I only played a little bit of Dota 2 so far. I find the last hitting / denying mechanics quite stupid. Am I alone in this? Has anyone had that sort of doubt before, and did they get convinced otherwise?
I only played a little bit of Dota 2 so far. I find the last hitting / denying mechanics quite stupid. Am I alone in this? Has anyone had that sort of doubt before, and did they get convinced otherwise?
What's stupid? You get the kill, you get the gold.
play a support hero...play lich. you get a skill that denies for you. And as support you arent expected to last hit
play a support hero...play lich. you get a skill that denies for you. And as support you arent expected to last hit
I only played a little bit of Dota 2 so far. I find the last hitting / denying mechanics quite stupid. Am I alone in this? Has anyone had that sort of doubt before, and did they get convinced otherwise?
edit - To me it's like "here's this incredibly deep game... oh, one of the main mechanics consists solely of timing so you get last hit and killing your own stuff so they don't".
To me it's like "here's this incredibly deep game... oh, one of the main mechanics consists solely of timing so you get last hit and killing your own stuff so they don't".
I only played a little bit of Dota 2 so far. I find the last hitting / denying mechanics quite stupid. Am I alone in this? Has anyone had that sort of doubt before, and did they get convinced otherwise?
edit - To me it's like "here's this incredibly deep game... oh, one of the main mechanics consists solely of timing so you get last hit and killing your own stuff so they don't".
Hi Dota GAF
I have been watching the Daily Dota from Giantbomb since the beginning, and finally, after the international 3, I have decided to give the game a try.
I have only made the tutorial (except the 10 normal matches), and a few bot matches, and I am having fun.
To try and be a little more prepared, I have played like 3 bot matches with unfair difficulty, and I have lost every single one, dying a lot in every match. The two other bot matches I have done with hard difficulty, I did fine, but unfair it's just too much. And I figure the normal online matches to be several times harder.
So, should I try to practice a little more or just jump directly to the fun? (I know playing with friends would be ideal, but none of my friends are gamers, and I just downloaded Steam for Dota, so zero friends in steam)
Another question, from the few heroes I played, the one I like the most, and by far, is Weaver. With him I can escape a lot of situations and I don't die as much as with the others. Plus, I just don't know how to play defensively, so I like to be able to go all attack and retreat when in danger. Is there any other hero with such characteristics?
Thanks in advance!!
I've been trying to unload my cards at dotawh but at this point it they're not really accepting them. Seems like 5 cards in their inventory=overstock. While I do like their service despite them skimming off the top, their prices are just out of whack. If anything, they need to update their prices more often and give better value to items that they don't have as people are pretty much trying to trade the same set of items.
edit - To me it's like "here's this incredibly deep game... oh, one of the main mechanics consists solely of timing so you get last hit and killing your own stuff so they don't".
I only played a little bit of Dota 2 so far. I find the last hitting / denying mechanics quite stupid. Am I alone in this? Has anyone had that sort of doubt before, and did they get convinced otherwise?
edit - To me it's like "here's this incredibly deep game... oh, one of the main mechanics consists solely of timing so you get last hit and killing your own stuff so they don't".
I only played a little bit of Dota 2 so far. I find the last hitting / denying mechanics quite stupid. Am I alone in this? Has anyone had that sort of doubt before, and did they get convinced otherwise?
edit - To me it's like "here's this incredibly deep game... oh, one of the main mechanics consists solely of timing so you get last hit and killing your own stuff so they don't".
oh I didn't realize they skim, how much? Like if I sell a 100 gold player card, how much gold do I get?
I find it a little bit of an obnoxious skill barrier myself at least for some heroes who have really low base damage or terrible last hit animations. But they couldn't really take out the mechanic since being able to last hit freely is the main pay off for winning your lane and getting lane control.
What is the community's view of last-hit kill-stealing by a teammate? Yesterday, in a game that I played, a teammate of mine just stood next to me, letting me do all of the damage to the creeps, and then he would swoop in for the last hit every time. Is this viewed as a perfectly acceptable practice, or is this frowned upon?
How much is that Furion plushie?
What is the community's view of last-hit kill-stealing by a teammate? Yesterday, in a game that I played, a teammate of mine just stood next to me, letting me do all of the damage to the creeps, and then he would swoop in for the last hit every time. Is this viewed as a perfectly acceptable practice, or is this frowned upon?
What is the community's view of last-hit kill-stealing by a teammate? Yesterday, in a game that I played, a teammate of mine just stood next to me, letting me do all of the damage to the creeps, and then he would swoop in for the last hit every time. Is this viewed as a perfectly acceptable practice, or is this frowned upon?
