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Final Fantasy XIV |OT6| Casino Royale

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Tabris

Member
Going to go mental? could've fooled me

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WolvenOne

Member
So, I've wondered this for a long time.

Why doesn't this game have TP potions? I mean they've given a lot of classes TP management abilities, but no TP management items.

Well, also, there are MP management items, so what's so special about TP?
 

Sorian

Banned
If we can't raid today due to another network issue I am going to go mental.

Legitamatly scared at what your reaction would be. I knew my internet had cut completely because I ate a spike flail from the lag of my connection getting dropped and I didn't hear you yelling at me in mumble/sighing heavily.
 

iammeiam

Member
People getting hype for this gryvan person. I am expecting impressiveness now.

So, I've wondered this for a long time.

Why doesn't this game have TP potions? I mean they've given a lot of classes TP management abilities, but no TP management items.

Well, also, there are MP management items, so what's so special about TP?

There are apparently PVP-only TP restoration items, FWIW.
 

WolvenOne

Member
There will always be inconsistencies between PvE and PvP. They are completely different systems that have to be tuned seperately.

Yeah, but TP isn't typically a problem in PVP, where as in PVE, it's such a big problem that it limits the usability of skill-speed builds.

I mean, goad has helped some, but a single Ninja can't cover the TP needs of a large fraction of a party in a protracted battle, and you don't want bards switching between TP and Mana song constantly during a DPS check.

I dunno, just a slightly irritating design decision. I just want to Overpower all the things! Why won't you let me Overpower all the things Yoship!?

Edit: would also be useful for speed running content.
 

Sorian

Banned
Yeah, but TP isn't typically a problem in PVP, where as in PVE, it's such a big problem that it limits the usability of skill-speed builds.

I mean, goad has helped some, but a single Ninja can't cover the TP needs of a large fraction of a party in a protracted battle, and you don't want bards switching between TP and Mana song constantly during a DPS check.

I dunno, just a slightly irritating design decision. I just want to Overpower all the things! Why won't you let me Overpower all the things Yoship!?

Exactly. If people could go for a full fight in PvE with no TP starvation at all then their DPS numbers would be too high and way out of sync with other classes. Again, this goes back to a DPS thing so tanks don't really matter in the equation.
 

iammeiam

Member
I dunno, just a slightly irritating design decision. I just want to Overpower all the things! Why won't you let me Overpower all the things Yoship!?

That's probably exactly why though--PVE is tuned around everyone having to TP management or die. TP and MP aren't really comparable because you can't stat your way to a bigger TP pool. It doesn't change, or scale, you just have your set pool to work with and if you use your skills right it should last X minutes.

I mean, I'd kill for TP restoration items because I am forever clipping things, nobody wastes Goad on the bard, and I get no bonus regen from my own Voice so Paeon is less useful for me. But not having the item available forces me to try to pay attention so I'm guessing it's a design decision.
 

WolvenOne

Member
Yeah, but the available tools don't really seem entirely sufficient for people sporting Skill Speed builds. Which, admittedly, is more an issue with the Skill Speed Stat itself. It really ought to increase the tick rate on TP regeneration.

Edit: I care about this sort of thing, mainly because there are not a ton of stats to play around with in this game. It's fun to play around with different states, to see how they affect game play, but since skill speed doesn't scale with the TP management tools, I don't see a lot of people playing with it.
 

scy

Member
TP exists to throttle physical DPS while MP serves as kind of a limiting factor to the duration of the fight (barring SMN who use MP like melee use TP).

I mean, I'd kill for TP restoration items because I am forever clipping things, nobody wastes Goad on the bard

Well, if Bard is the only other physical DPS, they're the primary Goad target!

Yeah, but the available tools don't really seem entirely sufficient for people sporting Skill Speed builds. Which, admittedly, is more an issue with the Skill Speed Stat itself. It really ought to increase the tick rate on TP regeneration.

Let's be real here, a build should support itself, not need other tools to support it. Skill Speed itself needs a retooling, not something added to support it. Adding items for it is just the wrong approach.

Who knows if we'll ever get a real adjustment though :x
 

Jayhawk

Member
Goad is great at helping two TP-based DPS get to their 3rd Invigorate without slowdown if the NIN alternates using Goad between the two DPS as soon as they use their 1st Invigorates. If TP was not a factor, MNK would be destroying groups of mobs with Rockbreaker spam. I was hitting like 900+ DPS on that last big group of trash before the Kraken in Sastasha HM last night. Imagine if I didn't run out of TP, or die from some aoe and/or Blood for Blood!
 
