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Final Fantasy XIV |OT6| Casino Royale

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1. Color. You can dye the gear. If you right click the gear piece you can preview dye colors. To dye it, you'll need to buy the color from a vendor. If it's a plus sign, that means the gear has been glamoured (made to look like another piece of gear--for looks/vanity).

2. If a piece of gear is 1% or more soulbound, you cannot trade it (if it was tradeable in the first place). Some gear pieces that are 100% soul bound can be converted to materia when you right click. (white, pink and some green colored pieces)

3. Could be an autoattack from the mob (these are unavoidable) or could just be lag

4. Probably should just focus pugilist. When you hit 30 pugilist, you can take the job quest to become a monk, which needs a level 15 lancer. All battle jobs require a secondary level 15 class before you can complete the quest. You will want to get at least 1 class to 50 so you can gear up. Also there are cross class abilities. If you look at your skills (example: Internal Release), you'll see something called affinity. This says what classes can "crossclass" that skill. If you go to the "Action and Traits" menu, you'll see an additional tab that shows what skills you as a monk can use from other classes. Skills that you'll need are "Blood 4 Blood" --- Lvl 34 Lancer, and "Invigorate" --- Lvl 22 Lancer. Crafters and gathers dont. I would wait on crafting right now since it is a money sink and you are new. Gathering isn't as bad, and you can make money selling what you gather on the marketboard. You will need gear for that as well, which you can buy from the board or from npc's at different zones.

Coloring makes sense. I didn't put together the color of the dot with the general appearance of the gear, heh.

I guess I'll keep my eyes open for converting to materia.

Definitely aren't auto-attacks I'm talking about as they always have some name that comes with the attack. The game seems extremely laggy in general for me as right-clicking on anything takes about 2 seconds for it to react at all. A lot of things have mushy timing and I just assumed it was the general "feel" of the game and that everyone had to wait a couple seconds for right-click stuff (gathering quest items, attacking enemies) to react. But since I'm always getting hit by attacks that I'm moving out of it really must be actual lag. I wonder why it's so bad when I don't experience it in other things online (WoW, browsing, and downloading). My speeds should be good so it doesn't make much sense.

I'll wait until tomorrow until I play more most likely so maybe it's just a hiccup tonight.
 
Man, after my first trip through LoTA went so well the second run was crap. The healers were just ignoring me and the other BRD and then harassing us when we died. It was getting rather annoying by the end, but at least I got the tomes that I wanted. I just hope this is not a new trend of people being jerks in later content.
 

Teknoman

Member
Man, after my first trip through LoTA went so well the second run was crap. The healers were just ignoring me and the other BRD and then harassing us when we died. It was getting rather annoying by the end, but at least I got the tomes that I wanted. I just hope this is not a new trend of people being jerks in later content.

People always run into jerks there, just more so than before unfortunately.
 

iammeiam

Member
I should have gone on that second one but it was already 4:30 XD. What was the loot?

Seeing different brd controller layouts is weird.

You should have stuck around. Who needs sleep, eggs to shoot.

Fending neck; Sosul got it.

I'm not even going to pretend my layout makes sense.
 

Jayhawk

Member
Weekly reset! Means more GARF Final Coil opportunities. I might try to organize a group later this week that excludes me from the group, so newbie melees can join in for their clears.
 

studyguy

Member
For the last few nights while playing XIV, my LS has been watching terrible Christmas movies. Grumpy Cat Christmas, Santa Claws, etc
 

IMBored

Member
You should have stuck around. Who needs sleep, eggs to shoot.

I'm not even going to pretend my layout makes sense.

You're right, but I'm old and only getting 3 hours of sleep is for the younglings.
Btw, the worst part of that bar is no fracture. Fracture is life.

Weekly reset! Means more GARF Final Coil opportunities. I might try to organize a group later this week that excludes me from the group, so newbie melees can join in for their clears.

But carries need pro deeps. Only bards are expendable on final coil. I'll try to make my static fail T10 so I can get carried again.
 

