DeathGuise
Member
Dial back this juvenile rhetoric and discuss things like an adult.
Bookmarking so I can bump when all the Sony knob slobber specialists are in tears
PS3 game finally gets 60 FPS mode on PS5, noice
Look at these two things:When it comes to CPU there is no difference between PS5 and Pro. They skipped the whole gen with GTA, now they are building it around that 2019 CPU and use CPU heavy RT effects as well.
PS3 level fidelity - runs 60FPS no problem on PS5
PS5 level fidelity - low chance of it running in 60fps on that CPU while still looking like the trailer
GTA 5 is already 60fps on PS5.
The point is I've not seen anything in the reveals that show this increased CPU simulation.
It may well exist but I've not seen it and even GTA6 devs were saying don't expect big differences between GTA5 and 6.
Vermejj isn’t specific about what he thinks will remain the same, compared to GTA 5, but presumably he’s referring to the general gameplay, mission design, and level of interaction.
Look at these two things:
Opinion - News - Game Dev - Former Rockstar Dev Warns GTA 6 Won’t Be Too Different From GTA 5
GTA 6 is undoubtedly the biggest game coming next year. Rockstar has made bold claims that hint GTA 6 will be revolutionary. However, a former Rockstar developer has warned fans to keep their expectations in check. The developer initially praised the trailer for its atmosphere and portrayal...www.neogaf.com
What CPU difference are you seeing that would be a major hindrance in achieving it? It's very much possible even if it may or may not happen.
Wanna avatar bet? You look like you like Boji and I sure love my Raziel pic. What do you say?PS5 level fidelity - low chance of it running in 60fps on that CPU while still looking like the trailer
You misunderstand. That new core would also have to run compiled code for the original cpu in the PS5 as well. Code compiled for fixed hardware could often use techniques to squeeze out that extra perf. If you try to run that code on a different core, it could cause all sorts of problems. Just a difference in instruction cache size or behaviour could cause problems. Consoles are not PC's in that way.AMD already have Zen 4 apus, this is not any new tech. Sony are just cheap motherfuckers.
The game is still far from release, isn't the last thing done optimization?The poster I'm quoting said the game will run at 1440p/60 on current consoles. The trailer shows is DRS 1440 30 at best.
He's probably talking about mission structures etc.
The game is still far from release, isn't the last thing done optimization?
I mean, saying that a technological miracle needs to happen for GTA VI to run at 60 FPS on PS5 Pro is a bit too much, but it looks like a lot of people in this thread are forgetting that PS5 Pro will have the same old Zen 2 CPU as base PS5. If GTA VI is so CPU intensive that the CPU can't manage 60 FPS, then the bigger GPU won't help much in terms of framerate. But obviously it's all speculation right now, only the devs know what is their target.
Why would it be 1440p DRS/30fps on PC? The PC version isn't coming until about 2 years later.Yes but we don't even know if the trailer was running on console hardware yet. And, again, it's just going by R*'s historical release records that they don't exactly do Performance modes in the first releases of games.
Probably next generation.\\
R* didn't make different performance modes with One X and its 30% faster CPU, the odds of them doing that with a Pro and its 10% or thereabout faster CPU are even lower.
Wanna avatar bet? You look like you like Boji and I sure love my Raziel pic. What do you say?
You misunderstand. That new core would also have to run compiled code for the original cpu in the PS5 as well. Code compiled for fixed hardware could often use techniques to squeeze out that extra perf. If you try to run that code on a different core, it could cause all sorts of problems. Just a difference in instruction cache size or behaviour could cause problems. Consoles are not PC's in that way.
The reason is the CPU is not good for open world intensive games.
If you dont see a reason your not very critical, sorry.
You should know by now that some would argue GTA4 had more 'simulation' than GTA5 so it's not out of the question that the simulation might not have changed all that much between games but graphics significantly improved. The point is I've not seen anything in the reveals that show this increased CPU simulation. It may well exist but I've not seen it and even GTA6 devs were saying don't expect big differences between GTA5 and 6.
Yes and what spectacular difference in the game did you see in GTA6 that would limit FPS on PS5 Pro to 30fps specifically? That's the question being asked.
Get your frilly panties untwisted folks, because you know they are probably right!
Strange that they doubled the framerates in quality mode for Horizon Forbidden West and TLOUII.Have you informed Mark Cerny about this?
Because the man certainly didn’t claim his PSSR was doubling framerates for CPU bound games
You don't have access to the game (yet), what on earth makes you informed enough to make these proclamations?
"GTA 5 is CPU-bound, therefore GTA 6 will definitely be CPU-bound" is a baseless assumption at this point in time.
Perhaps, but then why are we talking about Space Marines 2?
SM2 is also a very CPU heavy game. It has hundreds of enemies on screen at once etc.
Graphics on a yet unreleased more powerful machine that has nothing to do with CPU? Yes I have. I've already mentioned NPCs. You can reduce it in performance mode or on different systems like many games already have.The difference is its not using pre 2011 tech??
Have you seen the graphics, the amount of NPC's on the beach for instance etc?
Graphics on a yet unreleased more powerful machine that has nothing to do with CPU? Yes I have. I've already mentioned NPCs. You can reduce it in performance mode or on different systems like many games already have.
