Doom: The Dark Ages |OT| Mod City

just started this

The glory kills are a lot less cool so far
i do like how fast they are, it interrupts the combat flow way less. it also makes the longer executions feel more special

the one when you're on the dragon and it breathes fire down the demon's throat til it explodes is my favorite glory kill/execution out of all 3 games
 
Glory Kills would be just tedious with the amount of enemies on screen.
Also they are trying something new and it works so i don't miss Eternal. When i wanna play Eternal style i play Eternal this is something new.
But i understand if you don't like it, to each their own.
Anyways i don't really dig the machine gun in this one, every other weapon is fire. Especially the Skull Crusher gun.
There are glory kills though, I'm not sure why so many people are saying they aren't there. When taking down one of the imps, jump towards them, hit the execute button and you literally perform a glory kill that decapitates them with the buzz saw shield. I'm pretty sure there are other ways to initiate them too I just haven't tried.

More to the point I agree that every kill being a glory kill would get old so fucking fast. Much like watching fatalities in every single game of Mortal Kombat, I just want to move on and play the game. Id even said that one big reason they toned down the amount of glory kills was because there are just too many enemies on screen for it to remain fun.

For the type of game this is specifically I think they made the right choice.
 
This game is good so far.

Too much story and cutscenes though.
Pretty much every review agrees like "fun game, well made, good stuff. But wtf is with this story and cut scene nonsense"

Just give me a shotgun and a demon to kill. Has anyone ever since 1993 booted up Doom, any of them, for the story?! No. We just wanna kick ass and chew bubblegum as Duke would say
 
Pretty much every review agrees like "fun game, well made, good stuff. But wtf is with this story and cut scene nonsense"

Just give me a shotgun and a demon to kill. Has anyone ever since 1993 booted up Doom, any of them, for the story?! No. We just wanna kick ass and chew bubblegum as Duke would say
Although I don't find the story in this one too annoying and I'm enjoying it for what it is, I've always really enjoyed the way it was done in 1993 Doom and Doom 2. A little bit of exposition in the form of a few paragraphs at the end of each chapter that clearly get across Doom guy good, minions of hell bad.
 
Although I don't find the story in this one too annoying and I'm enjoying it for what it is, I've always really enjoyed the way it was done in 1993 Doom and Doom 2. A little bit of exposition in the form of a few paragraphs at the end of each chapter that clearly get across Doom guy good, minions of hell bad.
Yeah. That was basically it.

"see those demons. bad demons. Here is a gun."
 
Okay. I'm about 3/4 the way through now. This game is fucking awesome and 100% sits next to 2016 and Eternal for me at least. I bitched and moaned about it not being a sequel to 2016, but from what I've played so far, its absolutely sublime. The combat is amazing in this, and I expected to hate it with all the forced parry stuff.

The music is disappointing, but still not too bad. It's no Mick Gordon obvs. The sfx in general though are fantastic, really meaty!

The mech/flying sections too, are honestly really great fun. Don't feel tacked on and are a joy to play.

I do not regret spending £52.99 on this at all. Well worth it imo.

The BFG was totally unexpected and awesome, I just assumed it wouldn't be in this for some reason. "Ballistic Force Crossbow", absolutely genius stuff
 
Flop?

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I'd wait for the end of the weekend but yeah, it's not looking great. And yeah the game is on gamepass but both STALKER 2 and CO:EE3 also were but managed to reach way higher numbers.

I blame the color coded projectiles that look dumb as hell, the focus on story telling and the 80€ price tag.
 
gamepass. for a SP-only game, people say "why pay $80 when i can get gamepass for $15, beat this and whatever else i want on the service in a month then cancel"

unlike STALKER 2 this is a much shorter, one-shot type game that a lot of folks probably have a tougher time paying full price for. personally i'm very pleased with it and bought the CE, but other are pickier with their $$.

also it's busy as fuck rn with stuff to play. i'm still playing AC Shadows along with this, Oblivion, spent last weekend playing the Dune beta. Plus Nightreign comes out in a couple weeks and then Switch 2 launch right after that

gamers eating pretty this year tbh
 
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Those numbers suck. Especially when the original DOOM use to shut down networks just cause everyone was downloading it. Granted, it's been ages since those days and most gaming outlets have something stuck up their butt on social media. Those numbers are super low. Maybe it's cause no one wants to buy a $70 copy of DOOM? lol
 
I'd wait for the end of the weekend but yeah, it's not looking great. And yeah the game is on gamepass but both STALKER 2 and CO:EE3 also were but managed to reach way higher numbers.

