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Final Fantasy XIV |OT6| Casino Royale

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Tabris

Member
I foresee Sellers like Lord Garuda working overtime to find ways to sell T10 - 12 at least.

Will be extremely hard? Because 4 people carrying 4 = 1 treasure chest for those 4 people that have not cleared but anything more and it's 0 chests.

So the only carries I see are T13 when it becomes feasible.
 

Semper88

Member
Yay Goon buffs! They are pretty ez mode now arent they? I mean potency up, directionals removed apart from choas which needs to be done from the ass. Straight forward dps now.

Also final coil changes make me able to lets say tank for a different group even tho i already cleared a few turns? Thats great.
 

Ken

Member
Yay Goon buffs! They are pretty ez mode now arent they? I mean potency up, directionals removed apart from choas which needs to be done from the ass. Straight forward dps now.

Also final coil changes make me able to lets say tank for a different group even tho i already cleared a few turns? Thats great.

DRG were always straightforward though?
 

Stuart444

Member
Will be extremely hard? Because 4 people carrying 4 = 1 treasure chest for those 4 people that have not cleared but anything more and it's 0 chests.

So the only carries I see are T13 when it becomes feasible.

It would allow some people to get past the "must have previous clear" requirement in PFs since they would have an achievement in the lodestone + there would be no new person message in the dungeon.

Which yes would also mean a lot more failed groups due to people who buy clears grouping up with experienced players but eh.
 

WolvenOne

Member
Dragoon buffs are hecka good. Probably still 3rd among melee DPS, *unless you're counting Bard DPS increase,* but between high survivability, *average magic defense + high HP,* and very solid DPS, they're going to be an excellent addition to end-game raiding.

It's going to take a bit of practice to adjust to, not having to do so many positionals now though.
 
Well somehow platinum eternal bond is real. I'm sorry for not believing in the complete lies.

Also Dragoon is going to be #1 melee DPS.
 

Kenai

Member
No? Being third best melee out of three melee and not having any team utility isn't changing anything.

Shouldn't be a big enough difference anymore to matter in any realistic scenarios. An equally skilled DRG should be at least competitive with a MNK or NIN now when before that wasn't the case. I'm cool with that.
 

WolvenOne

Member
No? Being third best melee out of three melee and not having any team utility isn't changing anything.

Third best, but very close, and having a bard on the team will further fuzz things out a bit. I will admit that Dragoons still need some utility, but that was always going to be the most difficult change for the developers to toss in on such short notice.

Conversely though, with all that HP, they won't need to be watched nearly as closely as some classes, so that's something.
 
Dragoon buffs are hecka good. Probably still 3rd among melee DPS, *unless you're counting Bard DPS increase,* but between high survivability, *average magic defense + high HP,* and very solid DPS, they're going to be an excellent addition to end-game raiding.

It's going to take a bit of practice to adjust to, not having to do so many positionals now though.

Well, you still want to do the positions because you still get increased damage from Heavy Thrust (we believe) on the flank and Chaos Thrust does get buffed from the back. Just you won't get screwed if it turns.

Regarding DPS rank, people running the potency numbers put them at about 18-20 DPS under MNK based on math and parses, which with NIN nerfs means they would likely be the second strongest melee (possibly in general) DPS.

No? Being third best melee out of three melee and not having any team utility isn't changing anything.

I dunno, for the bleeding edge progression folks it's always gonna be MNK/MNK, but for everyone that literally couldn't take their DRG because they died to everything in T12 and T13 there may be some change. Especially if the Magic Defense buff is good (as in near their Physical Defense). Plus, the whole being "BRD buffers" might actually increase raid damage like it was proposed if the DRG's output is at or exceeding NIN level.

But ultimately, we'll know where they stand in a few hours when people can really test stuff in the actual game.

Shouldn't be a big enough difference anymore to matter in any realistic scenarios. An equally skilled DRG should be at least competitive with a MNK or NIN now when before that wasn't the case. I'm cool with that.

My dude. o/
 

scy

Member
Rough theory math (aka, DPS increase based off the potency per second increase) puts them ~20 DPS under Monk's theoretical max.

Shouldn't be a big enough difference anymore to matter in any realistic scenarios. An equally skilled DRG should be at least competitive with a MNK or NIN now when before that wasn't the case. I'm cool with that.

Offensively, they'll do less than a Ninja and don't offer DK.

Really, it comes down to that damned DK utility.

Edit: Though, yeah, that DK utility value eventually becomes negligible with gear.
 

Kenai

Member
Offensively, they'll do less than a Ninja and don't offer DK.

Really, it comes down to that damned DK utility.

Shouldn't they be doing more than NIN now with the nerfs?

It's ok either way though. NIN utility is great so they will be fine either way, could have probably taken more damage nerfs and it wouldn't matter And without DK I probably would not want MNK at all personally, so I could dedicate more GCDs to mah SCH deeps or mana conserving instead of watching MNKs firm mechanics to keep their GLx3 up and freaking out (or use their "I needed to keep GL up erhmahgerd" as an excuse for being a BADDIE cause I can't actually tell).

Basically if the floor really is a ~20 theoretical DPS difference that is almost statistical noise (seriously I can do 50 DPS on Imduhgud in like 3-4 DoT rotations on SCH and my gear is mediocre) and if the other DPS aren't on their A game but the DRG is they are gonna get wrecked. Of course theoretical and actual DPS are two different things in this game. Hopefully though at this point people can just play what they like best and no more lolDRG or lolwhatever. They might actually have gotten it right (until 3.0 then all bets are off lol)
 

WolvenOne

Member
Yeah, hadn't realized Heavy Thrust got a potency increase for a flank attack, I noticed the Chaos Thrust potency increase, but alone that would've been a nothing.

