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Final Fantasy XIV |OT6| Casino Royale

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scy

Member
Group!? Who cares about that!? I got Bard DPS to worry about. Give me a walking Jumping Disembowel Machine any day of the week.

oh you

If we want to get technical, then, Trick Attack with snapshotted DoT's properly should actually keep the difference between the two fairly close. Disembowel is better due to the higher uptime and greater percentage of your total damage being modified but Trick Attack is still a competitive debuff compared to it.

Also good to note: if you're running with a warrior who doesn't drop Storm's Eye without good reason, vote kick them. Your time is too valuable to be wasted on Dancing Edge.

+1 for max DPS

If you're forced to keep up DE, it at least saves you some TP per full rotation.

Speaking of precise wording, I said farming T13 or progressing into it. There are at least 50 people in the FC with T12 cleared and have some experience in T13. It is not far-fetched to make a WoD group with these people and try for a speed run.

I think it's fairly far-fetched getting those 24 people together lol
 

Jayhawk

Member
I think it's fairly far-fetched getting those 24 people together lol

Probably, but getting 24 people out of a pool of 50+ FC members to do WoD could happen for this hypothetical scenario. At this point though, most of those 50+ don't care about getting another piece of WoD gear and have no need for more Carboncoats on their mains.

EDIT: My issue is with WolvenOne's ambiguity with this scenario, bringing up ideas like having MNKs that wouldn't be able to deal with Cerberus moving around. Even with his meaning of 'better GAF static' meaning progressing past T9 together, how is a Monk able to clear T9 and can't deal with a mob moving around? If beating T9 equates to being one of the better GAF statics, would that mean all GAF statics are the better GAF statics?
 

Valor

Member
There was that short experimental period of Natasha DRGhawk when we were doing T6 progression. Would the faster limit break-building aspect from not having double MNK and the increased Galen Austad damage make up for the switch from MNK? The answer was no.
Hey man, I had yet to ascend to the heights I have such as risen henceforth. Maybe your DRGing was bad, eh? Ever think of that?

says the bard turned ninja. when you getting that vpn
I may have betrayed a lot of things in this game so far, but never bard.
until red mage
 
Also as far as the community in XIV vs XI's on a random PUG to PUG basis. I'd take DF any day over having to deal with some incompetent or outright rude people in XI leveling parties for hours due to no one else being available.

At least in XIV if I hate a party member they're gone in a few minutes. In XI you stuck out bad parties too often if you didn't have a static.

I beg to differ due to the very nature of FFXI itself. The game forced you to group for pretty much everything including going to the bathroom. It kind of forced a weed out program for assholes onto the entire game, and forced people to be halfway nice to each other, or at least decent. Any other a-holes that made it beyond 1-75 usually gained enough of a rep that you could avoid them entirely with no issues, since the game had no DF and assholes couldn't disappear into the crowd.

Thats not to say that FF11 was drama free, because it wasn't, especially Dragon's Aery during the early years, but the community by and large was a lot more polite and friendly on average than this game in my experience. Unicorn was an awesome server.

A lot of this was true for a lot of older MMO's pre-WoW. It's a trade-off really. You get more convenience and QoL at the expense of a good community and dealing with more dickbags.
 

studyguy

Member
I beg to differ due to the very nature of FFXI itself. The game forced you to group for pretty much everything including going to the bathroom. It kind of forced a weed out program for assholes onto the entire game, and forced people to be halfway nice to each other, or at least decent. Any other a-holes that made it beyond 1-75 usually gained enough of a rep that you could avoid them entirely with no issues, since the game had no DF and assholes couldn't disappear into the crowd.

Thats not to say that FF11 was drama free, because it wasn't, especially Dragon's Aery during the early years, but the community by and large was a lot more polite and friendly on average than this game in my experience. Unicorn was an awesome server.

A lot of this was true for a lot of older MMO's pre-WoW. It's a trade-off really. You get more convenience and QoL at the expense of a good community and dealing with more dickbags.

