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GTA VI should only run at 30fps on PS5 Pro, says Digital Foundry

DeathGuise

Member
Dial back this juvenile rhetoric and discuss things like an adult.
Bookmarking so I can bump when all the Sony knob slobber specialists are in tears
 

Three

Gold Member
PS3 game finally gets 60 FPS mode on PS5, noice
When it comes to CPU there is no difference between PS5 and Pro. They skipped the whole gen with GTA, now they are building it around that 2019 CPU and use CPU heavy RT effects as well.

PS3 level fidelity - runs 60FPS no problem on PS5
PS5 level fidelity - low chance of it running in 60fps on that CPU while still looking like the trailer
Look at these two things:




What CPU difference are you seeing that would be a major hindrance in achieving it? It's very much possible even if it may or may not happen.
 
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adamsapple

Or is it just one of Phil's balls in my throat?

The poster I'm quoting said the game will run at 1440p/60 on current consoles. The trailer shows is DRS 1440 30 at best.


GTA 5 is already 60fps on PS5.

GTA 5 is also a two generation old game.


The point is I've not seen anything in the reveals that show this increased CPU simulation.

Just the beach goer scene in the VI trailer alone has more going on than anything in V.

It may well exist but I've not seen it and even GTA6 devs were saying don't expect big differences between GTA5 and 6.

He's probably talking about mission structures etc.


Vermejj isn’t specific about what he thinks will remain the same, compared to GTA 5, but presumably he’s referring to the general gameplay, mission design, and level of interaction.


Look at these two things:




What CPU difference are you seeing that would be a major hindrance in achieving it? It's very much possible even if it may or may not happen.


1. See above
2. Deleted reply lol
 
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RaySoft

Member
AMD already have Zen 4 apus, this is not any new tech. Sony are just cheap motherfuckers.
You misunderstand. That new core would also have to run compiled code for the original cpu in the PS5 as well. Code compiled for fixed hardware could often use techniques to squeeze out that extra perf. If you try to run that code on a different core, it could cause all sorts of problems. Just a difference in instruction cache size or behaviour could cause problems. Consoles are not PC's in that way.
 

Jakk

Member
I mean, saying that a technological miracle needs to happen for GTA VI to run at 60 FPS on PS5 Pro is a bit too much, but it looks like a lot of people in this thread are forgetting that PS5 Pro will have the same old Zen 2 CPU as base PS5. If GTA VI is so CPU intensive that the CPU can't manage 60 FPS, then the bigger GPU won't help much in terms of framerate. But obviously it's all speculation right now, only the devs know what is their target.
 

Three

Gold Member
He's probably talking about mission structures etc.

No he wasn't

"Further explaining his point, the developer outlined that technology no longer evolves as quickly as it used to. He pointed to the massive jump between consoles like the PS1 and PS2.

On the other hand, the PS4 and PS5 are not nearly as different, making it difficult to achieve revolutionary leaps in gameplay and visuals."

He's saying it's not going to have anything that different due to tech leaps. If some "simulation or AI calls" isn't something that's gameplay dependent it can be cut back for performance mode.
 
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Astray

Member
DF have become completely stupid with this shit. They really need to quit with the quasi-console warring content because it's driving the entire gaming discourse downhill at this point.

You don't have access to the game (yet), what on earth makes you informed enough to make these proclamations?

"GTA 5 is CPU-bound, therefore GTA 6 will definitely be CPU-bound" is a baseless assumption at this point in time.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The game is still far from release, isn't the last thing done optimization?

Yes but we don't even know if the trailer was running on console hardware yet. And, again, it's just going by R*'s historical release records that they don't exactly do Performance modes in the first releases of games.

Probably next generation.\\

I mean, saying that a technological miracle needs to happen for GTA VI to run at 60 FPS on PS5 Pro is a bit too much, but it looks like a lot of people in this thread are forgetting that PS5 Pro will have the same old Zen 2 CPU as base PS5. If GTA VI is so CPU intensive that the CPU can't manage 60 FPS, then the bigger GPU won't help much in terms of framerate. But obviously it's all speculation right now, only the devs know what is their target.

Agencylife Bingo GIF by MX Player



R* didn't make different performance modes with One X and its 30% faster CPU, the odds of them doing that with a Pro and its 10% or thereabout faster CPU are even lower. Even the 10% figure is from leaks, Cerny / Sony hasn't said absolutely anything about any improvement in CPU.
 