Yeah, but the available tools don't really seem entirely sufficient for people sporting Skill Speed builds. Which, admittedly, is more an issue with the Skill Speed Stat itself. It really ought to increase the tick rate on TP regeneration.

To be fair, if you were using a skill speed build currently for most classes, you'd be doing it wrong anyway unless they reworked skill speed. SS is as bad as it is due to more than just being a tp drain, it also has horrible scaling which means you need a lot of it for any real increase, which then takes away from other stats that even just a few points can do something. SS builds do not work without a rework to SS, no amount of tp or tp regen would make them better due to their scaling compared to everything else. Why would I want 15 SS for a grand total of about .01secs off the gcd, when I could take an item with 15 det or crit in it's place which is roughly a 1.5% dmg increase or .75% crit? .01secs is absolutely nothing compared to either of the others.
 

Sorian

Banned
That said, is there any way to even see the TP that other people have? My party list always only shows my TP and noone else's.

No, there isn't and that's the real issue with the TP system. Especially now that there is an ability that a member of the party can use in others that has no downside and can be used on cooldown.
 

iammeiam

Member
Skill Speed sucks for reasons beyond TP management. Too much of a stat shouldn't screw with my ability to double up on oGCD. It's just broken.

That said, is there any way to even see the TP that other people have? My party list always only shows my TP and noone else's.

Not officially. I think ACT has a plugin? Last I saw on the OF the devs were thinking about adding a method to toggle between seeing party TP and MP (PS3 limitations!) which would not really help me.
 

BadRNG

Member
That's probably exactly why though--PVE is tuned around everyone having to TP management or die. TP and MP aren't really comparable because you can't stat your way to a bigger TP pool. It doesn't change, or scale, you just have your set pool to work with and if you use your skills right it should last X minutes.

I mean, I'd kill for TP restoration items because I am forever clipping things, nobody wastes Goad on the bard, and I get no bonus regen from my own Voice so Paeon is less useful for me. But not having the item available forces me to try to pay attention so I'm guessing it's a design decision.
My only problem is there's not much in way of actual "management", if you are physical dps you just use Invigorate on cooldown every 400 tp and then ask brd to sing, if you are tank you just ask brd to sing because there's nothing else you can do. Requiring a bard or being forced to simply not attack is not a good system of management imo, it's not like there is a low TP rotation or some actual mechanic you have to manage (like aetherflow for SMN MP). The only real exception is when it comes to AoE, but that is not many fights, and you will run out of TP on many single boss encounters in this game without a bard or long no-attack periods.

I'm honestly curious what they will do moving forward as they release more and more jobs, I thought they wanted to get away from the idea of a class being required for every group, but I don't know how you do a lot of these fights without a bard. The MP/TP issues are just not something you can avoid on certain ones, they are too long and constant.

Making skill/spell speed affect regen would be the best change to me.
 

Sorian

Banned
Drop the garbage PS3 and there was much rejoicing.

Edit: To above, they will add dancer and then you can choose between bring that or a hard but one of the two will still always be required.
 
Not officially. I think ACT has a plugin? Last I saw on the OF the devs were thinking about adding a method to toggle between seeing party TP and MP (PS3 limitations!) which would not really help me.

Honestly depends on how they do it. If it's class by class then I can see it being pretty good....but we're not getting class by class, that would be too logical.
 

Kagari

Crystal Bearer
Lucrezia uses them. Get on their level!

Poison potions are a waste until your group is comfortable enough with the last phase of the fight where a kill is possible. You have multiple alchemists in your group, so it's not like it would take forever. Any extra damage that doesn't really screw up your rotation adds a little bit more room for error. SMNs can Contagion poison pots for more damage as well. Complaints about being too poor are outright lies.

We already know we can do it without poison pots though.
 

Sorian

Banned
We already know we can do it without poison pots though.

It's not an achievement doing it without poison pots you know. You aren't in the competition for doing anything special so you should just be doing whatever makes the fight take the least amount of time while still giving the most room for error.
 

Ken

Member
Yeah, but TP isn't typically a problem in PVP

Do you even PvP because that's not true.

It's not an achievement doing it without poison pots you know. You aren't in the competition for doing anything special so you should just be doing whatever makes the fight take the least amount of time while still giving the most room for error.

Aren't you guys coming up on day 3 of T10.
 

