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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

eso76

Member
they still need to unveil long beach, yas marina, monza, possibly lime rock.

i expect every fm4 to be back, except, sadly, for fujimi, amalfi. too much work required to update those, im afraid, but we should start or kickstart a petition for amalfi long in case its not there :) ill buy it at a high price !
 
No Fujimi? That might just be a blessing in disguise. The collective rage and angst from the drifting... ahem..... community over at FM.net might just generate a shit storm large enough to drown the godawful 'Modsquad' over there. ;-)

Seriously though, apart from the Alps and the omnipresent Prague, have we seen any fantasy tracks?
 

jbug617

Banned
Just got an email from Xbox that came with a code for a car for Forza 5. I don't plan to get the game so quote this post and I will send you the code via PM.

The car is 2010 Audi Forza Motorsport F8 5.2 FSI quattro. The code also gives you a special livery (looks like it's a Xbox One related) and a custom tuning package.
 

Slayer-33

Liverpool-2
Just got an email from Xbox that came with a code for a car for Forza 5. I don't plan to get the game so quote this post and I will send you the code via PM.

The car is 2010 Audi Forza Motorsport F8 5.2 FSI quattro. The code also gives you a special livery (looks like it's a Xbox One related) and a custom tuning package.

Yay.

Ty baby J
 
they still need to unveil long beach, yas marina, monza, possibly lime rock.

i expect every fm4 to be back, except, sadly, for fujimi, amalfi. too much work required to update those, im afraid, but we should start or kickstart a petition for amalfi long in case its not there :) ill buy it at a high price !

I really hope Long Beach it's in. That and laser-scanned Nordschleife would seal the deal for me.
 
No Fujimi? That might just be a blessing in disguise. The collective rage and angst from the drifting... ahem..... community over at FM.net might just generate a shit storm large enough to drown the godawful 'Modsquad' over there. ;-)

Seriously though, apart from the Alps and the omnipresent Prague, have we seen any fantasy tracks?

Fujimi its a great fun track, even for those who dont drift, plus is a real simbol of Forza franchise. Fujimi Kaido wasnt in Forza 2 and they had to put it back in Forza 3 because of the community demand.

I dont think they are going to cut it, in fact its is a great chance to add even more detail and spirit. Plus it was an already good looking track in Forza 4, much better than turds like Sebring.
 

G Rom

Member
The LaFerrari is in NFS, maybe EA paid for the temporary exclusivity, like the Huyara back in the FM4 days or maybe McLaren didn't want it in the game right away seeing how the P1 has been heavily marketed with the game.
 

Mascot

Member
The LaFerrari is in NFS, maybe EA paid for the temporary exclusivity, like the Huyara back in the FM4 days or maybe McLaren didn't want it in the game right away seeing how the P1 has been heavily marketed with the game.

Fine. When any exclusive deals have expired it can be gifted to all the people who bought FM5 to make their purchase of the game complete.

Your benevolent host,
Mascot.
 

HokieJoe

Member
VLTTP but, Prague looks freaking great. I really wish T10 would devote themselves to more city circuits. I think 1/4 of the tracks should be city-based from notable locations throughout the world.
 

Shaneus

Member
Nice try chaps, but it's indefensible.
Question is though, is it for the first DLC or the first *paid* DLC? Remember that there's apparently content that won't make it onto the disc but will be available at launch via download... is that considered "DLC" and is the LaFerrari in it?

If the LaFerrari fits into that, then it's fine. If it's the first *paid* DLC it's included in... then arse.

I hope this game sells like crap, EA doesnt deserve Ferrari license while they dont give access to Porsche.
When I saw Ferrari in NFS I was happy because I thought finally the nonsense was over and both franchises would had access to both brands, which is great for everyone but EA did it once more, acting the douchebags they are.
Pretty much. It's a travesty that they can have an exclusive license and use it only in heavily arcade-focused racers. Makes my blood boil.
 

HokieJoe

Member
ah no. imho every city track more is a real track less.

In the age of laser scanned tracks, is it? I don't think so. It would seem you could repackage that laser-scanned data no matter which iteration of console/game you're on. Therefore, less development time would need to be devoted to the tracks they already have in the can.
 
