Schmendrick
Banned
This was about consoles holding the pc back because software is designed around console limitations as the lowest common denominator. All the limitations to game design Czerny mentioned in his road to ps5 talk were already gone for half a decade on pc at that point but we had to wait for the next console gen to catch up.No, I was asking you to explain what different things I was throwing in "one bucket". PC didn't need consoles to utilize SSD in order to take advantage of SSD speeds. Load times increased on PCs with SSD regardless. The only optimization consoles brought to the table was removing the CPU bottleneck and IO compression. That's a bottleneck that still exists today on PC except for games that take advantage of Direct Storage, which are few.
It simply didn't matter that pcs could already load stuff in seconds when games were designed around a minute or more level data buffering with very limited stream in possibilities f.e.
I mean..it IS crucial for most modern features....Honestly, the SSD was probably the most overhyped tech on consoles this gen.
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