ghost's isn't going for the realism that AC Shadows is. Your budget and resources make a huge difference in the audio visual department. I don't expect a game made on a fraction of the budget and with a fraction of the developers to have the same technical audio visual quality as something like AC Shadows. Ghost's is a stylised game.
Again let's see the final product.
 
Yeah judge the final product.
Are you for real? Ghost's isn't going for the realism that AC Shadows is. Your budget and resources make a huge difference in the audio visual department. I don't expect a game made on a fraction of the budget and with a fraction of the developers to have the same technical audio visual quality as something like AC Shadows. Ghost's is a stylised game.
Again let's see the final product.
You are right, lets see the final product. But, they are marketing what they are marketing and it is fair to judge what we are seeing based on what we are showing. Your proposing a world where no one discusses anything at all until something is actually released. It is fair to judge what we are seeing because that's what they are showing.
 
Honestly...

At this point I have from Thursday and the following week off to play this.

But im really starting to worry with these screenshots, I want my PS5 games to look current gen, this looks like a PS5 port of a PS4 game.

I have a pro so it will look the best its going too at launch, so only way to know for sure.
Just don't buy it. It's simple don't reward them if in your opinion the game isn't visually good enough for you.
 
You are right, lets see the final product. But, they are marketing what they are marketing and it is fair to judge what we are seeing based on what we are showing. Your proposing a world where no one discusses anything at all until something is actually released. It is fair to judge what we are seeing because that's what they are showing.
There's discussion and then there is Gaf. If your a visuals whore then AC Shadows will be right up your street. Looks spectacular. You don't even need to worry about this game being technically a PS4 game.
Graphics are only one aspect of a game. They are not the be end of all when it comes to the final finished product.
 
There's discussion and then there is Gaf. If your a visuals whore then AC Shadows will be right up your street. Looks spectacular. You don't even need to worry about this game being technically a PS4 game.
Graphics are only one aspect of a game. They are not the be end of all when it comes to the final finished product.
How are you not getting how online discourse works? If all they are showing are boring gameplay videos and what we see is visual marketing, of course the discourse is going to be about the games visuals. If Sony wanted to change the discourse, they could've hands on demoed the game at Gamescom. When all they do is give us visual marketing, people are going to dissect and poke holes in those visuals. Maybe the game plays amazingly and improves on the rigidness and clunkiness of the first, but we won't know that at this point so theres no point, but we do know how it looks at this point.
 
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But I do think the game doesn't have a generational leap like Ac shadows. Same for Death stranding 2, Spiderman 2.
AC shadow development cost was like around $116m almost 120m. Yotei is 60m almost half. Death stranding 1 was around $100m don't know about DS2 more than that? Spiderman 2 was around $300-315m. I suppose maybe the budget could affect that generational leap too.
 
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Only thing that really matters to me is the general player reception in aggregate, and seeing extended gameplay footage than short snippets in marketing where they mow through enemies.

I don't care about "critic" reviews, when so many will hand out an 8/10 to slop, and very often AAA cinematic titles seem to do better even if the gameplay is ho-hum.

Just hoping the increased variety of content in the open-world is good quality, and I might pick up at some point.
 
How are you not getting how online discourse works? If all they are showing are boring gameplay videos and what we see is visual marketing, of course the discourse is going to be about the games visuals. If Sony wanted to change the discourse, they could've hands on demoed the game at Gamescom. When all they do is give us visual marketing, people are going to dissect and poke holes in those visuals. Maybe the game plays amazingly and improves on the rigidness and clunkiness of the first, but we won't know that at this point so theres no point, but we do know how it looks at this point.
And you were saying?????
Games in development aren't going to look amazing right off the bat. If you actually knew about actual games development you'd know the spit and polish comes right at the end of development.
 