It broke my heart when SEGA had to pull Outrun Online from the PSN and XBLA.

I assume it was one of those silly exclusive deals that caused it (They said it was licencing reasons).

It shouldn't be allowed.
 
Questions:
1) Do they have tracks preset at other times of day? The sun seems to be in your face in every one of them.
To the best of my knowledge, here are the times of day for the revealed tracks:
Code:
Bathurst	Sun in your eyes
Bernese Alps	Sun in your eyes
Indianapolis	Hazy
Laguna Seca	Sun in your eyes
Le Mans		Sun in your eyes
Prague		Sun in your eyes
Sebring		Sun in your eyes
Silverstone	Overcast
Spa		Sun in your eyes
Top Gear Test	Sun in your eyes
Yas Marina	???
But there are some good reasons why the list looks a little homogenous. First, if there's no true weather effects or night time, your options for time of day/conditions are much more limited. Second, a couple of these tracks--Bathurst, Laguna, Sebring--really should have blazing sun, because that's part of the setting. This is why I'd expect Yas to have the same. Third, most racing tracks are meandering circuits which point toward all compass directions at one point or another. Thus "sun in your eyes" happens during most of the day (i.e. except right at dawn or dusk, or in the few hours near noon). And finally, the "sun in your eyes" entries aren't all exactly the same. The Top Gear and Alps tracks are cloudier and not as extreme, and Le Mans seems quite late in the day, a bit less harsh and more orange.

All that said, my personal opinion is that it could stand to be more diverse still. Notably, full dawn or dusk settings have been absent, despite their drama. Nor have we seen full about-to-storm thunderheads; even without rain (for technical reasons), a very dark, foreboding sky with distant sounds of thunder could be sweet. None of this affects the handling and racing, but it could give that extra oomph of atmosphere that can make things seem really special.
 

SystemBug

Member
Wait, does MS not have the exclusive Ferrari license for their console and PC anymore?

Nah, if I remember correctly, Dan said it ultimately hurt other developers and games so MS decided not to do it. yep just found a quote from the man himself

“Forza had the exclusive license for all Ferrari cars, for example, on the Xbox and PC platforms. But at the end of the day, we’ve always found that we just weren’t willing to block other racing games from having Ferraris outright, as we believed that this would do nothing but hurt the racing ecosystem.”- Dan Greenwalt
 

Shaneus

Member
It broke my heart when SEGA had to pull Outrun Online from the PSN and XBLA.

I assume it was one of those silly exclusive deals that caused it (They said it was licencing reasons).

It shouldn't be allowed.
I don't think it was because it was exclusive, I think it was because they would've had to keep paying Ferrari the licensing fee to sell it, not MS. And I guess if they're not selling enough on those platforms/storefronts to justify the cost, they pull it.
 

Mascot

Member
Question is though, is it for the first DLC or the first *paid* DLC? Remember that there's apparently content that won't make it onto the disc but will be available at launch via download... is that considered "DLC" and is the LaFerrari in it?

If the LaFerrari fits into that, then it's fine. If it's the first *paid* DLC it's included in... then arse.

Buyers of the game could be excused for feeling violated if they are forced to pay extra to drive the LaFerrari. MS have the opportunity here to cultivate a little bit of goodwill towards early adopters of their new console.

I've said it before but modern DLC models are something I feel incredibly strongly about: promoting additional paywall content before your game is even in the hands of the consumers is for me an utterly abhorrent way to go about things. It brazenly reveals a cold and calculated strategy of adjusting the retail game content to squeeze as much additional revenue as possible from consumers. The game people pay for should be fully loaded with all features and assets as originally designed for the game, and subsequent paid-for DLC should be a way of extending the life of that game for fans long after release, not as some emotional blackmail subscription service that kicks in with metronomic frequency shortly after the game hits the market. DLC should not be a method for fans to eventually own the game that they thought they had already purchased once already, it should offer whole new experiences created after the game has been finished or be in response to feedback and requests from fans (for example, a new track based on a forum poll).
 

