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Batman AK PC Perf Thread of DARKNESS, NO SETTINGS [30fps cap / intro removal in OP]

jiggles

Banned
I'm getting this in the bench after the patch at 1440p (everything on)

2015-10-28_00001d1rfi.jpg

The low is misrepresentative, caused by a stutter as everything loaded in at the beginning. Actual low was about 49. So I'm fine with the bench performance, but the last time I played it crashed after 5 minutes, so we'll see how it does in practice later.
 

dr_rus

Member
Played a bit from the beginning, it's definitely not smooth as frametimes deviate quite a bit all the time but the fps is pretty high regardless and the game is completely playable in it's current state on a 980Ti with all effects being on. VRAM usage is almost all 6GBs and RAM went to ~9GBs on my Win10 install during this playtest.

I'll play it on TV in 1080p probably so I may even try turning vsync on and see what happens.

I don't think they ever did that, but rather, the cuda calls seem to break OSD.

Yep, AB overlay disappeared after some time. This should be fixed in the next AB version AFAIK.
 

Backlogger

Member
I can't wait to play this when I get home from work to see how it runs. Kind of worried to be honest based on the posts I am seeing so far :)

1440p
R9 290 4GB
i5 3570k OC'd to 4.0 Ghz
16 GB Ram
Windows 10
 

Sober

Member
Instead of including download codes for Batman: Arkham Knight with video cards, maybe they should be bundled with RAM purchases of 12GB or more.
 

heringer

Member
Playing the game with 90 fps cap and I'm always 40+ fps, but if I lock to 30 the game sometimes drop to 20's. Is it better to cap the framerate with RTSS?
 

Qassim

Member
Reposting this here:

Wow, I expected it to run nowhere nearly as smooth as it does for me. It's actually pretty okay, yeah, frametimes aren't as consistent as I'd like them to be, they're not good but they're not terrible, the overall image is really quite smooth.


I have only had a quick go of it so far, driving the batmobile around, flying around, etc, but I can see myself playing this through and not being all that distracted by the performance. My FPS range was no lower than 65fps and average somewhere between 75 - 85fps with no big dips.

I'm playing it at 2560x1440 on:

i7 4770K @ 4.6Ghz
16GB RAM
GTX 980Ti
Game on an HDD (I had it on an SSD when it first came out)
G-Sync

All NVIDIA settings off with all other settings max.

I'm fairly happy, not overall, of course this game could and should have been so much better on PC, but I can see myself playing and enjoying it in this state.. providing my 5 or so minutes of gameplay wasn't representative and I run into some real problems in some particular areas - what I tested is what gave me a lot of problems at launch (batmobile, general navigation outside of the batmobile and fighting) and that was all fine.

Benchmark results for whatever it matters (I don't think it's all that representative): http://i.imgur.com/DW8qItg.jpg - of course ignoring the minimum, that 13fps is from when the benchmark hasn't really loaded.
 

viveks86

Member
Also, post processing still scales with resolution. Sigh...
208650_2015-10-28_000ohuak.png

208650_2015-10-28_000tiu31.png

Just look away :p

I have no plans to touch this game until SLI support. Nvidia released drivers ages ago specifically mentioning SLI support for the game while WB is still "working with partners". Left hand doesn't know what right hand is doing :/
 

TitusTroy

Member
has Nvidia commented on a new beta or WHQL driver being released this week specifically for Arkham Knight's re-release?...or do we have to wait 2 weeks for the next driver which will most likely be Game-Ready Fallout 4 drivers?
 

dr_rus

Member
has Nvidia commented on a new beta or WHQL driver being released this week specifically for Arkham Knight's re-release?...or do we have to wait 2 weeks for the next driver which will most likely be Game-Ready Fallout 4 drivers?

I'm guessing that the next driver for BAK will be released when the SLI will be fixed - meaning after the next patch or something.
 

Adry9

Member
So, I'm currently playing the Batgirl DLC with the settings turned to ultra including enhance rain and enhanced light shafts on a 7950 and it's moving at a solid 30fps. The game is locked with RTSS and it runs very smoothly, I'm surprised.
 

jett

D-Member
So, I'm currently playing the Batgirl DLC with the settings turned to ultra including enhance rain and enhanced light shafts on a 7950 and it's moving at a solid 30fps. The game is locked with RTSS and it runs very smoothly, I'm surprised.

The Batgirl DLC will play well because it takes place in a linear and relatively small map. Go play in the regular open world for 30 minutes, batmobilin' it up. See if it stutters.
 

Adry9

Member
The Batgirl DLC will play well because it takes place in a linear and relatively small map. Go play in the regular open world for 30 minutes, batmobilin' it up. See if it stutters.

