Chuck Berry
Gold Member
Man....it's times like these where Im SO glad I dont give a fuck about framerates let alone speculation from the fruitcakes at Digital fucking Foundry.
Nobody is saying that the game is definitely going to be built around 60fps. I'm asking what makes everyone so sure that it wouldn't have the option though? this 60fps option that they seem to have in their 'development suite'.The dev suite has the option, doesnt mean the game is built around it.
I had no idea that they fucked up this badly.
Like I said, DF have an abysmal record this gen, no idea why people take their word as gospel and give them so much coverage.
DF is guessing. They have no real clue.WAT?!?
so what is the point of PS5 Pro really?
I had no idea that they fucked up this badly.
Like I said, DF have an abysmal record this gen, no idea why people take their word as gospel and give them so much coverage.
Marketing rights won't trump CPU deficiencies, if that's the primary bottleneck.If Sony has the marketing rights to GTA6 (as rumored), you better believe they have their engineers over at Rockstar helping make sure their "premium" machine runs this game at 60fps. That's literally the whole point of the machine and this will be the biggest game of the generation.
Exactly.The dev suite has the option, doesnt mean the game is built around it
I'm asking what makes everyone so sure that it wouldn't have the option though?
BG3 is 1080p 60fps on PS5 in performance mode. It should be higher than 1440p on PS5 Pro probably closer to 4K.Do we know if Dragon's Dogma or BG3 will run at 1440p, 60fps on PS5 Pro?
If the answer to those is 'no', then it's doubtful that GTA would be any different.
You are comparing 2 PS3 games. RDR2 happened since then.You should know by now that some would argue GTA4 had more 'simulation' than GTA5 so it's not out of the question that the simulation might not have changed all that much
No one has seen anything. We´ve seen a promo with ridiculously high NPC density that could either completely fry a CPU or not faze it at all depending on how the game handles them. Is it just a crowd system, a crowd system+ with some more or less elaborate reaction paths or is it full fledged single individual simulation with a lot of them having their own daily routines like it was in RDR2? We don`t know.YThe point is I've not seen anything in the reveals that show this increased CPU simulation.
I've said before that I'm convinced that MS has it for this release. I wouldn't be surprised if they use it with new console marketing and having performance as a selling point especially with GTA "debating" a delay into 2026.If Sony has the marketing rights to GTA6 (as rumored), you better believe they have their engineers over at Rockstar helping make sure their "premium" machine runs this game at 60fps. That's literally the whole point of the machine and this will be the biggest game of the generation.
We don't know shit just like DF doesn't. Don't appeal to authority when said authority was making silly claims that Sony games are 30fps not long ago
4k/60 is just not feasible even for high end PCs, it's better to run it at 1440p with PSSR. Leave it to the experts buddy.
That a machine that was designed from the start to keep PS4 compatibility, didn't achieve 100% should tell you something. The QA for checking all games compatibility on a new core is also quite expensive. The thing is that it's a much broader job than just upgrading the cpu core and call it a day.I'm in!
PS4 games were designed to run on jaguar and yet we have 99.9% backwards compatibility on PS5 without any specific patches, some games even run more than 2x faster thanks to better CPU.
I want a 60fps mode for consoles for GTA VI, but I'm expecting it to be 30fps.
Regardless, the PS5 Pro will be the best version by a wide margin as it will be at a much higher resolution than the base consoles.
Nobody mentioned 4k.These have no effect on the CPU. Reducing res to reach a given framerate is different and very feasible though.4k/60 is just not feasible even for high end PCs, it's better to run it at 1440p or 1800p with PSSR and have more effects, don't you agree?
This is exactly my point. Isn't one of the main differences in GTA5 PS3 vs PS5 NPC/Traffic density? So what makes this lower NPC/traffic density impossible in GTA6 for a performance mode? They may decide not to do it but you can see how that has easily scaled from PS3 all the way up to PS5/PC without affecting gameplay, yes?You are comparing 2 PS3 games. RDR2 happened since then.