What is the community's view of last-hit kill-stealing by a teammate? Yesterday, in a game that I played, a teammate of mine just stood next to me, letting me do all of the damage to the creeps, and then he would swoop in for the last hit every time. Is this viewed as a perfectly acceptable practice, or is this frowned upon?
What is the community's view of last-hit kill-stealing by a teammate? Yesterday, in a game that I played, a teammate of mine just stood next to me, letting me do all of the damage to the creeps, and then he would swoop in for the last hit every time. Is this viewed as a perfectly acceptable practice, or is this frowned upon?
Need more context...Who were you playing? Who were they playing? At what point of the game was it? etc...
Lima - Dallas - SeattleAmsteram re-route?
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The fact that such a straight-forward question even needs more context is interesting in terms of the game's dynamics. In the early days of MMORPGs, before developers accounted for kill-stealing, the practice was absolutely frowned upon in any circumstance.
As for my particular situation, it was very early game, I was playing Storm Spirit, and he was playing Beastmaster.
I am still new to Dota 2, so I honestly have no idea if what he was doing was acceptable or not.
You should have went mid with storm spirit.
The fact that such a straight-forward question even needs more context is interesting in terms of the game's dynamics. In the early days of MMORPGs, before developers accounted for kill-stealing, the practice was absolutely frowned upon in any circumstance.
As for my particular situation, it was very early game, I was playing Storm Spirit, and he was playing Beastmaster.
I am still new to Dota 2, so I honestly have no idea if what he was doing was acceptable or not.
You should have went mid with storm spirit.
lol, I did go mid with Storm Spirit at first, and a different teammate told me to leave and go bottom!
The fact that such a straight-forward question even needs more context is interesting in terms of the game's dynamics. In the early days of MMORPGs, before developers accounted for kill-stealing, the practice was absolutely frowned upon in any circumstance.
As for my particular situation, it was very early game, I was playing Storm Spirit, and he was playing Beastmaster.
I am still new to Dota 2, so I honestly have no idea if what he was doing was acceptable or not.
Thanks for the info and advice, everyone. It sounds like I need to turn off auto-attack!
Thanks for the info and advice, everyone. It sounds like I need to turn off auto-attack!
Not necessarily. Pros generally keep autoattack on. You can just mash "s" to cancel your attack mid swing.
There's a few things you can do regarding this actually. Turning off A-A is one, but I actually prefer orb-walking. If you constantly have your hero walk in a half moon orbit around the Creep Line (or whatever else you're attacking/going to attack) then he's not going to attack. This provides the added benefit of being constantly on the move so that skill shots are harder to land (as long as you move in a deliberate fashion). Couple with this animation canceling (default S key) and you can get away with not turning off Auto Attack.
Depends on your style though.
That's not orb walking though. That's just moving around.
Orb walking is manually casting an orb effect such as drow's frost arrow. The attack is considered as a spell, and therefore the creeps don't start attacking you.
Orb walking is pretty effortless regardless of the way you use to do it, really.Orb-walking feels effortless on quick-cast, by the way. Try that shit today!
Gotta disagree, fewer clicks without any loss of accuracy. Less effort!Orb walking is pretty effortless regardless of the way you use to do it, really.
The "hardest" part of orb-walking is getting the backswing animation canceling as fast as possible without canceling the startup animation, thus canceling the attack itself and that doesn't really change.Gotta disagree, fewer clicks without any loss of accuracy. Less effort!
72 gold (fluctuates more or less both ways. Highest I've gotten is 76 gold). It's worse when you try to trade in more expensive items since it's a percentage skim.
You're not quite reading me here. Two button presses and hovering over the target requires a (miniscule) bit more effort than one press and hovering over the target comparatively, hence me characterizing it as effortless. It's quite intuitive and allows me to speed up my actions that little bit faster, also quite nice for lane harass.The "hardest" part of orb-walking is getting the backswing animation canceling as fast as possible without canceling the startup animation, thus canceling the attack itself and that doesn't really change.
But then again, I don't have any use for quick casting considering that I don't even attack command targets with Right click but A-Clicking on them.
I think the laning phase would be incredibly boring without it. Now there may be a different argument that "the laning phase" itself is problematic, but I feel Lh and denying is integral to that.
Dota games do have a very weird overall structure. I find it really compelling (and addictive) but I would be interested in trying Mobas without the initial farming, just to see how it plays