Just tried it. I was gliding above the city and it was running smoothly, then froze for a second, then back to smoothly, then crashed. I'll try again tomorrow, I'm also 700mb of VRAM above my "limit" so I'll lower the shadows or something.
 
Just tried it. I was gliding above the city and it was running smoothly, then froze for a second, then back to smoothly, then crashed. I'll try again tomorrow, I'm also 700mb of VRAM above my "limit" so I'll lower the shadows or something.


lowering shadows will give you like 4 mb of vram^^ lower texture detail ( i think... the first one in the list)
 
I don't think they ever did that, but rather, the cuda calls seem to break OSD.

Also, post processing still scales with resolution. Sigh...
208650_2015-10-28_000ohuak.png

208650_2015-10-28_000tiu31.png

Weird...I just tested this at 3840 x 2160 (on a single GTX 970....for shits and giggles...plus it started to stutter like shit after 20 feet) and I don't have that problem. However, the game decided to use a different sound output when I selected 60 fps in the menu and then I had no audio. Now when I boot up the game, it says I have outdated drivers. I'm using 358.50. Fun times.....

Edit: Now I see the beta drivers. Woops.
 

JRW

Member
Still running like garbage here, Reinstalled game and started a new game, made sure in game settings are set below the 4GB vram limit of my GPU (it shows a green bar).

Biggest issue is constant pausing as I move around or drive the batmobile which pretty much kills the experience.

i7 920 at 3.4ghz
12GB
R9 290X 4GB
Win 10
 

kuYuri

Member
Still running pretty good for me for the most part since the Sept. patch.

i7 4790k @ 4.0Ghz
16GB DDR3-1600
GTX 980 Ti 6GB
Windows 10 64 bit
2560x1440 144hz
G-Sync on
150 max FPS cap with ini tweaks
All settings to the max, including Gameworks effects (Film grain off)

The lowest framerate I got after doing a quick test of gliding and driving around was about 53 fps, usually hovers anywhere between 60-100 or so.


It stutters occasionally, but I imagine this happens when it has to stream in new assets. All in all, I'm not bothered by it, but I recognize the biggest factors in my experience are G-Sync and a 980 Ti. If I were to cap framerate to 60, I would imagine it would be even smoother for me.
 

TitusTroy

Member
I want to see some comparisons between the interim patch released in August and the new patch...did WB/Rocksteady really do nothing for 2 months except add in DLC support like people are claiming??...if true Rocksteady should quit the PC business and stick to console exclusives
 

SapientWolf

Trucker Sexologist
I want to see some comparisons between the interim patch released in August and the new patch...did WB/Rocksteady really do nothing for 2 months except add in DLC support like people are claiming??...if true Rocksteady should quit the PC business and stick to console exclusives
The game ran like complete shit two months ago. Right now it's bad but it's playable.
 
2GB 670GTX
i5 3570k
1080p and adaptive V-Sync, everything else set to Low or Off, no AA

Still not good. Reasonably solid 30FPS with occasional stuttering indoors, no chance of a solid 30 in the open world. Textures are terrible, but the game wants about 3GB of VRAM to handle the Normal setting. I tried setting them to Normal anyway and the game doesn't explode or anything, but 30 with drops becomes 30 with more frequent drops and more stuttering.

Don't buy this game if you've only got 2GB of VRAM, I suppose. The minimum requirements still state a 2GB 660, but I honestly think they must be expecting you to play at 720p or something.
 
Seems not much has changed since the last patch, but I wonder if most of the stuttering problems people are having would be fixed if they did a couple things:

1. Use Windowed Borderless.

2. Set the Framerate Cap to the max (90).

3. Cap at your desired framerate with RTSS.

I remember that before my copy of the game was revoked (refunded from GMG) I was able to attain very consistent 16.6 ms frametimes in any scene where the FPS held at 60.
 

tci

Member
Seems like absolutely nothing have changed. Good to know, not buying this at all then.

And you know it will be bad when the first thing they mentioned is that you get a lot of stuff for free. They didn't even go into detail on what have been done and reassured us that the game now runs much better.

It clearly is not running any better and all they did was give us free stuff. That is far from enough for me. Even tho I might run the game smoothly, it is not worth the risk. I wish Rocksteady good luck with their next game. Hope they split up with WB.
 
2GB 670GTX
i5 3570k
1080p and adaptive V-Sync, everything else set to Low or Off, no AA

Still not good. Reasonably solid 30FPS with occasional stuttering indoors, no chance of a solid 30 in the open world. Textures are terrible, but the game wants about 3GB of VRAM to handle the Normal setting. I tried setting them to Normal anyway and the game doesn't explode or anything, but 30 with drops becomes 30 with more frequent drops and more stuttering.