sCHOCOLATE

Member
...I've said it before but modern DLC models are something I feel incredibly strongly about: promoting additional paywall content before your game is even in the hands of the consumers is for me an utterly abhorrent way to go about things. It brazenly reveals a cold and calculated strategy of adjusting the retail game content to squeeze as much additional revenue as possible from consumers. The game people pay for should be fully loaded with all features and assets as originally designed for the game, and subsequent paid-for DLC should be a way of extending the life of that game for fans long after release, not as some emotional blackmail subscription service that kicks in with metronomic frequency shortly after the game hits the market. DLC should not be a method for fans to eventually own the game that they thought they had already purchased once already, it should offer whole new experiences created after the game has been finished or be in response to feedback and requests from fans (for example, a new track based on a forum poll).

This should be game development gospel. Cannot be expressed more eloquently than this.
 
Man, screw the fanboys, make the game 900p so you can fit some good AA in the eSRAM. I'm so fucking sick of jaggies.

I would love nothing more than to see this myself. In fact, I think devs this gen need to start including multiple resolution options as choices in the game settings. People that want native 1080p, choose that. People that want 900p with higher quality graphics, choose that. This can't be all that difficult to do. I'm not talking about having users customize to the extent that you can PCs. Just have resolution choices that the devs have already perfectly balanced to the hardware. 900p will come with some visual enhancements and better AA, 1080p would be what we're getting now.
 
When I saw forza 5 there was aliasing for sure, but nothing significant... not enough to be concerned about, no aliasing would be ideal but it wasn't bad from what I saw.

Dead rising 3 on the other hand, the build I saw looked pretty rough.
 

Shaneus

Member
Buyers of the game could be excused for feeling violated if they are forced to pay extra to drive the LaFerrari. MS have the opportunity here to cultivate a little bit of goodwill towards early adopters of their new console.

I've said it before but modern DLC models are something I feel incredibly strongly about: promoting additional paywall content before your game is even in the hands of the consumers is for me an utterly abhorrent way to go about things. It brazenly reveals a cold and calculated strategy of adjusting the retail game content to squeeze as much additional revenue as possible from consumers. The game people pay for should be fully loaded with all features and assets as originally designed for the game, and subsequent paid-for DLC should be a way of extending the life of that game for fans long after release, not as some emotional blackmail subscription service that kicks in with metronomic frequency shortly after the game hits the market. DLC should not be a method for fans to eventually own the game that they thought they had already purchased once already, it should offer whole new experiences created after the game has been finished or be in response to feedback and requests from fans (for example, a new track based on a forum poll).
You're the Louise to my Thelma.
 

SlinkyFriend

Neo Member
Hey I have a question about head tracking for Forza, has anyone used it for Forza 4? Is it any good? I'm just curious. Please and thank you. Oh and is it in Forza 5?
 

saladine1

Junior Member
Would be even worse if the on-disc car count was around 250 cars only. They plan on selling 60 DLC cars down the track. Why not just include them from the beginning seeing how 300 or so cars still doesn't match FM4's initial car list numbers..?
 
I just played Forza 4 again. Aliasing everywhere. Forza 5 will be a dream in comparison. Can't wait. Anyone who claims not to see a big upgrade between Forza 4 & 5 needs to look again.
 
Hey I have a question about head tracking for Forza, has anyone used it for Forza 4? Is it any good? I'm just curious. Please and thank you. Oh and is it in Forza 5?

Couldn't get it to work well in F4 and when it did the response was sluggish and only on a single axis. It's back for F5 and I can only imagine there's an improvement.
 

SlinkyFriend

Neo Member
Couldn't get it to work well in F4 and when it did the response was sluggish and only on a single axis. It's back for F5 and I can only imagine there's an improvement.

Yeah I always like to use the right stick to see around me and since the Xbox is coming with kinect anyways this would be really kool but only if it works well. Here's to hopefulness!
Thanks btw!
 

p3tran

Banned
about DLC

forza 4 offered:

12x DLC packs
- every single pack (except day1 "american muscle pack", for obvious reasons) has contained at least some cars that where debuted AFTER forza.
- every single of those packs offered 1 car for free, so even if you dont buy nothing, you still get to see 120 new cars in game, and get for free in your garage about a dozen of them.