No one has seen anything. We´ve seen a promo with ridiculously high NPC density that could either completely fry a CPU or not faze it at all depending on how the game handles them. Is it just a crowd system, a crowd system+ with some more or less elaborate reaction paths or is it full fledged single individual simulation with a lot of them having their own daily routines like it was in RDR2? We don`t know.
What I´m saying is that argumenting based on "why would there be more than in the 11 year old predecessor that released on PS3" seems downright stupid, sorry.
I definitely agree that bias plays a role here especially when it comes to game performance comparisons.It all depends on whether people like what DF have to say. It’s always been that way imo. DF backs up your opinion? They are experts. Don’t like it? They are shills. IMO they are good at analysing things that are out in the open. When it comes to speculations, they don’t know more than the next best guy.
Their biggest fallacy imo is their core assumption that Consoles must must must be some form of a packaged PC and follow the same benchmark excel sheets they have.Particularly when we are talking about hardware they don't have and have not tested and a game that doesn't exist yet. These are the same guys who were scratching their heads, clueless as to why PS5 stood toe to toe with XSX when this gen started. And I'm not one to rip DF, but they are putting the cart before the horse here.
But again.....they are journalists first and shit like this makes them money.
DF have become completely stupid with this shit. They really need to quit with the quasi-console warring content because it's driving the entire gaming discourse downhill at this point.
You don't have access to the game (yet), what on earth makes you informed enough to make these proclamations?
"GTA 5 is CPU-bound, therefore GTA 6 will definitely be CPU-bound" is a baseless assumption at this point in time.
I agree. I have no idea why DF is hanging their hat on this so early.I really won't be surprised if the game is 30 or if it 60. I think we will have a better idea once we see more games actually running on the hardware though. This all seems incredibly premature at this point.
Guessing they will cheerlead when Xbox releases their new console with 60fps standard. Or thats what they are hoping for.I agree. I have no idea why DF is hanging their hat on this so early.
I agree. I have no idea why DF is hanging their hat on this so early.
I'm not convinced Xbox is even releasing another console.Guessing they will cheerlead when Xbox releases their new console with 60fps standard. Or thats what they are hoping for.
At least Richard since he's the Xbox guy of the lot.
If GTA 6 can do 60FPS on PS5 Pro then it can do it on PS5/XSX/XSS too but with lower resolution/graphics quality.
Its strange exchanging click for reputation. Especially with this type of business.Every single click....
They're working on a new machine. Might as well be considered one, even if its not a traditional box.I'm not convinced Xbox is even releasing another console.
ya they will try to play all markets for dem clicks. we'll see videos of how impressed they are with PSSR im almost certainEvery single click....
Based on the visuals and NPC density of a single trailer for a game they don't have on a device they don't have?Or you could read the article itself and see that they’re merely expecting it to be 30fps based on the visuals and NPC density. An opinion shared by many here on GAF. An opinion that’s all of one paragraph, buried in the middle of their PS5 Pro reveal reaction. Hows that ‘console warring’ in any way?
I know the rumors. I'm not convinced. I don't want to derail this thread though. I'm sure another thread will pop up that we can discuss further at some point.They're working on a new machine. Might as well be considered one, even if its not a traditional box.
The white hair is from waiting for ports
and again you`re sticking to "why would they change something"?Nobody mentioned 4k.These have no effect on the CPU. Reducing res to reach a given framerate is different and very feasible though.
This is exactly my point. Isn't one of the main differences in GTA5 PS3 vs PS5 NPC/Traffic density? So what makes this lower NPC/traffic density impossible in GTA6 for a performance mode? They may decide not to do it but you can see how that has easily scaled from PS3 all the way up to PS5/PC without affecting gameplay, yes?
Who is talking about native 4k/60 here? lol.....I think everyone here understands that R* will need to utilize PSSR to achieve 60fps on Pro.
Nobody mentioned 4k.These have no effect on the CPU. Reducing res to reach a given framerate is different and very feasible though.
This is exactly my point. Isn't one of the main differences in GTA5 PS3 vs PS5 NPC/Traffic density? So what makes this lower NPC/traffic density impossible in GTA6 for a performance mode? They may decide not to do it but you can see how that has easily scaled from PS3 all the way up to PS5/PC without affecting gameplay, yes?
