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DF - Final Fantasy 7 Rebirth: PS5 Pro vs PS5 - A Vast Improvement At 60FPS

Romulus

Member
The actual side by side gameplay without zooming in is closer than I thought it would be. At the first of the video they were zooming in to trees a mile away and cut scenes looks drastic but as expected in 90% of situations its just not a big deal considering the price tag.
 
But but Alan Wake 2 is 840P.
j6UyVwd.gif
 

Bojji

Member
There it is. Clearly day 1.

PS5 Pro haters, lol. Way bigger upgrade than I was expecting. Honestly, can you imagine with how Wukong runs, NOT getting a Pro? Hard to justify skipping this for a gaming enthusiast, unless your main platform is PC(in which case, why are you complaining about the price of an optional console upgrade designed for console enthusiasts)?

I mean, the 2tb Series X is only 100 dollars less and it doesn't do shit. Haters gonna hate I guess, but many of us predicted this exact scenario.

The next thing to fall is the OH SO SILLY talking point that without a CPU upgrade, increases in framerate can't be achieved. That's hilarious. One of us has a basic misunderstanding of resource management. Anyway, we'll see. First game you are wrong on, will be glorious. Glorious! I hear DD2 is 60fps on the pro? Will that be the first game you are wrong on? Let's see. Soon your talking points will all be rotten and novel in the morning sun, and I'll have a Pro. I'm sure someone will remind you of how wrong you have been. Shoon. Think I'm wrong?

Wukong has no actual 60fps mode on PS5 (like this game), only frame generation from 30 plus 45fps mode. I wonder if this 45% power uplift will be enough for devs to do something decent with this game. In theory 45fps mode would be close to 60, add PSSR to that and it would be great? We will see.

But but Alan Wake 2 is 840P.
j6UyVwd.gif

840p is much lower resolution to work with (for PSSR) compared to 1080-1200p so it won't look as good as this.
 
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saintjules

Gold Member
So this means these lazy/incompetent devs will become lazier because of PSSR?
I mean, this could have been fixed on PS5 without an issue.

Something tells me it wasn't fixed for this very reason. I'd hate to say that, but gimping the base version to show how good PSSR is on the Pro could have been a marketing tactic.

I'd hope not for the sake of regular PS5 owners, but I could see Sony/Square Enix doing that.
 
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Skifi28

Member
The actual side by side gameplay without zooming in is closer than I thought it would be. At the first of the video they were zooming in to trees a mile away and cut scenes looks drastic but as expected in 90% of situations its just not a big deal considering the price tag.
Having played the demo, the difference is huge. Everything looks smeared in vaseline. You can't noticed any detail anywhere. Naturally, in a youtube video you'd have to zoom in and depending on the device you use.
 

Mayar

Member
It looks good, but honestly if someone thinks that it costs 700 USD or 800 USD if we are talking about Europe. You seriously need to go outside to breathe fresh air, touch the grass.

If God forbid this sells well, next time we will pay 800 USD, for a much smaller upgrade.
 

Go_Ly_Dow

Member
✅Better IQ than the base PS5 graphics mode in the Pro performance mode
✅With double the framerate. 30>60fps.
✅With more stable framerate over the PS5 performance mode.
✅With left over computing power in reserve thanks to PSSR to improve other visual aspects if the dev wishes to do so.
✅Pro is delivering already :pie_raybans:
 
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Mr Moose

Member
Wukong has no actual 60fps mode on PS5 (like this game), only frame generation from 30 plus 45fps mode. I wonder if this 45% power uplift will be enough for devs to do something decent with this game. In theory 45fps mode would be close to 60, add PSSR to that and it would be great? We will see.



840p is much lower resolution to work with (for PSSR) compared to 1080-1200p so it won't look as good as this.
 

Lokaum D+

Member
Yeah, Horizon FW has a bigger world, better IQ and runs better than FFVII Re on PS5, in the case of FF7Re PS5 is not the problem, SE are lazy and didnt want to optimize IQ in performance mode.
 

TrueLegend

Member
I hope this settles the debate. It shows what the PS5o is capable of and how important a dev's application of the hardware is.
It doesn't and you should stop posting on DF posts as you said. This whole thing actually makes every aspect of Pro underwhelming. Who gives a fuck about static images, FSR can give you amazing static shot. Its about all the goddamn shimmering. PSSR was supposed to remove all that. I haven't played Dead Space yet, I was waiting for Pro but fuck it.
 

Romulus

Member
Having played the demo, the difference is huge. Everything looks smeared in vaseline. You can't noticed any detail anywhere. Naturally, in a youtube video you'd have to zoom in and depending on the device you use.

Playing the demo on PS5 and PS5 pro would be relevant.
 

Parazels

Member
It looks good, but honestly if someone thinks that it costs 700 USD or 800 USD if we are talking about Europe. You seriously need to go outside to breathe fresh air, touch the grass.

If God forbid this sells well, next time we will pay 800 USD, for a much smaller upgrade.
It costs around $400, if you sell your base PS5 or Xbox Series X.
 