1x free dodge pack
- 2013 Viper GTS, 2012 Dodge Challenger SRT8 392
free, and model years are new too.

1x free huyndai pack
- 2013 Hyundai Veloster Turbo, 2011 Hyundai #67 Rhys Millen Racing Veloste,
free, new model years

1x Porsche pack
- no need to say much here, the presence or absence of porsche lineup from many games speaks for itself.
- even this pack had late 2012 models, models that where debuted after forza 4 was out.



So, even if one decides to spend absolutely zero for dlc, he still gets to own over fifteen cars for free. thats about 10% of total dlc.


I think forza's dlc comes along as of the better ones, seems well thought and i would say .....BALANCED :) bringing some new and some wanted cars every time.


could it be better?
hell yeah it could! could be all free / half price /20 cars each instead of 10/ 2 packs a month instead of one / etc etc

but is it bad? does it feel like "milking", especially when compared not to an imaginary jesus christ videogames co. dlc plan, but compared to other dlc plans we see in other games? well, I'd say no, its not bad.
in fact i'd say t10 is doing almost a fair job providing dlc. and to say paid dlc is FAIR, hehe, thats something that is not very easy to say...

edit:
dlc list for reference: http://www.xboxplayers.com/forum/threads/forza-motorsport-4-dlc-and-unicorn-car-list.2862/



edit2:
and <<wow!>> at the 900p requests! I guess you guys are very easily moved by what you read!
so let me get you back on the straight road here: instead of t10 doing what others do, ie dropping resolution, all others should be doing what t10 does (IF they could)
and that of course is day 1 1080p/60hz baby 8)
so get your heads straightened you weird mofos! :D
 

SlinkyFriend

Neo Member
I found it quite good actually. Looking forward to trying the FM5 implementation.

Yeah? That's good, I looked up other people's impression and they say it depends on the lighting and environment. Seeing from the kinect tech demo that shouldn't be as much as an issue. But we will see, can't wait to see myself!
 
I agree with p3tran. Forza DLC has been some of the better offerings of this type - especially as it was a way of getting cars that didn't exist before the release of FM4 without having to wait for the next game in the franchise. And there were plenty of freebies. It rarely felt like we were getting something that had been cynically held back.

The only really expensive DLC was the Porsche Pack, but EA has it's hands in that.
 

Shaneus

Member
about DLC
Four words: Retailer-exclusive pre-order bonuses.
T10 were pretty good with me until then. And then, offering all of them in a pack, with no form of explanation or in-game compensation/gift for those who preordered just to get said "exclusive" cars. Not providing them in the season pass was a kick in the guts, too.

Oh, and unicorns. A stupid idea if ever there was one and a silly way to have an asterisk on the number of cars featured in a game. "Oh yeah, we have 400 cars, but 12 of those you can't access unless you win a race against the developer whilst driving in reverse on the 29th of February when there's a full moon and it's between 3 and 3:05am. Xbox Live Gold subscription required".
 

p3tran

Banned
Four words: Retailer-exclusive pre-order bonuses.
T10 were pretty good with me until then. And then, offering all of them in a pack, with no form of explanation or in-game compensation/gift for those who preordered just to get said "exclusive" cars. Not providing them in the season pass was a kick in the guts, too.

Oh, and unicorns. A stupid idea if ever there was one and a silly way to have an asterisk on the number of cars featured in a game. "Oh yeah, we have 400 cars, but 12 of those you can't access unless you win a race against the developer whilst driving in reverse on the 29th of February when there's a full moon and it's between 3 and 3:05am. Xbox Live Gold subscription required".

haha both true! :D

I remember swapping codes at start like "I have the bmw, I want to trade for the alfa romeo" LOL
unicorns, well after the first games for me they became exactly what their name was: UNICORNS LOL

never the less, I dont know if this is because of VIP or what, eventually most if not all of them landed in my garage
 
I have no problem at all with the existence of unicorns. What's wrong with rewarding players who have achieved something unique?

I'm perfectly happy with the idea that some people have something that I don't.
 

