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Final Fantasy XIV Beta Discussion + Media

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Okay, so pricing between Bloomfield (Core i7 900 series on Socket 1366) and Lynnfield (Core i7 800 series on Socket 1156) are essentially a wash right now. So I've moved up to Socket 1366 since Westmere (Gulftown 6-core) is the future for that socket, whereas Socket 1154 is absolutely a dead end since Sandy Bridge (the next 2/4 core architecture) will require a new socket and motherboard.

Here's what I'm thinking:
Gigabyte GA-X58A-UD3R: $200
Intel Core i7-950 "Bloomfield" 3.06 ghz: $300
6GB (3 x 2GB) G.Skill Ripjaws series DDR3-1600: $150
Noctua NH-D14 fucking ridiculous CPU cooler: $90
Total = ~$740 after shipping and LOL $5 Newegg gift certificate :lol

I don't know what insanity is possessing me to want to spend almost $800 upgrading my PC just to play one game, a game which doesn't even have a certain future right now judging from rumors of low preorder numbers. I think it's because I hate myself. Seriously, all I can think is MUST STOP SPENDING MONEY MUST STOP SPENDING MONEY MUST STOP SPENDING MONEY MUST STOP SPENDING MONEY ... ooh shiny. :lol
 

Awntawn

Member
I'll be rocking up Balamb if it's up on day 1, Rabanastre if it's not :D Gonna try to make a forum-based market or something until SE puts a damn AH into the game 3;
 

jiggle

Member
ff17.jpg


ff13.jpg


http://game.watch.impress.co.jp/docs/news/20100914_393723.html
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Awntawn said:
I'll be rocking up Balamb if it's up on day 1, Rabanastre if it's not :D Gonna try to make a forum-based market or something until SE puts a damn AH into the game 3;

I can host it if you need :)
 

Munba

Member
I only read this:
I think he said something about Crafters being able to work together on bigger projects, rather than just making sushi and bloody bolts all the time.

..and saw 2 characters 'crafting' a boat, a cannon and a big-pie. I'm fricking sold! :D
 

Munba

Member
- Physical stat distribution will affect both crafting and gathering classes.
- There will be "open world" NMs outside of guildleves.
- Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake).
- There will be guildleves where crafters and fighters/mages have to cooperate.
- The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours).
- In turn, anima regeneration will have to be raised (as travel back to town will become more frequent)
- New hairstyles will be added, as well as the ability to change hairstyle after character creation.
- The faction leves will see you fight beastmen tribes.

For now.
 

Londa

Banned
is there only the CG trailer? I want to keep the opening for release day.

Is there a video of the Pre-release event?
 

Munba

Member
Heading into release
Release will be here soon, so we would like to introduce the following items that will be in the release version:
- There will be hardware mouse
- There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
- Due to game balance consideration, the level cap on release will be 50
- We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

:)

Edit:

Inventory response time
We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
 

Londa

Banned
More stuff translated from the notes:

In addition than what's been mentioned up to now, they are preparing large scale battles, the epitome of MMORPG gaming. Also you probably noticed some skills and abilities that made you think "what's this for?", and the answer is PVP. We don't have much details to say about it now but please look forward to more reports (tgs?)

I'm not going to get excited about PVP in this game. I will wait for more reports.


Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.

Crafting

Physical: Closely related to the tool being used and will particularly affect quality

Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]

Gathering

Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained

[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
 

Mims

Member
Has there been any word of them fixing the reassigning of your physical stats yet? Cause I really don't want to make two different characters for a melee and a caster.
 

Munba

Member
Video about crafting ship/cannon/cake, naval battles and new hairs:
http://www.youtube.com/watch?v=7FR3oXDIEj4


Edit:
Complete translation from FFXIVCore:

# Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.
# Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts
# Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"
# City-states' Guilds: Not all guilds are in every city-state
By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.
# Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.
# Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.
# Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
# - Phys Resistance Debuff
# Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
# - Magic Resistance Debuff
# Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
# - Cast speed down + MP consumption up
# Normal melee attack -> Magic (ex. slash -> Fire)
# - TP gain reduction + TP consumption up
# Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
# - Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
# Same class magic -> Magic
# Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
# - Damage up
# Various class WS -> WS -> Magic
# Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
# For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
# Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.
# Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
# Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
# Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
# Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
# Crafting
# Physical: Closely related to the tool being used and will particularly affect quality
# Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
# Gathering
# Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
# [translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
# Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
# Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
# There will be hardware mouse support!
# We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
# The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
# There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
# Due to game balance consideration, the level cap on release will be 50
# We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
# Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
# There aren't any "open world" NMs outside of guildleves.
# New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
# Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
# There will be guildleves where crafters and adventurers have to cooperate.
# The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
# Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
# The faction leves have you fight different beastman tribes and such.
 

Londa

Banned
wow, ok yay NM's are back! well its unsure if they are open world.

The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

there is so much win in that one post that I can't even respond it all.

the video = :D
 

Kintaro

Worships the porcelain goddess
First point says there will be NMs. Last point says no open world NMs. Uh, we figured there would be NMs in Factionleves. That's a given...so are there open world ones or not?