I blame the color coded projectiles that look dumb as hell, the focus on story telling and the 80€ price tag.
yeah, probably this. People are not accomodated to the new 80€ price tag and its on game pass.
 
It's so good and different, I can't wait to replay 2016 and Eternal right after. The new Dooms just might be the best trilogy in gaming.
Also this one, unlike Eternal, seems manageable on a controller on high difficulty.
 
I'm sure it will do better over time but lots of things are contributing to its underperformance. High price, Game Pass, lots of new games to play, people are kinda iffy on the direction.

It's a fun game. I like it a lot. But I'm not enthused with it like I was with 2016 and Eternal.

I'm ready for a more traditional Doom experience with modern production values.
 
I don't see how this pleases the people who didn't like Doom Eternal because it felt like they had to attack a certain way. I don't see much difference. Good luck not using projectile parry, shield dash and melee combo on any non-fodder enemy. I think it's every bit as restrained. And why remove the dash when you added bullet hell style projectile situations?

Up to level 5 or 6 now. Maybe I'm missing a weapon or ability that opens things up. Guns are still mostly useless as damage dealers. Sure they're used on the shield enemies, but anything non cannon fodder requires the melee toolset. I'd say it's even more limited, it's just easier to overcome because combat rooms in general are a lot easier. I've died less than 5 times. Playing on UV.

Music is very bland. I know they fucked over Mick Gordon to the extent there's no chance to get him back, but why not Andrew Hulshult? This stuff is so bland it sounds AI generated. Soulless.
 
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Isn't the relevant comparison that Doom Eternal launched on Steam @ 19k users and Doom TDA launched @ 30k?

EDIT: Oh wait I think I misread steamcharts, Doom Eternal all-time peak was 85k. Dang.
 
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I don't see how this pleases the people who didn't like Doom Eternal because it felt like they had to attack a certain way. I don't see much difference. Good luck not using projectile parry, shield dash and melee combo on any non-fodder enemy. I think it's every bit as restrained. And why remove the dash when you added bullet hell style projectile situations?

Up to level 5 or 6 now. Maybe I'm missing a weapon or ability that opens things up. Guns are still mostly useless as damage dealers. Sure they're used on the shield enemies, but anything non cannon fodder requires the melee toolset. I'd say it's even more limited, it's just easier to overcome because combat rooms in general are a lot easier. I've died less than 5 times. Playing on UV.

Music is very bland. I know they fucked over Mick Gordon to the extent there's no chance to get him back, but why not Andrew Hulshult? This stuff is so bland it sounds AI generated. Soulless.

Sadly... i think this is spot on.
 
It's over

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I don't understand why people are so obsessed with player numbers on one platform these days, it's honestly really weird to me. Do you want games to fail? Why even bring this up? Besides, Steam is not the ONLY platform it's on, and that's almost always the case when people bring up player numbers. There are other platforms present, so, unless you add them all up it's hard to really tell if something is a flop or not. But this is DOOM, it's not going to flop unless it's a complete shit game, and it's FAR from that. It's not a flop, it's not "over".

I think a lot of people were aware this is a DOOM game that is single player and has absolutely no other content other than the campaign. That may not be worth full price for a LOT of people, so I'd imagine a LOT of people that have a PC/Xbox will be on Game Pass for sure. I mean, as someone that bought the collector's edition (because I'm a huge DOOM fan) I have no regrets, but it does suck that I paid what I paid for and only got 15 hours of game, lmao. Which to be fair, I absolutely KNEW was a possibility with it being single player focused and there being no other content.
 
