sloppyjoe_gamer
Gold Member
I really enjoyed the level where you're in that giant suit fighting mega demons alot more than i thought i would. Very well done!
i do like how fast they are, it interrupts the combat flow way less. it also makes the longer executions feel more specialjust started this
The glory kills are a lot less cool so far
There are glory kills though, I'm not sure why so many people are saying they aren't there. When taking down one of the imps, jump towards them, hit the execute button and you literally perform a glory kill that decapitates them with the buzz saw shield. I'm pretty sure there are other ways to initiate them too I just haven't tried.Glory Kills would be just tedious with the amount of enemies on screen.
Also they are trying something new and it works so i don't miss Eternal. When i wanna play Eternal style i play Eternal this is something new.
But i understand if you don't like it, to each their own.
Anyways i don't really dig the machine gun in this one, every other weapon is fire. Especially the Skull Crusher gun.
Pretty much every review agrees like "fun game, well made, good stuff. But wtf is with this story and cut scene nonsense"This game is good so far.
Too much story and cutscenes though.
Although I don't find the story in this one too annoying and I'm enjoying it for what it is, I've always really enjoyed the way it was done in 1993 Doom and Doom 2. A little bit of exposition in the form of a few paragraphs at the end of each chapter that clearly get across Doom guy good, minions of hell bad.Pretty much every review agrees like "fun game, well made, good stuff. But wtf is with this story and cut scene nonsense"
Just give me a shotgun and a demon to kill. Has anyone ever since 1993 booted up Doom, any of them, for the story?! No. We just wanna kick ass and chew bubblegum as Duke would say
Yeah. That was basically it.Although I don't find the story in this one too annoying and I'm enjoying it for what it is, I've always really enjoyed the way it was done in 1993 Doom and Doom 2. A little bit of exposition in the form of a few paragraphs at the end of each chapter that clearly get across Doom guy good, minions of hell bad.
Hmm, maybe... unfortunatelyFlop?
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I'd wait for the end of the weekend but yeah, it's not looking great. And yeah the game is on gamepass but both STALKER 2 and CO:EE3 also were but managed to reach way higher numbers.Flop?
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gamepass. for a SP-only game, people say "why pay $80 when i can get gamepass for $15, beat this and whatever else i want on the service in a month then cancel"Flop?
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yeah, probably this. People are not accomodated to the new 80€ price tag and its on game pass.I'd wait for the end of the weekend but yeah, it's not looking great. And yeah the game is on gamepass but both STALKER 2 and CO:EE3 also were but managed to reach way higher numbers.
I blame the color coded projectiles that look dumb as hell, the focus on story telling and the 80€ price tag.
Yeah, but Clair 33 was only $44 on Steam.And yeah the game is on gamepass but both STALKER 2 and CO:EE3 also were but managed to reach way higher numbers.
yeah, probably this. People are not accomodated to the new 80€ price tag and its on game pass.
Try reading the charts again!Doom Eternal all-time peak was 85k. Dang.
I don't see how this pleases the people who didn't like Doom Eternal because it felt like they had to attack a certain way. I don't see much difference. Good luck not using projectile parry, shield dash and melee combo on any non-fodder enemy. I think it's every bit as restrained. And why remove the dash when you added bullet hell style projectile situations?
Up to level 5 or 6 now. Maybe I'm missing a weapon or ability that opens things up. Guns are still mostly useless as damage dealers. Sure they're used on the shield enemies, but anything non cannon fodder requires the melee toolset. I'd say it's even more limited, it's just easier to overcome because combat rooms in general are a lot easier. I've died less than 5 times. Playing on UV.
Music is very bland. I know they fucked over Mick Gordon to the extent there's no chance to get him back, but why not Andrew Hulshult? This stuff is so bland it sounds AI generated. Soulless.
Who the fuck he think he is? Freakin Wolverine?I think the reason is that the slayer isn't standing straight, he's probably in a combat position, which makes him slightly bent
Flop?
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It's over
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Its probably for difficulty below ultra nightmare. Where you can continue only if you have one of these available.Is there a reason to not use the revive option? I'm just hoarding the initial 3 I got.
I'm sure it will pick up more over the weekend, but honestly I'm sure a LOT of people are more reserved about their spending in today's climate. I mean, if people have game budgets, the number of purchases per month is surely changing.I am actually surprised at the low steam numbers, I guess that being a 80 euros game has impacted a lot of sales...
30k still playing Skyrim even today. That's crazy. I'll be playing more Nolvus Skyrim today myself heh hehIt's over
This is one thing I definitely agree with. I was feeling this way at various parts of the game. I do think the game was rushed overall, considering the amount of invisible walls and just amount of lacking polish that exists in the game. Maybe that pushed that feeling even more so for me. I think because the amount of reused animations, assets, new rough animations, etc.-This feels like a big DLC, but a DLC regardless.
The DLC is what I felt instantly after the first mission. It's not doing anything better than 2016 or Eternal. It's just there and I grew up on TC mods. This feels like that. Or it feels like how Far Cry does their DLCs where it's the core game with wildly different worlds and some big gameplay tweaks. Blood Dragon is a perfect example of this. If you didn't know any better, you'd think that wasn't just a DLC for FC3.This is one thing I definitely agree with. I was feeling this way at various parts of the game. I do think the game was rushed overall, considering the amount of invisible walls and just amount of lacking polish that exists in the game. Maybe that pushed that feeling even more so for me. I think because the amount of reused animations, assets, new rough animations, etc.
