Final Fantasy XV Demo Previews/Impressions Thread

Tabata mentioned that a while back.

You can completely opt out of camping and subsequently leveling if you so choose for a challenge while playing.

I think she probably meant at night time there are enemies that are unique to the time of the day, which we have already known.

I know about the enemies at night, but thought that there would be stronger ones coming out if you ignore camping too often; oh well.
 
What I find more interesting is that the lady from GT said that it is possible to ignore camping which not only puts you at a risk to lose a higher amount of EXP but also triggers enemies to spawn that wouldn't be available normally. I just woke up and maybe I misunderstood things, but that sounds like a very interesting feature for hardcore players.

I'll have to check that video out.

I know about the enemies at night, but thought that there would be stronger ones coming out if you ignore camping too often; oh well.

I thought you only level up by camping. If you ignore camps you stay Lv 1 forever? Can't imagine it's possible to beat the game that way. Am I missing something?
 
I thought you only level up by camping. If you ignore camps you stay Lv 1 forever? Can't imagine it's possible to beat the game that way. Am I missing something?

Yes.

You also get the buffs for eating food while camping. The buffs in this game is quite significant.
 
I thought you only level up by camping. If you ignore camps you stay Lv 1 forever? Can't imagine it's possible to beat the game that way. Am I missing something?

That's pretty much it, yeah. IIRC, FFV, VIII, and IX can all be beaten with a level 1 party.

Though being more of an action RPG, I imagine the challenge it would pose would be a little more similar to the Level 1 challenges found in the last few Kingdom Hearts games.
 
Yes.

You also get the buffs for eating food while camping. The buffs in this game is quite significant.

That's pretty much it, yeah. IIRC, FFV, VIII, and IX can all be beaten with a level 1 party.

Though being more of an action RPG, I imagine the challenge it would pose would be a little more similar to the Level 1 challenges found in the last few Kingdom Hearts games.

So enemies basically scale to your level, huh? That would totally negate the negative effect of losing XP when you die since the enemies get weaker at the same time, though...
Maybe you miss out on unlocking cool abilities if you don't camp and it gets harder because you have to rely on basic attacks and so on.
I guess we'll see.
 
So enemies basically scale to your level, huh? That would totally negate the negative effect of losing XP when you die since the enemies get weaker at the same time, though...
Maybe you miss out on unlocking cool abilities if you don't camp and it gets harder because you have to rely on basic attacks and so on.
I guess we'll see.

No I doubt it.

It's probably like type-0

you just have to be really good or die like a roach.
 
Mentions tactical camera ala Dragon Age to give light commands to your team... first I heard of that.

That, I don't know. Guess she was referring to the pause menu, using items on party members and chaining co-op combo. Strangely enough, there was this guy on Youtube who played the game at PAX East and had an interview with Tabata said there was indeed a Gambit-like system that lets us configure party actions to some extent.

Or maybe he and Tabata was referring to the final game and not the demo, who knows.
 
Should mention that lv1 runs aren't exactly new to Nomura-directed games either.

Strangely enough, there was this guy on Youtube who played the game at PAX East and had an interview with Tabata said there was indeed a Gambit-like system that lets us configure party actions to some extent.

Tabata wasn't at PAX East?
 
So enemies basically scale to your level, huh? That would totally negate the negative effect of losing XP when you die since the enemies get weaker at the same time, though...
Maybe you miss out on unlocking cool abilities if you don't camp and it gets harder because you have to rely on basic attacks and so on.
I guess we'll see.

They never said the enemies scale to your level.

Tabata wasn't at PAX East?

Tabata wasn't at PAX East. He said he had to attend to his daughter's graduation.
 
They never said the enemies scale to your level.



Tabata wasn't at PAX East. He said he had to attend to his daughter's graduation.

Not sure, I think he wasn't, but the guy did have an interview with him somewhere else shown on the video itself.

No, I meant the interview suggests this was likely in Europe as part of the media blowout. As I understand it, EU folks had a preview earlier last week, while NA folks had a hands-on at PAX itself, In both cases embargo was till Saturday, which was when the PAX East panel was live.
 
They never said the enemies scale to your level.

How else can it be possible, then? At some point enemies will one shot you as a Lv 1 if the enemies don't scale. Are you suggesting people will have to perfectly evade every single enemy in the game to complete it like that? Won't you also do less and less damage to higher level enemies until they simply resist any damage done to them?
 