Yeah, Horizon FW has a bigger world, better IQ and runs better than FFVII Re on PS5, in the case of FF7Re PS5 is not the problem, SE are lazy and didnt want to optimize IQ in performance mode.
Curiously these 2 games avoid using FSR, but while Sony makes FSR look like pure shit, Square manages to make FSR look like a DLSS Ultra-Giga Quality mode lmao.
 

DeepEnigma

Gold Member
It doesn't and you should stop posting on DF posts as you said. This whole thing actually makes every aspect of Pro underwhelming. Who gives a fuck about static images, FSR can give you amazing static shot. Its about all the goddamn shimmering. PSSR was supposed to remove all that. I haven't played Dead Space yet, I was waiting for Pro but fuck it.
There are games and settings where DLSS shimmers like a mofo and has noticeable motion blur and noise. It's not "god-teir" to this in comparison that you claim. It is game by game and rez by rez basis. DLSS is still the top dog solution, it's been out long enough, but not a night and day one compared to what we are seeing here.

The nature of this tech is that it's not static and improves over time with revisions. This is damned good and a night and day difference (over base) for it's first and most definitely not retail version outing. More than likely, like with demos, running on several month old stable builds.
 
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Go_Ly_Dow

Member
Bodes well for FFXVI, which also didn't have a temporal upscaling solution.
I think 16 would look and play a lot better on the Pro but it's probably a harder upgrade than 7 for a few reasons.

Firstly FF7 is using UE4 whilst 16 is an internal bespoke engine crafted for the game.

FF7 used more typical graphics techniques whilst 16 did some interesthing new things with their own shadow technique to mimic RT and also mixed CG assets, effects and lighting in with real-time which is probably why the cutscenes are locked to 30fps even on PC.

But it would be cool to see if they can improve its performance mode and graphics mode IQ too.
 

bundylove

Gold Member
Once again its just pssr at work.

I can already tell devs will just turn pssr on and call it a day.

Dont blame sony about how weak the pro is when in reality its the devs that make the pro look bad
 

T4keD0wN

Member
Pretty decent improvement over the fidelity mode, but it looks worlds apart from the performance mode which looks absolutely hideous by comparison.

Another step towards TAA finally dying in shame on every platform for good.
 
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Markio128

Gold Member
Fuck. I’m going to be there day 1 aren’t I?

I’m really keen to see how some other games are improved, particularly 3rd-party games.
 

XXL

Member
Want to see what difference there will be in FF XVI as well but I have a feeling they will keep that quiet for a while given the recent PC release.
I was just thinking that. I want to see FF16 now, but you're probably right.
 

TrueLegend

Member
There are games and settings where DLSS shimmers like a mofo and has noticeable motion blur and noise. It's not "god-teir" to this in comparison that you claim. It is game by game and rez by rez basis. DLSS is still the top dog solution, it's been out long enough, but not a night and day one compared to what we are seeing here.

The nature of this tech is that it's not static and improves over time with revisions. This is damned good and a night and day difference for it's first and most definitely not retail version outing.
Only DLSS Ultra Performance mode has shimmers and even that is rock solid in many games now a days. DLSS is noisy only if you add sharpning to it and that too only a little bit visbile mostly on performance mode. I just dont get bending to corporate overlords to state the fact of the product as I see it. Where on earth you got Motion Blur from DLSS. This is not 'night and day'. You are the one using hyperbole here. This is incremental. FFVII rebirth is a bad example, it gives a biased view. AA of these games have been blurry AF as I already showed with FFXV footage that I posted earlier.
 

Darsxx82

Member
100% it does.

DF
Probably the biggest issue here is that the PS5 Pro just isn't that temporally stable relative to the base machine in its graphics mode. In shots without a lot of camera movement, it's fairly easy to find quite a bit of breakup in the image, at least relative to the graphics mode. The image stability overall is more similar to the old performance mode. I don't think this is anything like a dealbreaker here, but the general instability of the image is the biggest sticking point if you are measuring it up against its full-res PS5 counterpart. Here, solutions like DLSS and XeSS typically deliver more temporally stable results. The brief snippets of Ratchet and Clank that we have appear to exhibit a similar problem, suggesting this may be a characteristic weakness of the current version of PSSR.Overall, I think image quality is similarly good between the two consoles when comparing base PS5 quality mode to the 60fps Pro footage we have, although they can also look fairly different in some areas. The Pro definitely gives you greater image detail, but it comes at the cost of more temporal instability
 
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Heisenberg007

Gold Journalism
There are games and settings where DLSS shimmers like a mofo and has noticeable motion blur and noise. It's not "god-teir" to this in comparison that you claim. It is game by game and rez by rez basis. DLSS is still the top dog solution, it's been out long enough, but not a night and day one compared to what we are seeing here.

The nature of this tech is that it's not static and improves over time with revisions. This is damned good and a night and day difference (over base) for it's first and most definitely not retail version outing. More than likely, like with demos, running on several month old stable builds.
Exactly.

It's amazing that PSSR 1.0 took only one attempt to pretty much match DLSS 3.7.
 
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