Jayhawk

Member
It's not an achievement doing it without poison pots you know. You aren't in the competition for doing anything special so you should just be doing whatever makes the fight take the least amount of time while still giving the most room for error.

Exactly. It's okay to use food and cross-class skills like Blood for Blood, Quelling Strikes even though it's not needed, but poison potions... THAT'S WHERE I DRAW THE LINE.
 

iammeiam

Member
The poison pot thing seems to boil down to single/double tanking T8/T9 or Briar vs LoS or stacking Renauds vs 1 at a Time in terms of shit that probably doesn't matter in the long term and will vary from group to group but that everyone is really opinionated about because clearly X way is the best.

...Unless potent poison pots are the secret eleventh herb and/or spice in the KFC recipe. Then I guess they'd be mandatory.
 

scy

Member
It's not an achievement doing it without poison pots you know. You aren't in the competition for doing anything special so you should just be doing whatever makes the fight take the least amount of time while still giving the most room for error.

Exactly. It's okay to use food and cross-class skills like Blood for Blood, Quelling Strikes even though it's not needed, but poison potions... THAT'S WHERE I DRAW THE LINE.

It's because the amount it does is far less than all these other things. Yes, in this case it would have been the kill. Literally every other attempt? Not even remotely close to helping. The bigger deal is how many GCDs we all lost from overcompensating for mechanics, not that we lacked poison pots.
 

studyguy

Member
The poison pot thing seems to boil down to single/double tanking T8/T9 or Briar vs LoS or stacking Renauds vs 1 at a Time in terms of shit that probably doesn't matter in the long term and will vary from group to group but that everyone is really opinionated about because clearly X way is the best.

...Unless potent poison pots are the secret eleventh herb and/or spice in the KFC recipe. Then I guess they'd be mandatory.

If you're worried about or struggling for that extra few percent at best, then that will do it assuming everyone is on board and actively popping them. Otherwise your other bet is using STR/DEX/ETC pots to boost damage.
 

WolvenOne

Member
Do you even PvP because that's not true.

Yeah, and in front lines I've experienced a lot of downtime when you transit from point to point. Occasionally there are prolonged battles, but usually it's fairly clear which side will win before TP becomes an issue.

Maybe if your doing a lot of doom spikes, but I typically favor single target burst damage in PVP.

To be clear, I'm sure your more experienced here, I just can't recall PVP being a real issue for me in pvp.
 

Sorian

Banned
The poison pot thing seems to boil down to single/double tanking T8/T9 or Briar vs LoS or stacking Renauds vs 1 at a Time in terms of shit that probably doesn't matter in the long term and will vary from group to group but that everyone is really opinionated about because clearly X way is the best.

...Unless potent poison pots are the secret eleventh herb and/or spice in the KFC recipe. Then I guess they'd be mandatory.

I'd be fascinated to hear someone truly defend less DPS as the best way to do something. Kagari's group sounds lazy and prideful to me.
 

Ken

Member
If you're worried about or struggling for that extra few percent at best, then that will do it assuming everyone is on board and actively popping them. Otherwise your other bet is using STR/DEX/ETC pots to boost damage.

They don't share the same cooldowns I think so it's cool to use both.

Yeah, and in front lines I've experienced a lot of downtime when you transit from point to point. Occasionally there are prolonged battles, but usually it's fairly clear which side will win before TP becomes an issue.

Maybe if your doing a lot of doom spikes, but I typically favor single target burst damage in PVP.

To be clear, I'm sure your more experienced here, I just can't recall PVP being a real issue for me in pvp.

Doom spikes in pvp.
 

Jayhawk

Member
It's because the amount it does is far less than all these other things. Yes, in this case it would have been the kill. Literally every other attempt? Not even remotely close to helping. The bigger deal is how many GCDs we all lost from overcompensating for mechanics, not that we lacked poison pots.

I'm not arguing that improvements through dealing with mechanics would not help. I am arguing over the stubborn attitude to disregard an assist provided to you simply by clicking a button every few minutes.
 

studyguy

Member
They don't share the same cooldowns I think so it's cool to use both.

They don't you're right.
I actively use both since i'm always loaded with poison pots and dex pots anyway. Still people have a thing against using items for some reason in battle. It's all minmaxing to me. If you can afford to drop a pot and everyone is doing it then great. If not then just gitgud or whatever you guys call it and step up those deeps. Whatever gets the job done.

Buy my potions.
 
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