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I am actually surprised at the low steam numbers, I guess that being a 80 euros game has impacted a lot of sales...
I'm sure it will pick up more over the weekend, but honestly I'm sure a LOT of people are more reserved about their spending in today's climate. I mean, if people have game budgets, the number of purchases per month is surely changing.
 
I finally got my copy in and played through the first couple of levels. Here's my mini-unfinished-review!

-Doesn't feel like a Doom game at all. The aesthetic actually reminds me of Painkiller, without the cool spike weapon.
-The guns almost feel less important than the shield. There's a lot of melee in this. They took out glory kills happening every time, but they're so rare now too.
-The shield does feel cool. I'm enjoying the mechanic.
-It's very grounded.
-The level design isn't as cool as 2016 or even Eternal so far.
-I had some weird sound issue where the PS5 speaker sounded like it was going to blow out every single time I picked up a "toy". It was really annoying.
-Graphics aren't impressive. They look like Eternal.
-There's too much story. No one cares why you're there killing things. Luckily, you can skip all that crap.
-The game is a constant bullet hell where you just wait for green to pop up and then parry. Again, it's nothing like a Doom game but this isn't a crappy FPS either.
-The blood isn't near as cool.
-There's not as many weapons and doesn't look like much to the weapons.
-This feels like a big DLC, but a DLC regardless.

So far, it's a fun 3/5. If you wanted Doom 2016 or Doom Eternal, just wait for a sale or do Game Pass. This isn't worth $70 imo. The Doom name was slapped on this to drive interest, which just hurts the Doom brand.


To make it "closer" to Doom, kick the speed up to 150% game speed in the options. The one problem with this is the voices are sped up too, which sounds idiotic lol. Also, change the HUD to classic head mode if using a HUD. See blow.
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It's over
30k still playing Skyrim even today. That's crazy. I'll be playing more Nolvus Skyrim today myself heh heh

MiguelItUp MiguelItUp Everything is an MMO now and we need large player retention for single player games. Though I think it has more to do with Price and PC Performance issues that hurts it.

My personal opinion and you can pick up on this very early on is it doesn't feel like a Doom game that much at all. Just a mixed bag of ideas with a uninteresting story and bland unmemorable music.
 
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-This feels like a big DLC, but a DLC regardless.
This is one thing I definitely agree with. I was feeling this way at various parts of the game. I do think the game was rushed overall, considering the amount of invisible walls and just amount of lacking polish that exists in the game. Maybe that pushed that feeling even more so for me. I think because the amount of reused animations, assets, new rough animations, etc.

There were moments where the environments and art really shined through, but then fell short because of other elements IMO.
 
I tried it with hdr off and it felt like no visual difference on ps5 pro.

I've also turned up sharpening to see if it will help make the game be more defined but… it just looks like a blurry mess on levels 1-3 so far.
 
> mandatory RT
> nothing truly fresh in terms of gameplay
> dark, moody graphics smeared with out-of-place UI elements and excessively colourful highlights, with the enemies shining like Christmas trees

No wonder it's not doing great.

When I saw a clip with someone riding a giant mech, shooting at similarly giant enemies, I lost all the hope for this game. The developers didn't bother to imagine how would huge sacks of meat behave when shot by a large-caliber machine gun. They just walk towards the player! If I play FPS, I want things to react, well, to the shooting. Appropriately, even exaggeratedly. Instead I get what, bodies disappearing 2 seconds after they die, enemies suddenly disintegrating after absorbing a ton of bullets like it was absolutely nothing.
 
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This is one thing I definitely agree with. I was feeling this way at various parts of the game. I do think the game was rushed overall, considering the amount of invisible walls and just amount of lacking polish that exists in the game. Maybe that pushed that feeling even more so for me. I think because the amount of reused animations, assets, new rough animations, etc.

There were moments where the environments and art really shined through, but then fell short because of other elements IMO.
The DLC is what I felt instantly after the first mission. It's not doing anything better than 2016 or Eternal. It's just there and I grew up on TC mods. This feels like that. Or it feels like how Far Cry does their DLCs where it's the core game with wildly different worlds and some big gameplay tweaks. Blood Dragon is a perfect example of this. If you didn't know any better, you'd think that wasn't just a DLC for FC3.
 
