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(*) Ali Salehi, a rendering engineer at Crytek contrasts the next Gen consoles in interview (Up: Tweets/Article removed)

S0ULZB0URNE

Member
I’m sure it’s been mentioned but, the guy worked there for less than a year, has no direct work with PS5/SX, and his only work is a mobile card game.

So erm...

No.
You have a link that he's not working on these consoles at the moment or that he doesn't have access to the Dev kits?

How about the other devs who told him these things... Do you have proof devs didn't tell him what he said they told him in the interview?
 
This guy was probably very accurate in his answers and broken an NDA in the process. The part about Xbox series X using a modified windows 10 and the PS5 operating system was new info right? I’m sure they wouldn’t want that out
Isn't that already a given seeing as its MS. They'd be wanting to get some sort of Windows 10 into as much homes as possible.
 

S0ULZB0URNE

Member
Prob gave info he wasnt supposed to disclose yet especially either working with the dev kits or speaking with people with said dev kits. Its like a car analysist discussing two different models of cars before the dealer gives the ok to especially when it comes to performance
Exactly he said things he wasn't supposed 2....
 

ethomaz

Banned
That clears things up some what with odd dates.

But that to me suggests that he wasn’t a big part of the team and was bought on board for additional rendering responsibilities.

While it doesn’t discredit his claim, it does some what seem to lend credence that this was removed not because it was right, but because it was wrong. Even more so when you read what was said (several translations, and I will stress that point, translation). There were so many basic errors and mistakes that nobody would make working where he does. So either he’s a raging fanboy, or the translations came out wrong. I refuse to believe anybody could be as factually wrong as he was and be in any form of game design profession. I’m leaning more on him putting a slight PlayStation spin on things due to being a fan, which clearly didn’t come out in translation right and came off massively negative, hence the pull.

Just my perspective anyway.
He did not say anything wrong.
In fact most of what he said Cerny said in Road of PS5.
 
He did not say anything wrong.
In fact most of what he said Cerny said in Road of PS5.

Well. Most of it was pretty subjective and speculative, meaning it could very well turn out to be wrong.

If the “staggering power difference” dev’s comments (in favor of XsX) shouldn’t be considered concrete (which I agree, they shouldn’t) neither should this guy’s, especially the catastrophically flawed GPU logic
 
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oagboghi2

Member
To add to this:

That ex-developer that claimed 'staggering' difference in power was responding to a TimDog tweet. Let that sink in.
If there were any developers entertaining MisterXMedia tweets, i'd immediately discredit their opinion.


It definitely comes across as that mate.
As for my above comment, its not that the dev also has Xbox plastered all over his twitter that made me suspicious of his claims, its the fact he responded to a TimDog tweet and is actually following that account.
Because he played a game on the PS4.

I'm sorry but no. This logic is fucking stupid
 

Krisprolls

Banned
Wow Xbox fanboys certainly didn't disappoint in this thread. The damage control exceeds Baghdad Bob level. I must say I enjoyed drinking every single tear.

I can't wait for the next dev interview stating the obvious again : PS5 is at least on par with XSX. Higher frequency, unified memory pool, better software (no windows inherited constraints), less bottlenecks (SSD being the biggest one nowadays, it kinda helps being more than 100 % faster on that).

If a small interview like that produces such epic meltdowns, I can't imagine what the first video comparisons will produce. We must put some kids on suicide watch right now.
 
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SirTerry-T

Member
I don’t care at all and as I’ve said before, SONY HAS THE GAMES AND STUDIOS and their structure is much more complete and content much more richer!

MS can have all the floppyflops in the world but none of their studios hold a candle to what Sony can bring and that’s a fact!