Don't buy this game if you've only got 2GB of VRAM, I suppose. The minimum requirements still state a 2GB 660, but I honestly think they must be expecting you to play at 720p or something.
They do and even said those minimum requirements are based on playing at 720p which is ridiculous.
 
Weird...I just tested this at 3840 x 2160 (on a single GTX 970....for shits and giggles...plus it started to stutter like shit after 20 feet) and I don't have that problem. However, the game decided to use a different sound output when I selected 60 fps in the menu and then I had no audio. Now when I boot up the game, it says I have outdated drivers. I'm using 358.50. Fun times.....

Edit: Now I see the beta drivers. Woops.

This defnitely happens for everyone, just checkout the bokeh shape and size when the game is in cutscenes on different resolutions (higher your resoltuion, the smaller bokeh shape becomes... and the more pronounced lens flares become).

This game has amateur hour pc dev written all over it in so many ways.
 

KingV

Member
Well, technically 12GB is not that much in 2015 and this is only 4GB above a minimum I would recommend to have on any PC right now even an ultrabook one. A gaming PC should have 16GB right now I would say.

As of jan 2015, only 12% of PCs have 12 GB or more of Ram from the steam hardware survey (can't look at newest one because on mobile).

For the most part, guides dont even recommend higher than 8GB unless you are building a beastly rig.
 
D

Deleted member 325805

Unconfirmed Member
Well, technically 12GB is not that much in 2015 and this is only 4GB above a minimum I would recommend to have on any PC right now even an ultrabook one. A gaming PC should have 16GB right now I would say.

8GB is still the norm I'd say, if you're building a new PC now go for 16GB but more than 8GB isn't needed unless the port is trash.
 

Joey Ravn

Banned
I have 8GB + Windows 10 and it runs absolutely fine.

Sure. But that's what the devs were quoted saying in the article.

Well, technically 12GB is not that much in 2015 and this is only 4GB above a minimum I would recommend to have on any PC right now even an ultrabook one. A gaming PC should have 16GB right now I would say.

Well, I was wrong. It seems it's not indefensible after all.
 

CHC

Member
(Copying my post directly from the other AK thread here)

Alright so I did a fresh install of the game tonight and had a great experience, no sarcasm at all. I had to settle for 30 FPS but it feels great with a gamepad and looks fantastic, truly. Here are my settings:


i5-2500k
8 GB RAM
GTX 780
Windows 8.1

30 FPS solid, nearly 100% of the time. Played for about an hour and a half, Batmobile stuff included, with no noteworthy stuttering. Like I said, so far a great experience.

If anyone is having a rough time on a similar rig, maybe try a fresh installation?
 

GavinUK86

Member
I made a video 4 months ago showing how shitty performance was on my system so I thought I would make a new one now, trying to emulate what I did there.

i7 2600k, 8Gb RAM, GTX 970, running on a mechanical HDD.

Original video from June - https://www.youtube.com/watch?v=c3P0BS_bQI8

And the new video I recorded today - https://www.youtube.com/watch?v=5VDPSiR-AuA

You can tell it's improved but not by much. It's still a stuttery mess when you're traversing around the city.
 

Shredderi

Member
Still such a mess after so long? How the heck did they drop the ball on this so devastatingly hard? They can keep their shitshow, I'll keep my money (well more like shove those into Fallout 4).
 

dr_rus

Member
8GB is still the norm I'd say, if you're building a new PC now go for 16GB but more than 8GB isn't needed unless the port is trash.

I have 32 and I'm seeing quite a lot of games going up to 10GBs RAM consumption these days. While it's pretty likely that they would run just as good (bad) on 8 this clearly tells me that 8 isn't enough already and if someone is buying a new PC right now 16 should be the bare minimum.

I also wonder sometime if having 32GB in my machine is the reason why I never have any heavy stuttering issues which are reported here and on other forums for different titles from time to time.
 

GavinUK86

Member
I have 32 and I'm seeing quite a lot of games going up to 10GBs RAM consumption these days. While it's pretty likely that they would run just as good (bad) on 8 this clearly tells me that 8 isn't enough already and if someone is buying a new PC right now 16 should be the bare minimum.

I also wonder sometime if having 32GB in my machine is the reason why I never have any heavy stuttering issues which are reported here and on other forums for different titles from time to time.

What games are using 10gb? I have 8gb and I've not seen a game hit that yet.
 

Reizo Ryuu

Gold Member
Btw, you can use all of the different batmobiles in free roam after you've taken out all the drones/tanks etc..
Loaded up my 100% story with 1989 batmobile and it free roamed just fine.
 
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