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Mr Moose

Member
Yes but we don't even know if the trailer was running on console hardware yet. And, again, it's just going by R*'s historical release records that they don't exactly do Performance modes in the first releases of games.

Probably next generation.\\



Agencylife Bingo GIF by MX Player



R* didn't make different performance modes with One X and its 30% faster CPU, the odds of them doing that with a Pro and its 10% or thereabout faster CPU are even lower.
Why would it be 1440p DRS/30fps on PC? The PC version isn't coming until about 2 years later.
 

Bojji

Gold Member
Wanna avatar bet? You look like you like Boji and I sure love my Raziel pic. What do you say?

I'm in!

You misunderstand. That new core would also have to run compiled code for the original cpu in the PS5 as well. Code compiled for fixed hardware could often use techniques to squeeze out that extra perf. If you try to run that code on a different core, it could cause all sorts of problems. Just a difference in instruction cache size or behaviour could cause problems. Consoles are not PC's in that way.

PS4 games were designed to run on jaguar and yet we have 99.9% backwards compatibility on PS5 without any specific patches, some games even run more than 2x faster thanks to better CPU.
 

MMaRsu

Member
You should know by now that some would argue GTA4 had more 'simulation' than GTA5 so it's not out of the question that the simulation might not have changed all that much between games but graphics significantly improved. The point is I've not seen anything in the reveals that show this increased CPU simulation. It may well exist but I've not seen it and even GTA6 devs were saying don't expect big differences between GTA5 and 6.

Yes and what spectacular difference in the game did you see in GTA6 that would limit FPS on PS5 Pro to 30fps specifically? That's the question being asked.

The difference is its not using pre 2011 tech??

Have you seen the graphics, the amount of NPC's on the beach for instance etc?

Do you seriously think Rockstar wont want to capitalize on PC launch?
With a 60fps+ version for the double dippers?

And GTA6 for PS6 / Xbox Series 1080?
 

adamsapple

Or is it just one of Phil's balls in my throat?
You don't have access to the game (yet), what on earth makes you informed enough to make these proclamations?

"GTA 5 is CPU-bound, therefore GTA 6 will definitely be CPU-bound" is a baseless assumption at this point in time.

Sequel to a big open world game that was CPU bound is also a big open world which is likely going to be CPU bound.

It's .. not really that difficult of an assumption to make.

Perhaps, but then why are we talking about Space Marines 2?

SM2 is also a very CPU heavy game per DF and other(s). It has hundreds of enemies on screen at once etc.
 
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Three

Gold Member
The difference is its not using pre 2011 tech??

Have you seen the graphics, the amount of NPC's on the beach for instance etc?
Graphics on a yet unreleased more powerful machine that has nothing to do with CPU? Yes I have. I've already mentioned NPCs. You can reduce it in performance mode or on different systems like many games already have.
 

MMaRsu

Member
Graphics on a yet unreleased more powerful machine that has nothing to do with CPU? Yes I have. I've already mentioned NPCs. You can reduce it in performance mode or on different systems like many games already have.

That's not Rockstars way. Look at RDR2.

Why would you put in extra work for a console thats not even going to sell above 10 million?
 

adamsapple

Or is it just one of Phil's balls in my throat?
Strange that they doubled the framerates in quality mode for Horizon Forbidden West and TLOUII.

🤡🤡

But those games already have 60 fps modes and PSSR is just increasing the resolution, like a bigger GPU would.


And GTA 6 does not. It is not similar to GTA 6 and should not be compared, much less be the basis of predictions for performance.

They're both CPU bound games (or rather will be since VI isn't out yet). No one said VI and SM2 are similar kinds of games or will play similarly.
 

Astray

Member
Sequel to a big open world game that was CPU bound is also a big open world which is likely going to be CPU bound.

It's .. not really that difficult of an assumption to make.
We simply don't know that tho. We don't know how Rockstar will optimize the game for Series and PS5 consoles. It's conjecture being propped up by "expert opinion" being posted next to it. The experts speaking not only have a super mixed record of success, but they also don't have access to the game or the device, their guess is as good as yours or mine rn.

Spiderman 2 managed to have multiple graphics modes on that same CPU (60hz with variable res, 4k30 and a VRR 40hz mode). It's not this impossible task they're trying to present it as.
 

Three

Gold Member
That's not Rockstars way. Look at RDR2.

Why would you put in extra work for a console thats not even going to sell above 10 million?

