IMO this standard controller is already an admission that their tablet controller has shortcomings. It's too heavy? It's awkward to hold for long periods?
Then, similarly to the classic controller for Wii, they go and throw in some baffling design choices with the buttons below the right analog stick. Who thought that was a good idea? Oh well, guess they can release a "pro" version a year after launch to fix the obvious mistakes of the first iteration. :/
they are going to not want to confuse consumers. If they truly intend to keep the wiimote around, they must pack it in. Else, it really will eventually sit unused by developers, and then the only real pillar will be the pad controller.
They're not going to cater to the 'hardcore' with the launch, much as hardcores will be there... there will be party games, there will be casual/crapware titles, there will be all sorts of gimmicks and sideshows for groups of every kind. And in the end, since the pad controller could do everything this special controller pro can, but can't do everything a wiimote can, it would be redundant to pack in the special controller pro when they could include a wiimote.
Ok, try this with dual-analog on the inevitable Wii U Call of Duty games.
MW3 Wii gameplay with Wiimote/Nunchuck:
http://www.youtube.com/watch?v=Bb9RUvHsKqk
Now you tell me why you would want to have a Wiimote for WiiU games.
IMO this standard controller is already an admission that their tablet controller has shortcomings. It's too heavy? It's awkward to hold for long periods?
So many controllers. Developers are going to have to support a Wiimote + Nunchuk control scheme, a Wii U Gamepad control scheme, and a Wii U Pro control scheme for their games.. Only one of which has proper motion controls, and only one of which has the touch screen and NFC capabilities.. Game cases are going to be a disaster with all the required and/or supported control options listed.
What baffling choices were with the classic controller?
Well yes, similar to how Kinect was an admission that the 360 controller had shortcomings and Move was an admission that the DS3 had shortcomings. What kinda of idiot thinks that there's one controller to rule them all?
they are going to not want to confuse consumers. If they truly intend to keep the wiimote around, they must pack it in. Else, it really will eventually sit unused by developers, and then the only real pillar will be the pad controller.
I don't know. Will they not include a sensor bar with the console?Well yes, the Wiimote should and will be compatible but it won't be a pack-in.
Ok, try this with dual-analog on the inevitable Wii U Call of Duty games.
MW3 Wii gameplay with Wiimote/Nunchuck:
http://www.youtube.com/watch?v=Bb9RUvHsKqk
Now you tell me why you would want to have a Wiimote for WiiU games.
Looks uncomfortable.
No, they only "have to" support the Gamepad.So many controllers. Developers are going to have to support a Wiimote + Nunchuk control scheme, a Wii U Gamepad control scheme, and a Wii U Pro control scheme for their games.. Only one of which has proper motion controls, and only one of which has the touch screen and NFC capabilities.. Game cases are going to be a disaster with all the required and/or supported control options listed.
IMO this standard controller is already an admission that their tablet controller has shortcomings.
Nintendo Direct Conference just happened
It details the Wii U tablet, mentions the pro controller and most importantly demonstrates social networking, forum functionality, screenshotting, leaving messages in peoples games sorta like Dark souls,mobile device connectivity and a lot of other features. If this isn't a thread already feel free to make a new thread because this video was answering a LOT of stuff about Nintendo Wii U and Nintendo Network.
I can't wait to see if I can interact with guys playing games from a mobile device like they said and send them messages or (hopefully) watch people game via livestream using Wii U. They already promise video conferencing and if you can window within window sometimes I'd love to run a local tourney for a fighting game and live stream both the match feed and room via my system.
What does the Upad's expense have to do with providing developers with options? Nintendo probably doesn't give a damn what controller they choose to support so long as they publish what they make on their platform. Also, including another CCP in the box would be superfluous, it won't happen.
Richard Dawson!Man what do you think this thread is even about!!!!!!!
I don't know. Will they not include a sensor bar with the console?
If they do, will they be telling the costumers to set it up but sorry, it isn't good for anything until you buy some extra stuff?
Or will they start selling it separately?
I say a uPad and a Wiimote will be there in the box.
Only questions I have regarding Wiimote support are:
1) Will it support ALL Wiimotes, or will they cut it off at Motion Plus/Remote Plus level so developers have a certain fidelity level confirmed?
2) Will they eventually release new Wii U branded Wiimotes (possibly with upgraded motion tech) a few years down the line?
nice. this will be much better to play smash bros wii u on rather than the tablet controller. i wonder if the wii u pro controller will be backwards compatible with wii games?
