E3 2015 | Nintendo Treehouse Live @ E3

God the editor is so well designed. Seriously out of any game shown from Nintendo I'd want to be out right this instant, it's Mario Maker.
 
This game is a monster, the possibilities seem fuckin' endless! Also totally dig that cute beardy guy, clearly he's had a lot of practicing making those levels, he's so fast! Wow
 
Niceee! I was wondering how you could make those challenging 1 block obstacles and how you can measure the distance of Mario jumping to that block and it's super intuitive to create!

As someone with no knowledge of game development really, I always wondered how difficult it is to measure out jumps to get them just right.
 
Mario Maker looks really, really cool; I'm starting to get really excited for it's release.

Honestly, this looks like it would make a really amazing game design tool (just imagine if there was a way to add your own assets on top of the existing stuff); no coding/math or anything like that, just pure creativity fueled by an incredibly intuitive editing tool and a diverse palette of tweakable mechanics.
 
Honestly, this looks like it would make a really amazing game design tool (just imagine if there was a way to add your own assets on top of the existing stuff); no coding/math or anything like that, just pure creativity fueled by an incredibly intuitive editing tool and a diverse "palette" of mechanics.

Well, it is developed out from the actual tool they use to make Super Mario games. So using Mario Maker is not too far away from designing a real game at Nintendo.
 
Probably a coding issue making it impossible.
Curious if you can change the theme of any level you play.

"Impossible"

Of course it's not impossible just not implemented. The game will lack many features simply because there's so many they could implement when you start thinking about it. I wonder how big the total number of objects will be.
 
I just want them to show more Super Mario Maker. It looks so good!

I would totally just watch an entire day of Treehouse dedicated to this game.

I love all the little interactive things they put in editing objects, like shaking Lakitu out of the cloud to just get the cloud itself. Things like that go a long way in making the editor less complex and filled with buttons.
 
This game really is the natural evolution of Mario Paint. You can be an absolute jerk. Good thing you have to be able to actually beat your level before you can put it live.
 
Probably a coding issue making it impossible.
Curious if you can change the theme of any level you play.
You can. They changed the styles and themes of the NWC courses. Obviously this breaks stuff depending on the style since Mario has different abilities in each style.
 
Did they ever clarify if each sprite set keeps their old physics or if they're all using new universal physics?

Each style has its own physics/abilities, if that's what you mean. For instance, you can wall jump in Mario U style maps, but not in the others.
 
Well, it is developed out from the actual tool they use to make Super Mario games. So using Mario Maker is not too far away from designing a real game at Nintendo.

Yeah, I remember hearing/reading about that!
It really makes me wish they'd put out a photoshop for 2D platformers using that/this tool.
 
I would totally just watch an entire day of Treehouse dedicated to this game.

I love all the little interactive things they put in editing objects, like shaking Lakitu out of the cloud to just get the cloud itself. Things like that go a long way in making the editor less complex and filled with buttons.

Im with you. Such a disappointement that they stopped so quickly and moved on, even though Yokai Watch also looks interesting.
 
I have never been so sold on a video game in my life after all I've seen from Mario Maker over the past few days. Unbelievable.
 
something a bit LTTP regarding Super Mario Maker: I love the fact that every time you change the terrain/put an item/platform/whatever in the level, it plays a note corresponding to the actual level music.
 
I have never been so sold on a video game in my life after all I've seen from Mario Maker over the past few days. Unbelievable.


Funny how a game that most on this site had no interest in suddenly thinks this is GOTY. I wanted Mario Maker before it was cool :P
 
Didn't they have a goal per theme though?
I assume they made 4 courses with different themes.
Last night they loaded up the courses in the editor and edited them some more. They changed the styles and themes.

You need to make levels with style and theme in mind. Mario only has wall jumps in NSMB. If you change a NSMB level's style and it depends on wall jumps you're going to break it.
 
Funny how a game that most on this site had no interest in suddenly thinks this is GOTY. I wanted Mario Maker before it was cool :P

I think a lot of posters (me included) were concerned on how much flexibility they would allow, how big the levels would be, the flexibility of using warp pipes, water levels, airship levels and stringing them together, etc, sharing functionality and the ability to string 'worlds'/packs of levels, the amount of enemies/pieces in the game and more. It seems they are fulfilling on everything.
 
Last night they loaded up the courses in the editor and edited them some more. They changed the styles and themes.

You need to make levels with style and theme in mind. Mario only has wall jumps in NSMB. If you change a NSMB level's style and it depends on wall jumps you're going to break it.
That is what I meant. It is impossible to change styles after publishing a level.

The code probably could not handle changing physics and themes on the fly.
 
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