And you were saying?????
Games in development aren't going to look amazing right off the bat. If you actually knew about actual games development you'd know the spit and polish comes right at the end of development.
Are you an actual moron? If a company releases footage that looks unimpressive and we aren't happy with it, that's fine. The final game being more polished doesn't change the fact that I (we) felt they showed lackluster footage leading up to it.

you think you got one over on me? "IF YuO aCtuAlLy knew aBouT actUAl gAMe deVEloPmEnt."
 
Are you an actual moron? If a company releases footage that looks unimpressive and we aren't happy with it, that's fine. The final game being more polished doesn't change the fact that I (we) felt they showed lackluster footage leading up to it.

you think you got one over on me? "IF YuO aCtuAlLy knew aBouT actUAl gAMe deVEloPmEnt."
You should ask yourself that question as it's more apt.
The fact you were convinced it looked a poor game due to the in-developement footage released. It's not exactly rocket science to know the game would look far better when finished due to the game being on PS5 and coming from SP.
But you couldn't help yourself like others shitting on the game and now trumpeting that it's Sony's fault for showing poor in-developement footage.
Meanwhile I'll enjoy my PS4 quality graphics game.
 
Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.

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When people said it was a ps5 title, I can't believe it. It can run easily in a gameboy, with some adjustment.
 
You should ask yourself that question as it's more apt.
The fact you were convinced it looked a poor game due to the in-developement footage released. It's not exactly rocket science to know the game would look far better when finished due to the game being on PS5 and coming from SP.
But you couldn't help yourself like others shitting on the game and now trumpeting that it's Sony's fault for showing poor in-developement footage.
Meanwhile I'll enjoy my PS4 quality graphics game.
All the power to you. I'll enjoy it when it's sub $30. If the game cost half the budget of other $70 AAA games (and to me it still shows) then I'll pay half the price.
 
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All the power to you. I'll enjoy it when it's sub $30. If the game cost half the budget of other $70 AAA games (and to me it still shows) then I'll pay half the price.
By that logic, all Nintendo games (small teams in underpaid labour market, Japan) with the exception of MP4 cost peanuts to produce and should be sold at sub 20$ price.
 
By that logic, all Nintendo games (small teams in underpaid labour market, Japan) with the exception of MP4 cost peanuts to produce and should be sold at sub 20$ price.
Not gonna get into a whataboutism console war argument, but that all depends on what is being presented and what the content of the game is. For example we are comparing two triple AAA open world action games that have a lot of similarities.
 
Not gonna get into a whataboutism console war argument, but that all depends on what is being presented and what the content of the game is. For example we are comparing two triple AAA open world action games that have a lot of similarities.
I think your confused if you think this and AC Shadows have a similar budgets and development staff. Those are massive factors when it comes to graphical quality. Ghost's is more like AA not AAA.
 
Not gonna get into a whataboutism console war argument, but that all depends on what is being presented and what the content of the game is. For example we are comparing two triple AAA open world action games that have a lot of similarities.
Ok, so you do not have a point and any issue is brushed away as console war whataboutism ;)?
 
Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.

xXDEuWo.jpeg

my3kKod.jpeg

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Doesnt this game use RTGI?
This looks so washed out and flat........whats going on are these supposed to be HDR shots?
 
Can't wait for the remasters next gen/s where the main thing they add is real, decent RTGI and we all admit how much better the games look.
 
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Ghost of Yōtei (PS5 Pro?) vs Assassin's Creed Shadows (PC?)

It's a simple video comparison, so I don't think he's making his usual mistakes.I think that's a good comparison.
 
Lighting in their engine seriously needs a major overhaul. It looks okay in certain parts, but there are many sections when the weather or climate changes; it looks barely above the PS3 era graphically.

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my3kKod.jpeg

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Jesus Christ, I've seen Quake maps that look better and prettier like that first screenshot and no, it's not a joke.

What kind of hair is that?!
The "look honey! I unshaded my hair today!" kind of hair.
 
You can't know that. Even if both games appear "virtually" identical, doesn't means the game couldn't use milions of more poly.

