Ghost of Yotei |OT| Jin there, done that

Have yet to get it!
It is the only weapon you can upgrade to the max immediately without having piece of masks or whatever, and upgrade the heavy attack move that let you continue the combo, triangle triangle triangle, it wrecks motherfuckers and the range is pretty big.

At this point i hope the spear is also good so i'm gonna be conflicted on what to use
 
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After a full 10 hours in the opening area I finally decided to push the main mission forward. Powerful narrative moment at a campfire, that's all we'll say about that. Forgot to mention in my previous post how cool it is that they did right by the Ainu people, lots of new words I've never heard before! Even my Japanese wife chimed in "what did he just say?" 😆

Combat is so damn good and I still only have 2 weapons, looking forward to the rest. Zeni hajiki is a great mini-game and I imagine historically accurate, so much to love about Ghost of Yōtei 👌
 
I have ventured on to the very north.
And though this area cannot hold up with the grasslands and autumn valley, I'm again fiddling around with photo mode to arrange the most pleasing shots to my liking.
After being slaughtered multiple times, cause I still suck at combat, taking some pictures and enjoying the environment is the perfect recreational in-game activity!

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Sounds like you see how it goes beyond RPS now :)
Kinda, i haven't used katana and double katana in like 10+ hours so the system is very much still in place for some weapons that don't have that "special factor" like odachi and chained blade.
Also the parry armour and kunais that break guard really change the game

Having 3 guaranteed attacks after a parry means basically a lot of free damage without worrying about breaking guards, and the kunais are self-explanatory.

It's less rigid than i thought but i would erase the whole thing if it was for me, a "realistic" combat system really doens't need a rps system to begin with, especially on lethal, it's still on the back of your mind that you are using the wrong weapon and you could be more efficent with the right weapon, i'm 90% sure that even the parry time is dictated by having the right weapon but i need to test this theory a bit more, maybe it's just placebo.
 
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Those two shots were very tricky, it's very hard to catch a lightning in this game

There is a trick to getting lightning in the shots.
Set Animated Environment to OFF
Set the weather to Thunder
Switch Animated Environment from OFF to ON and back to OFF very quickly.
The lightning always strikes at the first few frames of the Thunder weather effect, so if you want to keep trying different strikes you need to change from Thunder to something else then repeat the process.
 
It is the only weapon you can upgrade to the max immediately without having piece of masks or whatever, and upgrade the heavy attack move that let you continue the combo, triangle triangle triangle, it wrecks motherfuckers and the range is pretty big.

At this point i hope the spear is also good so i'm gonna be conflicted on what to use
Hehe i went for Oni and the spear first and its pretty great.I also found some of those rifle pieces in some boxes in the oni area and was able to maxx it out instantly.
 
5h in... Tsushima was a better designed game... they casualized too much this game. (Yōtei is better at combat, animation and graphics by far...)

I don't care playing as a woman... what bothers me is that you get twice the life bar you ended in the first game in the first 5h... and that they got rid of the reputation system and you level up the ghost abilities just by going to altars...
Also the throw mechanic should be deleted from this game... almost renders the bows useless.

Tbh I think they expected to sell way less than the first game and they tried to make the game too much accesible for ppl not to drop it mid game... (I buyed the first game at launch but drop it when I unlocked the second part of the map and never touch it again since 5 days ago that started it again on PS5 and platinumed it before purchasing Yōtei... so I'm really fresh on Tsushima)
 
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5h in... Tsushima was a better designed game... they casualized too much this game. (Yōtei is better at combat, animation and graphics by far...)

I don't care playing as a woman... what bothers me is that you get twice the life bar you ended in the first game in the first 5h... and that they got rid of the reputation system and you level up the ghost abilities just by going to altars...
Also the throw mechanic should be deleted from this game... almost renders the bows useless.

Tbh I think they expected to sell way less than the first game and they tried to make the game too much accesible for ppl not to drop it mid game... (I buyed the first game at launch but drop it when I unlocked the second part of the map and never touch it again since 5 days ago that started it again on PS5 and platinumed it before purchasing Yōtei... so I'm really fresh on Tsushima)

I'm not sure if I just have rose-tinted glasses so I'm thinking of going back to Tsushima Director's Cut after this; I also never played the Iki Island DLC so I have that to play as well.

This game, while not bad, is is a big letdown for me. It seemed so obvious to me how you should follow-up Tsushima and they did none of those things. Instead they made essentially the exact same game again with a worse story. The only new major new combat system I've hit so far is having multiple weapons but instead of making that actually cool they just made them essentially only a visual difference from the first game's stances, since you are heavily influenced to use the appropriate weapon per enemy just like you were with the stances. Obviously what people were really expecting with multiple weapons in a Tsushima sequel was multiple weapons that each have different stances, like Nioh. Instead there was seemingly a lot of work put into mostly bad minigames.
 