Also, I love how they made hardware mouse seem like sooooo much work.
 

Jinko

Member
Some really nice things in that post.

Changable hair styles is a nice one, I'm glad NM's aren't free roaming.
Moar anima !! :)
Seems they are finally getting their act together, as we all suspected though PC launch is going to be very much a paid beta.

I just jope they make Retainers much better, sounds as if they don't want to make selling items easy though :(

From FFXIVcore

# Guildleve availability/cooldown
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.
# Upcoming guildleve introduction
We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!
 

Bento

Member
All those changes sounds delicious! Loving the sound of it! : D

Btw, Lindblum is still the GAF server right? I've been playing on Rabanastre but heading back to Lindblum for retail. I hope there will be gaffers there or tears will be shed ;_;
 
"New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character."

YES EYSYEYSYEYSYSYEYS jizz everywhere
 

Munba

Member
So i could build a boat with my friends and use it to visit the islands around (maps of some islands are already in the .dat)? Pls.. :0
 

nataku

Member
Not a single mention of performance improvements leaves me disappointed. I shouldn't need to overclock my CPU to 4GHz to get a minimum 30fps.
 

Jinko

Member
nataku said:
Not a single mention of performance improvements leaves me disappointed. I shouldn't need to overclock my CPU to 4GHz to get a minimum 30fps.

Edit:
Yay, they just confirmed that the retail client will be "lighter" (less beta processes I preassume) and that it will affect item selection speed too.

Taken from somene who was watching the stream over at Core.
 

Salaadin

Member
nataku said:
Not a single mention of performance improvements leaves me disappointed. I shouldn't need to overclock my CPU to 4GHz to get a minimum 30fps.

What CPU do you have? My i5 750 at 3.4GHz runs it mostly 30FPS in town, 60FPS outside. Ill get the occasional quick drop when I enter a congested area but it catches right back up.
 
Salaadin said:
What CPU do you have? My i5 750 at 3.4GHz runs it mostly 30FPS in town, 60FPS outside. Ill get the occasional quick drop when I enter a congested area but it catches right back up.

I'm curious here, are you using an SSD, single regular hard drive, or multiple HDDs in RAID?
 

nataku

Member
Salaadin said:
What CPU do you have? My i5 750 at 3.4GHz runs it mostly 30FPS in town, 60FPS outside. Ill get the occasional quick drop when I enter a congested area but it catches right back up.

Core 2 Duo E6850 3.0GHz.

Not the best, I know. But their minimum is a dual core 2.0GHz processor. I'd hate to see how something like that performs in such a CPU intensive game.

I've seen nothing in this game that should prevent me from running the game at a better framerate than I get.
 
nataku said:
Core 2 Duo E6850 3.0GHz.

Not the best, I know. But their minimum is a dual core 2.0GHz processor. I'd hate to see how something like that performs in such a CPU intensive game.

I've seen nothing in this game that should prevent me from running the game at a better framerate than I get.

The speculation that the beta client has a lot of debug code in it which bogs things down makes more sense in context of the SE guys saying the retail client will be 'lighter weight', it most certainly will with most of the debug code stripped out!
 

ithorien

Member
Lot of talk about improvements, but I'm still with notworksafe to boycott until they remove head from ass completely.

Guess we'll see post launch how things are.
 

notworksafe

Member
ithorien said:
Lot of talk about improvements, but I'm still with notworksafe to boycott until they remove head from ass completely.

Guess we'll see post launch how things are.
I'm just going with mostly. :lol Some of the weird choices are design decisions and I don't see Square backing down from them. I'm still convinced that the PS3 version launch date will be around the same time that the game really comes into its own.
 

ithorien

Member
notworksafe said:
I'm just going with mostly. :lol Some of the weird choices are design decisions and I don't see Square backing down from them. I'm still convinced that the PS3 version launch date will be around the same time that the game really comes into its own.

I'm seeing a very similar pattern to that of FFXI. I just hoped we were past this, and they won't do a complete reboot scrapping the last 8 years of, well, everything.

Like you said, I don't see SE backing down from some choices either, choices that only make sense nowadays (but try telling them to swallow their pride). Either way, I'm also hoping the PS3 launch date will be a good enough time to start up. I'm just a little sadface for being left behind to some friends who prefer the whole "ignorance is bliss" point of view.
 

notworksafe

Member
ithorien said:
I'm seeing a very similar pattern to that of FFXI. I just hoped we were past this, and they won't do a complete reboot scrapping the last 8 years of, well, everything.

Like you said, I don't see SE backing down from some choices either, choices that only make sense nowadays (but try telling them to swallow their pride). Either way, I'm also hoping the PS3 launch date will be a good enough time to start up. I'm just a little sadface for being left behind to some friends who prefer the whole "ignorance is bliss" point of view.
Yeah my MMO playing friends and I have all jumped on lotro for now. It's a neat game and is quite fun to play (and free!). We're waiting the six months to see what gets changed before jumping in. I know it will eventually be very different then it is now, and I don't mind waiting. Gives me more time to get a better PC anyway. :D
 
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