• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon Age: Veilguard releases with over 70k concurrent players on Steam and 'Mixed Reviews'

YuLY

Member
It's the "ship of theseus" metaphor. How many people are left from the bioware heyday? How many can be replaced before it's an entirely different entity?
We actually have those numbers. Epler had an interview yesterday in Eurogamer and was talking about a potential Dragon Age collection like we had with Mass Effect, but he mentioned that DAO and DA2 were on other engines not frostbite like Inquisition and he literally says he is maybe 1 of 20 people still at Bioware that have any experience with Eclipse engine. So there you have it, like 20 ppl still left. Basically Bioware in name only.
 
80k!!!!

Excited Season 7 GIF by The Office
Nice!

Now they just need to get 3x the amount 240k ccp to be passable or 4x the amount 360k ccp to be a good amount. Still tonight and one more day to go!
 

Wildebeest

Member
Seems like a lot of us here were way too bullish about how well it would do. I guess we just wait to see if EA reacts or says anything at all.
 
Peaking higher and higher lol.

Look at it go, its unstoppable. It might peak higher at 86k tomorrow.
Today and Sunday are prime weekend days compared to Friday so it still has a good chance to go into the passable range of around 240k ccp tonight! And maybe a chance to go up to around 350k ccp tomorrow which would be considered a good ccp for a game of this scale, budget, and popularity!
 

Raven117

Member
Continuing to peak higher and higher every day since launch:

54112285826_04fa1b3f5f_c.jpg



"Mostly Positive" reviews on Steam as well. Sounds like a bonafide hit. Glad to see Bioware still has the goods.
Lol. Great troll.

These numbers suck. EA wasn’t thinking or funding this for 10 years to have sales less than Inquisition.

This is a fraction of what they need to even recoup costs let alone… turn a profit.
 
Last edited:

ShaiKhulud1989

Gold Member
Continuing to peak higher and higher every day since launch:

54112285826_04fa1b3f5f_c.jpg



"Mostly Positive" reviews on Steam as well. Sounds like a bonafide hit. Glad to see Bioware still has the goods.
Yet user reviews are sliding down (from 80 to 75) because people kinda see that initial 3-5 hours is basically the whole game, including the godawful writing, character assassination and the cold-blooded murder of a setting. Plus I think 85k for a mainstream RPG like Dragon Age is just weak.

And no, the whole 'woke' stuff is the least of the game's problems. I think Dunkey sumed up the main issue very neatly without any clickbait.
 
Last edited:

clarky

Gold Member
Still not sure how stating a fact about the player count of the game is a "spin"

Because saying "peaking higher and higher," while factually correct, it is, in reality, pretty much flat. It sounds like something a politician would say. I was expecting the CCU to double at least over the weekend figuring people have more time to play etc.
 
Last edited:

Mister Wolf

Member
Lol. Great troll.

These numbers suck. EA wasn’t thinking or funding this for 10 years to have sales less than Inquisition.

This is a fraction of what they need to even recoup costs let alone… turn a profit.

Yeah i don't get the chest pounding. Its lower than Kingdom Come a single player action RPG made by an indie developer. Lower than it's peers Dragon Age 2 and BG3 by a significant margin. It's likely to match Metaphor. A game with the visuals of a PS3 game that likely cost a fraction of Veilguard's development budget to create.
 

analog_future

Resident Crybaby
Because saying "peaking higher and higher," while factually correct, is in reality the numbers are pretty much flat. Its some thing a politician would say. I was expecting the CCU to double at least over the weekend figuring people have more time to play etc.

Not sure why you'd expect that. That's not what you typically see with new game releases on Steam. But yes it will likely peak Sunday afternoon, likely around 100k.
 
Last edited:

Zathalus

Member
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
 

GHG

Member
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.

This is a delusional take.

Dev costs in Japan vs in the West are markedly different.
 

clarky

Gold Member
Not sure why you'd expect that. That's not what you typically see with new game releases on Steam. But yes it will likely peak Sunday afternoon, likely around 100k.
This game released on a Thursday afternoon with no preload. I'd expect a lot more people to be playing on a Friday night than the release night.

I'd also expect a Dragon Age game to launch with lot bigger numbers considering what the last entry sold, thats why I expected it to rise significantly over the weekend.

EA can't be happy with the performance so far.
 
Last edited:
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
Japanese studio that made a game in a feasible timeframe that also didn't cost a fraction of this game just in its development alone let alone have any motion capture... Yeah, this take is fantasy, literally.
 
Last edited:

Danny Dudekisser

I paid good money for this Dynex!
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.

Massive game in terms of playtime, but manageable scope, visuals, and overall presentation. There's a lot of efficiency in how Metaphor uses its assets. It probably cost 1/5 of what a game like Dragon Age does. Possibly less.
 

Thief1987

Member
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
Atlus released how many games in this timeframe?
 

analog_future

Resident Crybaby
This game released on a Thursday afternoon with no preload. I'd expect a lot more people to be playing on a Friday night than the release night.

I'd also expect a Dragon Age game to launch with lot bigger numbers considering what the last entry sold, thats why I expected it to rise significantly over the weekend.

EA can't be happy with the performance so far.

Can't say I agree at all, but you do you
 

Topher

Identifies as young
Not sure why you'd expect that. That's not what you typically see with new game releases on Steam. But yes it will likely peak Sunday afternoon, likely over 100k.

The starting player count was incredibly low for a game like this. Dragon's Dogma 2 was at 200k the first day.

Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.

I don't think Bioware is in trouble at all, but Dragon Age should have launched with player count twice as high as Metaphor.
 

GHG

Member
What’s the dev cost difference between Tokyo and Edmonton?

You're able to look up wage and employee costs no?

j7P43se.jpeg


That's more than double what the average game dev earns in Tokyo.

Then there are the additional costs of employment, which typically run up to an additional 30% in the west, whereas in asia/the middle east it's around 10-15%. I've had to run those numbers personally BTW, less than a year ago. All that "protection" employees get in the west, it doesn't come free.
 

FunkMiller

Member
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.

This is rather like saying Terrifier 3 was a box office failure because Joker 2 made more money.
 

Topher

Identifies as young
Even if Metaphor was made in the West. Look at it. Look at it's environments, textures, and animations. Does anyone really believe it cost anywhere close to Veilguard to create. The game released and didn't even have antialiasing.

I love Metaphor but it is not a game that is going to appeal to a broad audience like a Dragon Age game should.
 
Last edited:

Zathalus

Member
You're able to look up wage and employee costs no?

j7P43se.jpeg


That's more than double what the average game dev earns in Tokyo.

Then there are the additional costs of employment, which typically run up to an additional 30% in the west, whereas in asia/the middle east it's around 10-15%. I've had to run those numbers personally BTW, less than a year ago. All that "protection" employees get in the west, it doesn't come free.
I did, I came away with very different numbers then you did.




 

DonkeyPunchJr

World’s Biggest Weeb
I love Metaphor but it is not a game that is going to appeal to a broad audience like a Dragon Age game should.
Inquisition sold 12 million copies and was BioWare’s most successful game.

EA didn’t spend 10 years developing (and rebooting) Veilguard aiming for Metaphor-like sales #s. They wanted to hang with the big boys like CDPR, Bethesda, From, and Larian.

I don’t think EA will euthanize BioWare yet. They will keep BioWare around in some shape or form until they have extracted every last bit of value they can from that brand name. But I definitely wouldn’t be surprised if we see further layoffs, restructuring, new management, etc.
 
Top Bottom