I'm not sure if I just have rose-tinted glasses so I'm thinking of going back to Tsushima Director's Cut after this; I also never played the Iki Island DLC so I have that to play as well.

This game, while not bad, is is a big letdown for me. It seemed so obvious to me how you should follow-up Tsushima and they did none of those things. Instead they made essentially the exact same game again with a worse story. The only new major new combat system I've hit so far is having multiple weapons but instead of making that actually cool they just made them essentially only a visual difference from the first game's stances, since you are heavily influenced to use the appropriate weapon per enemy just like you were with the stances. Obviously what people were really expecting with multiple weapons in a Tsushima sequel was multiple weapons that each have different stances, like Nioh. Instead there was seemingly a lot of work put into mostly bad minigames.
They watered down the original experience in all not related to new hardware... this is just a worse (better looking) second game.

They could easily have bringed Tsushima in reverse... and start playing as a revegefull assassing and end up with the protagonist embracing the samurai code of honor... like I'm not longer seeking revenge... I will bring them justice.... instead of a Kill Bill revenge name list... also devs aren't even shy to tell you... wanna go after this one... you just have to get this weapon first like If we were idiots...
 
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They could easily have bringed Tsushima in reverse... and start playing as a revegefull assassing and end up with the protagonist embracing the samurai code of honor... like I'm not longer seeking revenge... I will bring them justice.... instead of a Kill Bill revenge name list...

That's such a retarded ass idea. Probably why they didn't do it
 
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That's such a retarded ass idea. Probably why they didn't do it
Not really... they could have done the route that if you revenge kill a killer you just call revenge on yourself for his loved ones... instead of bring him to justice breaking the infinite revenge spiral.

That's what justice is made for... for a killer's son don't take personal revenge on someone.

But if you think this is a retarded idea instead of doing a revenge list to kill... good for you
 
Not really... they could have done the route that if you revenge kill a killer you just call revenge on yourself for his loved ones... instead of bring him to justice breaking the infinite revenge spiral.

That's what justice is made for... for a killer's son don't take personal revenge on someone.

But if you think this is a retarded idea instead of doing a revenge list to kill... good for you

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don't ever go into writing
 
Yes! got the odachi.
I was lucky, for at the first enemy encounter during this quest, the game bugged out, and ~a dozen foes locked up and weren't able to cross the bridge to attack me. So I plucked them one by one with coward arrows :messenger_beaming:
Had another bug, commencing the dragonfly-armor quest at the autumn valley inn, which involves playing this cool coin-game with a guy. Suddenly I was beamed to the hostel in the ice-lands to do the tutorial of the mini-game and got stuck there, playing with 2 other dudes. Whenever I die now in the open world, I respawn at this frickin frozen hostel...
Whatever, back to photography... this coastal cliff onsen looks insane :messenger_smiling_hearts:

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Tsushima was a better designed game...
Opinions and all that, but this is just wrong. This game is so much better designed than Tsushima in many ways already stated in this thread, its not even close. World design, sidequest design, combat etc.

and that they got rid of the reputation system
They didnt, you are just too early in the game. Its even better here cause as your reputation grows, enemies put traps to get you in the map, better enemies appear etc.

Also the throw mechanic should be deleted from this game... almost renders the bows useless.
Its entirelly optional. So just dont use it?

Tbh I think they expected to sell way less than the first game and they tried to make the game too much accesible for ppl not to drop it mid game...
The game is harder than Tsushima. Many people said so here, and its also my own experience.

Ive also droped Tsushima for many days before going back to it cause pacing was a mess, not because its mechanics were not very accessible. I dont have this problem with Yotei.
 
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That's such a retarded ass idea. Probably why they didn't do it

It is just a concept in a forum post, the execution would decide it completely. I have different concepts for where I thought Jin's story would go, but the point stands that basically anything would have been more interesting than Yotei's plot. It is a complete snoozefest 10 hrs in. Maybe it gets better but Tsushima, while not one of the best game stories ever or anything, was very enjoyable end-to-end.
 
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It is just a concept in a forum post, the execution would decide it completely. I have different concepts for where I thought Jin's story would go, but the point stands that basically anything would have been more interesting than Yotei's plot. It is a complete snoozefest 10 hrs in. Maybe it gets better but Tsushima, while not one of the best game stories ever or anything, was very enjoyable end-to-end.

How many of the Yotei Six have you killed?
 