There were moments where the environments and art really shined through, but then fell short because of other elements IMO.
I honestly think I've seen more issues with price than performance, that isn't to say that there aren't performance issues. I was lucky and didn't experience any myself I suppose.30k still playing Skyrim even today. That's crazy. I'll be playing more Nolvus Skyrim today myself heh heh
MiguelItUp Everything is an MMO now and we need large player retention for single player games. Though I think it has more to do with Price and PC Performance issues that hurts it.
My personal opinion and you can pick up on this very early on is it doesn't feel like a Doom game that much at all. Just a mixed bag of ideas with a uninteresting story and bland unmemorable music.
I agree, and I think that's why I have the feeling I have about it. My girlfriend was bummed for me because she thought I didn't like it or enjoy it, I said I did, it just didn't hit the way I thought it would. I went in with no expectations like I usually do with anything these days, as I feel it's the best approach in the long run. I beat the game, feeling like, "Cool, I did it." But I have no feeling to go back to it, I have no real takeaways from it either. A lot of people are enjoying it and loving it, and that's great. I certainly didn't hate/dislike it and I enjoyed it enough to playthrough it all. But I do think it's my least favorite of the new games, and of a lot of DOOM games TBH. I just think it was fine.The DLC is what I felt instantly after the first mission. It's not doing anything better than 2016 or Eternal. It's just there and I grew up on TC mods. This feels like that. Or it feels like how Far Cry does their DLCs where it's the core game with wildly different worlds and some big gameplay tweaks. Blood Dragon is a perfect example of this. If you didn't know any better, you'd think that wasn't just a DLC for FC3.
It's a bit more complicated. Despite refunding I did watch the story and it has more in line with Quake then Doom. If it's the same team then they should know why people love 2016 and Eternal and build off of their foundation. The dev's commentary about wanting to do something new doesn't make sense to me. If they wanted to do something different it should of been a different IP or not an FPS.I disagree that it "doesn't feel like a DOOM game" because it still very much channels feelings and vibes from 2016 and Eternal. If you didn't consider those "DOOM games" well then yeah, you're likely gonna feel no different about this iteration. I mean, it's basically the same team, you'd have to expect more of the same for the most part. Similarities here and there, and some things things here and there. It's clear they wanted to do that with each iteration. I personally didn't care too much for the story, but I never really have with the new games, but I do love their connection to OG lore and canon. I thought the music was totally passable, but I'm also someone that didn't really care for Gordon's work as I was never really keen on the whole djent sound the music was circling. But I DID love the amount classic tracks he'd throw in from time to time.
I think it's easy for people to make the Quake connection because of the whole medieval vibe and the cosmic realm stuff. Yeah, it's really hard to tell what they're wanting to hit in that regard, there's too many variables. I just think it was clear that they wanted to make each game unique to some degree. I mean, looking at 2016, Eternal, and Dark Ages you can see a number of similar/different key mechanics. Things that make them just feel the same, but different overall. I get what you're saying about a new IP, but DOOM has clearly been successful for them, and that's why they keep going back to it. It makes a lot more sense to me than say the whole Marathon thing, because I absolutely didn't understand why they'd revisit that IP when literally nothing resembles the original games aside from the name and logo, lol. But it's probably because they focused on Destiny for so long which WAS a new IP, and they wanted to go back to something they already owned which was Marathon. Just still feels odd to me, lol.It's a bit more complicated. Despite refunding I did watch the story and it has more in line with Quake then Doom. If it's the same team then they should know why people love 2016 and Eternal and build off of their foundation. The dev's commentary about wanting to do something new doesn't make sense to me. If they wanted to do something different it should of been a different IP or not an FPS.
But it might just be a matter that Eternal is too good and there is nothing close to it.
Maybe all got GP for 1 month to play this ?Those numbers suck. Especially when the original DOOM use to shut down networks just cause everyone was downloading it. Granted, it's been ages since those days and most gaming outlets have something stuck up their butt on social media. Those numbers are super low. Maybe it's cause no one wants to buy a $70 copy of DOOM? lol
I couldn't agree more. If you're a DOOM tard like me, you'll likely just bite and say who cares, and I did with no regrets. But I would almost recommend anyone to check it out on Game Pass before just outright purchasing it full price. Especially if you're not one to replay the same game multiple times, want to collect everything, etc. Because if you don't fall into those categories, much like me, you will likely not be replaying this game once you beat it.Maybe all got GP for 1 month to play this ?
Who will pay 70$ for single player game only what will be played max 2 playthroughs ?
Better pay 15$ & be done with it.
Dlcs are not included in gamepass. But first dlc is included in premium edition. You will need game to access it though, via gamepass or game purchase.Will the DLC be also on Game Pass? Do we know something?
Ok, i've bought the Premium Edition on Game Pass for 31 bucks, so i will have access to the first DLC? Or do i need to buy the base game also?Dlcs are not included in gamepass. But first dlc is included in premium edition. You will need game to access it though, via gamepass or game purchase.
You will have access to it as long as you have gamepass subscription or base game.Ok, i've bought the Premium Edition on Game Pass for 31 bucks, so i will have access to the first DLC? Or do i need to buy the base game also?