You guys are gonna be seeing TLOUII done at a WHOPPING 1.87tf’s!!!! Along with most of the other games in their stable outclassing consoles with more!!!

so let’s kill this shit and let them have their flops or mental console win and let’s let the games do the talking! And when they do...unleash all hell on their asses as it’s super sad to see a bunch of grown ass men create a super secret discord channel to spread bullshit about another console and the same people in here trying to down play the PS5 were the same ones eating up that shit even after it all came to light!

so yeah, give them fucking hell when they have no games that live up to these 12tfs
Not everyone is waiting to play another third person, cinematic experience though are they, and by the same yardstick plenty of people are probably sick to death of armoured space marines and car collect-a-thons, right?

That's cool, each to their own, etc but your comment is pretty disingenuous to the likes of Double Fine and Obsidian, two studios whose heads have contributed just as much to the medium of videogames as those creative giants at Naughty Dog and SMM.

Let's just try and get some perspective before spouting off some of the narrow minded drivel that's stinking up this thread and others like it on this forum during the "New Consoles Silly Season".

TTFN :)
 
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Wow I must say Xbox fanboys didn't disappoint in this thread. The damage control exceeds Baghdad Bob level. I must say I enjoyed drinking every single tear.

I can't wait for the next dev interview stating the obvious again : PS5 is at least on par with XSX. Higher frequency, unified memory pool, better software (no windows inherited constraints), less bottlenecks (SSD being the biggest one nowadays, it kinda helps being more than 100 % faster on that).

If a small interview like that produces such epic meltdowns, I can't imagine what the first video comparisons will produce. We must put some kids on suicide watch right now.

A.) just calling everyone who disagrees with you a fanboy is pretty tired

B.) In what way do you see the XsX ultra fast SSD bottlenecking the system? Surely this would be considered, at the very least, a very generous bottleneck?

C.) If this was just a little interview in your eyes, nothing “meltdown” worthy, then would you agree it also shouldn’t be considered pure, undeniable truth as well?
 
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Wow I must say Xbox fanboys didn't disappoint in this thread. The damage control exceeds Baghdad Bob level. I must say I enjoyed drinking every single tear.

I can't wait for the next dev interview stating the obvious again : PS5 is at least on par with XSX. Higher frequency, unified memory pool, better software (no windows inherited constraints), less bottlenecks (SSD being the biggest one nowadays, it kinda helps being more than 100 % faster on that).

If a small interview like that produces such epic meltdowns, I can't imagine what the first video comparisons will produce. We must put some kids on suicide watch right now.
Please let's not put out these kinds of posts mate.

No one needs to be on suicide watch for anything. If user's disagree with this dev, then let them be.

But i agree that in the end its going to come down to what the games can show on both consoles. Until then we can all speculate and discuss the differences without putting labels on other members.

What I'm confused about is, how come there aren't more gifs being made?
This is the one that that will lighten up the thread a bit. Everyone is at each others throats. We could use with a little bit of laughter.
 
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The fuck is wrong with you? Does someone have to make an equal number of Xbox posts to PS posts on Twitter now?
No, but what if he had retweeted the Xbox reveal instead of PS5 reveal, Halo Infinite instead of TLOU2, and Gears 2 instead of MGS Guns of Patriots? Then went on to talk about X and Y reason why the Xbox is better...you wouldn’t be even a little suspicious?

Could you imagine the reaction if that was the case?
 

onQ123

Member
Both consoles will have tricks to outshine the other console but I think Xbox is least likely to go for it & use none traditional programming.
 

ethomaz

Banned
No, but what if he had retweeted the Xbox reveal instead of PS5 reveal, Halo Infinite instead of TLOU2, and Gears 2 instead of MGS Guns of Patriots? Then went on to talk about X and Y reason why the Xbox is better...you wouldn’t be even a little suspicious?

Could you imagine the reaction if that was the case?
How do you explain he having a Xbox One X and not a PS4?
It that not suspicious?
 
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A.) just calling everyone who disagrees with you a fanboy is pretty tired

B.) In what way do you see the XsX ultra fast SSD bottlenecking the system? Surely this would be considered, at the very least, a very generous bottleneck?