It is just a concept in a forum post, the execution would decide it completely. I have different concepts for where I thought Jin's story would go, but the point stands that basically anything would have been more interesting than Yotei's plot. It is a complete snoozefest 10 hrs in. Maybe it gets better but Tsushima, while not one of the best game stories ever or anything, was very enjoyable end-to-end.

It doesn't matter how you execute it, the entire premise of atsu's character and the setting it takes place in makes that type of plotline absurd.

Rosetinted glasses. Atsu and the narrative here is vastly superior to mid sakai.
 
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5h in... Tsushima was a better designed game... they casualized too much this game. (Yōtei is better at combat, animation and graphics by far...)

I don't care playing as a woman... what bothers me is that you get twice the life bar you ended in the first game in the first 5h... and that they got rid of the reputation system and you level up the ghost abilities just by going to altars...
Also the throw mechanic should be deleted from this game... almost renders the bows useless.

Doesn't really matter what the life bar is when you can just make the gamer harder if you want. How does throw mechanic renders bows useless when I can take out a guy from much farther away without alerting others in the camp? And if you are just five hours in so all you have is the dust cloud to throw. That isn't rendering anything useless.
 
Doesn't really matter what the life bar is when you can just make the gamer harder if you want. How does throw mechanic renders bows useless when I can take out a guy from much farther away without alerting others in the camp? And if you are just five hours in so all you have is the dust cloud to throw. That isn't rendering anything useless.

Some absolute crack pot arguments being thrown around lmao.
 
The narrative in this game already said but the goosebumps it give me. Why AC Shadows or any ubi games can't be like this just why.
 
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What is the x factor of the spear?
You mean what makes it special?
Aside from being strong vs dual kama and kusarigama:

Has a running triangle spinning attack .
Triangle Square Attack that impales,interrupts and knocks down.
Has a chargeable knockdown that sends enemies flying,has a follow up attack and tons of uprades to it + stagger vs sickles,stagger on parry vs sickles,more stagger plus enemies fly further and the best,it has a passive that shortens the Triangle charge time by alot .

I enjoy using it in the Kitsune area.
 
Every weapon so far is fantastic. One thing I didn't like is how early in the game you could get the Armor of the Undying. Maybe I just stumbled on it earlier than I should have, but it made other melee sets kind of useless to me until mid-late game as it was very strong. Still is in late game although I've since gone back to the Onryo Armor set.
 
lol....no shit. I'm trying to figure out how someone remembers the size of a life bar from one game to the next.
Enemies hit harder and the combat is more difficult than Tsushima so the size of the health bar would have to be bigger. It was kind of a silly argument made anyway.
 
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Enemies hit harder and the combat is more difficult than Tsushima so the size of the health bar would have to be bigger. It was kind of a silly argument made anyway.

It's been so long that I couldn't remember either way, but that make sense. Yeah.....lots of silly arguments being made here.

On a different note, either Japan has a serious rock slide problem or the devs think its just the most brilliant game mechanic ever.
 
Got all Weapons now,Kusarigama is really fun,i also just beat the bounty with the dogs,kusarigama made quick work of the dogs.
Ah. I didn't have the kusarigama back then. Drew all the dogs to me and set the field on fire. Literally all of them died and accidentally got the brush fire trophy as well!
 
what are you supposed to do with the guy in the tavern that had his horse stolen?

I went to the place on the map where he said he was robbed but there is nothing there.
 
I already returned the game and to be honest even tho I was having a good time I was starting to get burn out by the open world. I might buy it on pc when is heavily discounted but after 25-30 hours I did not have much desire to continue playing. And the story in my opinion is weaker in this game
 
Platinumed in 47 hours on normal difficulty. Didn't rush through any of it besides the collectibles at the end when I started getting burnt out.

Definitely the best game i've played all year, fun gameplay, one of the best open worlds ever created, decent story and some quality side content alongside it.

Nowhere near perfect though, I think there's a fair amount of flaws with the combat, some parts of the story/characters and so on, but for the most part it's all minor complaints.
 
The perks on some of these armor sets are ridiculous.

"Assassinating enemies has a minor chance of granting 2 quickfire ammo"

Wow thanks, that makes zero impact on gameplay whatsoever.
 
any tips for Takezo the unrival boss fight?
For what it's worth, I played one normal difficulty, but I beat him today using the bounty master armor in conjunction with these charms:

Charm of Mount Yotei
Takezo's Charm of Bold Deflection
Charm of Maskado
Father's Charm
Charm of Futsunushi

Just try to get your parry game in order and you'll beat him pretty quick like this.
 
Man FUCK the Kitsune section. All the quests, the "story", the """"puzzles""" - it's all absolutely terrible.

Legit some of the worst videogaming moments I've played all year. A literal insult to player's time and intelligence.
 
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