Jayhawk

Member
The FC has enough people to do at least two groups of 4 experienced, 4 newbies. It's just a matter of finding people willing to help and having the right roles. I will either gear up my BLM or SMN for these GARF groups.

As for getting T9 clears, my MNK is no bueno. 7 MRD, 1 SCH is the way to go these days. https://www.youtube.com/watch?v=LtE-jJDSG8E
 

iammeiam

Member
I'm pretty convinced that no bard has a good controller set up besides myself.

This is your crossbar setup, isn't it:
8tJTYkZ.jpg
 
Glad the T11 clear happened. I didn't realize how tired I really was until we did T10, so I had a feeling my focus would be gone if I joined the T11 GARF. Probably also didn't help going as WHM for first time so my timing was all out of whack. But also glad we go some people their clear and at least one piece of gear.
 

WolvenOne

Member
So, what are the chances that they'll balance out Warrior, to be a bit more suitable for Main Tanking, come expansion time? I mean, we can do it now, but we have to work for it harder than Paladins have to.
Also I know for a fact that a lot of healers hate healing us Warriors when we're maining.

If they don't balance it out a little, I might have to go Dark Knight, for that reason alone, since Off Tank alone is kinda a niche.
 

Ken

Member
So, what are the chances that they'll balance out Warrior, to be a bit more suitable for Main Tanking, come expansion time? I mean, we can do it now, but we have to work for it harder than Paladins have to.
Also I know for a fact that a lot of healers hate healing us Warriors when we're maining.

If they don't balance it out a little, I might have to go Dark Knight, for that reason alone, since Off Tank alone is kinda a niche.

What's wrong with WAR MT?
 
What's wrong with WAR MT?

Holmgang isn't Hallowed Ground. That's pretty much the only thing I'd think they should work on, probably. Holmgang healing you at the end for a % of the damage you took during it or something of the sort would probably be nice and bridge the gap. Rest of the abilities are kinda balanced I think.
 

Jayhawk

Member
So, what are the chances that they'll balance out Monk, to be a bit more suitable for DPS, come expansion time? I mean, we can do it now, but we have to work for it harder than ranged DPS have to.
Also I know for a fact that a lot of healers hate healing us Monks when we're eating AOEs to keep stacks up.

If they don't balance it out a little, I might have to go Machinist, for that reason alone, since Melee DPS alone is kinda a niche.

...

Instead of always complaining about the job or asking for changes to the job to better suit you, how about switching to another job more suitable for you?!
 

Isaccard

Member
So, what are the chances that they'll balance out Monk, to be a bit more suitable for DPS, come expansion time? I mean, we can do it now, but we have to work for it harder than ranged DPS have to.
Also I know for a fact that a lot of healers hate healing us Monks when we're eating AOEs to keep stacks up.

If they don't balance it out a little, I might have to go Machinist, for that reason alone, since Melee DPS alone is kinda a niche.

...

Instead of always complaining about the job or asking for changes to the job to better suit you, how about switching to another job more suitable for you?!

Not sure if srs.
 
So, what are the chances that they'll balance out Monk, to be a bit more suitable for DPS, come expansion time? I mean, we can do it now, but we have to work for it harder than ranged DPS have to.
Also I know for a fact that a lot of healers hate healing us Monks when we're eating AOEs to keep stacks up.

If they don't balance it out a little, I might have to go Machinist, for that reason alone, since Melee DPS alone is kinda a niche.

...

Instead of always complaining about the job or asking for changes to the job to better suit you, how about switching to another job more suitable for you?!

you mean when are they gonna balance out any melee dps where mechanics wreck us, and in certain fights we end up doing the same as ranged dps. I just want to not worry about anything while dpsing, is that so much to ask yoship
 

WolvenOne

Member
There was a big discussion on this on Mumble last night. WAR's can MT, but there's a higher margin for error. We're good at picking up adds, and taking a lot of small hits, but for bosses that hit really hard Paladin is generally considered the better choice.