C.) If this was just a little interview in your eyes, nothing “meltdown” worthy, then would you agree it also shouldn’t be considered pure, undeniable truth as well?
A mechanical drive isn't even a bottleneck right now, with all things being equal literally the only game in existence which struggles with one is Star Citizen, and even a garbage SSD which is a mere 3x faster completely nullifies that bottleneck. The Series X I/O is 40x faster, all this is is people desperately grasping at straws for things they don't even understand.

Guess what the other bottleneck is in Star Citizen? GPU compute, you have to be able to effectively render all of these things which are tapping the I/O, Microsoft calculated for this, Sony kind of did.
 

ethomaz

Banned
Well. Most of it was pretty subjective and speculative, meaning it could very well turn out to be wrong.

If the “staggering power difference” dev’s comments (in favor of XsX) shouldn’t be considered concrete (which I agree, they shouldn’t) neither should this guy’s, especially the catastrophically flawed GPU logic
Which flawed GPU logic?
 
He did not say anything wrong.
In fact most of what he said Cerny said in Road of PS5.
The problem is that he confirmed--from what he know--what Cerny explained.

There will not be a very big differences between these two in therms of raw performance, and the faster SSD in the PS5 essentially gives it "more ram" because it does not have to keep information as far ahead in active memory (it will load the missing data twice as fast).
A mechanical drive isn't even a bottleneck right now, with all things being equal literally the only game in existence which struggles with one is Star Citizen, and even a garbage SSD which is a mere 3x faster completely nullifies that bottleneck. The Series X I/O is 40x faster, all this is is people desperately grasping at straws for things they don't even understand.
This is the problem, when the drive loads data it does twice as fast, meaning that the PS5 will not need to keep as much information in RAM because it can fetch it that much faster (assuming the series x IO controller is as good as Sony's--which is very generous)... Data fetched on the SSD in the PS5 does not even need to go through the CPU/GPU, it's copied directly where it's needed just on time to be processed.

But this is not that relevant now, games are meant to load a couple of MB per second, open world titles look more or less the same throughout so that new textures don't have to be loaded too often. So you are right, SSD speed is never an issue, pretty much all games work really well on s standard 7200RPM drive, or even on a laptop HDD. The question is, will there be a day that if you want to use the Ultra settings for the highest quality assets and textures you will need an NvME drive? and a faster NvME drive will allow for "insane" details? This is the bet Sony took with the PS5.
 
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Which flawed GPU logic?
This flawed logic.

Like I've said I'm not saying the PS5 is more powerful but things aren't as black and white as you're putting them
V5m69Ow.jpg

This literally is not a thing, this isn't a CPU, these are not cores that need to be coded around to thread an application. Compute units are leveraged universally and automatically throw themselves in their entirety at a rendering task.

The only limiting factor is a CPU's ability to send instructions, clearly that won't be an issue here.
 

ethomaz

Banned
This flawed logic.
He is correct in what he said.
It is pretty hard to use all CUs in a GPU and that why nVidia choose a long time ago a more efficient way with less processing units and better clocks.
Most games if not all can’t parallelism all CUs in AMD cards and that why you can simultaneously use the non-used CUs to compute tasks in AMD architecture.
He did not say anything wrong at all even Cerny said the same few weeks ago.

And high clocks helping the GPU is something already know for years if not decades already.

And your second comment is wrong too... GPUs can’t automatically parallelism workload and that is why you need to code to send calls in waves... if you don’t send enough calls to load all CUs it will be stay unused.
 
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He is correct in what he said.
It is pretty hard to use all CUs in a GPU and that why nVidia choose a long time ago a more efficient way with less processing units and better clocks.
Most games if not all can’t parallelism all CUs in AMD cards and that why you can simultaneously use the non-used CUs for compute tasks in AMD architecture.
He did not say anything wrong at all even Cerny said the same few weeks ago.

And high clocks helping the GPU is something already know for years if not decades already.

And your second comment is wrong too... GPUs can’t automatically parallelism workload and that is why you need to code to send calls in waves... if you don’t send enough calls to load all CUs it will be stay unused.
Which is why the 2080 Ti with more SM's (CU's) at greatly lower frequencies absolutely crushes the 2080 Super right?

