Ghost of Yotei dev details technical leap on PS5 (can now load millions of assets)

Sucker Punch: the power of the PS5 made it possible to create our dream PS4 game.
Remember the old days when devs had the talent to make great looking games on aging hardware? Now it seems they need expensive new hardware just to make decent looking games these days. What happened?
 
If you use PS4 as a base to develop your game (even if it runs poorly there), you can make PS5 run it like a dream and put alot of functions on top of it.
 
and it still looks like a ps4 game damn

Twice the frames, larger draw distance, way more assets, and it actually looks better. If you think you're going to get more advancements than that with these cheap boxes, keep dreaming. The PS6 will be a small jump over the PS5 too, btw. Moore's law is dead.
 
I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.

Here its the opposite. People will target a few games and shit on them with every chance.

Take a fucking chill pill.

Agreed. So many bad faith, low effort, drive by posts in this thread alone.
 
Eddie Murphy Yes GIF

We all saw this 'generation leap'.
 
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I feel like I'm missing something. Yotei is a clear graphical step over Tsushima:



Is it some huge, jaw dropping step up? No, but what recent sequel has been? The only one that even comes to mind is Death Stranding 2? I never dug into comparisons, but I did hear people say that game looked amazing.

This seems like noticeable improvements for a studio that had the same budget and project timeline. Whether the game will be any good or not, I make no bets. But it looks like it will be pleasant to look at. I'll check it out on Steam when it eventually gets there.
 
I feel like I'm missing something. Yotei is a clear graphical step over Tsushima:



Is it some huge, jaw dropping step up? No, but what recent sequel has been? The only one that even comes to mind is Death Stranding 2? I never dug into comparisons, but I did hear people say that game looked amazing.

This seems like noticeable improvements for a studio that had the same budget and project timeline. Whether the game will be any good or not, I make no bets. But it looks like it will be pleasant to look at. I'll check it out on Steam when it eventually gets there.


But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.

Game doesn't look much better, they are under utilizing PS5 hardware.
 
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It's a little telling that the art director is the one they chose to preach about the big technical upgrades.

Remember when Infamous SS was a visuals beast? SP had some real good tech at the time. I don't think it's hyperbole to say that all that's leftist are glorified modders.
 
It's a little telling that the art director is the one they chose to preach about the big technical upgrades.
they clearly dont have a technical director. In his absence, the only thing the team could do was increase the foliage setting from PC medium to PC high. That surprisingly took 5 years because they were pretending to work from home this whole time.
 
This game would make the ps4 blow up. And sucker punch had the same budget as the previous game and are not a big studio meaning that expecting them to release a graphical powerhouse the likes of GTA6 etc was dumb. Game looks phenomenal and is going to have high scores.
No one expects something to rival GTA 6. This game trades blows with the HZD on a base PS4.
 
Twice the frames, larger draw distance, way more assets, and it actually looks better. If you think you're going to get more advancements than that with these cheap boxes, keep dreaming. The PS6 will be a small jump over the PS5 too, btw. Moore's law is dead.
why does AC shadows look a generation ahead?
 
But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.

Game doesn't look much better, they are under utilizing PS5 hardware.
GoT ran at 1080p 30fps, this is going to be 60fps and wahtever resolution, 1440p if not higher.

The level of detail and draw distance is clearly much better here.
 
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Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5

Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.

"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.

She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."

"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
Same game engine this is just dlc
 
In Era there is this stupid fake overly positive filter they see everything through.
You mean the place where people see "toxic positivity" as a good thing? That developers shouldn't be allowed to have a negative opinion about a colleague's idea in a video game studio because of inclusivity and we're all equally awesome?
What?
Replace the people whining about the one developer fired with people whining about the developer being fired, and the rest stays exactly the same.
 
Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5

Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.

"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.

She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."

"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
Season 4 Showtime GIF by Billions
 
I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.

Here its the opposite. People will target a few games and shit on them with every chance.

Take a fucking chill pill.
No Way Funny Meme GIF
 
why does AC shadows look a generation ahead?

New engine built with current gen in mind. Also, how good does Shadows look in performance mode on PS5? I don't know since I played it on PC. Anyway, the same engine is why. God of War Ragnarok and Spiderman 2 look like PS4 games despite it costing 300 million to make. Same engine. Like Dark Souls 3 and Elden Ring looking similar and no one cared. Looks like Sony didn't give SP a budget to make a new engine. It isn't needed anyway. It looks great.
 
I'm glad they were given the budget to help push their vision. Don't give them any extra to make it even better. That money needs to be saved for games like concord and fairgmes.

