palpabl_purpura
Member
Anybody know what the replay value is going to be on this one? What about previous GOW titles. Just coming from Bayonetta, there was so much packed into the game, and it's kept me going for 60+hours and counting.
My point is not all games are for kids to watch. But not all M games require nudity.sankt-Antonio said:then don`t buy/play god of WAR!
sometime i really don`t understand people...
GuardianE said:Are you really surprised by the responses you've been received when you end your first post with this?
"Conclusion: The boss fight looks stupid as fuck. They keep trying to make it as stupidly epic as possible that they neglect gameplay. In the end, Poseidon looks like he's never even trying, and the boss battle ends up being stupidly easy because posiedon ends up making openings that should never happen.... I'm honestly trying not to rain on anyone's parade, but it just amazes me that people can have SUCH a hard on for what is, given what we've seen so far, probably going to be a very weak boss fight."
You end up sounding like a completely shameless action game elitist. It looks incredibly close minded and unapproachable despite you proclaiming that you're opening yourself up for civil discussion. I love DMC, NG, Bayonetta, Godhand, *insert gruelingly difficult Japanese game here*. Love em and can't get enough. But can still appreciate what the boss fights in GoW accomplish
While GoW shares similarities with action games like DMC, Ninja Gaiden, and Bayonetta, it takes a fundamentally different approach. It's not weaker. It's a conscientious choice on the part of the developers to make patterned bosses. This is why it's easier for people, who don't have the reflexes or time to devote to mastering a combat system, to enjoy GoW. They can still recognize the patterns. Bayonetta has that one-button-win option, but that doesn't really help you learn patterns or make strategies. Accessible? Sure. Equally useless, I'd say.
You are, as you've stated, making assertions about a single tiny fight out of the entire game. Not only this, but the very first fight in the game. You recognize this, yet you use this as a launching pad to criticize the series as a whole, questioning the very logic its fans use to love it... in its pseudo-official thread. You opened yourself up there.
I NEED SCISSORS said:People complaining about God of War 3 being too violent? Really?
neorej said:People judged the game by it's title and expected a nice Brunch-party simulator. I can't blame them.
The game does not mock you for doing poorly
to be less than stellar gameplay
Pistolero said:But why in the hell would you like to be mocked by a game ? Why the mazochistic tendancy ? I, as a gamer, want above all enjoying my time.
You equate stellar gameplay with greater challenge and more varied combos. GOW gameplay includes platefroming and puzzle solving...
Insane Metal said:
I'm on media outage now but what I've seen looks far more amazing than what was first shown of the game. And let's not make these kinds of statements until we've played the game. The last stuff I watched was the GTTV footage from last Thursday/Friday and that looked incredible.schennmu said:Did the final build receive a bump in graphics compared to the demo? I'm not very impressed with it Sure, it looks nice, but its not the showcase title GoW used to be in the PS2 era.
Withnail said:So they're not bothered by the gratuitous violence and gore, just the tits? :lol
It's a pretty huge jump. The demo build is from May of last year. It looks spectacular now.schennmu said:Did the final build receive a bump in graphics compared to the demo? I'm not very impressed with it Sure, it looks nice, but its not the showcase title GoW used to be in the PS2 era.
LiquidMetal14 said:My point is not all games are for kids to watch. But not all M games require nudity.
Generic said:I really shouldn't be up right now, but this is an intelligent, well thought out post that I feel deserves a reply.
The first portion of your argument has been answered and discussed above. I like to say how I feel plainly, and I do think that GoW is stupidly epic, because of the kind of stuff they pull in fights like the GoW fight. I don't even know how else I'm suppose to word that without seeming awkward. "Extravagant action choreography conflicts with common sense"? I'm sorry that people took this the wrong way, but I hate sugar coating everything, especially in a forum like this that is informal and casual about how people interact. I assumed that people wouldn't take the insults personally, but it seems I was wrong. So fine, I will apologize for that and be sure to be more more formal from now on, though I wish people just wouldn't take my tone too seriously.
And I'm a semi action game elitist. It's my favorite genre and I love examining the mechanics that go on in the games. But that doesn't mean I cannot interact with casuals, no can I? When I critique the GoW combat system, I'm simply speaking my mind on how I feel about GoW said based on my priorities, in which gameplay prevails over all other features. And others disagree, and we had ourselves a good conversation once we filtered out all the flaming. I never expected anyone here to be turned away from GoW based on what I was saying, nor do I expect anyone to change my values, but that's how conversations get started: By 2 people having different opinions about something they are passionate about.
