[MLiD] PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X!

I never said it's not achievable. I said Sony never seems to think it's desirable. If I were Sony, I'd try to pull off exactly what you are suggesting. But I'm not them. You are mixing wishful thinking with how Sony tends to operate. If they actually do what you suggest, that would be awesome. I'm just skeptical that they would.
Sorry I meant emulators they have. They already do that.
 
Developers and even Sony could be working on LLMs to be integrated into next gen game engines as we speak. The PS6 and games that will utilize it's hardware is years away, 2030 and beyond.

LLMs would inform GT Sophy of the in game world state based on your actions.

Kinda wish Sony would have included a NPU. It would have taken local AI a step further.

It doesn't even have to be large. Something the size of what is on Strix Halo GPU is enough, which is about 4WGP/8CUs in size.
Strix needed a AI NPU because it only gets RDNA3.5 AI tech. There won't be any need of an NPU with RDNA5. They can also add anything more they want like they did with PS5 Pro with its custom AI hardware completely different than RDNA4..
 
Wait, why would Canis have a MicroSD slot?

james-franco-wait-what.gif
 
Sorry I meant emulators they have. They already do that.
Of course they do. Technical capabilities is not what I'm getting at.

Think about this, if gta 6 runs like ass on the handheld because the emulator (or hardware) can't keep up and gamers start tweeting and complaining and demanding refunds from R*, who had nothing to do with the emulator and never agreed to release the game on it, who should be held responsible? There's a reason emulators almost always require explicit licensing. And even that's usually allowed for more capable hardware like for Xbox 360 emulation on series X. Not less. MS had to get game licenses updated for each of them. That's why their legacy BC was not universal.

Sony would never risk a blanket rollout that may result in unintended consequences for untested games
 
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For the PS6, Sony should make it mandatory for all games to include a VR mode—no exceptions. Additionally, the PS VR3 should be entirely wireless, or at least feature a versatile dock-and-undock option.
 
I hope this is true. I love the switch and steam deck. Hybrid consoles are the future. Especially with games not really looking that much better than previous gen. We don't really too much power for a great game. These days.
 
Rebirth perfor
Depends on how these games run on PS5.

But lets, as of now, assume that PSP has roughly 50% of PS5 rastering performance.

That means that if a game is rendered at 1440p60 on PS5, lowering the resolution to 1080p (and keeping all other render settings the same) on the PSP will in most cases not be enough. Usually they will need to lower other rendering settings and/or lower the resolution even more.

But lets not forget PSSR, lets say 900p ML upscaled to 1080p will probably look great on that small screen.

And all this is with the assumption that the CPU performance of the PSP is enough to render the said game at 60 fps.

The good thing about PSP is that it has (or at least we assume it has) the same memory capacity as PS5. Avoiding the worst thing about the Series S.

In other words, scaling GPU load is typically easy. Scaling CPU load is way worse. And scaling for lower memory capacity (if the downnscaled gfx, tycally lower texture resolution, doesn't free enough memory) is a nightmare.
Say for example Rebirth's performance mode is 1180p (or something) 60fps, can it run 900p up scaled 60fps on the ps portable?
 
Rebirth perfor

Say for example Rebirth's performance mode is 1180p (or something) 60fps, can it run 900p up scaled 60fps on the ps portable?
If the ~50% assumption (which more than anything is just a convenient assumption rather than one based on exact knowledge...) is correct then most likely, no. More like 720p.

But I hope PSP surprises, the relationship between performance and cores×frequency (aka FLOPS) isn't linear. And more often than not the lower performer "punches above its weight".
 
So, by adding an option to switch to VR mode would be utterly dumb? Games like Microsoft Flight Simulator, No Man's Sky, Gran Turismo 7, and Resident Evil Village all have it. No, but you're right, absolutely the dumbest idea ever.
Yes making a niche mandatory for developers to implement is dumb. And that's why it's, obviously, never going to happen.
 
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Sony's in a "damned if you do damned if you don't" situation with this handheld.

If they mandate all PS6 games must run on it, then console owners will be pissed their games are being held back. If they don't mandate all PS6 games run on it, people will be hesitant of Sony pulling another Vita the moment the market pushes back on their product.

Additionally, if this product is automatically BC with PS4 / PS5, you are REALLY going to piss people off because obviously that would be digital-purchases only backwards compatible.
 
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Sony's in a "damned if you do damned if you don't" situation with this handheld.

If they mandate all PS6 games must run on it, then console owners will be pissed their games are being held back. If they don't mandate all PS6 games run on it, people will be hesitant of Sony pulling another Vita the moment the market pushes back on their product.

