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(*) Ali Salehi, a rendering engineer at Crytek contrasts the next Gen consoles in interview (Up: Tweets/Article removed)

I don't think devs have to "get used to" having more CUs; GPUs automatically use the CUs on a card. The XSX RAM pool is designed to give more bandwidth to the GPU as well to feed the greater CUs.

Honestly it's what is kind of irking me about this dev's statements; he compares CUs to CPU cores and they aren't very comparable.
Exactly what I thought. GPUs work similar to vector processors
 

SonGoku

Member
Seems to be the case, @rnlval posted this earlier stating it was from an EA Dice presentation.

So while PS5 becomes even more efficient and less complex than PS4. XSX is moving the other direction towards (or is) DX12 as it aligns even closer with PC’s.

FpZcP7Y_d.jpg
I'd like to see the context of this slide, XB1 efficiency seems to be because of SRAM
 
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Deleted member 775630

Unconfirmed Member
I don't get the downplaying of a Crytek engineer. The guy is clearly established and is at a major studio that has worked with both MS and Sony.

Sure, it's his opinion but he's more in touch with the tech than any of us at the moment.
It's just cherry picking different developer quotes that fit your narrative. In both cases people have said that one is much better than the other, I would just ignore it and wait for the games.
 

Smoke6

Member
I don’t care at all and as I’ve said before, SONY HAS THE GAMES AND STUDIOS and their structure is much more complete and content much more richer!

MS can have all the floppyflops in the world but none of their studios hold a candle to what Sony can bring and that’s a fact!

You guys are gonna be seeing TLOUII done at a WHOPPING 1.87tf’s!!!! Along with most of the other games in their stable outclassing consoles with more!!!

so let’s kill this shit and let them have their flops or mental console win and let’s let the games do the talking! And when they do...unleash all hell on their asses as it’s super sad to see a bunch of grown ass men create a super secret discord channel to spread bullshit about another console and the same people in here trying to down play the PS5 were the same ones eating up that shit even after it all came to light!

so yeah, give them fucking hell when they have no games that live up to these 12tfs
 

Texas Pride

Banned
As long as MS spends more on PR than quality engineering and games the power means nothing. And since they've spent a bottomless pit of cash and never dominated an entire generation it proves my point. Games not power sells people on your console. Spin it how you want but that narrative isn't going to suddenly change no matter how much you spend on PR trying to convince the masses otherwise.
 
As long as MS spends more on PR than quality engineering and games the power means nothing. And since they've spent a bottomless pit of cash and never dominated an entire generation it proves my point. Games not power sells people on your console. Spin it how you want but that narrative isn't going to suddenly change no matter how much you spend on PR trying to convince the masses otherwise.
A person told me these words of wisdom:

"The worse your company's management is, the better its PR has to be."
 
Looks like you have a problem reading properly : he just says that one system is better engeneered than the other with better api and better overall balance. The other is more bruteforce oriented and less pleasant to work with as a coder. But i'm sure there will be some good games on xsx. Maybe not on ps5 level but good nonetheless. So everyone can be happy.
I don't have a problem reading, and this isn't even about what the guy said here in particular. It's just another induction in logic and a theme circulating try to assert the PlayStation 5's compute as being on level with the Series X and it's getting nauseating. It's secret sauce nonsense.
 
The Velocity Architecture sounds to me exactly the same as what Sony is promising/aiming for with their SSD solution, MS was just creative enough to put some fancy, catchy names to it, that's all. But whether both solutions will actually find their way to practical applications is yet to be proven.
That position is not correct as there are proper analogs in the PC world about the performance of similar architectures such as AMD's Solid Storage graphics: How the Radeon Pro SSG Works - The Basics | GamersNexus - Gaming PC Builds & Hardware Benchmarks
 

cHaOs667

Member
I mean; he's wrong (and so were you).. it has a unified pool of RAM with 10GB designed mainly for GPU use and the rest CPU.
Little fun fact: The "slow" memory bandwidth is still faster than the bandwidth used by the X1X (336 vs. 326GB/s).