You guys are flat out talking out of your asses trying to extrapolate on incorrect information in a veiled attempt at making it appear correct. Wrong is wrong.
 
336-3368223_another-one-bites-the-dust-jojo-s-hd.png


Pretty apt seeing what happened with this interview and all xD

People should take singular developer opinions with grains of salt anyway. It's not as though just being a "developer" means you can't release bad or unoptimized work. Hell, i've released games on google play, that technically makes ME a developer.

I think the weight of this comes from the fact that he is with Crytek, and they have historically been making hardware-pushing engines, and he's a rendering engineer so he's right in the thick of the hardware. So the opinion of a developer from a company like this will inherently hold more weight than usual, even someone responsible for AAA games.

It could be a PR stunt, or it could be true. Impossible to tell, but so far he seems to mostly check out and he's dumped alot of info.

I mean there's only so far he can stretch the truth, yeah? He's basically saying the PS5 is the superior console, which is going to be VERY easily disproven in a few months time, especially as nobody has been operating on the idea that XSX's 12 TFLOPS could possibly not be consistent to such a degree as this. Or even that XSX could actually be weaker than the PS5 in any real capacity.


People are going crazy at him suggesting the PS5 is the better console, but TBH his accounts don't seem to be all that farfetched. Outside of just plain deniers, we've been having people speak on PS5's design merits for a long time.

The biggest thing this article did was echo some of the POSSIBLE design defects of the XSX, which have mostly dodged conversation due to them just having much better on-paper numbers.

Well, ironically the interview itself is kind of a moot point now since it's been redacted, but a few things I want to touch on real quick.

1: He wasn't saying the PS5 was the superior console, he was saying it was his preferred system to work on due to ease of development. For some ease of development does lend itself to being superior, but for others it may not. We've seen enough examples of both throughout console history to know this.

2: Not every game on XSX is going to need 12.147 TF of performance, same as how not every PS5 game will need 10.275 TF of performance. However the main difference between the two systems is that when a game needs 100% performance from XSX the system will always deliver that and the cooling will kick up into gear to compensate for the extra heat being drawn. OTOH, if a PS5 game needs 100% performance from the system it will need to be careful in how long it consecutively taps at 100% or the power budget will be stressed and the system will clock down the processors (going by Cerny's theoretical amount, by 2%, though that is open to speculation and interpretation).

3: The majority of the people that've been speaking of PS5's design merits since Road to PS5 are Sony 1st-party, like the ones Jason Schreir talked to. Which would make since because that is their chief platform of operations. Same would be the case with XSX if you had a bunch of MS devs coming out praising its design merits. And you generally won't have 3rd-parties saying the things the guy in this interview did because of NDAs which basically prevent these kind of snafus from happening in the first place (and possibly earning repercussions from a platform holder along the way).

4: Dunno about other people, but I've touched on some of XSX's design quirks for a while now, and I've been reading around other places seeing people who know their tech touch on those as well. Even there, though, there are aspects where some of them amy not be looking at things from the right perspective, or are exaggerating certain possible design quirks. That isn't to say they don't exist, though.

But like I said, it'd appear all the discussion in this thread was generated by an interview that's now been redacted, and a dude who happens to be a really big fan of PS (nothing wrong with that). But they mixed business with pleasure, and not in a way fit for Pornhub, so that was a mistake.

Hypervisors is not performance free.

This doc has a lot of tests with memory, I/O, processing, etc.
It has comparison with Virtual Machines (hypervisior), Container-based virtualization and Physical Machines too for better understand of the overhead add with each option.
In terms of performance Container-based virtualization is a bit better than hypervisor (Virtual Machine) and can reach average of 4% overhead with some operations reaching 50% overhead.


That's true, they aren't performance-free. Nothing is; everything that requires performance has a cost attached to it.

