The one thing I really want them to fix is the lock-on mechanic. It doesn't seem to lock-on well enough and a lot of the time Noctis looks like he's just randomly using his sword in hopes that he'll eventually hit something. The way they're presenting the combat makes it seem super clunky.
Then position yourself better.
People were complaining about the automated combat, and now they want it to be even more automated...
Lol I'm liking this Twitch stream. The conversation is really nice.
The one thing I really want them to fix is the lock-on mechanic. It doesn't seem to lock-on well enough and a lot of the time Noctis looks like he's just randomly using his sword in hopes that he'll eventually hit something. The way they're presenting the combat majesty it seem super clunky.
I want to play type 0 too I just think more people would want access to it without type 0. Besides I preordered both.just trade Type-0 for bloodborne credit you won't feel so bad that way.
Woah, you seem to be getting defensive. This is my most anticipated game of all time. I'm just having issues with this particular aspect of the combat.
Asking for a better lock-on is not asking for it to be "more automated," just more reliable and less clunky-looking.
Woah, you seem to be getting defensive. This is my most anticipated game of all time. I'm just having issues with this particular aspect of the combat.
Asking for a better lock-on is not asking for it to be "more automated," just more reliable and less clunky-looking.
Lock-on is a button press. Think like Zelda. You can slash randomly our lock-on to a single enemy.
Generally your opener is lock-on>warpstrike.
SE NA's new press post with the demo's backstory:
Backstory
When you've spent your entire life looking out at the serrated city skyline, it's easy to lose yourself in the sprawling Duscaen landscape. The prince and his retinue were halfway to Cauthess when their daydreams came to a sudden, screeching halt—the Regalia's last gasp before giving out to the unpaved backroads.
Now they were truly lost in the landscape: broken down by the side of the road with the Disc well out of walking distance. The Archaean, Titan, would have to wait. He'd been dormant for ages anyway. The first order of business was getting back on four wheels.
this is a beautiful track as well.. and would fit summon battles, lets hope you're right!I'm almost certain that the E3 2013 trailer music will be used in boss battles against the Summons.
What do they mean with?the Disc
Please say it ain't so. And is it really that hard to first make sure that framerate is stable and the build around that? Serious question, I have no idea how that works..
See that's what I don't get. What use are gorgeous surroundings when the downside are framerate drops?
http://imgur.com/IuHk4H8
First time posting an image so hopefully it works lol. Don't know if this pic is new. I guess the name of the car is called the "Regalia"?
Then position yourself better.
People were complaining about the automated combat, and now they want it to be even more automated...
Just get out the thread. People here clearly don't know what they want. Not worth reading through.
Unfortunately I feel that's the issue with most final fantasy fans. Most don't know what they want and will only try to find flaws/ complain how it's not like what they are used to
Am I not allowed to find one thing that bothers me? That's literally the one thing that's bothering me from a gameplay standpoint. My only other complaint is that the quality of the dialogue seems to have weakened since E3 2013, which is unfortunate. Otherwise, the game seems absolutely phenomenal.
Just get out the thread. People here clearly don't know what they want. Not worth reading through.
That's been a thing for quite a while now.
I'd love to just ignore this, but reading this stuff and knowing that chances are extremely high that they'll just listen to this kind of feedback and change the gameplay bothers me (heck, Tabata straight up said they'd change the core part of the battle system if people didn't like). I wish they'd just pay attention to the fact that players have no idea what they want...
Who knows, maybe if I keep posting everywhere nonstop someone will read that the game is fine and tone down the changes based on "feedback" (it won't happen).
If I saw the right ones, there's nothing really new, is there?Surprised no one is talking about the new screenshots. The ones we got from SE UK don't have the logo stuff on them.
You say that like you don't know the FF fanbase.I think it'd have to be a pretty substantial universal hatred of something to get a core element of the gameplay changed to be honest. Thus far with all the previews there hasn't really been too much negative about the battle system so I think you're safe.
Wasn't FFXIII supposed to be more action oriented but they changed it back because of fan whining?People will complain no matter what kind of battle system they make. And it's a damn shame, they had some amazing ideas for this battle system (just look at those videos!).
