MiguelItUp
Member
One thing I will say is that I hate how many invisible walls I've come across in this. It feels like the largest record in awhile.
what time does gamepass release this tomorrow?
Can't be worse than Black Myth Wukong... right?One thing I will say is that I hate how many invisible walls I've come across in this. It feels like the largest record in awhile.
Honestly, I haven't played it. I did see some footage of it though and I remember some pretty blatant ones. But there have definitely been a few here where I obviously look like I can go there, and I can't because of a wall. It just sucks considering how much they want you to search for secrets. I've always hated invisible walls so much, lmao.Can't be worse than Black Myth Wukong... right?![]()
You and me both man. I love taking my time in games looking into every nook and cranny, so having invisible walls can be quite frustrating.I've always hated invisible walls so much, lmao.
I've completed six levels. This is definitely an evolution of Eternal. There is correct way to play and if you don't engage mechanics correctly you will have a bad time.
Oh shit I was a day off. Ty
It's starting to. You have to use certain moves on certain enemies and prioritize based on what's around.Does it still feel like a seat of your pants, skin of your teeth, puzzle game in the way you need to complete battles?
It's starting to. You have to use certain moves on certain enemies and prioritize based on what's around.
It's not as strict about what guns you use like in Eternal. It's more about when to use the shield, when to throw it, when to melee, etc. it's a different dance this time and I'm still wrapping my head around it. There's a satisfying learning curve.
You're only managing shield CDs and melee charges.Are you still like, near constantly managing shit like cooldowns while you're attacking AND thinking about your next move?
To me it sounds like the same sort of combat formula as Eternal, you're just given a different set of tools and moveset.
Huh? The low heart alarm is a defining feature in the rebootsEternal baffled me with this shit and I think 2016 was similar. There is no "pain" sounds for some reason. I can't tell how often I was just suddenly dead particularly in Eternal. I know they have screen flashes of sorts but it seems like really basic game design for there to be audio cues to taking damage.
That being said! I did see in some footage that this game actually has that now. Not sure if always happens but I did hear him grunt and shit now when taking damage.
I remember in 2016 you'd just die without sound and it was so weird.
Edit: forgot you're watching a stream where that isn't the case. I don't know then, I do remember clearly noting it in footage recently.
So in essence, they changed it up for nothing because a lot of the Doom 2016 camp are still not going to like it anyway!?You're only managing shield CDs and melee charges.
Dark Ages isn't as strict as Eternal, but it has a similar design philosophy with the mechanics. The focus here is more about avoiding projectiles and perfect parries.
Some of these arenas have me on my toes just like Eternal. You have to think about what you're doing. This is nothing like classic Doom or Doom 2016.
Huh? The low heart alarm is a defining feature in the reboots
If it makes you feel any better, I loved 2016, kind of hated Eternal, and am having a ton of fun with Dark Ages so far."Evolution of Eternal"
Please god no.
I've completed six levels. This is definitely an evolution of Eternal. There is correct way to play and if you don't engage mechanics correctly you will have a bad time.
Start the artbook + soundtrack.Does anyone know the location of the soundtrack for the premium edition? I can't seem to find it.
6800XT and 5800X3D combo. Was using FSR but someone told me XESS is better? I will check that out this evening after work.Whats your specs mate?
I'm over 120fps at 1440p maxed settings on a 4090 laptop. Its not missed a beat and looks phenomenal.
How did you get that original Doomguy helmet? Love that.![]()
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I can't start playing till I decide which helmet I'm wearing to RIP & TEAR
Yeah this has been bothering me a well. Much more so than the previous two games and I've only scratched the surface of TDA so far...One thing I will say is that I hate how many invisible walls I've come across in this. It feels like the largest record in awhile.
How did you get that original Doomguy helmet? Love that.
Yeah, and you can crank the speed up to 150%. It's insane fast then.Okay, just finished the dragon mission. This is pretty fucking much DOOM all the way. I am surprised as really wasn't expecting much fun from what we've seen.
I'm on nightmare and honestly I really don't get this stand and fight stuff we've heard from basically everywhere during previews, I die constantly like nonstop even while on the move, this game is just as fast as ever.
Onto the first big open map I guess, I don't expect too much is gonna change from now on besides getting even more sweet new stuff just like last map the super shotgun fucking finally!
That's where it really starts to pick up. I think I misunderstood the game based on the preview footage because it was journos playing on easy. This game most definitely has the pure visceral gameplay from other DOOM games. A down in the trenches, blood and guts, rip and tear, full frontal assault affair. I'm playing with auto-sprint on and screen effects off. The speed is just fine and the demons swarms are relentless with plenty of variety. Fucking badass game.Okay, just finished the dragon mission. This is pretty fucking much DOOM all the way. I am surprised as really wasn't expecting much fun from what we've seen.
I'm on nightmare and honestly I really don't get this stand and fight stuff we've heard from basically everywhere during previews, I die constantly like nonstop even while on the move, this game is just as fast as ever.
Onto the first big open map I guess, I don't expect too much is gonna change from now on besides getting even more sweet new stuff just like last map the super shotgun fucking finally!
Does this guy just play bad on purpose or is he genuinely just fucking terrible.At least he is not standing in the corner jerking his brain off in front of everyone.
Btw hearing that this is an evolution of eternal deflated any hype i had.
No idea, i only know him from the jerking episode.Does this guy just play bad on purpose or is he genuinely just fucking terrible.
There's definitely a similar "dance of death" to Eternal: prioritizing certain enemies and weapon types against them, the need for constant movement, etc., but as previously mentioned you rarely run out of ammo for your favorite guns and you don't have to chainsaw all the time to get more. This game is more built around the shield. So it's has aspects that are like Eternal, but without some mechanics that people found frustrating. Dark Ages is fucking awesome. I don't think you'll regret giving it a shot.Btw hearing that this is an evolution of eternal deflated any hype i had.
On Nightmare difficulty (which is 2 under the hardest difficulty) yes absolutely. You need to monitor power gauntlet charges, move, block and parry in all different kinds of orders. You also need to make sure that some of the smaller mobs aren't eliminated immediately as they drop health/armour pickups which are necessary when dealing with tougher enemies that can down you in 2-3 hits.Does it still feel like a seat of your pants, skin of your teeth, puzzle game in the way you need to complete battles?
It wasn't dogshit. In fact none of the mechanics in Eternal were dogshit. Everything was balanced perfectly and you wouldn't run out of anything if you played correctly.Eternal's dogshit ammo economy is gone.
After how many hours does this comes on gamepass loved 16 absolutely loved eternal can't wait to play this
This is pretty much what I came here to say.It wasn't dogshit. In fact none of the mechanics in Eternal were dogshit. Everything was balanced perfectly and you wouldn't run out of anything if you played correctly.
So far I'd say Dark Ages is a downgrade compared to Eternal. Not bad by any means but it feels like a less confident game. My opinion could change but that's how I'm feeling right now.
"Yes"Is this in same vein that 90% of the fights are stepping into 'arenas' or initiating hordes or are the enemies already there in the levels?
The real encounters are arena fights. There are small skirmishes in between those.Is this in same vein that 90% of the fights are stepping into 'arenas' or initiating hordes or are the enemies already there in the levels?