Strange that they doubled the framerates in quality mode for Horizon Forbidden West and TLOUII.
And GTA 6 does not. It is not similar to GTA 6 and should not be compared, much less be the basis of predictions for performance.
We simply don't know that tho. We don't know how Rockstar will optimize the game for Series and PS5 consoles. It's conjecture being propped up by "expert opinion" being posted next to it. The experts speaking not only have a super mixed record of success, but they also don't have access to the game or the device, their guess is as good as yours or mine rn.Sequel to a big open world game that was CPU bound is also a big open world which is likely going to be CPU bound.
It's .. not really that difficult of an assumption to make.
They're both CPU bound games
I’ll look for something humiliating for you from now till 2026 when the game releases.I'm in!
Here bookmark this. DF will be wrong and there will be more than 30fps.Bookmarking so I can bump when all the Sony knob slobber specialists are in tears
Those games already have a 60FPS performance mode on base PS5, wtf.Strange that they doubled the framerates in quality mode for Horizon Forbidden West and TLOUII.
So you can zoom in at 500% and get a boner over some small details in the distance.WAT?!?
so what is the point of PS5 Pro really?
That's not Rockstars way. Look at RDR2.
Why would you put in extra work for a console thats not even going to sell above 10 million?
That's pure speculation as far as GTA 6 is concerned. lol...you know this.
Back to the point why are people ignoring the fact that Rockstar has previously said that they aim for 60fps on base PS5 and they're confident, and the leak by that kid that had "Performance 1440p" in the screenshot?
Those games already have a 60FPS performance mode on base PS5, wtf.
Eh, sequel to open world CPU bound game likely being CPU bound is the least controversial assumption of all time.
So you found it. Good. And the leaked screenshot just before the trailer with "performance" mentioned?When did "Rockstar" previously said that? And is that article or PR somewhere online?
It was one artist and that reply got deleted within a little while. If the artist was confident, the reply would still be there.
So you found it. Good. And the leaked screenshot just before the trailer with "performance" mentioned?
Current "open world CPU bound" game was running on hardware two gens ago and neither will have hundreds of enemies on the screen at the same time. You can spin it all you want, but Space Marines 2 is still a stupid basis for a prediction.
ok?
GTA V took 2 generations beyond its original release to get a functional 60fps mode on console, so looking at it from either angle it's more likely that VI will only have a single 30 fps mode at launch.
Maybe. That's certainly a better basis for speculation than Space Marines 2.
Sony is almost certainly treating DF like mushrooms at this point.. They feed them shit and keep them in the dark.why does everyone forget that originally DF said quite emphatically that they did not believe PS5 Pro even existed?
I haven't referred to SM2 2 of the last 3 posts lol, it was just one example of a recent game that hammered CPU.
There's a lot of other reasons to assume VI will not have a 60 fps mode.
Just going by R*'s track record, they've preferred fidelity over performance in console releases, so I don't think they're the kind of devs who will do a stripped down version to try and do a Performance mode.
You assume DF has any credibility.
No not the hacker leaks that were "untextured". I'm talking about the Rockstar Employees son who showed videos from his dads machine days before the official trailer. The one where it was showing the city and people used it to guess the cars. Somebody already posted about it in this thread but I guess you just ignored it. The original devkit screenshots were taken down so you can hunt them down yourself. This is the discussion of it:Which leaked screenshot, you should post it here if you want people to infer information from it.
I haven't seen that and if I'm assuming correct, it was from those very early dev leaks with untextured environments and assets, which was likely being run on some workstation.
No not the hacker leaks that were "untextured". I'm talking about the Rockstar Employees son who showed videos from his dads machine days before the official trailer. The one where it was showing the city and people used it to guess the cars. Somebody already posted about it in this thread but I guess you just ignored it. The original devkit screenshots were taken down so you can hunt them down yourself. This is the discussion of it:
We don't know shit just like DF doesn't. Don't appeal to authority when said authority was making silly claims that Sony games are 30fps not long agoYea, armchair Gaf posters have more.
In actual fact, the evidence suggests that the 30fps performance target underpins the majority of Sony's impressive first-party offerings including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel's Spider-Man: Miles Morales. It's seemingly a key point of difference between PlayStation 5 and Xbox Series X
They are PS4 games. Built to run on lowly Jaguar cores.Strange that they doubled the framerates in quality mode for Horizon Forbidden West and TLOUII.
You mean like they did for Red Dead Redemption 2 on consoles?30fps it is... but they will release a next gen 60fps patch after 3yrs
No not the hacker leaks that were "untextured". I'm talking about the Rockstar Employees son who showed videos from his dads machine days before the official trailer. The one where it was showing the city and people used it to guess the cars. Somebody already posted about it in this thread but I guess you just ignored it. The original devkit screenshots were taken down so you can hunt them down yourself. This is the discussion of it:
I had no idea that they fucked up this badly.We don't know shit just like DF doesn't. Don't appeal to authority when said authority was making silly claims that Sony games are 30fps not long ago
Only to be put to shame with all those games having 60fps modes and Xbox games launching with 30fps only.