Both machines will performing fine. I have faith in both consoles and I'm very excited for Sony showing us their new machine in detail like Microsoft.
 
then any game developing papers, books, thesis, SDK documentation and tutorials are dead to you

what do you think profiling tools are for?

that applies to any GPU, there is a constant battle to maximize its use, teraflops is the amount of floating operations you can do in a second at maximum, on any game you are not only making floating point calculations, you also move data, wait for response, load states of the api, change texture, change the shader programs wait for vblank signal, drawcall and lot of other stuff and that on top of your own process of what you want to use in the game that may involve more or less work and wait time than other games, in fact this generation was no different why you think one of the performance improvements in vulkan and DX12 was having lean drawcall and being able to do drawcall from multiple cpu cores? deves mention how certain parts of the rendering pipeline takes certain amount om milliseconds and how they reduce that with other process, he was specific amount the waste of time that keeping directx(direct3d) as on PC is for a console represent that is right he is not the first developer to talk about this, the senior developer for metro also talked about it for this generation the interview was in digital foundry

want to use all the teraflops? fill the screen with a solid color and leave framerate unrestricted if the bandwidth doesn't become a problem you will get all your teraflops used in frames
The fact he said "probably" tells me he knows fuck all. Even though MS as well stressed that its 12tf at all times.
 
I don't have a problem reading, and this isn't even about what the guy said here in particular. It's just another induction in logic and a theme circulating try to assert the PlayStation 5's compute as being on level with the Series X and it's getting nauseating. It's secret sauce nonsense.
But that was not what he was saying. If you actually read through the entire thing, the main theme was about simplicity. He argues that developers will have an easier time making the PS5 perform close to its theoretical peak than the XSX because the overall system architecture is simpler.
 
But that was not what he was saying. If you actually read through the entire thing, the main theme was about simplicity. He argues that developers will have an easier time making the PS5 perform close to its theoretical peak than the XSX because the overall system architecture is simpler.

Its simpler just because there’s less to work with?

I feel like this logic is very flawed. It‘s like saying that it’s simpler to walk around outside without shoes on. Yeah, putting shoes on is an extra step in the process but very worth it.

also, is dealing with variable frequency power profiles easier to code for? I’ve never done it but I have hard time imagining that being the case
 
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onQ123

Member
I’m sure it’s been mentioned but, the guy worked there for less than a year, has no direct work with PS5/SX, and his only work is a mobile card game.

So erm...

No.


He has this also but where does it say he haven't had direct work with PS5/Xbox SX? I'm pretty sure they are creating a engine for the next gen consoles , he locked his profile now but he is pretty smart https://lordhippo.com/

 
Its simpler just because there’s less to work with?
Simpler memory controller and RAM setup is one part of the story. The GPU scrubbers also makes the system simpler because the GPU will only have to evict specific parts of the cache rather than evicting the entire cache and consequently, send less requests to memory. They also allow all the remaining free RAM to be utilized for streaming or otherwise, the RAM would have to be split into two separate pools for loading and streaming. It is also easier to keep all 36 CU's busy than 52 CU's busy, especially if the system with less CU's have better storage-to-memory and memory-to-cache data transfer rates.
 

GymWolf

Gold Member
It can sustain though as mentioned by cerny. Whenever its not needed by game code it drops so console stays cool and doesn't get loud. This is an action they took due to ps fans complaining about loud consoles. It has nothing to do with power . Both cpu and gou can hit max frequency and stay there based on the need of the code
it also drop when the workload is maxed during heavy scenes who use both gpu\cpu to the max.
it's a mix of both occurrencies.
 
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ethomaz

Banned
I’m sure it’s been mentioned but, the guy worked there for less than a year, has no direct work with PS5/SX, and his only work is a mobile card game.

So erm...

No.
False.

He worked in Hunt for PS4, XB1 and PC.
It is the latest CryTek and the first big project he worked there.

 
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I don't get the downplaying of a Crytek engineer. The guy is clearly established and is at a major studio that has worked with both MS and Sony.

Sure, it's his opinion but he's more in touch with the tech than any of us at the moment.
The funniest thing about this is that some of the people doing the downplaying had no problem trusting second-hand information from anonymous developers claiming difference in power between the two consoles was "staggering". But a direct quote from an actual software engineer working at an actual well-known studio saying PS5 is easier to develop for? Probably nonsense. I mean, what could he possibly know? :messenger_tears_of_joy:
 
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As long as MS spends more on PR than quality engineering and games the power means nothing. And since they've spent a bottomless pit of cash and never dominated an entire generation it proves my point. Games not power sells people on your console. Spin it how you want but that narrative isn't going to suddenly change no matter how much you spend on PR trying to convince the masses otherwise.
I have to agree. Xbox already has the most powerful console currently. So nothing changes on that front going into next gen. And Nintendo and Sony are outselling Xbox.
 

Gavin Stevens

Formerly 'o'dium'
False.

He worked in Hunt for PS4, XB1 and PC.
It is the latest CryTek and the first big project he worked there.