Doesn't need to be a huge change mind you, I don't think the balancing isn't even half as glaring as it was in 2.0, and we do bring a lot of utility to the table. However, we have a lot fewer, "Oh crap!," buttons, and the healing bonus we get in Defiance doesn't quite scale with our additional HP. (Plus, outright mitigation slightly trumps a larger life pool, I'm told.)

Again, wouldn't take much, and Warriors don't need to be, "perfectly," equal with Paladins in that regard.
 

Jayhawk

Member
you mean when are they gonna balance out any melee dps where mechanics wreck us, and in certain fights we end up doing the same as ranged dps. I just want to not worry about anything while dpsing, is that so much to ask yoship

It is really unfortunate that classes are intentionally designed to play differently and have variances in difficulty. What do you think this is, yoship? A fighting game?
 

Sorian

Banned
So, what are the chances that they'll balance out Monk, to be a bit more suitable for DPS, come expansion time? I mean, we can do it now, but we have to work for it harder than ranged DPS have to.
Also I know for a fact that a lot of healers hate healing us Monks when we're eating AOEs to keep stacks up.

If they don't balance it out a little, I might have to go Machinist, for that reason alone, since Melee DPS alone is kinda a niche.

...

Instead of always complaining about the job or asking for changes to the job to better suit you, how about switching to another job more suitable for you?!

Greatest satire of the day.

Real advice at the end too. I'll never understand how there is so much complaining from one side of a duo to the other (war<->pld, smn<->blm,sch<->whm), etc.). Why complain that your class should be more like the other? If you feel the other one is better: 1) you're probably wrong and 2) just go play that class instead of waiting for SE to care about helping the complainers.
 

BadRNG

Member
you mean when are they gonna balance out any melee dps where mechanics wreck us, and in certain fights we end up doing the same as ranged dps. I just want to not worry about anything while dpsing, is that so much to ask yoship
...Bard?

There was a big discussion on this on Mumble last night. WAR's can MT, but there's a higher margin for error. We're good at picking up adds, and taking a lot of small hits, but for bosses that hit really hard Paladin is generally considered the better choice.
Yes, there is a higher margin for error, that is on purpose. Because if you actually hit that margin correctly, you end up being a better overall MT. It's a trade off, risk/reward.

Your second point is completely backwards, PLD are excellent at tanking a bunch of small hits and adds in general (at least physical ones). They don't have the same level of snap aggro but what aggro they do have is perfectly fine for everything in the game. For main bosses, every big hit comes at predetermined times, which is where WARs excel and lets them surpass PLD at MTing. Yeah, a bad WAR will be worse than a bad PLD, but that's on the player not the design.

Holmgang vs Hallowed is only legit complaint as someone mentioned, though simply allowing you to move if boss is immune would be enough to me.
 

WolvenOne

Member
Crazy Beast- Prevents any total damage for a total of 7 seconds.

Six seconds, but yeah, it's an amazing move, but a, "LOT," of our potential mitigation relies on that one move. I'm not saying the class is broken, or even, "horribly," unbalanced, but there is a lot of room for error with that design. Fire it off too early, and it falls off before you take the hit. Fire it off as soon as you see the cast, and depending on the cast you might not get the buff until after you've taken the damage.

Again, not hugely broken, buuuut, relying on that one move for the bulk of your big-hit mitigation is a bit risky. Basically, Warriors have to work harder to MT the same content, so most groups usually opt for PLD MT, and Warrior, OT. That's not horrible or anything, but it'd be nice to be able to switch things up every now and then.


Edit: Just to give people an idea the scale I'm talking about, here's an example of the sort of buffs I'm thinking of.

Inner Beast buff applied at the beginning of the animation, duration increased to 8 Seconds.

Defiance Healing buff increased from 20% to 25%
 

scy

Member
There was a big discussion on this on Mumble last night. WAR's can MT, but there's a higher margin for error. We're good at picking up adds, and taking a lot of small hits, but for bosses that hit really hard Paladin is generally considered the better choice.

