Nickolaidas
Member
That was ten years ago, by a different Bioware (which was already decaying, but whatever).Dragon Age: Inquisition sold over 12 million units...
That was ten years ago, by a different Bioware (which was already decaying, but whatever).Dragon Age: Inquisition sold over 12 million units...
That was ten years ago, by a different Bioware (which was already decaying, but whatever).
We actually have those numbers. Epler had an interview yesterday in Eurogamer and was talking about a potential Dragon Age collection like we had with Mass Effect, but he mentioned that DAO and DA2 were on other engines not frostbite like Inquisition and he literally says he is maybe 1 of 20 people still at Bioware that have any experience with Eclipse engine. So there you have it, like 20 ppl still left. Basically Bioware in name only.It's the "ship of theseus" metaphor. How many people are left from the bioware heyday? How many can be replaced before it's an entirely different entity?
Nice!80k!!!!
Yeah, but it is still a Dragon Age game. Estimating a Dragon Age game to sell half of what Inquisition did seems fairly conservative, imo.
Would it be Progressive Station 5 Peasant Edition or Progressive Station 5 1%?it'll do those numbers on the ProgressiveStation 5 alone
Peaking higher and higher lol.Continuing to peak higher and higher every day since launch:
"Mostly Positive" reviews on Steam as well. Sounds like a bonafide hit. Glad to see Bioware still has the goods.
Continuing to peak higher and higher every day since launch:
"Mostly Positive" reviews on Steam as well. Sounds like a bonafide hit. Glad to see Bioware still has the goods.
No skin in this game, I just found the spin humorous.
Today and Sunday are prime weekend days compared to Friday so it still has a good chance to go into the passable range of around 240k ccp tonight! And maybe a chance to go up to around 350k ccp tomorrow which would be considered a good ccp for a game of this scale, budget, and popularity!Peaking higher and higher lol.
Look at it go, its unstoppable. It might peak higher at 86k tomorrow.
Lol. Great troll.Continuing to peak higher and higher every day since launch:
"Mostly Positive" reviews on Steam as well. Sounds like a bonafide hit. Glad to see Bioware still has the goods.
Record engagement tweets incoming.Seems like a lot of us here were way too bullish about how well it would do. I guess we just wait to see if EA reacts or says anything at all.
No skin in this game, I just found the spin humorous.
Here's the opposite of some of the idiotic anti-woke crap we've got in this forum about this game:
They want this game to be a success just to 'stick it to the right wing culture war idiots'.
I bet it'll even surpass Black Myth: Wukong-Peaking higher and higher lol.
Look at it go, its unstoppable. It might peak higher at 86k tomorrow.
Yet user reviews are sliding down (from 80 to 75) because people kinda see that initial 3-5 hours is basically the whole game, including the godawful writing, character assassination and the cold-blooded murder of a setting. Plus I think 85k for a mainstream RPG like Dragon Age is just weak.Continuing to peak higher and higher every day since launch:
"Mostly Positive" reviews on Steam as well. Sounds like a bonafide hit. Glad to see Bioware still has the goods.
Still not sure how stating a fact about the player count of the game is a "spin"
Lol. Great troll.
These numbers suck. EA wasn’t thinking or funding this for 10 years to have sales less than Inquisition.
This is a fraction of what they need to even recoup costs let alone… turn a profit.
A game where Atlus audience is traditionally on PS5/PS4 too.A game with the visuals of a PS3 game that likely cost a fraction of Veilguard's development budget to create.
Because saying "peaking higher and higher," while factually correct, is in reality the numbers are pretty much flat. Its some thing a politician would say. I was expecting the CCU to double at least over the weekend figuring people have more time to play etc.
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
Not surprised from a forum where 95% of it's users think the craziest and most mentally insane things are considered normal so reasonable thinking aren't their strong suit.Hilarious they reference Cyberpunk 2077 as a big time queer friendly hit when that forum has it banned for transphobia from any new posts being made.
What’s the dev cost difference between Tokyo and Edmonton?This is a delusional take.
Dev costs in Japan vs in the West are markedly different.
This game released on a Thursday afternoon with no preload. I'd expect a lot more people to be playing on a Friday night than the release night.Not sure why you'd expect that. That's not what you typically see with new game releases on Steam. But yes it will likely peak Sunday afternoon, likely around 100k.
Japanese studio that made a game in a feasible timeframe that also didn't cost a fraction of this game just in its development alone let alone have any motion capture... Yeah, this take is fantasy, literally.Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
Atlus released how many games in this timeframe?Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
This is a delusional take.
Dev costs in Japan vs in the West are markedly different.
This game released on a Thursday afternoon with no preload. I'd expect a lot more people to be playing on a Friday night than the release night.
I'd also expect a Dragon Age game to launch with lot bigger numbers considering what the last entry sold, thats why I expected it to rise significantly over the weekend.
EA can't be happy with the performance so far.
Not sure why you'd expect that. That's not what you typically see with new game releases on Steam. But yes it will likely peak Sunday afternoon, likely over 100k.
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
You wrote:Still not sure how stating a fact about the player count of the game is a "spin"
You need to account for the EA factorI don't think Bioware is in trouble at all,
"I'll do me" What does that even mean?Can't say I agree at all, but you do you
What’s the dev cost difference between Tokyo and Edmonton?
Man if people think BioWare is in trouble with those numbers then Atlus must be about to close any day now. Metaphor did similar launch numbers and that game has been in development for almost 8 years. And no, I doubt Metaphor was significantly cheaper to make, it is also a massive RPG made by a studio larger then BioWare.
"I'll do me" What does that even mean?
Im sorry for having a discussion I suppose.
You need to account for the EA factor
Its 5 pm EST and Baldur’s Gate 3 has more players than Veilguard
Even if Metaphor was made in the West. Look at it. Look at it's environments, textures, and animations. Does anyone really believe it cost anywhere close to Veilguard to create. The game released and didn't even have antialiasing.
I did, I came away with very different numbers then you did.You're able to look up wage and employee costs no?
That's more than double what the average game dev earns in Tokyo.
Then there are the additional costs of employment, which typically run up to an additional 30% in the west, whereas in asia/the middle east it's around 10-15%. I've had to run those numbers personally BTW, less than a year ago. All that "protection" employees get in the west, it doesn't come free.
Inquisition sold 12 million copies and was BioWare’s most successful game.I love Metaphor but it is not a game that is going to appeal to a broad audience like a Dragon Age game should.