I don't know. Will they not include a sensor bar with the console?
If they do, will they be telling the costumers to set it up but sorry, it isn't good for anything until you buy some extra stuff?
Or will they start selling it separately?
I say a uPad and a Wiimote will be there in the box.
I said the NEW CCP, the Pro or whatever it's called. A Upad and a Pro controller. They won't be packing-in last gen controllers. Nintendo has never done that and they won't this gen either. They have a new controller they want to promote, in fact, the WiiU is designed around this controller and there is no way in hell that they are going to pack in a Wiimote.
Think about it, why didn't they pack a Gamecube controller in with the Wii? I can think of two first party Wii games that allowed use of the Gamecube controller, Smash Bros and Mario Kart. Nintendo is absolutely not going to pack in a Wiimote as that would raise the cost for very little benefit. In fact, it would cause confusion.
The sensor bar is a good question, but I doubt there will be a Wii remote packed in. Unless we see otherwise on Tuesday, I'm gonna guess that Wii remote support is primarily there for backwards compatibility with Wii games. That would make it a similar situation to Gamecube controllers on the Wii. The system supported them, and a select few Wii games actually used them (Smash Bros), but they were never included with the system itself.
My hope is that a Wiimote Plus will be included with the console. Because that's the only way third party games will ever use it.
Only questions I have regarding Wiimote support are:
1) Will it support ALL Wiimotes, or will they cut it off at Motion Plus/Remote Plus level so developers have a certain fidelity level confirmed?
2) Will they eventually release new Wii U branded Wiimotes (possibly with upgraded motion tech) a few years down the line?
Are people assuming that developers are going to be forced to support every input device in every game?
Buttons below sticks looks awkward.
I'm saying you should do one or the other and in this case, it seems to make business sense to pursue "only gaming".Are you saying they shouldn't go after both or that they should do one or the other?
It would be strange if Nintendo included a sensor bar but no Wii Remote.
Because, as stated, the Wii U is an evolution from the Wii which was a console built around the Wiimote concept.No, if the Upad doesn't need a sensor bar then it won't be in the box. Imagine how confusing it would be for people to buy a WiiU and then get a Upad and a Wiimote and not really know which they should use. They look nothing alike and they aren't interchangeable.
I guess I just can't understand why people think that Nintendo is going to suddenly begin packing in last gen controllers. This isn't something Nintendo has ever done and they haven't given any indication that they plan to.
The sensor bar will track the GamePad too I presume? Clearly it has IR facing the screen if it can be a universal remote.
I think it really depends on how Nintendo supports or doesn't support the Wiimote interacting with the tablet. If Golf is the only valid example, they probably won't include it in the box and just count on the millions of people who already have remotes. Or offer the golf game with 2 skus (one with remote, one without). Or a specific WiiPlay demo game with a Wiimote included. If it's a feature a lot of their games use - especially in a WiiSports-ish pack in game, then they'd probably feel obligated to include it. I just don't picture them willing to raise the sticker price anymore to include something many people already have.
The Wii U Pro? Almost no chance in hell that would be packaged in there. What would be the point? You always buy another controller for multiplayer. Raises the sticker price significantly for no reason.
As for the confusion, I remember being more confused when they were trying to show Wiimotes being used in unison with the tablet for multiplayer gaming. "They should just release a newly revised Pro" is what I (and some others). That they went this route after all is the least shocking news ever.
The sensor bar isn't really a sensor bar. It's a IR emitting device that is tracked by sensors in the Wiimotes. No I/O whatsoever between the bar and the console, it's just plugged in for power.The sensor bar will track the GamePad too I presume? Clearly it has IR facing the screen if it can be a universal remote.
The sensor bar is a good question, but I doubt there will be a Wii remote packed in. Unless we see otherwise on Tuesday, I'm gonna guess that Wii remote support is primarily there for backwards compatibility with Wii games. That would make it a similar situation to Gamecube controllers on the Wii. The system supported them, and a select few Wii games actually used them (Smash Bros), but they were never included with the system itself.
There were rumblings awhile back that a Wiimote's in the box. It costs them about $6 to make, and there wouldn't be a sensor bar otherwise. Any prospective Wii U Sports-type game would require it anyway. I don't see why they'd regress to playing a bowling game, for example, with a dual-analog tablet controller.
For those who are mainly interested in multiplatform games, with more traditional means of control, we will also offer the Wii U Pro Controller as a separate [play style], which is lighter and maybe more attractive for longer, more intense forms of gaming.