MiguelItUp
Member
Quake? Lmao.Yeah because the "A" team have been busy on what for the last 5 years?

Quake? Lmao.Yeah because the "A" team have been busy on what for the last 5 years?
Gun effects looked bland and lacking weight compared to Eternal. So maybe they rushed it out all while overcharging for it. Pretty staggering.I can't help but feel like this was cobbled together quickly. Seems like a lot of sounds and enemy designs / animations were recycled from Eternal.
Hecatomb?Yeah because the "A" team have been busy on what for the last 5 years?
Gun effects looked bland and lacking weight compared to Eternal. So maybe they rushed it out all while overcharging for it. Pretty staggering.
I take issue primarily with weight/sound and how the projectile effects come out.
Yeah. I refunded it. It's ok. Much like the weapons I'm just not feeling it. Have fun though!Have you played it?
Shame, game has a slow-ish start but really picks up after a few hours.Yeah. I refunded it. It's ok. Much like the weapons I'm just not feeling it. Have fun though!
Dunno man.Yeah. I refunded it. It's ok. Much like the weapons I'm just not feeling it. Have fun though!
Working on a game probablyYeah because the "A" team have been busy on what for the last 5 years?
That doesn't fit with ID's output.Working on a game probably
Not sure how anyone who has played the game can say the weapons lack weight with a straight face.Dunno man.
Guns and slayer both feel weighty to me.
Not Killzone 2 type controls, but everything seems to have satisfying heft to it.
It did took a few missions for me to recognise that. Due to shield bash etc it doesn't become obvious immediately.
Also, all the little objects in environments, they react when slayer jumps from height. Am busy finding vantage points and jumping over small stuff to send them flying.
Maybe we'll get a banging AAAA Quake in a couple years. Who knows. It's all speculation.That doesn't fit with ID's output.
Maybe we will, but it'll be 5 years at least as they have just finished up on this title and have DLC still to deal with.Maybe we'll get a banging AAAA Quake in a couple years. Who knows. It's all speculation.
I saw a comparison between weapons from TDA and Eternal. The Eternal weapon sound is more meaty and full but the TDA sound makes me hear more details from beginning of the shot till the end.Dunno man.
Guns and slayer both feel weighty to me.
Not Killzone 2 type controls, but everything seems to have satisfying heft to it.
It did took a few missions for me to recognise that. Due to shield bash etc it doesn't become obvious immediately.
Also, all the little objects in environments, they react when slayer jumps from height. Am busy finding vantage points and jumping over small stuff to send them flying.
I do wonder how substantial the DLC will be for this. Will we get more Master Levels in addition to paid content? The main screen doesn't have any of the live servicey stuff from Eternal. No weekly challenges. Nothing.Maybe we will, but it'll be 5 years at least as they have just finished up on this title and have DLC still to deal with.
We've all seen the Bethesda leaked road map and as far as I'm aware Quake was not on it.
Dunno, but that leaked road map had DLC for year 2, so hopefully quite a bit.I do wonder how substantial the DLC will be for this. Will we get more Master Levels in addition to paid content? The main screen doesn't have any of the live servicey stuff from Eternal. No weekly challenges. Nothing.
Not to defend Magius' take since I haven't played the game, but a lot of the punch of a videogame weapon comes from the sound of the gun and the sound of the impact.Not sure how anyone who has played the game can say the weapons lack weight with a straight face.
![]()
![]()
Pretty nice that even 30+ years later, the "worst" DOOM game is still a cool and fun videogame.Moist says it's the weakest game in the trilogy. Better than most games.
Yeah, Hugo has just said that it's going to be "big campaign content", what that means exactly is a question mark, lol.I do wonder how substantial the DLC will be for this. Will we get more Master Levels in addition to paid content? The main screen doesn't have any of the live servicey stuff from Eternal. No weekly challenges. Nothing.
We're lucky to be so spoiled.Pretty nice that even 30+ years later, the "worst" DOOM game is still a cool and fun videogame.
We were so close to Call of Duty DOOM... we should count our blessings.![]()
Not aware of the video you are referencing but on my system the neighbours put their house up for sale every time I twat a demon in the face with the flail. Zero regrets.Not to defend Magius' take since I haven't played the game, but a lot of the punch of a videogame weapon comes from the sound of the gun and the sound of the impact.
I'll drink to that.Pretty nice that even 30+ years later, the "worst" DOOM game is still a cool and fun videogame.
We were so close to Call of Duty DOOM... we should count our blessings.![]()
I'm in EST what time is this supposed to release? I'm wondering if I should try to play it tonight or just expect it to be a tomorrow thing
Moist says it's the weakest game in the trilogy. Better than most games.
In four hours the masses will have access. Prepare thyself.
It's just another opinion to add to the pile. If you don't care ignore it.He's a bit of an f-slur though so what do we care what that bozo thinks?
He's a bit of an f-slur though so what do we care what that bozo thinks?
I concur.Its weird reading so much negative speculation from people who have not played the game, and making stuff up that its made by the B team, and that its slow when it isnt. And that its the "worst" of the three latest Dooms. How would you even begin to know? Sounds like attention seeking look at me posts.
When all the time the game is freaking awesome.
Man, I remember exactly where I was when that was first teased / revealed. Shows how much it affected me, lol. I was like, "Oh... Oh god no." It was actually during my first QA position, so it was fun to be amongst a team that was like, "God I hope not!" But there were like 1 or 2 people that were like, "Hell yeah!" we shunned them, lmao.We were so close to Call of Duty DOOM... we should count our blessings.![]()
Eternal, the best FPS ever made.. There was nothing wrong with it, you didn't like it because you didn't want to manage anything and you found it either hard or stressful. Game was perfection! You and the other Eternal haters don't even know what the definition of an arena shooter is!So long as this is as far away from Eternal as possible then I'm happy.
that sounds bad, didn't know that. didn't happen in the original dooms and picking up ammo after running low was a major factor towards the survival vibe, you know, being in hell and all. but this is what happens to all modern games unfortch.I wonder how many weirdos like me wish ammo didn't pop out of demonic enemies.
I find it sort of immersion breaking. I know most people think that's ridiculous for a game like Doom and I'm only nitpicking here but it's something I wish was different.