My point is, that it doesn't look worse and by no means "2002".I think it looks exactly like Civ V (because visually it still is), with the exception of the interface, which I find better on BE.
My point is, that it doesn't look worse and by no means "2002".I think it looks exactly like Civ V (because visually it still is), with the exception of the interface, which I find better on BE.
Who said only military shooters had to look good? Hell, even Civilization 5 looks better. When you see games that do an incredible job at 2D menus (e.g. Destiny, Path of Exile) I think Civilization Beyond Earth could look better.
My point is, that it doesn't look worse and by no means "2002".
One thing I didn't mention in the OP, but should be clear to anyone who's watched a LP of the game-the soundtrack (free with the game) is more or less INSANE.
http://www.civilization.com/en/news/2014-10-soundtrack-included-with-beyond-earth-purchase/
(Two tracks linked there, but I've heard more via youtube LPs and it's all top shelf stuff).
So if you're like me and turn off the music in your turn based games so you can listen to spotify, might want to rethink that for this one. Once it is unlocked you can get to the soundtrack via:
[drive]:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Sounds\Streamed\Music
WatMy other concern with this game is not enough graphics. This is 2014, surely they could have put more graphics in this. I'm no game designer but I think it's shocking, this game has all of the graphics of a PC game from the mid 90's and that frankly is unacceptable.
I'm hoping this is sarcasm. Otherwise, I want to see what 90's games you were playing.My other concern with this game is not enough graphics. This is 2014, surely they could have put more graphics in this. I'm no game designer but I think it's shocking, this game has all of the graphics of a PC game from the mid 90's and that frankly is unacceptable.
I'll just pop these here unless someone make a PC Performance Thread.
A few more higher resolutions tested and CPU loads.
http://gamegpu.ru/rts-/-strategii/sid-meier-s-civilization-beyond-earth-test-gpu.html
Based on the earlier "2002" comment someone made, I got a little concernedGuys, its Neuromancer, that's what he usually do in situation like this
My other concern with this game is not enough graphics. This is 2014, surely they could have put more graphics in this. I'm no game designer but I think it's shocking, this game has all of the graphics of a PC game from the mid 90's and that frankly is unacceptable.
Whats strange, and unusual for a Civilization game, is that ending a game is frustratingly abrupt. For the first time I can remember, there is no after-action report recapping your colonys story whatsoever. Youre just dumped back to the main menu for another go. I once lost a game by one turn, and I wasnt even told who beat me or how theyd done it until I went back and reloaded from an autosave for a super-slow instant replay. Thats weird and disappointing, because I love recounting my epic journey in other Civ games.
From the IGN review:
That really sounds crappy for a Civ game. I hope he's mistaken somehow, this sounds like it would make the conclusion of each game kind of unsatisfying.
From the IGN review:
That really sounds crappy for a Civ game. I hope he's mistaken somehow, this sounds like it would make the conclusion of each game kind of unsatisfying.
I'm hoping this is sarcasm. Otherwise, I want to see what 90's games you were playing.
Follow this guide: http://forums.gearboxsoftware.com/showthread.php?t=148418
In step 6 you just have to pick one of the countries in Zone 1 instead of US.
From the IGN review:
That really sounds crappy for a Civ game. I hope he's mistaken somehow, this sounds like it would make the conclusion of each game kind of unsatisfying.
Didn't they do that in Civ V too, or something similar anyway.
The detail that you got in SMAC or Civ 4 made the ending satisfying. It feels deflating to just get 1 picture and then it's back to the main menu.
It's correct, in my experience. I encountered the same scenario that IGN's reviewer did--losing suddenly, and not knowing exactly why until I reloaded. There's no after-action report.
I'm guessing you're in the US ?
I'm in the UK and have come to the conclusion they won't send it until it's out tomorrow.
Has anyone got it to unlock yet?
Has anyone got it to unlock yet?
Has anyone got it to unlock yet?
same question from me
same question from me
It unlocks in 1 hour in the zone 1 regions.
What are the zone 1 regions?
Or....what region should I direct flyVPN to i guess...
My other concern with this game is not enough graphics. This is 2014, surely they could have put more graphics in this. I'm no game designer but I think it's shocking, this game has all of the graphics of a PC game from the mid 90's and that frankly is unacceptable.
I share your concern, ComputerMkII. But somehow it will all work out.
Mantle support day one is a bit of a surprise. Great to see thought (which is weird seeing as I'm Team Green through and through).
http://i.imgur.com/hLhoeWm.jpg
Australia/Singapore/New Zealand/Hong Kong/India/Japan
Any of those should work.
Eh fuck it i preordered it, my Alpha Centauri nostalgia googles are on and I'm going to figure out how to mod this game so I can have my leaders with personalities again.
Can I micromange my cities and mange my social economic traits in this game?
- production queue is back - still cant automate a city (unless puppeted)
- a lot of customization when setting up a game
- lack of diverse units (about 9), offset by the new upgrade system which is pretty cool. basically you can evolve your basic unit types (automatically upgrading all units built) based on your affinity and choices (different evolution/perks). not as advanced as the Alpha Centauri unit customisation though.
- new orbital layer (above flying) - can contain satellites that have a sphere of influence, things like lasers or benefits to cities - satellites have limited lifespan
- trading system is practically identical to civ 5
- city states are replaced by stations which are effectively trading hubs
- covert ops (espionage) give some interesting options
- research web - every technology has sub technologies and your'e actually researching from the inside out in a circle, as opposed to a left to right approach - Research Web[1]
- questing system (random?) which progress a story, including choices and rewards
- factions aren't as fleshed out as in Alpha Centauri, you don't really know who these factions are
- diplomacy introduces favors which you can trade for technologies and other things.
- religion is gone
- doesn't evolve the game as much as it could have
- plays a lot like civ 5
- sci-fi setting is cool if you enjoy it, but obviously drops the historical setting
- locked at 60 fps, apparently no performance issues (do consider that TB's machine is very powerful)
- conclusion: good game - not different enough for a full price purchase unless you really like the setting. lack of personality compared to Alpha Centauri. will probably be better with the first expansion.
Is this game coming in one of those fancy old styled PC boxes?
It's correct, in my experience. I encountered the same scenario that IGN's reviewer did--losing suddenly, and not knowing exactly why until I reloaded. There's no after-action report.
From the IGN review:
That really sounds crappy for a Civ game. I hope he's mistaken somehow, this sounds like it would make the conclusion of each game kind of unsatisfying.
Eh fuck it i preordered it, my Alpha Centauri nostalgia googles are on and I'm going to figure out how to mod this game so I can have my leaders with personalities again.
Can I micromange my cities and mange my social economic traits in this game?