TheSlySoul
Member
Doors are handled much nicer than Lunar Magic.
Ghost trail is a nice idea for playtesting.
Niceee! I was wondering how you could make those challenging 1 block obstacles and how you can measure the distance of Mario jumping to that block and it's super intuitive to create!
It'd be cool if you could go into a pipe and have it change to SMB or SMB 3 in the sub-world.
Probably a coding issue making it impossible.It'd be cool if you could go into a pipe and have it change to SMB or SMB 3 in the sub-world.
Honestly, this looks like it would make a really amazing game design tool (just imagine if there was a way to add your own assets on top of the existing stuff); no coding/math or anything like that, just pure creativity fueled by an incredibly intuitive editing tool and a diverse "palette" of mechanics.
Probably a coding issue making it impossible.
Curious if you can change the theme of any level you play.
I just want them to show more Super Mario Maker. It looks so good!
Yokai Watch is next. Hino's supposed to show up, no?
You can. They changed the styles and themes of the NWC courses. Obviously this breaks stuff depending on the style since Mario has different abilities in each style.Probably a coding issue making it impossible.
Curious if you can change the theme of any level you play.
Did they ever clarify if each sprite set keeps their old physics or if they're all using new universal physics?
Didn't they have a goal per theme though?You can. They changed the styles and themes of the NWC courses. Obviously this breaks stuff depending on the style since Mario has different abilities in each style.
Well, it is developed out from the actual tool they use to make Super Mario games. So using Mario Maker is not too far away from designing a real game at Nintendo.
I would totally just watch an entire day of Treehouse dedicated to this game.
I love all the little interactive things they put in editing objects, like shaking Lakitu out of the cloud to just get the cloud itself. Things like that go a long way in making the editor less complex and filled with buttons.
When does the treehouse ends?
When does the treehouse ends?
I have never been so sold on a video game in my life after all I've seen from Mario Maker over the past few days. Unbelievable.
Last night they loaded up the courses in the editor and edited them some more. They changed the styles and themes.Didn't they have a goal per theme though?
I assume they made 4 courses with different themes.
Yeah, the levels at the WC were insane and sold me right then and there.I have never been so sold on a video game in my life after all I've seen from Mario Maker over the past few days. Unbelievable.
It showed YW going into a shop then LBX popped up. That is why I am confused!Hey, you guys said Yokai Watch! This is LBX!
Hey, you guys said Yokai Watch! This is LBX!
Funny how a game that most on this site had no interest in suddenly thinks this is GOTY. I wanted Mario Maker before it was cool![]()
That is what I meant. It is impossible to change styles after publishing a level.Last night they loaded up the courses in the editor and edited them some more. They changed the styles and themes.
You need to make levels with style and theme in mind. Mario only has wall jumps in NSMB. If you change a NSMB level's style and it depends on wall jumps you're going to break it.