But also worth keeping in mind is that paper is speaking of generic examples; it's harder to know what proprietary implementations will bring, what changes they make to aspects of the concepts etc. Usually those can perform better than theoretical generic examples.

Also FWIW the implementation of hypervisors in XBO, like so many things with that system, were hampered by the multimedia focus of the console design, rather than being focused as a gaming-first device. So there was bloat and imperfections (in regards to a gaming-first implementation) to its use of hypervisors that could've been greatly improved if the vision was tighter.
 
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I don't see the big deal in a developer choosing the console that's easiest to develop with.

Just because the XSX has a more powerful architecture doesn't mean it's easier to develop on, especially when Cerny stated that it took.less than 1 Month for developers to develop games right away on the PS5.

The trade-offs in this situation are normal and shouldn't downplay XsX's specs.
 
He is correct in what he said.
It is pretty hard to use all CUs in a GPU and that why nVidia choose a long time ago a more efficient way with less processing units and better clocks.
Most games if not all can’t parallelism all CUs in AMD cards and that why you can simultaneously use the non-used CUs to compute tasks in AMD architecture.
He did not say anything wrong at all even Cerny said the same few weeks ago.

And high clocks helping the GPU is something already know for years if not decades already.

And your second comment is wrong too... GPUs can’t automatically parallelism workload and that is why you need to code to send calls in waves... if you don’t send enough calls to load all CUs it will be stay unused.

Wait, so does the 2080 ti have less processing units than the 2070 Super?

Also, I doubt it’s very hard to use the CUs if your game demands them. How on Earth can anyone say that the CUs in the XsX are just a burden? This is backwards logic.
 
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ethomaz

Banned
The problem is that he confirmed--from what he know--what Cerny explained.

There will not be a very big differences between these two in therms of raw performance, and the faster SSD in the PS5 essentially gives it "more ram" because it does not have to keep information as far ahead in active memory (it will load the missing data twice as fast).
The fact the difference in GPU is around 20-25% already tells you the differences will minimal.

For example that difference is not enough to make a 30fps render become 60fps.
Even in resolution the 20% difference is something like 2160p vs 1940p.
 
I don't see the big deal in a developer choosing the console that's easiest to develop with.

Just because the XSX has a more powerful architecture doesn't mean it's easier to develop on, especially when Cerny stated that it took.less than 1 Month for developers to develop games right away on the PS5.

The trade-offs in this situation are normal and shouldn't downplay XsX's specs.

Agreed; some devs simply prefer ease of development. The problem though was that the translation interpreted that as to mean they were saying PS5 was superior, and a lot of people then interpreting that to be on a technical/objective level rather than a subjective opinion of his.

The interviewer may've done a poor job in that respect, and the translation just messed that up even more. But there's no problem if devs prefer PS5 due to aspects of it seeming easier to develop for; like you said, it doesn't invalidate specifications of XSX. Same would be true if they preferred XSX over PS5 for some reason related to development.

The problem comes when other people use these kind of things as ammunition in their console wars.

Beside some fans on the opposite side of the fence and threads like the XSX power meme one, where can you see evidence of this widespread strong backlash as I assume you are implying there has been a strong backlash against the PS5 reveal?

Also, minor thing really... would not that be one hypervisor and two virtualised guest OS’s (almost similar to how PS3 operated too, but not quite)?

I mean, just look at the Road to PS5 video itself. Biggest dislike ratio I've ever seen for a PS-related video from Sony in, well, ever. And I was in that stream watching the comments once they got to the GPU part. Near the end of the stream, that chat was not pretty.

Can also see it in comments around general Youtube videos, even with channels that are pretty general when it comes to gaming stuff. Not saying it outweighs positive sentiments at all (and I think at least some of the disappointment others had has cleared up given the time lapse of past couple of weeks), but there is something there that wasn't there before Road to PS5.

You might be right about the XBO setup; was just going off foggy memory there.
 
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I don't see the big deal in a developer choosing the console that's easiest to develop with.