Anyway, onto the combat system itself...I can't say I agree with you. Who in the world took over 12 hours to beat DMC4 on normal? Even if they get a shitty grade, they can still beat it. Same with Bayonetta, casual gamers will typically have SOME experience with games before hand, and will be able to beat Bayonetta in a reasonable ammount of time. The only combat system that's really inaccessible is NG, and even that's arguable.
What I always felt is that GoW offered that other action games didn't is that it made you feel like you accomplished something for free, while in other games you had to earn it. Let me explain. For you to do well in Bayonetta, it's not enough that you have to kill the enemies. You have to do it is stylishly and making full use of your weapons for combo points, you have to avoid being hit, and you have to do it in an efficient time frame. And god help you if you die against an enemy. You pull and struggle, and fall and pull yourself back up, and what do you get for your troubles? The game laughing at how much you suck with a stone trophy. Now, look at god of war. Besides a combo counter, there's nothing that's ranking you in any way, and your sole objective is to defeat an enemy. The game does not mock you for doing poorly, and once you do defeat an enemy, you are treated to a visually pleasing QTE. That is why casuals prefer God of war, because makes you feel like a badass no matter what.
So, I find it hard to believe that a person can beat GoW but cannot beat DMC4 on a normal level, or Bayoentta on normal, or Ninja Gaiden on easy. In terms of accessibility, the combat systems all have a level that can be played by anyone, it's just that the other games explicitly tell you you suck if you do badly while GoW treats you to it's rewards regardless. So, I stand by my statement that GoW can get an upgrade in it's combat system without losing it's accessibility, and should do so.
As for my assertions, it's only commenting on that one fight, and I'm not judging anything, just making predictions on what the rest of the game will be like based on what has happened in past GoW games, based on info we've seen, and based on the videos we have witnessed. I'm sorry, but I don't feel that's so outrageous. And yes, I asked fans to explain if the cinematic feel is really that important to them that they happily accept what looks to be less than stellar gameplay when I feel they could have a better combat system without losing it's accessibility or cinematic flair. On the contrary, it will feel all the more satisfying killing Poseidon in such a brutal way when he actaully gave you trouble during his battle. I know I had a happier time slamming Theseus in the door after he gave me an (annoying) challenge than my first time on normal where he was just another hardly a threat. Questioning someone's logic is not an automatic insult.
Callibretto said:beating a hard enemies in a challenging game is indeed satisfying, but to get through that, you may have to retry that fight a couple times before you can finally beat the boss, and you're making assumption that every player from casual to hardcore have that patience to retry a boss fight again and again until they win.
furthermore, retrying boss fight again and again hurt the pacing and cinematic feel God of War series trying to achieve. I'm sure the developer never intend the game to be punishing.
I drink to that!Always-honest said:tits are here to look at
Go play DMC4 and wait for DMC5 then. They're different games with different goals.Generic said:You don't seem to understand what I'm saying. I'm saying it doesn't have to be either/or. You can have your cake and eat it too. They can make the game easy enough that a player can get through without dying too much, but still give it a great combat system. DMC4 did it, why can't GoW?
The game isn't tailored to your tastes! Get over it!Generic said:You don't seem to understand what I'm saying. I'm saying it doesn't have to be either/or. You can have your cake and eat it too. They can make the game easy enough that a player can get through without dying too much, but still give it a great combat system. DMC4 did it, why can't GoW?
mr_nothin said:Go play DMC4 and wait for DMC5 then. They're different games with different goals.
ripping someones head of on the other hand can be pretty traumatic for a kid.. god of war3 is not for kids.LiquidMetal14 said:I drink to that!
Generic said:You don't seem to understand what I'm saying. I'm saying it doesn't have to be either/or. You can have your cake and eat it too. They can make the game easy enough that a player can get through without dying too much, but still give it a great combat system. DMC4 did it, why can't GoW?