30k still playing Skyrim even today. That's crazy. I'll be playing more Nolvus Skyrim today myself heh heh

MiguelItUp MiguelItUp Everything is an MMO now and we need large player retention for single player games. Though I think it has more to do with Price and PC Performance issues that hurts it.

My personal opinion and you can pick up on this very early on is it doesn't feel like a Doom game that much at all. Just a mixed bag of ideas with a uninteresting story and bland unmemorable music.
I honestly think I've seen more issues with price than performance, that isn't to say that there aren't performance issues. I was lucky and didn't experience any myself I suppose.

Of course, and I think that may just be another reason why this could be a strong Game Pass candidate for many. The DOOM fans have been divided on the new trilogy, and it's understandable. Everyone has their opinions in general, especially opinions on what makes a "DOOM game" a "DOOM game".

I disagree that it "doesn't feel like a DOOM game" because it still very much channels feelings and vibes from 2016 and Eternal. If you didn't consider those "DOOM games" well then yeah, you're likely gonna feel no different about this iteration. I mean, it's basically the same team, you'd have to expect more of the same for the most part. Similarities here and there, and some new things things here and there. It's clear they wanted to do that with each iteration. I personally didn't care too much for the story, but I never really have with the new games, but I do love their connection to OG lore and canon. I thought the music was totally passable, but I'm also someone that didn't really care for Gordon's work as I was never really keen on the whole djent sound the music was circling. But I DID love the amount classic tracks he'd throw in from time to time, and I appreciate the fact that he was able to create some memorable tracks/riffs.

The DLC is what I felt instantly after the first mission. It's not doing anything better than 2016 or Eternal. It's just there and I grew up on TC mods. This feels like that. Or it feels like how Far Cry does their DLCs where it's the core game with wildly different worlds and some big gameplay tweaks. Blood Dragon is a perfect example of this. If you didn't know any better, you'd think that wasn't just a DLC for FC3.
I agree, and I think that's why I have the feeling I have about it. My girlfriend was bummed for me because she thought I didn't like it or enjoy it, I said I did, it just didn't hit the way I thought it would. I went in with no expectations like I usually do with anything these days, as I feel it's the best approach in the long run. I beat the game, feeling like, "Cool, I did it." But I have no feeling to go back to it, I have no real takeaways from it either. A lot of people are enjoying it and loving it, and that's great. I certainly didn't hate/dislike it and I enjoyed it enough to playthrough it all. But I do think it's my least favorite of the new games, and of a lot of DOOM games TBH. I just think it was fine.

If you're itching for more DOOM (or something DOOM like) it's worth checking out IMO. It's just really interesting seeing how people feel about it. I feel like I'm seeing a LOT more people talking it up HARD. At least more than I remember with 2016 and Eternal's launches.
 
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I'm eagerly awaiting Path Tracing for this.
Also big difference between the DLSS modes. Ultra Performance looking really pixelated.

Anyways i love this game so much. It really relies on game mechanics like a game should be, somewhat arcadey but nonetheless exhilarating.
 
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I disagree that it "doesn't feel like a DOOM game" because it still very much channels feelings and vibes from 2016 and Eternal. If you didn't consider those "DOOM games" well then yeah, you're likely gonna feel no different about this iteration. I mean, it's basically the same team, you'd have to expect more of the same for the most part. Similarities here and there, and some things things here and there. It's clear they wanted to do that with each iteration. I personally didn't care too much for the story, but I never really have with the new games, but I do love their connection to OG lore and canon. I thought the music was totally passable, but I'm also someone that didn't really care for Gordon's work as I was never really keen on the whole djent sound the music was circling. But I DID love the amount classic tracks he'd throw in from time to time.
It's a bit more complicated. Despite refunding I did watch the story and it has more in line with Quake then Doom. If it's the same team then they should know why people love 2016 and Eternal and build off of their foundation. The dev's commentary about wanting to do something new doesn't make sense to me. If they wanted to do something different it should of been a different IP or not an FPS.

But it might just be a matter that Eternal is too good and there is nothing close to it.
 