Just because the XSX has a more powerful architecture doesn't mean it's easier to develop on, especially when Cerny stated that it took.less than 1 Month for developers to develop games right away on the PS5.

The trade-offs in this situation are normal and shouldn't downplay XsX's specs.

I still don’t get it.

Why does having a less robust GPU make it easier to program for? I guess it’s easier for me to use Play-Doh than actual sculpting clay but that doesn’t make the end result better.

As far as one month, the Gears guys got the Gears 5 enhanced version running on XsX beautifully in 2 weeks
 
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The fact the difference in GPU is around 20-25% already tells you the differences will minimal.

For example that difference is not enough to make a 30fps render become 60fps.
Even in resolution the 20% difference is something like 2160p vs 1940p.
And we've seen when you use RIS on resolutions lower than 1940p, the image looks as sharp and RIS is nearly "free" (1 fps penalty).
 
Wait, so does the 2080 ti has less processing units than the 2070 Super?

Also, I doubt it’s very hard to use the CUs if your game demands them. How on Earth can anyone say that the CUs in the XsX are just a burden? This is backwards logic.
It doesn't make any sense because it's just wrong.

2080 Super

QeHdFbB.png
2MYUrtC.png
LxCc7jU.png


2080 Ti

XBSMtnL.png
oTnR0t2.png
O2TO3D6.png



With the logic circling here the 2080 Super should be the superior piece of hardware because it's got a much higher frequency. The 20 additional SM's are wasted, the 160 extra tensor cores aren't being utilized properly, the 20 additional RT cores don't reflect heavily on RT performance, the teraflops don't matter, the ROPs don't matter, the TMU uplift doesn't matter, the increase in fill rates is all for not, the bus width doesn't matter, the bandwidth means nothing.

The frequency clearly dictates the performance of a GPU, not a culmination of literally every other function of the GPU and the bus. Imagine that. People have been wrong all this time and have been wasting money and throwing extra hardware at a task for no reason when all they had to do was increase their clock speeds.

 

ethomaz

Banned
Wait, so does the 2080 ti have less processing units than the 2070 Super?

Also, I doubt it’s very hard to use the CUs if your game demands them. How on Earth can anyone say that the CUs in the XsX are just a burden? This is backwards logic.
Nobody is saying they are burden... what he said it is hard to use all of them for rendering.

Your 2080Ti and 2070 Super is a good example.
4352 SPs @ 1545Mhz vs 2560 SPs @ 1770Mhz
The difference in SPs is 70%.
If you factor clock... 50%.
Do GTX 2080TI shows a performance over 50% GTX 2070 Super?
Nope. Averages at 23% better.

How much that RTX 2070 Super can close the gap with a 100, 200 or more overclock?

The same if you compare the 2080 Super and 2080TI the utilization of SPs decrease and so the performance doesn’t scale like in a ideal scenario because more SPs are not utilized in render time.

Same happens with AMD cards... you double the CUs but the performance can’t scale to double.

AMD did a good job decreasing the wave size in RDNA that give it a better utilization of the CUs in parallel than GCN but it is still an issue they need to work.

You can watch the GPU % use in RivaTunner or other app... the utilization of 2080TI is way lower than 2070 Super in the same game... that is a clear example of what the CryTek guy said.
 
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How do you explain he having a Xbox One X and not a PS4?
It that not suspicious?
He tweets about the PS5 reveal, a big upcoming PS4 exclusive, an old PS3 exclusive, and according to the a couple posters in the previous page, he has worked on the PS4 version of a multiplat (Hunt)..:..

And you’re saying he claims he doesn’t own a PS4?

You know what, I’m not going to give my opinion. How do you think that sounds?
 
I still don’t get it.

Why does having a less robust GPU make it easier to program for? I guess it’s easier for me to use Play-Doh than actual sculpting clay but that doesn’t make the end result better.

As far as one month, the Gears guys got the Gears 5 enhanced version running on XsX beautifully in 2 weeks
The Cerny panel explains why the PS5 is developer-centric and I believe down the line, he will emphasize more on this matter.

