<Alright, locking you into your spell choices before battle.>
With eyes studying every detail of battle, every facet of small victory and defeat is responded to with a voice; a voice that dictates change all about this woman that leads the army, a voice that seeks to fix problems foreseen by managing others in such a way to guide them to a solution.
In the back of her mind Excalibur always knew this battle would take place. The problem was, she never intended for it to take place anywhere other than the Kingdom. Somehow, despite her impressive secrecy on the location of her base, they have managed to find the entrance to get to it.
Just as Loinel appears from a Dimension Door, Excalibur says to him, "If we survive this battle, we will have to deal with Charles Montague at some point." Loinel responds, a brow twisted with perplexity, "Montague? That is a strange first priority, your highness." Nodding, she answers, "I know... but only he could have talked, even after all I have done for him and his sister. This isn't just out of spite, Savis, this could mean that the Thieve's Guild, maybe even the entire West itself, may turn into a bigger enemy than we thought without Montague to control them."
"Perhaps.." he says, "But as of right now we can't think forward to the future just yet. The adventurers Ruby Keep hired are here, and I've been scrying them this whole time. They're currently casting spells on themselves in anticipation of fighting us." Excalibur grits her teeth and barks, "Damn! Loinel, go back to protecting the sorceress, I must do whatever I can to prepare a defense."
With this new knowledge and a command given, Loinel teleports back whence he came. She draws a monster of hers closer, a crocodile that had swam and lived in the glimmering waters behind her, and given baptism in its powers. She soon calls for a unit to fight with her. She details the situation and what they must do to prepare. Despite her having already defeated the adventurers, she knows that the biggest losing battle is against the temptation to hold back and expect a simple outcome. She also knows that if she manages to kill them once and for all, they can no longer do damage to the rest of her army.
---
The adventurers arrive.
Excalibur and others stand against a backdrop of brilliant water and glowing crystal surrounding the pool. In the back, beyond Excalibur, beyond the waters, trapped within the crystal is a faint shadow of something huge, something vague.
Surrounding Excalibur are Mages and archers, and in front of her a massive crocodile glimmering and glowing with crystal. She hails the party, drawing her crystalline sword, "I don't know how you survived our last battle, but I fully intend a repeat of what had happened. We cannot let you have access to this place, at any cost! The foolishness of your kingdom will only doom everyone." Her face is oddly gray in coloration, as are the shade of skin the archers have.
Before the party has a chance to get any closer, their view is soon obscured by a wall of wormy wisps of horrified faces in darkness that grow from the ground and separate the party from Excalibur's. "Stop now."
---
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Map
Party goes first.>