Nah, XI in its heyday was anything but asshole free. Endgame was a shitshow of drama too, XIV drama pales to Killing Ifrit back in the day... I'm sorry but I don't buy the rosetinted view people have of the XI community. Sure you had to pay into niceties and not be a fullblown shit to people, but that certainly didn't stop people from being outright jerks and incredibly exclusionary if you weren't geared properly.
 
I beg to differ due to the very nature of FFXI itself. The game forced you to group for pretty much everything including going to the bathroom. It kind of forced a weed out program for assholes onto the entire game, and forced people to be halfway nice to each other, or at least decent. Any other a-holes that made it beyond 1-75 usually gained enough of a rep that you could avoid them entirely with no issues, since the game had no DF and assholes couldn't disappear into the crowd.

Thats not to say that FF11 was drama free, because it wasn't, especially Dragon's Aery during the early years, but the community by and large was a lot more polite and friendly on average than this game in my experience. Unicorn was an awesome server.

A lot of this was true for a lot of older MMO's pre-WoW. It's a trade-off really. You get more convenience and QoL at the expense of a good community and dealing with more dickbags.

FFXI's community was notorious for its elitism
 

scy

Member
A lot of this was true for a lot of older MMO's pre-WoW. It's a trade-off really. You get more convenience and QoL at the expense of a good community and dealing with more dickbags.

EQ Raiding scene was almost entirely what we had to do to screw over the other raiding guilds. Griefing their raids, pulling raids early, waking up at ungodly hours to farm content before they were on, etc. etc. Difference being a lot of this was considered "okay" by most people in the raiding scene.

The difference in WoW-era and the old school days is that casual players get to be those people too.
 

Shanlei91

Sonic handles my blue balls
Is there still a ps4 14 day trial? I had it downloaded from a month ago, finally started it up and it won't boot. Then noticed that the trial isn't up on the psn store anymore.
Or maybe it was stupid and began my trial on the day I bought it on the psn store and not when I opened it.

Was right. Had to login with another psn account to access the trial. That's so backwards, it begins when you purchase the trial, even if on pc store. Not as bad as ff11 charging by first of the month vs 30 cycle though.
 
Is there still a ps4 14 day trial? I had it downloaded from a month ago, finally started it up and it won't boot. Then noticed that the trial isn't up on the psn store anymore.
Or maybe it was stupid and began my trial on the day I bought it on the psn store and not when I opened it.

there should be a free trial on psn that you can level till 20 but idk

Most of my coil static quit the game within the past few weeks. I don't know what to do now.

damn rip
 
Alright I'll take a shot and ask you guys. I installed some programs on my pc when I took a break from playing this and since I started back playing I have this fps counter on my screen when playing this.

Zr6GnCK.png


anyone know what program it is. I know it's now fraps I want to think it's the dolphin emulator but it has a different frame counter.
 

iammeiam

Member
Please let emergency maintaince fix the recent instance lag. I like screwing up via my own incompetence, not via shit just freezing for a few seconds and then lol everything is chaos.

Ok let's go.

Assuming Bara ever shows up to witness it, I'm going to be forced to destroy you. Can't believe you're selling me out that cheap.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Maintenance is too early. I am not sleepy yet. :(
 

Frumix

Suffering From Success
http://www.reddit.com/r/ffxiv/comments/2uyh13/30_release_date_not_yet_decided_no_hidden_fourth/

3.0 series will be shorter than 2.0. 4.0 to be released sooner in comparison.
Expansion volume is more similar to WoW and other western MMOs than XI. Basically almost an entire new game. But 2 years per expansion is probably not realistic anymore so they're shifting to an annual release schedule.
expansions and content releases will be more like blockbuster movies, Big, dramatic changes in short spans of time.
gotta go fast
 

Kintaro

Worships the porcelain goddess
blood and splatter is hard to do because of regulations and laws in each region.

Example, a new miqote npc that gets injured and loses part of his ear. Something serious and with consequences.

But we aren't allowed to do that because our said regulations.
some places will not even allow npcs shot by arrows to be shown.

Um, what? I'm not buying this considering what I've seen in games released in all regions of the world.
 
I guess that means classes more often, so I'm ok with that. Really what it sounds like is that it's more profitable to sell expansion boxes more often for more or less the same content(half of what you'd do in 2years, but you sell 2 expansions in the same time frame). Which, I guess, I'm also ok with, as long as it's good stuff.