This isn't the first time a developer has come out officially to speak about the console's ease of developing games on it.

Also, Gears 5 demo on the XSX was developed by a first party studio, who are very aware of the console's architecture already. We are speaking about third party developers who just got their hands on the new consoles.
 

kungfuian

Member
Any dev who is in a position to compare the machines, with exposure to both pieces of hardware, is more than likely working for a studio making cross platform next gen games.

For this reason it's rare to hear them give honest opinion interviews like this. Goes without saying it's bad business to talk down about one of the platforms you will be producing a product for. That's why usually it's only first party or devs making exclusives that talk up their respective systems. Wouldn't be surprised if this guys mouth cost him his job.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Which is why the 2080 Ti with more SM's (CU's) at greatly lower frequencies absolutely crushes the 2080 Super right?

You guys are flat out talking out of your asses trying to extrapolate on incorrect information in a veiled attempt at making it appear correct. Wrong is wrong.
We're not saying the PS5 gpu comes out on top, no. But if the Xbox Series X ram really has the complexity of 2 ram pools I can see the PS5 getting very close and this is what the developer was stating

You also have devs saying the PS5 is better in ways so there's definitely some horsepower under that PS5 hood 😊
 
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ethomaz

Banned
He tweets about the PS5 reveal, a big upcoming PS4 exclusive, an old PS3 exclusive, and according to the a couple posters in the previous page, he has worked on the PS4 version of a multiplat (Hunt)..:..

And you’re saying he claims he doesn’t own a PS4?

You know what, I’m not going to give my opinion. How do you think that sounds?
He doesn’t have a PS4.
To play Journey he had to rely on Cyber Cafe with PS4.
He owns since last year a Xbox One X... he even prefer to play PES on Xbox because the issues on PC.
Xbox One X is the first console he buys in years (he doesn’t give reason but said he took some years without playing games... it obvious playing game as hobby and not working on them).

That is all in his tweets.

How that sounds?
 
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I still don’t get it.

Why does having a less robust GPU make it easier to program for? I guess it’s easier for me to use Play-Doh than actual sculpting clay but that doesn’t make the end result better.

As far as one month, the Gears guys got the Gears 5 enhanced version running on XsX beautifully in 2 weeks

That Gears 5 demo didn't impress me too much the first time but I watched it recently in higher quality; it's actually quite impressive considering what a rough and dirty dump of a port it was just to show off the tech.

The whole thing with the CUs seems to center around graphics rendering and saturating the units with tasks. Maybe there's a tinge of truth to it, but I don't think it would be anywhere near as difficult as writing game code to run on multi-core, multi-threaded CPUs in an optimized fashion.

In a way GPUs are basically supercharged DSPs, and I know there's certain historical cases of DSPs in consoles being difficult to work with (like the Saturn's DSP chip, which could handle six operations simultaneously/in parallel), but these are AMD GPUs, which are pretty prolific, share all the same foundation tech, and all support the same types of documentation, APIs, support etc. from AMD themselves, let alone two platform holders with a history of providing excellent documentation.

Not only that, but game engines nowadays are more optimized for parallelized tasks and scalability than ever. It shouldn't be too difficult to saturate larger GPU chips for devs, in fact a lot of it might be automatically handled by the hardware, OS, etc. themselves.
 
Why does having a less robust GPU make it easier to program for? I guess it’s easier for me to use Play-Doh than actual sculpting clay but that doesn’t make the end result better.
This is not about having less CU's, but about the programming tools and dedicated OS sony provides, their APIs are extremely well integrated with the features of the hardware--which makes it that much easier to tap its full potential (according to the interviewee, I never got even close to a PS5 dev kit, ot any PS dev kit).
It doesn't have two RAM pools, there's no complexity involved, the 560GB/s memory automatically prioritizes the GPU.
The problems arise when more than 10GB is needed by the GPU, I have no clue how often this will happen.
 
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