Additionally, if this product is automatically BC with PS4 / PS5, you are REALLY going to piss people off because obviously that would be digital-purchases only backwards compatible.
The former is the most worth it, then. I think we're talking of, like, 1M of console owners AT MOST being pissed from this.
 
Not sure if you are referring to my post (or Mr.Phoenix?). No I wasn't downplaying AI. Just saying LLM-based AI is not the solution for everything. Devs need to use the right AI tool for the right problem. Sophy AI is the right tool for the racing problem. It still is AI, but not an LLM. LLM should be used for language problems. And by language, I mean natural human representation of information like text, image, audio, video. So it will certainly have use cases in games. Just don't expect it running locally on a PS6 console. Let alone handheld..
Both go hand in hand really.

With LLMs + RL Agents, Ellie and Atreus would stop being scripted sidekicks and become adaptive companions who:

(RL) Fight smart and evolve skills. Have muscle memory like moment-to-moment gameplay skills like aiming, dodging, pathfinding, combo timing.

(LLM) Talk naturally, remember choices, interpret the game state, and even help shape the world. As well as tactical brain + reasoning like high-level decision-making, creative problem-solving, adapting skills to context.

I searched all over and the only thing that stops LLMs from running locally when playing a game like RDR2 at 13B parameters is the amount of System Memory or VRAM.

Some interesting videos for you to watch.

 
Strix needed a AI NPU because it only gets RDNA3.5 AI tech. There won't be any need of an NPU with RDNA5. They can also add anything more they want like they did with PS5 Pro with its custom AI hardware completely different than RDNA4..
NPU can help free up the GPU from any non rendering AI tasks, similarly to how the dedicated decompression hardware frees up the CPU.

But you're right.
 
Both go hand in hand really.

With LLMs + RL Agents, Ellie and Atreus would stop being scripted sidekicks and become adaptive companions who:

(RL) Fight smart and evolve skills. Have muscle memory like moment-to-moment gameplay skills like aiming, dodging, pathfinding, combo timing.

(LLM) Talk naturally, remember choices, interpret the game state, and even help shape the world. As well as tactical brain + reasoning like high-level decision-making, creative problem-solving, adapting skills to context.

I searched all over and the only thing that stops LLMs from running locally when playing a game like RDR2 at 13B parameters is the amount of System Memory or VRAM.

Some interesting videos for you to watch.


You are right about that. Memory would be the biggest consideration. I think we are aligned on the long term vision. We just disagree on timing. We will get there one way or another.
 
I mean you might be downplaying things, ai has uses for games outside just creation. We had this happening two years ago:


Ai powered physics:


A year back Nvidia was working on active ai powered npcs that respond to each others actions:


That being said, we might not have devs use any of this or push the tech in the PS6 gen, but again, it has its uses, and hardware is there atleast for a partial implementation. Just look at the ridiculous pace of progress in ai tech in the last few years, we dont know the things possible by talented folks that have ambition with this technology. I remember when people were laughing at the very concept of dlss.

i dont whant no damn clankers in my vidya gaems!
 
FFS, I have just read this news and it's going to kill any third party support I personally give to my Switch 2.
I buy my games digitally and there's no way I'm going to continue building my Switch 2 library if PlayStation are releasing a handheld that will support my PlayStation digital library too.
This is fantastic news and exactly what I wanted from Nintendo, a powerful handheld and powerful console that shared the same library.
Any games that are to intensive to run should then follow the PS portal route or alternatively offer the option to use the handheld device like the portal.
 
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So df seems to have verified what MLID mentioned about the power saver mode.





MLIDs sources are looking legit.
 
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So df seems to have verified what MLID mentioned about the power saver mode.





MLIDs sources are looking legit.

MLiD sources were legit 2-3 years ago if you were following PC hardware leaks.

After seeing power draw still too high for Canis, I'm curious how the new handheld will play games and how much games will be patched.
 
MLiD sources were legit 2-3 years ago if you were following PC hardware leaks.

After seeing power draw still too high for Canis, I'm curious how the new handheld will play games and how much games will be patched.

of course the power draw is still too high. it's RDNA2 and Zen2.
the handheld will be RDNA5 and Zen6 on a far smaller node.

RDNA2 especially is really inefficient, which is why you see an old ass Nvidia chip like the T239 of the Switch 2, completely demolish RDNA2 and even RDNA3 based handhelds in terms of performance and power draw.
RDNA5 will reportedly be a big jump in performance, and efficiency, and Zen6 should also be a really big jump in efficiency to Zen2. Zen2 was a decent CPU core, but it wasn't until Zen3 where AMD really had their shit together.
 
MLiD sources were legit 2-3 years ago if you were following PC hardware leaks.