How else can it be possible, then? At some point enemies will one shot you as a Lv 1 if the enemies don't scale. Are you suggesting people will have to perfectly evade every single enemy in the game to complete it like that? Won't you also do less and less damage to higher level enemies until they simply resist any damage done to them?

Yes.

Lvl 1 thing is possible because this is action-based combat.

Do you realize that you can beat Kingdom Hearts games at level 1?
 

Yes.

Lvl 1 thing is possible because this is action-based combat.

Do you realize that you can beat Kingdom Hearts games at level 1?

That's why I asked. It just seems weird that enemies get stronger and stronger until your defense stats are basically worth nothing, yet you will still be able to damage them enough to beat them with the same lousy strength stat. Hell, how will you even hit anything with starting accuracy stats? Is there no RPG element to the battle system?
 
Complex game subsystems rarely ever scale linearly like that. I mean, if you want your game to be complete-able at level one, you'd obviously have the formulas make it possible.

You design around goals, not set goals around design. Game planners aren't a bunch of clowns juggling arbitrary numbers and formulas and seeing what serendipitously comes out of it.
unless we're talking about skyrim lol
 
That's why I asked. It just seems weird that enemies get stronger and stronger until your defense stats are basically worth nothing, yet you will still be able to damage them enough to beat them with the same lousy strength stat. Hell, how will you even hit anything with starting accuracy stats? Is there no RPG element to the battle system?

I think that in this case, in later parts of the game every hit would take something like 15 HP against enemies who have 100000 HP
And every hit of them would almost kill you
 
Complex game subsystems rarely ever scale linearly like that. I mean, if you want your game to be complete-able at level one, you'd obviously have the formulas make it possible.

You design around goals, not set goals around design. Game planners aren't a bunch of clowns juggling arbitrary numbers and formulas and seeing what serendipitously comes out of it.
unless we're talking about skyrim lol

I doubt most of these games are built to be completed at level 1, or with that in mind at all. It's just that players (especially with older titles) have learned the games inside and out, and found just the right things to use/exploit/avoid in order to make a low level run possible.
 
That's why I asked. It just seems weird that enemies get stronger and stronger until your defense stats are basically worth nothing, yet you will still be able to damage them enough to beat them with the same lousy strength stat. Hell, how will you even hit anything with starting accuracy stats? Is there no RPG element to the battle system?

I doubt the game will have accuracy stats. Playing as level 1 is just giving players an option to do that. It is probably for people who wants to challenge themselves and are extremely confident in the battle.
 
I doubt most of these games are built to be completed at level 1, or with that in mind at all. It's just that players (especially with older titles) have learned the games inside and out, and found just the right things to use/exploit/avoid in order to make a low level run possible.

Kingdom Hearts is a franchise where lv1 runs got better and better tuned as the series progressed. Heck, disabling XP gain has become a staple feature.

I'm not saying it's the case in every situation, but there certainly is a precedent here.
 
I think that in this case, in later parts of the game every hit would take something like 15 HP against enemies who have 100000 HP
And every hit of them would almost kill you

Whelp... Well, if someone wants that kind of a challenge, it's good that it is technically possible I guess.

I doubt the game will have accuracy stats. Playing as level 1 is just giving players an option to do that. It is probably for people who wants to challenge themselves and are extremely confident in the battle.

I guess I had the wrong impression then. I thought the mix between action and rpg was leaning towards the rpg side a little more. Good to know! :)
 
How else can it be possible, then? At some point enemies will one shot you as a Lv 1 if the enemies don't scale. Are you suggesting people will have to perfectly evade every single enemy in the game to complete it like that? Won't you also do less and less damage to higher level enemies until they simply resist any damage done to them?
I finished FFIX without levelling up and enemies didn't scale in it either iirc. Not a big problem.
 
I finished FFIX without levelling up and enemies didn't scale in it either iirc. Not a big problem.

Do you mean you specifically avoided encounters or you just didn't grind? Because I didn't actively avoid encounters and I still had trouble with some bosses back in the days. Since the battle system was turn based there's no real way to avoid enemy damage.
 
Low level runs in well designed arpgs are super fun. They force you to really utilize every aspect of the battle system, pay attention to your attacks as well as enemy tells.
 
I always wondered how people do that. What's the main "trick"/exploit? How do you avoid being one-hit killed by bosses?
Status effects plus Limit Glove, Thievery and Dragon's Crest. Basically blind/silence/poison everything and hope for the best until you get Quina
 
Do you mean you specifically avoided encounters or you just didn't grind? Because I didn't actively avoid encounters and I still had trouble with some bosses back in the days. Since the battle system was turn based there's no real way to avoid enemy damage.
Pretty much. Boss fights give ap but no exp. It's a bit difficult and I died a lot but satisfaction guaranteed. XD
I did the same for FFVIII but turned out it works in your favour.
There are numerous playthroughs on Youtube if anyone wants to look.
 