Doesn't need to be a huge change mind you, I don't think the balancing isn't even half as glaring as it was in 2.0, and we do bring a lot of utility to the table. However, we have a lot fewer, "Oh crap!," buttons, and the healing bonus we get in Defiance doesn't quite scale with our additional HP. (Plus, outright mitigation slightly trumps a larger life pool, I'm told.)

Again, wouldn't take much, and Warriors don't need to be, "perfectly," equal with Paladins in that regard.

Here's the problem, most of that discussion was based off bad reasoning and flawed arguments. WAR is the better MT in current design assuming they never miss their timings. The PLD is easier to do (and then Hallowed used in rotation vs Holmgang) but WAR can mitigate damage more often. The biggest "flaw" currently for them outside Holmgang is that Defiance should probably give slightly more bonus healing to actually reflect the eHP difference of Defiance and Shield Oath but that's not really a major thing.

Greatest satire of the day.

Real advice at the end too. I'll never understand how there is so much complaining from one side of a duo to the other (war<->pld, smn<->blm,sch<->whm), etc.). Why complain that your class should be more like the other? If you feel the other one is better: 1) you're probably wrong and 2) just go play that class instead of waiting for SE to care about helping the complainers.

Eh, SMN is really in a pretty bad spot currently. It's essentially treated as a utility DPS ala Bard but without the utility to go with it. Maybe it'll change with Astrologian replacing Scholar in some groups but that's a bad way to give us more utility.
 

QisTopTier

XisBannedTier
Warrior needs more defensive cooldowns or reactionary stuff imo

One of the things that makes PLD so good to begin with and specially back in early 2.0 was the fact they just straight up took less damage on top of having better *easier to manage* defensive cooldowns.
 

BadRNG

Member
That's not horrible or anything, but it'd be nice to be able to switch things up every now and then.
Have you considered switching to PLD, because it sounds like you want to play PLD.

Warrior needs more defensive cooldowns or reactionary stuff imo
You got IB, one of the best defensive cooldowns in the game due to how the game is designed. On a similar note, reactionary cooldowns don't work as well here. All damage is 100% predictable. Unless you want to tie your defense into RNG procs, a real reactionary tank doesn't work as they'd be dead for not having a cooldown up before they can use said cooldown.
 

WolvenOne

Member
Have you considered switching to PLD, because it sounds like you want to play PLD.

I play it now and again, it's definitely a better fit for MT, but it's less fun for me to play. Besides, while the Tank classes share a lot of gear, my PLD weapon generally lags far behind whatever weapon I have equipped for my Warrior.

Besides, Warriors really do feel like the better OT class. Ultimately what I want, is a class that is almost as good in one role as the other. Warrior feels godlike as an OT, but they do have to work a lot harder to match PLD's in the MT position. PLD's are excellent main tanks, but they don't feel as effective in the OT position.

Just saying, if Dark Knights do end up doing well in both positions, and Warriors still feel like a square peg in a round hole as MT, I might consider switching up then.
 

scy

Member
All damage is 100% predictable. Unless you want to tie your defense into RNG procs, a real reactionary tank doesn't work as they'd be dead for not having a cooldown up before they can use said cooldown.

RIP DRK

I play it now and again, it's definitely a better fit for MT, but it's less fun for me to play. Besides, while the Tank classes share a lot of gear, my PLD weapon generally lags far behind whatever weapon I have equipped for my Warrior.

Besides, Warriors really do feel like the better OT class. Ultimately what I want, is a class that is almost as good in one role as the other. Warrior feels godlike as an OT, but they do have to work a lot harder to match PLD's in the MT position. PLD's are excellent main tanks, but they don't feel as effective in the OT position.

This is all just based off the bad assumption of "WAR can't really MT without gimping things." It's not noticeably harder unless you consider knowing a fight well enough to land IB to be a difficult concept. It's not like Warrior's get destroyed by a hit that somehow a Paladin will survive despite the same eHP involved and the cooldowns on the side of Warrior are, for the most part, just as good if not better (Inner Beast > Rampart).