After seeing power draw still too high for Canis, I'm curious how the new handheld will play games and how much games will be patched.
Shouldn't be an issue if RDNA5 performance per watt is 5-6 times better than RDNA2.
 
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of course the power draw is still too high. it's RDNA2 and Zen2.
the handheld will be RDNA5 and Zen6 on a far smaller node.

RDNA2 especially is really inefficient, which is why you see an old ass Nvidia chip like the T239 of the Switch 2, completely demolish RDNA2 and even RDNA3 based handhelds in terms of performance and power draw.
RDNA5 will reportedly be a big jump in performance, and efficiency, and Zen6 should also be a really big jump in efficiency to Zen2. Zen2 was a decent CPU core, but it wasn't until Zen3 where AMD really had their shit together.
Shouldn't be an issue if RDNA5 performance per watt is 5-6 times better than RDNA2.
Keep in mind these are the specs.
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It will be a high mountain to climb to get devs to get games running on this handheld properly.

One thing about me, I always keep my expectations low so I wouldn't be disappointed.
 
Keep in mind these are the specs.
VnrvNXVHDMu00qUg.jpg
zshkBEKFHaHJI90P.jpg


It will be a high mountain to climb to get devs to get games running on this handheld properly.

One thing about me, I always keep my expectations low so I wouldn't be disappointed.
That all depends on if Sony will mandate handheld support. It seems like MS won't mandate handheld support, just let it grow organically, but those are PC games designed to scale to hardware unlike the PS5 games.

Tricky situation for both Sony and the devs. Sony could go scorched earth, just say every PS6 game should be playable on the handheld. Not much the devs could do about it but comply.
 
It will be a high mountain to climb to get devs to get games running on this handheld properly.

One thing about me, I always keep my expectations low so I wouldn't be disappointed.
I think it will be compulsory to release on it if game is coming to PS5.

Lengthy cross gen period means it should have good library in the beginning. If it sells decent (10 million +), devs will be inclined to support it.
 
I wonder if in the update for the power saving modes on PS5 there are some hidden flags. So that on a PS5 it simply appears as power saving mode right now and still runs at rather high resolutions. Whereas when the game is loaded on a PS6P the same mode triggers another moniker and with it a native resolution drop and hooks for PSSR upscaling. Plus, with the PS6P using Zen6 + RDNA5, there will be an inherent offset in performance, leading to good fps levels despite lower clocks and significantly lower power draw.
 
Sony always following Nintendo, no shit... The good thing is that probably many people will eat crow since it won't be much more powerful than Switch 2... Hardware being this powerful at most for a while is good imo, it gives devs time to polish their tools and start over.
I hope this drives Nintendo to do something different. Like a return to clam-shell design handhelds.
 
That all depends on if Sony will mandate handheld support. It seems like MS won't mandate handheld support, just let it grow organically, but those are PC games designed to scale to hardware unlike the PS5 games.

Tricky situation for both Sony and the devs. Sony could go scorched earth, just say every PS6 game should be playable on the handheld. Not much the devs could do about it but comply.

they will 100% mandate handheld support for PS5 games.
not for PS6 games.

I'd like forced compatibility for PS6 games too, as I like when Devs have an anchor that is low end enough so that they can't get away with 720p games on high end systems, as they'll need to be able to downscale that to a system like this handheld, which will result in cleaner looking, better running games on the high end systems.
 
thats a sensationalistic YouTube title. The Rog Ally isn't an Xbox and there will be more Xbox Windows branded handhelds by the time any PS handheld launches for sure.

but neither will be as good as a switch 2 .. so 🤷‍♂️
 
thats a sensationalistic YouTube title. The Rog Ally isn't an Xbox and there will be more Xbox Windows branded handhelds by the time any PS handheld launches for sure.

but neither will be as good as a switch 2 .. so 🤷‍♂️
ROG Xbox Ally is literally the name of the device.
 
That's irrelevant because ROG Xbox Ally is exactly how the device is called.

its by far more click baited than . " Future 2027 hand held out performs a 2025 windows handheld " :messenger_grinning_sweat:
the video poster knew what he was doing.
 
its by far more click baited than . " Future 2027 hand held out performs a 2025 windows handheld " :messenger_grinning_sweat:
the video poster knew what he was doing.
Perhaps, but you also need to consider that a 2027 handheld CONSOLE isn't bound to be among the top performing portable gaming devices by the time it launches, and it will probably be at half the price of the ROG Xbox Ally X.
 
Perhaps, but you also need to consider that a 2027 handheld CONSOLE isn't bound to be among the top performing portable gaming devices by the time it launches, and it will probably be at half the price of the ROG Xbox Ally X.
I mean yeah .the Slly X is third party hardware paying for both a window sand xbox license on top. Sony should be able to put out something cheaper and more powerful 2 years from now but also lets see what the windows handhelds are like around that time as well.
 