So there's a way to finish FF IX at LVL 1? Cause that's seens really annoying, I mean, if you avoid encounters you can't even learn the skills and magics.
 
What are the chances they will revise the script pertaining to the banter and voice direction upon feedback on the demo? It seems like they're quite questionable at the moment, fairly repetitive in terms of random chit chat but we do know the final game is still quite some time away, so perhaps things may change and improve for the better.
 
What are the chances they will revise the script pertaining to the banter and voice direction upon feedback on the demo? It seems like they're quite questionable at the moment, fairly repetitive in terms of random chit chat but we do know the final game is still quite some time away, so perhaps things may change and improve for the better.

This is one of the few things were I really hope they'll get enough negative feedback, as this has little to do with trying to diminsh their artistic vision and more with making them aware of how incompetent the localization is which they're most likely are simply ignorant of. Does anybody know a bit about their internal translation/localization team?

I always wonder why they don't have like, three times the amount of dialogue than what they have right now. Don't they realize how repetitive some of this stuff is sometimes?
The repetition thing is probably because of time and budget constraints for this demo and they might do the VA for the final game later on.
 
What are the chances they will revise the script pertaining to the banter and voice direction upon feedback on the demo? It seems like they're quite questionable at the moment, fairly repetitive in terms of random chit chat but we do know the final game is still quite some time away, so perhaps things may change and improve for the better.

I always wonder why they don't have like, three times the amount of dialogue than what they have right now. Don't they realize how repetitive some of this stuff is sometimes?
 
Oh right, quina because of the blue magic. Right? And why Eiko and not garnet? Because of the eidolon Phoenix?
Better abilities, spells, Phoenix and you can power her up without directly leveling her by leveling Marcus.

Eiko is just superior to Garnet in every way. Garnet has Scan. Whoopdeedoo
How dare you
I love Vivi so it pains me to say that black magic sucks in that game

Garnet fans on the other hand have no mercy from me. Replaying the game recently has kindled my hatred for her whiny ass. Fuck disc 3 and the whole mute part, fuck itttttttttttt
 
Better abilities, spells, Phoenix and you can power her up without directly leveling her by leveling Marcus.

I love Vivi so it pains me to say that black magic sucks in that game

Garnet fans on the other hand have no mercy from me. Replaying the game recently has kindled my hatred for her whiny ass. Fuck disc 3 and the whole mute part, fuck itttttttttttt

I love the part she was muted, it was really creative =p but yeah, annoying as well.
 
Should have just hired Kajiya Productions with Alexander O.Smith and Joseph Reeder as localization team. They don't even have to look that far, these guys have worked multiple times with them in the past and they're done great stuff, including XII.
 
Pretty much. Boss fights give ap but no exp. It's a bit difficult and I died a lot but satisfaction guaranteed. XD
I did the same for FFVIII but turned out it works in your favour.
There are numerous playthroughs on Youtube if anyone wants to look.

Wow, so now I know who to blame for bosses not giving exp! It's those damn Lv 1 scubs! :P
No seriously, if that is actually the reasons behind this then that's pretty neat! TIL and all that.

What are the chances they will revise the script pertaining to the banter and voice direction upon feedback on the demo? It seems like they're quite questionable at the moment, fairly repetitive in terms of random chit chat but we do know the final game is still quite some time away, so perhaps things may change and improve for the better.

I always wonder why they don't have like, three times the amount of dialogue than what they have right now. Don't they realize how repetitive some of this stuff is sometimes?

I'm sure they don't have the full script voiced in English, yet. This is probably just placeholder banter or at least only a fraction of what will be in the whole game.
 
Garnet's issue is she's more geared towards Summons tan Whit Magic whereas Eiko is geared to white magic.

The issue is that Summons for the most part in every FF are just big spells and other characters do spells better, with shorter cast times, more varied abilities and relatively the same damage output.

I don't agree with Stone Ocean about her being Whiny tho. Dagger Hot fire.
 
I doubt most of these games are built to be completed at level 1, or with that in mind at all. It's just that players (especially with older titles) have learned the games inside and out, and found just the right things to use/exploit/avoid in order to make a low level run possible.

And as far as I remember they rely heavily on items to do all the damage. And I'm thinking you go through Phoenix Downs like crazy.
 
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