So, in fights where staying in front of a boss is highly important for party survival, like T9, Dragoons are still going to take a hit, (unless they're brave and manage to get a positional off anyway,) but compared to before it's a pretty small hit, less than Monks would take for doing the same thing in any case, (fewer positionals = less loss.)

Granted, in fights like those, you're eventually going to want DPS to be able to do max DPS despite the awkward positioning. Still, it should make learning those kinds of fights as Dragoon easier.
 

scy

Member
Shouldn't they be doing more than NIN now with the nerfs?.

Trick Attack.

Edit: And lolDRG will probably be just as much of a thing since it's really more just about bad people all playing DRGs. Especially with 25% more Jumps to lock themselves with :x
 

Stuart444

Member
See, lolDRG!

I'm starting to think some people just want Jumps to have 0 CD/not on the GCD.

So you can do an entire fight by hitting Jump/SSD/DFD.

edit: yup

I would much rather Jump, SSD or DFD more to compensate for dps rather than just repeating the same TTT rotation until the next jump cooldown. The jumps are what makes the class so much fun especially because there's a danger factor.
 

Ken

Member
Shouldn't be a big enough difference anymore to matter in any realistic scenarios. An equally skilled DRG should be at least competitive with a MNK or NIN now when before that wasn't the case. I'm cool with that.

If we're talking straight DPS sure.

I dunno, for the bleeding edge progression folks it's always gonna be MNK/MNK,

We'll see come FCOB Savage or Heavensward raids. You have to remember that people didn't have time to level NIN for the week 1 kills.
 

Munba

Member
If cash shop will remain in the vanity department, it'll be always ok.

Ragnarok name surprised me (it was a great sword in the past). Me happy.
 
Shouldn't they be doing more than NIN now with the nerfs?

It's ok either way though. NIN utility is great so they will be fine either way, could have probably taken more damage nerfs and it wouldn't matter.

Hey Kenai. What side are you on bro. >:/

<-- Ren.
 

Kenai

Member
Hey Kenai. What side are you on bro. >:/.

Hey we are rolling a BRD SMN and BLM at all times and you're NIN now, we have been giving 0 fucks about the DPS meta for a long time apparently.

After you have 1 50 and you want to level another class. Do you just level through dungeons?

Do quests you didn't do prior or FATE grind while doing your daily roulette/highest level dungeon you can.
 

Nohar

Member
*sigh* Can't say I'm surprised about the cash shop. Just disappointed. Go on Yoshida, I'm getting used to it. But you will never have my money that way.

Honestly, I think I would love to see a new "Greed is good" scandal to happen.

As for the 115 Shiva weapons: on the one hand I'm happy. On the other... Gosh those horrible secondary stats... Is the increase in Physical Damage (and Dex) worth it, even if it means losing my +31 Critical hit from my Rosenbogen (Bow)? I guess it is yes, but I would like to be sure.
 

Frumix

Suffering From Success
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PLD PLD DRG WAR MNK BRD WHM NIN BLM SMN SCH
 

Kenai

Member
He's already going with the pole dancer, so sorry

Now my thirst for a Dancer healer job is rekindled. ~_~ Some day it will happen...

*sigh* Can't say I'm surprised about the cash shop. Just disappointed. Go on Yoshida, I'm getting used to it. But you will never have my money that way.

I'd complain more if they weren't consistently adding a bunch of stuff outside the cash shop too. It's just dye, a few pets, and an obese horse mount. We've already got tons of all 3 in game for free.

But I also know that they plan to make stuff people want to buy or there's no point. I might actually buy extra wedding services if they are nice enough (why the hell do we still not know the package deals SE damnit) and I ain't even mad. I could get married for free if I wanted also. None of the stuff in the cash shop really matters. seriously. Get mad if they let up on the free stuff in game, and I'll be right there too.
 

WolvenOne

Member
Can't see it too well, but the Ragnarok Axe looks neat at a glance.

Gonna miss my Bravura though, so many memories. *sniffle.*

PS: So long as Metallic Red Dyes show up from retainer ventures every so often, I'm good. I mean, I have a ton of those gold dyes by now.
 
Don't like any of those new Relics except maybe the mage stuff.

EDIT: To further elaborate, they seem like they're going to be over-designed like all the new raid armor. The original Relics and job gear nailed it for me in terms of look, the gear has since gotten more and more Korean with glowing lightshows and fireworks coming out of your shoulders. Don't like that, a bunch of glowing crap and gold trim doesn't always make something look better, especially with certain jobs like WAR where they would wield a more simplistic no-frills kinda weapon.
 
Good, those NIN weapons (and the MNK ones now that I look at them) look lame. Now I can continue to casually do Relic as a hobby and not actually have to be serious about it.
 

Ken

Member
I play every class at 50 and have a very full understanding of how WHM works. There is no point in adding this ability except to speed up pre engagement times, which is counter intuitive to what a battle class is supposed to be. Might as well just remove it.

Lol.
 

Frumix

Suffering From Success
Quest datamining shows the worst - items from postcap dungeons (plus DD and AV, curiously enough) aren't guaranteed drops and desynthesis is involved.

DPS can now proceed to rip in pepperoni.
 

Stuart444

Member
Quest datamining shows the worst - items from postcap dungeons (plus DD and AV, curiously enough) aren't guaranteed drops and desynthesis is involved.

DPS can now proceed to rip in pepperoni.

Oh fuck.

The return of speed running and kicking tanks that don't SR/Healers that can't keep up even if they have only just hit 50 >_>.
 
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