I've played mmos for like 20years almost now, and FFXIV has the best patches I've seen. They have more content than pretty much anything else. I know for most people who play everyday, you clear all the content in a week then you don't have anything to do for the next 12weeks, but it's still crazy the amount of stuff they add, so them making expansions instead is perfectly fine with me.

Also based on reddit post, 3.0 exact release date isn't decided yet but will most likely be revealed at PAX East(march 6-8), and there's no hidden
samurai
4th class.
 
Honestly I can give a flying fuck about gore in a FF game. Honestly no one who plays this series should even care one way or the other about it unless this is an MMO thing cause this is my first one so I'm not really familiar with that aspect.
 
How do expansion usually work in MMOs? I've been wondering that. Like how does it work for the new races added? If you're a new player and choose one of them are you locked only to the new jobs, do they do the same quest as 2.0 did to get to level 50 or do they have their own story pre 50. Just want to know what to expect.
 

rubius01

Member
3.0 series will be shorter than 2.0. 4.0 to be released sooner in comparison.
3 month interval between patches schedule to be continued. 1 major patch followed by 2 minor updates as has been done the past 2 years.
Expansion volume is more similar to WoW and other western MMOs than XI. Basically almost an entire new game. But 2 years per expansion is probably not realistic anymore so they're shifting to an annual release schedule.
expansions and content releases will be more like blockbuster movies, Big, dramatic changes in short spans of time.
you can guess when 4.0 will release based on our current pacing, probably.

The math is not adding up here...
 

Kintaro

Worships the porcelain goddess
Honestly I can give a flying fuck about gore in a FF game. Honestly no one who plays this series should even care one way or the other about it unless this is an MMO thing cause this is my first one so I'm not really familiar with that aspect.

Uh, the situation described there is something I would give a flying fuck about. It introduces some new lore and would actually serve a purpose. I'm not expecting things to get gory, but in a game with pirates, knights, whores, dragons, primals and more...well, things get violent. If the result of said violence can be used to deepen a character or lore so I can enjoy it more, I'm all for it.
 
How do expansion usually work in MMOs? I've been wondering that. Like how does it work for the new races added? If you're a new player and choose one of them are you locked only to the new jobs, do they do the same quest as 2.0 did to get to level 50 or do they have their own story pre 50. Just want to know what to expect.

Well I guess it depends, but for races it's just you can pick the new race and that's it. The race can be every class(well if the game has race/class combos, it can be some classes only but that's game specific, XIV doesn't have that).

We don't really know what they're doing with the old content or the leveling process. In general though, they might add a new small low level area(1-10) to introduce the new race backstory, then you go back to the normal leveling stuff and do it the old way. They generally do a bit of reworking of XP/level formula so it's faster to catch up, and for example in WoW eventually with Cataclysm(3rd expansion) they reworked entirely the old zones and remade the leveling process.

The new classes might start higher(with like a req of having a lvl 50 already), or might not, we don't know yet. I would say it's possible but not necessarily likely.

Changes I'd see them doing, reduced xp needed to level by about 20%, increased FATE xp and/or spawn rate, increased leve xp, increased low level dungeon xp, massively increased LLDR and weekly challenge xp(potentially only for under 50, with a new LLDR system added once you're past 50). You'd level to 50 in about half to 2/3 of the current time it takes, knowing that obviously you then have 10 more longer levels to go. Potentially removal of all dungeon requirements for main story, or main story simply not required to start 50+ story arc. 2.1 to 2.5 story arcs summed up in cutscenes/whatever at the start of the new Heavensward arc, making all those optional.
 
Uh, the situation described there is something I would give a flying fuck about. It introduces some new lore and would actually serve a purpose. I'm not expecting things to get gory, but in a game with pirates, knights, whores, dragons, primals and more...well, things get violent. If the result of said violence can be used to deepen a character or lore so I can enjoy it more, I'm all for it.

I'm referring to the gore not the situations that lead up to. Basically what I'm saying is that if they censor it to not be gore or not is the part I don't give a flying fuck about.
 
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