Always-honest said:ripping someones head of on the other hand can be pretty traumatic for a kid.. god of war3 is not for kids.
but tits are normal..
schennmu said:Did the final build receive a bump in graphics compared to the demo? I'm not very impressed with it Sure, it looks nice, but its not the showcase title GoW used to be in the PS2 era.
rhino4evr said:Ugh we are going around in circles Generic. I don't think anyone was ever trying to compare the combat of ninja gaiden to god of war. god of war has a much more streamlined combo system compared, that's not why people love the gow series. They love it for the total package of solid gameplay and epic presentation. The combat in ninja gaiden was very rewarding, but the story,characters,and overall presentation was lacking compared
rhino4evr said:Ugh we are going around in circles Generic. I don't think anyone was ever trying to compare the combat of ninja gaiden to god of war. god of war has a much more streamlined combo system compared, that's not why people love the gow series. They love it for the total package of solid gameplay and epic presentation. The combat in ninja gaiden was very rewarding, but the story,characters,and overall presentation was lacking compared
Callibretto said:I'm a bit unsure of what you mean by getting combat upgrade without losing accessibility. are you meaning the lack of punishing nature that other action game like Ninja Gaiden has?
if it's the punishable nature of other action games, I don't think it suit God of War series at all. like I said before, some casual gamer lack the patience or time needed to learn the combat system just to beat the game. you said casual gamer like GoW because it make them feel badass for free. and what's wrong with that? both games goal are to entertain player. but how they entertain the gamer are very different. Ninja Gaiden entertain by forcing gamer to learn the system and the reward is the satisfaction for beating though enemies. God of War entertain by rewarding gamer with eye pleasing set pieces.
the film analogy is, if Ninja Gaiden is the artsy film(don't laughs, just an example for gameplay analogy, the story has nothing to do with the analogy) that you need to understand the deeper meaning to enjoy. God of War is the summer blockbuster movie with grand spectacle and cool visual effect. both just have different value for their fanbase
if by upgrading the combat system mean more options and more movesets, have you checked out gttv episode? looks like they're expanding the combat nicely, changing weapon on the fly, magic, dash/air dash/ long range magic/ etc. then there's enemies that are more vulnerable to specific weapon. I'd say the combat system looks pretty good and have some depths. I think someone can make a cool combo videos with all those options available if they want to.
rhino4evr said:Ugh we are going around in circles Generic. I don't think anyone was ever trying to compare the combat of ninja gaiden to god of war. god of war has a much more streamlined combo system compared, that's not why people love the gow series. They love it for the total package of solid gameplay and epic presentation. The combat in ninja gaiden was very rewarding, but the story,characters,and overall presentation was lacking compared
Callibretto said:I presume what he want is a challenging and rewarding combat while still having the epic presentation.
my response is that I think the combat in God of War is already challenging enough but it's not punishable. and imo punishable and accessibility is in direct contrast of each other. you can't have punishable games that are accessible.
EvaPlusMinus said:One of the main reasons I own a PS3 is for this, and team ico games.
Being that, I was pretty hyped to play this, but when I accidentally found out that youI got really hyped.fight hercules
Because that sounds fucking cool.
Schennmu said:Did the final build receive a bump in graphics compared to the demo? I'm not very impressed with it Sure, it looks nice, but its not the showcase title GoW used to be in the PS2 era.
unless theyCallibretto said:man, I hope that fight won't makeHercules looks like a loser
I wanta fairly even fight, I want Kratos to have his share of beating in and when he won the fight, you see him breathing hard or sign that he just won a though fight.
Generic said:You don't seem to understand what I'm saying. I'm saying it doesn't have to be either/or. You can have your cake and eat it too. They can make the game easy enough that a player can get through without dying too much, but still give it a great combat system. DMC4 did it, why can't GoW?
Desi said:unless theychange every thing ever about hercules and make him a liar who took Kratos' accomplishments as his own. I don't see how herc could be a "loser" other than the sense he may get his face smashed in
Generic said:Conclusion: The boss fight looks stupid as fuck. They keep trying to make it as stupidly epic as possible that they neglect gameplay. In the end, Poseidon looks like he's never even trying, and the boss battle ends up being stupidly easy because posiedon ends up making openings that should never happen. The best boss fights, I feel, are the ones where both opponents are throwing everything they have at each other, both in the story sense and the gameplay, where it truly feels that you are fighting someone that really wants you dead. Nevermind bosses, the one enemies I ever felt that were truly giving it all were the satyrs. I realize that god of war is more about Scale and adventure than it is about the action and gameplay, and I'm honestly trying not to rain on anyone's parade, but it just amazes me that people can have SUCH a hard on for what is, given what we've seen so far, probably going to be a very weak boss fight.
Callibretto said:well did you see gamepro vid?P but in the end the way he died is just not befitting of a God. beaten to death, trying to crawl away from Kratos and finally died having his eyes gouged out by Kratos. all that and Kratos doesn't look like he broke even a sweat.
Pistolero said:Fu** you ! I spilled my coffee all over... :lol
Salz01 said:Has anybody else read the PSMagazine review yet? They mention spoilers in there for sure. They also mention that their first play through was 15 hours or so.