No you are. To me this just seems to be an issue with fans in general no matter what game lol. But literally an impression likened the open world to Skyrim. Someone in this thread didn't associate well with that comparison.
It's just people will see stuff like that and form an opinion on the complete game. You got people who don't like the fact this game has real time combat.
The one thing I really want them to fix is the lock-on mechanic. It doesn't seem to lock-on well enough and a lot of the time Noctis looks like he's just randomly using his sword in hopes that he'll eventually hit something. The way they're presenting the combat makes it seem super clunky.
If I saw the right ones, there's nothing really new, is there?
They look good though.
I noticed that the aliasing problem is happening mostly on stuff like fences and whatnot.
You say that like you don't know the FF fanbase.
People will complain no matter what kind of battle system they make. And it's a damn shame, they had some amazing ideas for this battle system (just look at those videos!).
Wasn't FFXIII supposed to be more action oriented but they changed it back because of fan whining?
Hopefully people get bothered enough about the framerate that they forget about the battle system, so they get less complaints on the gameplay stuff =PYeah, that's very true I suppose. Hopefully they just stay the course. I know the only feedback I am going to post is the importance of getting the framerate steady by launch, even if it means delays. But that'll already happen regardless of my feedback.
Footage from Famitsu: https://www.youtube.com/watch?v=udNa_qSH9TQ&feature=youtu.be
So I have been waiting and waiting and waiting ever since I first saw the game to make up my mind about it, and gave it every chance in the world I could, but I think I have seen enough to...well to at least complain about it and have a little rant. The style and characters of this game just never appealed to me from the get go, they haven't improved, and the setting is love/hate, with more hate than love, from what I have seen so far. There's zero charm or personality in any of them. It's a bunch of bad Squall clones running around I just can't see myself ever caring for any of them, and would spent more time playing the game pulling for the enemy. I would have liked Noctis a lot more if he was just the little boy from the trailer throughout the entire game. Square went from one extreme to the other with their clothing, from ridiculous to the point of embarrassing over the top craziness...to incredibly boring and plain. But at least the prior made me feel something. These leave me numb. The worst part is that in that demo it looks like they're fighting FF-like creatures in a field that looks more like the Vanishing of Ethan Carter. And I didn't say Skyrim or The Witcher, because even those games actually have a more interesting "fantasy-looking" outdoors than that demo, which is the total opposite from the artistic environments that should permeate every area in an FF game. Square were one of the best at designing fantastic environments in the 2D era, but ever since they moved FF to 3D, especially with this latest version, they have failed to recapture that in 3D for the majority of what they have shown us. Maybe they should take a look at Bungie and their artists for Destiny, because the environments in that game are an example of how to translate fantastic 2D art to 3D the right way. I liked the original E3 trailer but ever since then, everything they've released looks more and more like a sequel to FFXI, which I would be more ok with if this was an mmorpg.
It just doesn't look or feel like FF to me. I wanted to see more of this:
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And less of everything else that's been posted in the OP and has been released since that original trailer. Heck I'd prefer it 1000 more if instead of this game, Square just continued building on the Luminos tech demo. And based on the lukewarm impressions of the previews, this could end up like every other game that took 10+ years to develop....
Phew...I really wanted to get that off my chest and now I really want to finish my FF7 re-run because modern FF is looking almost dead to me. And it doesn't help this game at all that I just finished the Sleeping Forrest and the City of Angels section, which is just so full of atmosphere, intrigue, ominous fright,... before looking at these environments. What the hell happened?
Some major screen tearing in this shot http://press.na.square-enix.com/art...2fc3aeffad6/FFXV_Duscae_Stills_FINAL_NA01.png (upper right side)
These shots are from the XB1 version.
it feels totally different than any Final Fantasy before it, more akin to Skyrim or Far Cry than any JRPG we've seen to date
Some major screen tearing in this shot http://press.na.square-enix.com/art...2fc3aeffad6/FFXV_Duscae_Stills_FINAL_NA01.png (upper right side)
looks like crappy VA will ruin another final fantasy.
These shots are from the XB1 version.
Would have preferred a Xenoblade or GTAV comparison, that's not encouraging.
Dual Audio will save the day.
MS marketing deal confirmed.