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Pictures, specs, and the estimated cost of the powerful APU inside PlayStation 6 "S"!

Chapters:
0:00 Pictures of AMD Canis based on Dimensions & Specs!
1:02 PS6 Handheld Specs Overview
2:51 BEWARE of FAKE Rumors
4:37 Sony MASSIVELY upgraded the Specs!
5:29 PS6 Canis & PS6 Orion -Cost Estimate
12:30 This wasn't Easy! Subscribe & Join Patreon!!!
12:30 Game Dev Testimonials on Required RAM
17:57 PS6S Performance & Full Specs Leak
25:30 Sony wants PS4 Gamers to UPGRADE

c7ixwZqtoIbHvOVv.jpeg


PA3p6Nh3ODGO0CA5.jpeg


PS6 "Consoles" estimated cost:-

G7gavrf0kANmzQ5F.jpeg


Anonymous Game Dev Testimonials on Next-Gen RAM Requirements:-

6xkTS88phNS0i8zF.jpeg




Xbox Ally X is based on the current Strix Point APU, which was released for the Q4 2025 Christmas sales period. RDNA 5 is currently missing in action.

RDNA 5-based mobile APUs would be available from multiple vendors, not just from Sony.

Strix Point APU is already on TSMC's 4 nm process node, and the 3 nm is a half-gen improvement. AMD's Epyc Turin (Zen 5C with AVX-512 hardware) is already on TSMC's 3 nm process node.


AMD's next-gen PC SKUs are on TSMC's 2 nm process node.
 
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Pictures, specs, and the estimated cost of the powerful APU inside PlayStation 6 "S"!

Chapters:
0:00 Pictures of AMD Canis based on Dimensions & Specs!
1:02 PS6 Handheld Specs Overview
2:51 BEWARE of FAKE Rumors
4:37 Sony MASSIVELY upgraded the Specs!
5:29 PS6 Canis & PS6 Orion -Cost Estimate
12:30 This wasn't Easy! Subscribe & Join Patreon!!!
12:30 Game Dev Testimonials on Required RAM
17:57 PS6S Performance & Full Specs Leak
25:30 Sony wants PS4 Gamers to UPGRADE

c7ixwZqtoIbHvOVv.jpeg


PA3p6Nh3ODGO0CA5.jpeg


PS6 "Consoles" estimated cost:-

G7gavrf0kANmzQ5F.jpeg


Anonymous Game Dev Testimonials on Next-Gen RAM Requirements:-

6xkTS88phNS0i8zF.jpeg




Comedy Central Lol GIF by Awkwafina is Nora from Queens


shut up and take my money GIF


I'm definitely saving my money for this PS6 handheld and the PS6 system!
 
36-40GB of RAM? On handheld as well?

Yeah...
You saw what happened with the series s and the problems devs had with memory management. This handheld is meant to play ps6 games.
Ps6 architecture is supposed to have a ton of memory in support of the ai dedicated hardware. It would make sense for the handheld to have complimentary hardware to its dedicated counterpart, also requiring a large pool of ram.
 
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Real men play on their big ass Oled TV in their own gaming room.

What the hell is wrong with people they don't sit in a lair. Having one handheld, and it also being a good enough Nintendo, cover about 300 times the handheld situations I find myself in.

I think it's going to be bad news for Sony to go this route, because their biggest segment may not need another handheld, but I think there is still a console so who knows.
 
I don't see the value in this.
Windows, Linux and even Android handhelds are a lot less limited and I doubt they can sell this cheap enough to be competitive with Nintendo.
 
I don't see the value in this.
Windows, Linux and even Android handhelds are a lot less limited and I doubt they can sell this cheap enough to be competitive with Nintendo.

People want to play their backlog of Playstation games on the go. Especially those that have invested heavily in that ecosystem over the years.
 
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I don't see the value in this.
Windows, Linux and even Android handhelds are a lot less limited and I doubt they can sell this cheap enough to be competitive with Nintendo.
This will sell more than all of those minus the Nintendo ones combined.

Many are into this ecosystem, some on the go.
 
This will sell more than all of those minus the Nintendo ones combined.

Many are into this ecosystem, some on the go.
Yeah but how many will buy the handheld over the console?
I think most of the people who buy this are people willing to buy both and I dont think that will be a big number.
 
Yeah but how many will buy the handheld over the console?
I think most of the people who buy this are people willing to buy both and I dont think that will be a big number.
I don't plan on buying it as I don't do portable gaming but I see this doing well.

I don't think they are trying to make a person buy one over the other.
 
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