Hmm, double tapping O doesn't do a roll for me. Can you guys confirm that ability isn't possible at the start of the game? Didn't think that needs to be unlocked.
That needed to be unlocked in the first game as well. You don't start with the roll, although it is the very first skill in the "evasion" section of Ghost of Tsushima.
My first impressions with only about an hour into Yotei are very positive. A couple of very quick observations:
- Just like that Digital Foundry impression, the audio seems way improved.
- Mechanics feel much smoother in general, for example the horse controls and the grappling hook.
- The side content feels like it's delivered in a much more natural way, and the telescope thingy you use is a great way to see where you want to go into the distance without having to just open the map up everytime.
- The weather effects such as rain look fantastic. There's also little touches that add to the overall immersion, such as the wind from your katana swing moving the grass around. Dualsense implementation is also great, but it also was in Ghost of Tsushima Director's Cut, so it was to be expected.
This is the first game that really has me wishing I had a Pro. I tried to give the 30 fps raytracing mode a shot, and it looks really good. But I just can't not have 60fps in a combat heavy game like this. I started on Hard difficulty and the 30fps was just not doing it for me. So I'm playing in performance mode.