Based on the visuals and NPC density of a single trailer for a game they don't have on a device they don't have?
There is no way to take this in good faith because it clearly isn't made in good faith.
However, before we go any further, there's one gigantic caveat: the first Grand Theft Auto 6 trailer launched as a 30 frames per second video. All prior GTA console titles going back to the first 3D offering, Grand Theft Auto 3, have targeted 30fps (and often fall short, depending on load). The Red Dead Redemption titles have also run at 30fps on their original host platforms. However, until Rockstar says so, the chance of a 60fps mode in GTA 6 cannot be ruled out.
Therefore, it stands to reason that if the new game does have a 60fps mode on existing consoles, it follows that GTA 6 will also have it on PS5 Pro - and it may deliver a more stable 60fps, by virtue of both its faster CPU and GPU. However, and this is the point we are making, if the consoles are running at 30fps, as seen in the trailer, the chances of the game having a 60fps mode on PS5 Pro are remote.
Dense open-world titles require a lot of GPU power to render them, but crucially, they also require a good degree of CPU throughput. The task of the CPU is to simulate the entire world and everything in it. The CPU runs the AI for all of the NPCs and the animation of those characters. In-game physics are also taken care of by the CPU. Based on what we know of the capabilities of the consoles as well as the simulation on display in the trailer, it's hard to believe that there's CPU headroom available to double performance. Remember: PS5 Pro's CPU clocks are just 10 percent higher than the standard model's.
Yes. It’s a prediction. An opinion. They’ve never said they were 100% sure or that it was a certainty. And they weren’t alone. Lots of folks here believed it would be 30fps on base console, and nobody went into outrage mode when NXGamer made largely the same assumption.
Here’s how DF frames this in this article
How you guys have taken this well reasoned argument and jumped into outrage mode is a baffling thing indeed.
It doesn't but why is this point not a well trodden path since DF started advocating for DLSS frame-gen tech?Frame generation does not improve actual game response.
Yes. It’s a prediction. An opinion. They’ve never said they were 100% sure or that it was a certainty. And they weren’t alone. Lots of folks here believed it would be 30fps on base console, and nobody went into outrage mode when NXGamer made largely the same assumption.
Here’s how DF frames this in this article
How you guys have taken this well reasoned argument and jumped into outrage mode is a baffling thing indeed.
It is strange behaviour from fanboys where they won't hold platform holders or developers to account and ignore existing information when discussing these things and inhale hopium all the way.Yes. It’s a prediction. An opinion. They’ve never said they were 100% sure or that it was a certainty. And they weren’t alone. Lots of folks here believed it would be 30fps on base console, and nobody went into outrage mode when NXGamer made largely the same assumption.
Here’s how DF frames this in this article
How you guys have taken this well reasoned argument and jumped into outrage mode is a baffling thing indeed.
WAT?!?
so what is the point of PS5 Pro really?
We'll have to wait and see but you're the one claiming with certainty that they've advanced the game to a point where it's impossible in the sequel based on a game being on PS3. my point was that we would have to wait and see since we have seen nothing to suggest vastly more gameplay relevant pedestrians/traffic. When you take into account that PS5/PC versions of that PS3 game also have higher traffic and NPC density and are 60fps, you begin to see that your point of it being a PS3 game become moot. It can go either way. Especially as there have been comments from Rockstar devs themselves to not expect vastly different gameplay or visuals than GTA5. So what exactly is the point of mentioning that GTA5 is a PS3 game when my point is that I've not seen anything vastly different in 'simulation' that hasn't already scaled in GTA5?and again you`re sticking to "why would they change something"?
Maybe this 1+ billion budget game has vastly more gameplay relevant pedestrians, or missions which require dense traffic situations or or or" than its eleven year old predecessor from the Playstation 3 era.....
We´ll all have to wait and see what Rockstar actually does.
Argumenting soley based on 11 year old game design from 2 hardware gens ago is utterly pointless which I´ve to repeat yet again....(starting to feel like a parrot)