I respect how Sony treats their first party AAA single player games...they have done right by them this gen.
 
Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5

Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.

"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.

She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."

"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
A not a single word about the ps5 pro version. Fuck.
 
God of War Ragnarok is a PS4 game, although the PS5 version had a respectable uplift. But you're dead wrong about Spider-Man 2 along with many others in this forum.

I own it and didn't see much of a jump from what I remember of Spiderman on PS4 but maybe there is similar to GoY. I think that GoY will have a similar jump from PS4 to my PS5 Pro.

Anyway, I'm fooking buying it. The $700 Pro has been collecting dust since launch. I need to justify it somehow and I loved GoT so I'm sure I will love GoY, especially since it has more variety in weapons. Can't wait.
 
I feel like I'm missing something. Yotei is a clear graphical step over Tsushima:



Is it some huge, jaw dropping step up? No, but what recent sequel has been? The only one that even comes to mind is Death Stranding 2? I never dug into comparisons, but I did hear people say that game looked amazing.

This seems like noticeable improvements for a studio that had the same budget and project timeline. Whether the game will be any good or not, I make no bets. But it looks like it will be pleasant to look at. I'll check it out on Steam when it eventually gets there.

The problem is not the parts that look good.
Those are great!
It's the parts that look bad that should have been fixed during development, like many low resolution textures in some places, blurry Pokemon style ground in some areas and bizarre flat lighting (in some areas? Or depending on time of day?).
 
why does AC shadows look a generation ahead?
600 developers, 7 years development time, budget in the hundreds of millions, vs 160 developers, 4 years development time, budget slightly higher than 60 million.

Not to mention, the 60fps PS5 mode in AC Shadows does not look nearly as good, as it is completely lacking in RT effects.

Besides, the same argument can be made about AC Valhalla and GoT, AC Valhalla is technically far more impressive, while GoT only wins on art style.
 
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The game just doesn't look very good a lot of the time which is a bad thing for a 70 euro first party PS5 exclusive releasing halfway through a console cycle.
 
But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.

Game doesn't look much better, they are under utilizing PS5 hardware.
You can't know that. Even if both games appear "virtually" identical, doesn't means the game couldn't use milions of more poly.
 
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Twice the frames, larger draw distance, way more assets, and it actually looks better. If you think you're going to get more advancements than that with these cheap boxes, keep dreaming. The PS6 will be a small jump over the PS5 too, btw. Moore's law is dead.
3+ years old crossgen horizon absolutely mangle this thing, what the hell are you talking about?

And what about the mountain of games that also look better that yotei?

I agree these are cheap, underpowered boxes, but they showed way better results so what you say is factually wrong.
 
It's a little telling that the art director is the one they chose to preach about the big technical upgrades.

Remember when Infamous SS was a visuals beast? SP had some real good tech at the time. I don't think it's hyperbole to say that all that's leftist are glorified modders.
Was about to say this.
But that is not all, since the first and second game are so similar, she is the art director of game which art direction was made by someone else. Ghost of tsushima art and creative director was Jason Connell.
 
3+ years old crossgen horizon absolutely mangle this thing, what the hell are you talking about?

And what about the mountain of games that also look better that yotei?

I agree these are cheap, underpowered boxes, but they showed way better results so what you say is factually wrong.
Forbidden West Budget is almost 3 times the budget of Yotei.

We have threads and threads about users complaining Sony games not been sustainable (Even if they're) and how Sony shouldn't care about high graphics but not it seems that graphics for Yotei generated complaints.
 
But GoT is PS4 game and GoY is PS5 game. Devs have 5x better GPU, 4-5x better CPU, 2x more memory and ~100x faster internal storage.

Game doesn't look much better, they are under utilizing PS5 hardware.
They are the same artists, using the same engine and resources, with a very limited budget for a Sony AAA title. It is a logical and sustainable development of a product. This should not be criticized.

We are at a point in the generation where we already know full well that the graphic quality achieved on PS4 requires much more power, time, and money to achieve the leap we all imagined in this generation.
 
Forbidden West Budget is almost 3 times the budget of Yotei.

We have threads and threads about users complaining Sony games not been sustainable (Even if they're) and how Sony shouldn't care about high graphics but not it seems that graphics for Yotei generated complaints.
I'm not one of them, i like big budget games so this defence doesn't work with me.

Nobody told sony to waste hundreds and hundreds of millions on concord and marathon and leave poor yotei with a 60 mil budget, so yeah, no pity from me...

P.s. forbidden west is also crossgen, no matter the budget, a nextgen only game made by a first party should not look much worse than an old crossgen game, full stop.
 
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