tiggerkiddo
Member
Any of the crafted tank gear any good?
Damn it, I meant 50. Curse you "5" for being so close to "6"!How did you Heavensward before us D:
Takato, you got a lot of explaining to do
Where is the brain bleach used for Bara's rabbit pants and my Mog Diaper?
Oh so it's just swapping one element for another, but not changing the actual rotation? That's a little less exciting.It's not a rotation change per se, it's just that they want you to be able to change how elements align on the rotation so for example now fire is heavy damage, ice is mana regen stance and thunder is a dot, but you should be able to make it so thunder is heavy damage, fire is mana regen and ice is a dot.
Looks like I won't have to cast Fire on Ifrit as BLM anymore, but the job will play the same way. I'm all for this. I thought not having elemental resistances and stuff was pretty lazy tbh.
I think I need to stop going to GAF weddings. I'm starting to feel bad about trashing all these extra demon boxes.
Those poor spriggans!
current blm rotation
planned blm rotation
can someone with better understanding of japanese explain what the last line of 2nd and 3rd picture says? "if you equip ice/thunder staff the ??? of magic will automatically change"
The rotation is planned to be changed to be more of a generic "One element -> Another element" rather than purely Ice / Fire swaps. And, yeah, all translations I've seen have basically been about elemental type / resists will be relevant.
I think I need to stop going to GAF weddings. I'm starting to feel bad about trashing all these extra demon boxes.
Those poor spriggans!
I'm interested in giving this game a try, just wondering if theres endgame content not focused on difficult raids where everyone needs to communicate through microphones and stuff like that. Not really my thing.
I dont mind the usual group/party otherwise. Just not big on raids. Hope I won't run into a lack of content otherwise.
I'm interested in giving this game a try, just wondering if theres endgame content not focused on difficult raids where everyone needs to communicate through microphones and stuff like that. Not really my thing.
I dont mind the usual group/party otherwise. Just not big on raids. Hope I won't run into a lack of content otherwise.
I'm interested in giving this game a try, just wondering if theres endgame content not focused on difficult raids where everyone needs to communicate through microphones and stuff like that. Not really my thing.
I dont mind the usual group/party otherwise. Just not big on raids. Hope I won't run into a lack of content otherwise.
Gaf weddings are the best. Grats Astrea!
I'm interested in giving this game a try, just wondering if theres endgame content not focused on difficult raids where everyone needs to communicate through microphones and stuff like that. Not really my thing.
I dont mind the usual group/party otherwise. Just not big on raids. Hope I won't run into a lack of content otherwise.
That sounds annoying. Encounter mechanics are complex enough, we don't need to make the classes harder too.
That said, I'd like lightning spell effects that aren't as lame as they are now.
Wait, element type/resists will be RELEVENT!?
Whole, new, world! XD
once again, those slides were just proposal by matsuno, which people who watched the streams mentioned wasn't liked by yoshida when it was shown
Mission accomplished, Jeels.i think I'm gonna throw up
Hey, things happen.Takato, you got a lot of explaining to do
Won't you just end up with one build and one rotation per fight still, you will just have to change it between? It's not like it opens up some new degree of customization, you will have the same thing for every specific fight.Well people do complain that otherwise you end up with one build and one rotation that you input over and over regardless of the situation and all the gameplay mechanics boil down to dodging attack patterns.
Around what times are you on? There's still a few weddings in the queue for Ultros. If you want to know who and when, there's a thread at guildworks with the couples and their weddings.Um. any GAF weddings coming up I can get an invite to?
I'm interested in giving this game a try, just wondering if theres endgame content not focused on difficult raids where everyone needs to communicate through microphones and stuff like that. Not really my thing.
I dont mind the usual group/party otherwise. Just not big on raids. Hope I won't run into a lack of content otherwise.
Meh I'm just grumpy. Ignore.
Gonna agree that FF11 had a lot more "game" to it but also I could not do it today because I am an adult with a job.Thinking about it a bit more, FF11 was about attrition (can you do more damage than done to you in time to win) vs pattern recognition and memorization (can you survive long enough to win). Sure, some of the fights in FF14 have a bit of attrition via DPS checks and healer checks, but no where close.
It meant the game couldn't be won by just constant trial and error that FF14 has. There were multiple fights that people just couldn't win at all. Most of the crowd couldn't clear anything end game. Heck, more than 50% couldn't even beat the story in the expansion (something called Chains of Promathia) due to the attrition difficulty. We're talking about the story, not some end game raid.
EDIT - Even exping to the level cap was about attrition. How much damage you can do and take before needing to rest, and most parties out there had to rest quite a bit so it took forever to get to the level cap.
EDIT 2 - Thinking back on it even more, PLD was definitely a lot funner to play in FF11. It was actually challenging. Timing your shadows, mentally tracking enmity and buffs, intuition on when to cure bomb, etc. There is nothing challenging about playing the job in FF14, the challenge is just in the encounter. But I still wouldn't want to go back to FF11 play style, because I just don't have the time to invest anymore.
Yeah, but then the game becomes hardcore.
You add things like timing of actions (not just order), timing between party members of actions (combos / skill chains), DPS needing to control enmity (this only happens in this game when the tank sucks), tanks not knowing enmity (no enmity meters), tanks needing to leverage other people's enmity (i.e. PLD's used to cure bomb DPS on highest enmity to increase their enmity more), tanks having to do things like kiting and balancing when to do enmity generation vs moving (without enmity meters as explained above, so having to keep track in your mind / intuition), healers having to balance cure bombing, mages having to rest in the middle of the fight to regen mp (when do you do that?), using all actions without knowing timers on those actions (i.e. having to queue in your mind), buffing party members without knowing when the previous buff is going to fall off (i.e. having to keep track in your mind), pre-casting a buff while another buff is about to wear based on the mob taking it (shadows in FF11), etc.
FF11 had so many things to mentally track and execute on to be effective at your job. That all sounds attractive and exciting. It makes it a harder game for sure and differentiates skill even more than the current game. But by that, it also makes the game very unwelcoming to new players. It would be shocking to the WoW crowd. It also makes the game very elitist from that skill level difference. It makes it a hardcore game instead of casual.
Think about levelling? Think about not being a NIN, BRD, MNK, or BLM? (or SMN for those parties)? Do you remember what it was like for DRG?
Seems like I am in the minority, but I don't really like the idea of a more difficult BLM rotation or elemental resistances mattering. I really like how simple and easy to remember the rotation is right now, but oh well. On a different note, what ilvl would you recommend that I be at before I consider doing Garuda EX? It is the next primal on my list, but I am not so sure if I will be able to really handle the extreme primals or not.
Unless I'm misunderstanding something here because I haven't read much, the proposed changes wouldn't actually change our rotation. Seems like all we would do is whip out a different staff for different fights and maintain the same style of rotation (Main Spell -> Regen -> Dot -> Main Spell).
Doesn't really add anything interesting if that is the case.
Does anybody actually use Sleep and Freeze for anything (outside of low level dungeons)?Here is the difference between FF11 BLM and FF14 BLM:
Does anybody actually use Sleep and Freeze for anything (outside of low level dungeons)?