Hunt:showdown release date
22nd February 2018

Time this guy worked at Crytek:
Dec 2018 – Present1 year 5 months

^taken from his page btw

To all you people bickering... sometimes... a cigar is just a cigar. And that’s ok. The PS5 has an amazing SSD but the SC is more powerful in pretty much every way. It won’t change the games that will release, it won’t change your opinion.

Just play the damn games and stop trying to one up each other.
 
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Jigga117

Member
It was not fake at all.
It was a real and serious interview... the first form a know 3rd-party.

Unless you believe Digital Voltage or the guy the left the industry for years counts lol

So where did it all go since it was so legit? You don't just take an interview down and tweets because it all pans out. He also isnt even working with dev kit for PS5 and XSX
 
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ethomaz

Banned
Everything was taken down though. The article and the tweets.
Because he got too much exposure and asked to the writer to take down the interview.

CryTek probably forced him to do that.


So where did it all go since it was so legit? You don't just take an interview down and tweets because it all pans out. He also isnt even working with dev kit for PS5 and XSX
You take down because you boss said so.
CryEngine is being developed to support PS5 and Xbox before release... it is nonsense to think CryTek doesn’t have free devkits and are not working on it... even if he doesn’t work with these devkits yet somebody in CryTek works.

The changes he or CryTek is working with PS5 and new Xbox devkits are pretty high.

It is like saying Epic doesn’t have DevKits to add support to Unreal Engine lol
 
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TheStruggler

Report me for trolling ND/TLoU2 threads
So where did it all go since it was so legit? You don't just take an interview down and tweets because it all pans out. He also isnt even working with dev kit for PS5 and XSX
Prob gave info he wasnt supposed to disclose yet especially either working with the dev kits or speaking with people with said dev kits. Its like a car analysist discussing two different models of cars before the dealer gives the ok to especially when it comes to performance
 

Jigga117

Member
Because he got too much exposure and asked to the writer to take down the interview.

CryTek probably forced him to do that.



You take down because you boss said so.
CryEngine is being developed to support PS5 and Xbox before release... it is nonsense to think CryTek doesn’t have free devkits and are not working on it... even if he doesn’t work with these devkits yet somebody in CryTek works.

The changes he or CryTek is working with PS5 and new Xbox devkits are pretty high.

No where did I say CryTek doesn't have dev kits. I said it was stated HE isn't working with the dev kits
 

ethomaz

Banned
Hunt:showdown release date
22nd February 2018

Time this guy worked at Crytek:
Dec 2018 – Present1 year 5 months

^taken from his page btw

To all you people bickering... sometimes... a cigar is just a cigar. And that’s ok. The PS5 has an amazing SSD but the SC is more powerful in pretty much every way. It won’t change the games that will release, it won’t change your opinion.

Just play the damn games and stop trying to one up each other.
?
Release Date: February 18th, 2020

He said on tweet the PS4 version is his baby work.
 
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Gavin Stevens

Formerly 'o'dium'
Hunt showdown was an early access game. It went online on the 22nd February 2018, but wasnt fully released until 27th august 2019. And the PS4 version, which he apparently worked on was released in february 2020.

That clears things up some what with odd dates.

But that to me suggests that he wasn’t a big part of the team and was bought on board for additional rendering responsibilities.

While it doesn’t discredit his claim, it does some what seem to lend credence that this was removed not because it was right, but because it was wrong. Even more so when you read what was said (several translations, and I will stress that point, translation). There were so many basic errors and mistakes that nobody would make working where he does. So either he’s a raging fanboy, or the translations came out wrong. I refuse to believe anybody could be as factually wrong as he was and be in any form of game design profession. I’m leaning more on him putting a slight PlayStation spin on things due to being a fan, which clearly didn’t come out in translation right and came off massively negative, hence the pull.

Just my perspective anyway.
 
The funniest thing about this is that some of the people doing the downplaying had no problem trusting second-hand information from anonymous developers claiming difference in power between the two consoles was "staggering". But a direct quote from an actual software engineer working at an actual well-known studio saying PS5 is easier to develop for? Probably nonsense. I mean, what could he possibly know? :messenger_tears_of_joy:
To add to this:

That ex-developer that claimed 'staggering' difference in power was responding to a TimDog tweet. Let that sink in.
If there were any developers entertaining MisterXMedia tweets, i'd immediately discredit their opinion.

The fuck is wrong with you? Does someone have to make an equal number of Xbox posts to PS posts on Twitter now?
It definitely comes across as that mate.
As for my above comment, its not that the dev also has Xbox plastered all over his twitter that made me suspicious of his claims, its the fact he responded to a TimDog tweet and is actually following that account.
 
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