Since they mentioned draw distance, all this means is that either-

A) PS4-ish quality assets are on-screen, just many more of them, going off into the vast draw-distance; the game looks the "same", with just more of it on the screen at the same time, most of it nowhere close to the gameplay. Think BOTW or Sonic Frontiers without pop-in. When they say "millions of assets on-screen", of course they are talking about similar/the same assets loaded for things like blades of grass and flowers, not all 30 animals in the game being on screen in the same shot. Any game can have a large asset database.

B) They used legitimately many more polys in models that look PS4ish, thereby wasting resources and making poor use of PS5's power.

It's probably the former, but it comes off as a dubious accomplishment either way. It's mostly on Sony for skimping on budget. First game was a success, and they got stingy. IMO, PS5 really needed this sequel to impress and Sony dropped the ball.

When people said it was a ps5 title, I can't believe it. It can run easily in a gameboy, with some adjustment.

No one said it could run on PS3. They said the lighting system was so unflattering to the game in weather changes that it looked almost like a PS3 game in those scenes affected by bad lighting, and it's true...did you see the screenshots? No one is claiming it's a last-last gen game.
 
I just started the game.
Compared to Tsushima, Yotei has far more detail.
I was surprised at how clearly the distant scenery was rendered.
The PSSR from 1080p to 4K also has good clarity and image quality.

PS5Pro: Ray Tracing Pro Mode (in game)
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It matter, but we can also distinguish between technical prowess and art design prowess, they already had the art design locked in, they just needed to amp up the fidelity and they missed the mark miserably.

We already know that some scenes in yotei are gonna be awe inspiring, but you don't have wind moving grass and camp of flowers for a big part of the game so you art design can only help you that much, that's when you need the fideoity, to help with the most dull scenes.

Shadows is probably way duller than yotei, but it look always great because they amped up the fidelity (too bad their characters and animations still kinda sucks)

Horizon was also considered one of the best looking open world for a while (2 years younger than tsushima and it wasn't really a worse looking game at all) and it got a huge upgrade in fidelity with the sequel.

Aged like milk. The game is beautiful. Almost like we should listen to DF.
 
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No one said it could run on PS3. They said the lighting system was so unflattering to the game in weather changes that it looked almost like a PS3 game in those scenes affected by bad lighting, and it's true...did you see the screenshots? No one is claiming it's a last-last gen game.
And you judge the whole graphic of the game from some screenshot? Bad lighting? It uses raytracing, are you people for real? Inconsistency is very common in free roam game.
 
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The first few pages from this topic are embarrassing as fuck.

Anyway...how has the PR for this game failed this much?

Every single video of this game i'm looking at on Twitter from most gamers is better than whatever crappy video sony released. What were they thinking?

Like...when the game starts and this is what you see:



This blows the first game's introduction out of the water in every way. The "this looks like a PS3 game" comments are ridiculous and always were. Now they are just laughable.
 
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And you judge the whole graphic of the game from some screenshot? Bad lighting? It uses raytracing, are you people for real? Inconsistency is very common in free roam game.

Strawman attack, neither I nor the poster of the screenshots said that. He judged the bad lighting system, accurately.
 
Strawman attack, neither I nor the poster of the screenshots said that. He judged the bad lighting system, accurately.
Say it look like a ps3 in some spots and try to retract with weak argumentations it's surely more a strawman approach than mine eh.
 
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How did this game get 9's and 10's when it looks so bad?

Because bad faith commentators cherry-pick the worst case examples to support their argument, and pretend that the games they like always offer a perfectly consistent level of visual fidelity. Which anyone with a lick of sense knows is never ever the case outside of titles lacking any sort of visual dynamics.

Honestly, my experience with DS2 -similar arguments where people cite certain angles, at certain times of day to make their disingenuous points- has kinda flat-lined my tolerance for this bullshit rhetoric.
 
Because bad faith commentators cherry-pick the worst case examples to support their argument, and pretend that the games they like always offer a perfectly consistent level of visual fidelity. Which anyone with a lick of sense knows is never ever the case outside of titles lacking any sort of visual dynamics.