Also, I'd rather OT as a PLD since the damage is higher + better instant snap aggro vs better aggro generation over a few GCDs.
 

Frumix

Suffering From Success
In patch 3.1 we've decided to roll every class into one: the YSP class. It has three abilities - generate enmity on target, do damage to target and heal yourself for 100% of your healthbar.
 

BadRNG

Member
Besides, Warriors really do feel like the better OT class. Ultimately what I want, is a class that is almost as good in one role as the other. Warrior feels godlike as an OT, but they do have to work a lot harder to match PLD's in the MT position. PLD's are excellent main tanks, but they don't feel as effective in the OT position.
Sounds like you want the superiority of WAR's tank damage/MT abilities while being piss easy to play like PLD. However you "feel" the class is better one or another doesn't change anything, if you really think WAR are that much of an inferior MT then you probably are simply not playing it properly. And if that bothers you, then maybe a switch in main class is in order.

Only thing PLD doesn't bring to OT is damage while actively tanking, in terms of actual mitigation they take far less damage and since OTing usually comes in bursts you often have a ton of crazy good cooldowns you can stack with no penalty. Combined with better not-tanking damage, and I don't know why you think they aren't as effective here. Sounds like you're hung up on old narrative when the actual encounters/skill sets prove it's not the case.

Man I hope they aren't that stupid. They can't be, right?



Right?
 

WolvenOne

Member
First.

I already put the list off buffs I'd like to see for Warriors up a few comments ago. It's not all that major, and mainly amounts to making life ever so slightly easier for healers, and giving Warriors a tiny bit more leeway for getting Inner Beast up.

(Honestly, the extra two seconds duration might be overkill, especially if Warrior GCD's really do noticeably shrink in the expansion.)

Honestly a part of the problem is perception. I still run into healers and Paladins, that cannot seem to believe that Warriors can MT. So they either never let me into the position at all, begrudgingly do so if the mechanics call for it, or try to minimize the amount of time spent in that position.

That doesn't bother me all, THAT much, it just kinda cuts down my in-game job prospects, so to speak.
 

BadRNG

Member
Time for the betting pool.
I guess I have to bet that they are that stupid, otherwise I end up in a lose/lose situation since I plan on playing DRK.

(Help me Yoshi-p, you're my only hope.)

Honestly a part of the problem is perception. I still run into healers and Paladins, that cannot seem to believe that Warriors can MT. So they either never let me into the position at all, begrudgingly do so if the mechanics call for it, or try to minimize the amount of time spent in that position.

That doesn't bother me all, THAT much, it just kinda cuts down my in-game job prospects, so to speak.
Perhaps it'd help if you stopped propagating that exact same perception yourself? You can't complain it's suddenly other people saying this when you make similar factually wrong claims about this subject all the time. Including on this very page.
 

WolvenOne

Member
I guess I have to bet that they are that stupid, otherwise I end up in a lose/lose situation since I plan on playing DRK.

(Help me Yoshi-p, you're my only hope.)


Perhaps it'd help if you stopped propagating that exact same perception yourself? You can't complain it's suddenly other people saying this when you make similar factually wrong claims about this subject all the time. Including on this very page.

I don't think it's entirely misplaced, as I do think it requires more skill to make the best use out of Inner Beast. This likely has created a fair number of Warriors that're fairly bad in the MT position.

Mind you, the buffs I suggested wouldn't really solve this, not entirely anyway. Additionally, any buffs that instantly made the bad Warriors look good in the MT position, would probably make Warriors truly OP in the hands of more competent players.
 

Jayhawk

Member
All the changes you keep proposing are never happening. How about focusing your energy on changes on aspects that you can actually control (i.e., your familiarity with fight mechanic patterns, your self-confidence in being successful in encounters, and caring less about perceptions strangers may or may not have about a job)? You keep finding ways to paint a fresh coat on the same post on a weekly basis to make it seem new. At some point, something has to change in this pattern and that is on you.
 
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