Remember the old days when devs had the talent to make great looking games on aging hardware? Now it seems they need expensive new hardware just to make decent looking games these days. What happened?Sucker Punch: the power of the PS5 made it possible to create our dream PS4 game.
and it still looks like a ps4 game damn
I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.
Here its the opposite. People will target a few games and shit on them with every chance.
Take a fucking chill pill.
I feel like I'm missing something. Yotei is a clear graphical step over Tsushima:
Is it some huge, jaw dropping step up? No, but what recent sequel has been? The only one that even comes to mind is Death Stranding 2? I never dug into comparisons, but I did hear people say that game looked amazing.
This seems like noticeable improvements for a studio that had the same budget and project timeline. Whether the game will be any good or not, I make no bets. But it looks like it will be pleasant to look at. I'll check it out on Steam when it eventually gets there.
But GoT is PS4 game and GoY is PS5 game. Devs 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.
Game doesn't look much better, they are under utilizing PS5 hardware.
they clearly dont have a technical director. In his absence, the only thing the team could do was increase the foliage setting from PC medium to PC high. That surprisingly took 5 years because they were pretending to work from home this whole time.It's a little telling that the art director is the one they chose to preach about the big technical upgrades.
No one expects something to rival GTA 6. This game trades blows with the HZD on a base PS4.This game would make the ps4 blow up. And sucker punch had the same budget as the previous game and are not a big studio meaning that expecting them to release a graphical powerhouse the likes of GTA6 etc was dumb. Game looks phenomenal and is going to have high scores.
why does AC shadows look a generation ahead?Twice the frames, larger draw distance, way more assets, and it actually looks better. If you think you're going to get more advancements than that with these cheap boxes, keep dreaming. The PS6 will be a small jump over the PS5 too, btw. Moore's law is dead.
why does AC shadows look a generation ahead?
GoT ran at 1080p 30fps, this is going to be 60fps and wahtever resolution, 1440p if not higher.But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.
Game doesn't look much better, they are under utilizing PS5 hardware.
why does AC shadows look a generation ahead?
why does AC shadows look a generation ahead?
While being multiplatform.
Same game engine this is just dlcSource: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5
Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.
"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.
She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."
"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
In Era there is this stupid fake overly positive filter they see everything through.
What?You mean the place where people see "toxic positivity" as a good thing? That developers shouldn't be allowed to have a negative opinion about a colleague's idea in a video game studio because of inclusivity and we're all equally awesome?
This is how Ghost of Yotei is supposed to look...
Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5
Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.
"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.
She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."
"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
I don't even high tech PC exclusives is going look like during gameplay.
I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.
Here its the opposite. People will target a few games and shit on them with every chance.
Take a fucking chill pill.
I dont know some of you guys have very unrealistic exceptions, no high tech PC or or console going give CGI graphics.
why does AC shadows look a generation ahead?
Yes ...yes they are.Millions??? Are they counting each blade of grass as an asset?
God of War Ragnarok and Spiderman 2 look like PS4 games
A not a single word about the ps5 pro version. Fuck.Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5
Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.
"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.
She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."
"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
So now you can count every poly simply looking to a youtube viedo. Impressive stuff.Millions??? Are they counting each blade of grass as an asset?
A not a single word about the ps5 pro version. Fuck.
it says on their site its pro enhancedA not a single word about the ps5 pro version. Fuck.
Guess it's just PSSR.it says on their site its pro enhanced
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Ghost of Yōtei - Games | PlayStation
At the northern edge of Japan, beyond the reach of the Samurai, a new warrior rises from the ashes of her homestead.www.playstation.com
God of War Ragnarok is a PS4 game, although the PS5 version had a respectable uplift. But you're dead wrong about Spider-Man 2 along with many others in this forum.
What looks great about it exactly? Everything shown so far has looked average and in the case of combat AI absolutely terrible, so I'm genuinely curious what you're talking about?The game looks great, no matter what the haters say.
I feel like I'm missing something. Yotei is a clear graphical step over Tsushima:
Is it some huge, jaw dropping step up? No, but what recent sequel has been? The only one that even comes to mind is Death Stranding 2? I never dug into comparisons, but I did hear people say that game looked amazing.
This seems like noticeable improvements for a studio that had the same budget and project timeline. Whether the game will be any good or not, I make no bets. But it looks like it will be pleasant to look at. I'll check it out on Steam when it eventually gets there.
600 developers, 7 years development time, budget in the hundreds of millions, vs 160 developers, 4 years development time, budget slightly higher than 60 million.why does AC shadows look a generation ahead?
You can't know that. Even if both games appear "virtually" identical, doesn't means the game couldn't use milions of more poly.But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.
Game doesn't look much better, they are under utilizing PS5 hardware.
3+ years old crossgen horizon absolutely mangle this thing, what the hell are you talking about?Twice the frames, larger draw distance, way more assets, and it actually looks better. If you think you're going to get more advancements than that with these cheap boxes, keep dreaming. The PS6 will be a small jump over the PS5 too, btw. Moore's law is dead.
Was about to say this.It's a little telling that the art director is the one they chose to preach about the big technical upgrades.
Remember when Infamous SS was a visuals beast? SP had some real good tech at the time. I don't think it's hyperbole to say that all that's leftist are glorified modders.
Forbidden West Budget is almost 3 times the budget of Yotei.3+ years old crossgen horizon absolutely mangle this thing, what the hell are you talking about?
And what about the mountain of games that also look better that yotei?
I agree these are cheap, underpowered boxes, but they showed way better results so what you say is factually wrong.
They are the same artists, using the same engine and resources, with a very limited budget for a Sony AAA title. It is a logical and sustainable development of a product. This should not be criticized.But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.
Game doesn't look much better, they are under utilizing PS5 hardware.
I'm not one of them, i like big budget games so this defence doesn't work with me.Forbidden West Budget is almost 3 times the budget of Yotei.
We have threads and threads about users complaining Sony games not been sustainable (Even if they're) and how Sony shouldn't care about high graphics but not it seems that graphics for Yotei generated complaints.