It's a bit more complicated. Despite refunding I did watch the story and it has more in line with Quake then Doom. If it's the same team then they should know why people love 2016 and Eternal and build off of their foundation. The dev's commentary about wanting to do something new doesn't make sense to me. If they wanted to do something different it should of been a different IP or not an FPS.

But it might just be a matter that Eternal is too good and there is nothing close to it.
I think it's easy for people to make the Quake connection because of the whole medieval vibe and the cosmic realm stuff. Yeah, it's really hard to tell what they're wanting to hit in that regard, there's too many variables. I just think it was clear that they wanted to make each game unique to some degree. I mean, looking at 2016, Eternal, and Dark Ages you can see a number of similar/different key mechanics. Things that make them just feel the same, but different overall. I get what you're saying about a new IP, but DOOM has clearly been successful for them, and that's why they keep going back to it. It makes a lot more sense to me than say the whole Marathon thing, because I absolutely didn't understand why they'd revisit that IP when literally nothing resembles the original games aside from the name and logo, lol. But it's probably because they focused on Destiny for so long which WAS a new IP, and they wanted to go back to something they already owned which was Marathon. Just still feels odd to me, lol.

I remember after Eternal / Eternal's DLC there were some interviews where they made it sound like they were gonna let the IP take a break for a bit. So, a lot of people wondered if they were gonna move onto another IP, a lot of Quake rumors stirred up around that time. But, they just went right back to DOOM and I think it's because of the amount of success the IP generates now. Be it their decision, or maybe even a push from Microsoft/Bethesda. Something we won't know for sure unless we're told.

I'm glad that Eternal has gotten as much love as it has, because there was quite the hate brigade behind it when it launched. I know a lot of it revolved around the platforming aspects of the game which were my least favorite thing about it. I personally didn't mind it, but I know a lot of people didn't like the forced "special attack + weapon to gain ______" mechanics as well. But everything else I thought was great. Other than the asymmetrical multiplayer that no one cared for, they should've just kept and improved traditional multiplayer from 2016.

As much as I love the DOOM IP, I do think it's officially time to let it rest for awhile. I know I've said it a ton of times already, but I really do hope Quake isn't too far down the pipeline. I also hope that it feels and looks a LOT different than the new DOOM games.
 
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Quake 2 enhanced on sale for $3 on ps5. Scooped it up since I've never played it.

Will jump into that maybe now and wait for a patch for ps5 pro. I just need something to make enemies not blurry, and hdr fixed. Even with hdr off the game is just too dark. Add in the fact that it's blurry and too dark? Yeah it's miserable.
 
Those numbers suck. Especially when the original DOOM use to shut down networks just cause everyone was downloading it. Granted, it's been ages since those days and most gaming outlets have something stuck up their butt on social media. Those numbers are super low. Maybe it's cause no one wants to buy a $70 copy of DOOM? lol
Maybe all got GP for 1 month to play this ?
Who will pay 70$ for single player game only what will be played max 2 playthroughs ?
Better pay 15$ & be done with it.
 
Maybe all got GP for 1 month to play this ?
Who will pay 70$ for single player game only what will be played max 2 playthroughs ?
Better pay 15$ & be done with it.
I couldn't agree more. If you're a DOOM tard like me, you'll likely just bite and say who cares, and I did with no regrets. But I would almost recommend anyone to check it out on Game Pass before just outright purchasing it full price. Especially if you're not one to replay the same game multiple times, want to collect everything, etc. Because if you don't fall into those categories, much like me, you will likely not be replaying this game once you beat it.
 
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Dlcs are not included in gamepass. But first dlc is included in premium edition. You will need game to access it though, via gamepass or game purchase.
Ok, i've bought the Premium Edition on Game Pass for 31 bucks, so i will have access to the first DLC? Or do i need to buy the base game also?
 
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I had to look it up since my memory was a bit hazy. Doom Eternal launched March 20, 2020. It was added to Xbox Game Pass October 1, 2020. It came to PC Game Pass December 3, 2020. That could explain the disparity in Steam stats. I'm playing the GP PC version with the Premium upgrade. I also just bought the standard version for PS5. None of that shows in Steam stats.
 
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