G Rom

Member
Four words: Retailer-exclusive pre-order bonuses.
T10 were pretty good with me until then. And then, offering all of them in a pack, with no form of explanation or in-game compensation/gift for those who preordered just to get said "exclusive" cars. Not providing them in the season pass was a kick in the guts, too.

Oh, and unicorns. A stupid idea if ever there was one and a silly way to have an asterisk on the number of cars featured in a game. "Oh yeah, we have 400 cars, but 12 of those you can't access unless you win a race against the developer whilst driving in reverse on the 29th of February when there's a full moon and it's between 3 and 3:05am. Xbox Live Gold subscription required".

FH was ridiculous in that regard as it locked away great car for retailers exclusive DLC. I had no problem with the retailers getting some special painted version of cars already in the game (back in the FM3 days) but getting exclusivity for a car like the 458 or the SLS is just wrong...

Agreed on the unicorns, good riddance !


On the whole DLC thing, I think the problem is that we'll likely get FM5 DLC packs featuring cars most of us already paid for, like FH. That's one thing I hated with FH.
I understand that there's additional modeling for Forzavista but I hate having DLC slots occupied by returning cars when I know it could have been used for a truly new-to-FM car. Returning cars should be either free or added on top of the ten new cars IMO.

I had dreamt that they would change their business model for the new generation but it doesn't seem to be the case.
To me, they should have released one FM that would have evolved during the whole generation, so much evolved that if you took the first version and the version in five years, they would truly have felt like two separate games.
For example, releasing a big expansion bringing dynamic time of day to all tracks, adding 1000km/12h/24h endurance races, maybe official WEC events sponsors, pits stops, a bunch of new endurance related cars, etc... Basically a real add on releasing at something like 20€, this would sell like crazy. You just have to look at DLC packs rivals leaderboard to see that there is money to be made on this, especially when it means 100% of revenue comes back to MS instead of the retailer getting a share.
I'm sure the development cost could be covered in good part and maybe break even with the add on. For further profit, every two years they could release an up to date full price disc version for people with no Internet connections, who only want discs or who don't buy DLC.

The only issue is that it might cause discrespencies between players as not everyone will pay for an add on like that, then again it's what's already happening in FPS' games with map packs locking you out of some lobbies if you don't have them.
 

p3tran

Banned
On the whole DLC thing, I think the problem is that we'll likely get FM5 DLC packs featuring cars most of us already paid for, like FH. That's one thing I hated with FH.
I understand that there's additional modeling for Forzavista but I hate having DLC slots occupied by returning cars when I know it could have been used for a truly new-to-FM car. Returning cars should be either free or added on top of the ten new cars IMO.


that is a very valid point and we will have to see how they will handle it.


about the other things, there are many game models that would work better for those who are like ..core.
thing is, racing core is tens of thousands and they aim at millions. under this prism, other rules may apply.

best thing I personally expect -like I asked Helios the other day- is that t10 will keep a development window open for a period of time after launch.

this has more significance in this specific case, because game is releasing day and date with new hardware, so everyday at work on the new machine could bring new stuff to the table.
and it will be a waste and a petty to wait -lets say- 2 years for forza 6 to have an improvement that was discovered 3-4 weeks after forza 5 was released.
 

Shaneus

Member
I have no problem at all with the existence of unicorns. What's wrong with rewarding players who have achieved something unique?

I'm perfectly happy with the idea that some people have something that I don't.
What about people who have a significantly more difficult time achieving those things? Almost every single race with a dev event in FM4 I could not make because it was held during working hours here in Australia. I call that being punished for having content locked away simply for being in the wrong region (or not being quick enough to tweet something on twitter because of being in the wrong time zone), not others being "rewarded".

Thankfully Jube helped out not on the unicorn front but I think on the DLC front once or twice (I miss him!) but yeah, the unicorn thing is just stupid. Sure, make it rare to find it in-game (as in, it appears in-store offline once every 50 or so plays or something) but don't lock it away behind some obscure gate.
 
I still don't understand your reasoning. What's wrong with things existing that you can't have?

Unique prizes for unique competitions - Superbowl rings, fa cup trophy, the piston cup etc.
 
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