Wow.. that almost goes for me with 2 tank drops since the release BUT my DRG is almost full dreadwyrm haha.
My group's only started Coil in late December, (full group anyway, it had a couple false starts,) and have only just now cleared T12, (after a grueling, week of progression,) sadly, in all this time, we've only gotten a few actual armor pieces, lots of accessories though, hopefully that'll change in the next few weeks.
I mean, our Dragoon has only gotten one drop this entire time, the ring, he's only this week broken into the 120's.
That Ohh shit moment and you look for holmgang.. but its to late!
Didn't even look for it, neither me, nor anyone else in the group, knew that you'd get flattened if you provoked a few seconds early. We were all kinda dumbfounded really. XD
That's less PS3 limitations, and more man-power limitations. If you combined every virtual square foot of the Shroud zones, and converted them all into town-space, you'd have an area roughly equivalent to a town of 30 to 100K people. You could get by with towns far smaller then that in a fantasy setting, but even on the very small end, modeling out enough areas and buildings to accurately depict living space for ten thousand people, would require a lot of resources, and most MMO's would rather use those resources to create more dungeons or whatnot.
Admittedly, Limsa and Gridania's designs don't do a very good job of hiding this lack of living space. Uldah kinda/sorta does, by implying that there are apartments within the town walls, and by showing some nearby refugee camps. Gridania deals with this, merely by stating that outsiders are not allowed in the Residential areas for Gridanians. Limsa doesn't really deal with this as all, the town itself is essentially just a series of piers made of stone. It seems to be implied that most people live outside of Limsa and only work in the city, but there obviously aren't enough nearby dwellings pull that off.
Again, this is mostly a manpower issue, and it's probably something that'll plague all game worlds for awhile. The only way around it I can think of, is to use procedural generation to create larger towns without utilizing a lot of artists/modelers, etc. However, even if Procedural Generation tech reached that level tomorrow, it probably wouldn't be utilized for this game, I mean, it's a bit too late by this point.
Maaaaaybe in 4.0 or 5.0, when PS3 support is dropped and they start tweaking the starting areas. I could see them maybe tweaking the city designs to show a couple extra dwellings here and there, probably nothing too major though, even then.