Honestly, my experience with DS2 -similar arguments where people cite certain angles, at certain times of day to make their disingenuous points- has kinda flat-lined my tolerance for this bullshit rhetoric.
I mean
No one said it could run on PS3. They said the lighting system was so unflattering to the game in weather changes that it looked almost like a PS3 game in those scenes affected by bad lighting, and it's true...did you see the screenshots? No one is claiming it's a last-last gen game.
Good luck to have any kind of reasonable discussion with people like this. They retreat everything just to appear the smarter one and ending posting laughing reaction because they barely know how to lead the argument.
 
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I mean

Good luck to have any kind of reasonable discussion with people like this. They retreat everything just to appear the smarter one and ending posting laughing reaction because they barely know how to lead the argument.

Bro, I've truthfully lost count of the number of people here I've put on ignore for offering no rebuttal but the LOL emoji.
Its a very effective method for filtering out idiots!
 
I mean

Good luck to have any kind of reasonable discussion with people like this. They retreat everything just to appear the smarter one and ending posting laughing reaction because they barely know how to lead the argument.

What argument? The one that the lighting system is not doing the game any favors? You can have a million polygons on the screen, and because of one technical mishap, it looks like PS3, in those conditions. I said myself that the game is very inconsistent in this thread, but even more inconsistent than the first game, with both higher highs, and lower lows. I've also responded cogently to every post without leaving you on a stupid emoji.
 
Aged like milk. The game is beautiful. Almost like we should listen to DF.
You seems very defensive buddy, maybe just play the game if you like it so much, my opinion doesn't change one bit until i personally try the game, it's not my fault i sony wasn't able to promote the graphic of this game properly and (and i can't stress this enough) i clean my ass with df taste in graphic and their obbligations to be nice towards the big 3, but you can think they are the graphic bibble if you want :messenger_blowing_kiss:
 
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You seems very defensive buddy, maybe just play the game if you like it so much, my opinion doesn't change one bit until i personally try the game, it's not my fault i sony wasn't able to promote the graphic of this game properly and (and i can't stress this enough) i clean my ass with df taste in graphic and their obbligations to be nice towards the big 3, but you can think they are the graphic bibble if you want :messenger_blowing_kiss:

Yep, we operate with what's available. It's on Sony to show the game in the best possible light and they failed. DS2 mentioned in some posts here didn't impress me outside of cutscenes and specific locations (completed on Pro).
 
Yep, we operate with what's available. It's on Sony to show the game in the best possible light and they failed. DS2 mentioned in some posts here didn't impress me outside of cutscenes and specific locations (completed on Pro).
Yeah this is Sony's unforced error through and through. Somehow it seems that the devs thought they don't need to spend extra time making "final target" vertical slices (and I don't mean just graphics, but even more core aspects like animation and AI behavior) throughout the marketing cycle.

On the plus side, it shows a level of honesty, as it's extremely rare that the final output goes well beyond curated (even straight-up bullshot) trailers that we are used to. But I don't know if the market will accept that without Sony setting what the expectation should even be. Not once can I recall a trailer even mention "work in progress pre-alpha build, not representative of final game". So it's only natural to believe what is being presented is what we should expect.
 
Yeah this is Sony's unforced error through and through. Somehow it seems that the devs thought they don't need to spend extra time making "final target" vertical slices (and I don't mean just graphics, but even more core aspects like animation and AI behavior) throughout the marketing cycle.

On the plus side, it shows a level of honesty, as it's extremely rare that the final output goes well beyond curated (even straight-up bullshot) trailers that we are used to. But I don't know if the market will accept that without Sony setting what the expectation should even be. Not once can I recall a trailer even mention "work in progress pre-alpha build, not representative of final game". So it's only natural to believe what is being presented is what we should expect.

I think story trailers were ok but those "action" trailers with fucked up framerate... ehhh. Once I'm done with SHf and MGS3 remake (didn't play it because of Cronos) I will buy Yotei and finally see it in person.
 
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