Yet people used RDR2 as a XOneX prime example game. That sold probably less than 3M. You don't need to put that much work if they aimed for 60fps on base PS5 but don't hit stable 60.

Back to the point why are people ignoring the fact that Rockstar has previously said that they aim for 60fps on base PS5 and they're confident, and the leak by that kid that had "Performance 1440p" in the screenshot?
 

adamsapple

Or is it just one of Phil's balls in my throat?
That's pure speculation as far as GTA 6 is concerned. lol...you know this.

Eh, sequel to open world CPU bound game likely being CPU bound is the least controversial assumption of all time.

Back to the point why are people ignoring the fact that Rockstar has previously said that they aim for 60fps on base PS5 and they're confident, and the leak by that kid that had "Performance 1440p" in the screenshot?


When did "Rockstar" previously said that? And is that article or PR somewhere online?

It was one artist and that reply got deleted within a little while. If the artist was confident, the reply would still be there.

Those games already have a 60FPS performance mode on base PS5, wtf.

Yep.
 
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Topher

Identifies as young
Eh, sequel to open world CPU bound game likely being CPU bound is the least controversial assumption of all time.

Current "open world CPU bound" game was running on hardware two gens ago and neither will have hundreds of enemies on the screen at the same time. You can spin it all you want, but Space Marines 2 is still a stupid basis for a prediction.
 

Three

Gold Member
When did "Rockstar" previously said that? And is that article or PR somewhere online?

It was one artist and that reply got deleted within a little while. If the artist was confident, the reply would still be there.
So you found it. Good. And the leaked screenshot just before the trailer with "performance" mentioned?
 

adamsapple

Or is it just one of Phil's balls in my throat?
So you found it. Good. And the leaked screenshot just before the trailer with "performance" mentioned?

Which leaked screenshot, you should post it here if you want people to infer information from it.

I haven't seen that and if I'm assuming correct, it was from those very early dev leaks with untextured environments and assets, which was likely being run on some workstation.


Current "open world CPU bound" game was running on hardware two gens ago and neither will have hundreds of enemies on the screen at the same time. You can spin it all you want, but Space Marines 2 is still a stupid basis for a prediction.

ok?

GTA V took 2 generations beyond its original release to get a functional 60fps mode on console, so looking at it from either angle it's more likely that VI will only have a single 30 fps mode at launch.
 
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Topher

Identifies as young
ok?

GTA V took 2 generations beyond its original release to get a functional 60fps mode on console, so looking at it from either angle it's more likely that VI will only have a single 30 fps mode at launch.

Maybe. That's certainly a better basis for speculation than Space Marines 2.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Maybe. That's certainly a better basis for speculation than Space Marines 2.

I haven't referred to SM2 2 of the last 3 posts lol, it was just one example of a recent game that hammered CPU.

There's a lot of other reasons to assume VI will not have a 60 fps mode.

Just going by R*'s track record, they've preferred fidelity over performance in console releases, so I don't think they're the kind of devs who will do a stripped down version to try and do a Performance mode.
 

Topher

Identifies as young
I haven't referred to SM2 2 of the last 3 posts lol, it was just one example of a recent game that hammered CPU.

There's a lot of other reasons to assume VI will not have a 60 fps mode.

Just going by R*'s track record, they've preferred fidelity over performance in console releases, so I don't think they're the kind of devs who will do a stripped down version to try and do a Performance mode.

Good....it was a silly comparison. Last time I checked, GTA has new people in charge. I'm not going to assume anything going forward, but you do you.
 

Three

Gold Member
Which leaked screenshot, you should post it here if you want people to infer information from it.

I haven't seen that and if I'm assuming correct, it was from those very early dev leaks with untextured environments and assets, which was likely being run on some workstation.
No not the hacker leaks that were "untextured". I'm talking about the Rockstar Employees son who showed videos from his dads machine days before the official trailer. The one where it was showing the city and people used it to guess the cars. Somebody already posted about it in this thread but I guess you just ignored it. The original devkit screenshots were taken down so you can hunt them down yourself. This is the discussion of it:

 

adamsapple

Or is it just one of Phil's balls in my throat?
No not the hacker leaks that were "untextured". I'm talking about the Rockstar Employees son who showed videos from his dads machine days before the official trailer. The one where it was showing the city and people used it to guess the cars. Somebody already posted about it in this thread but I guess you just ignored it. The original devkit screenshots were taken down so you can hunt them down yourself. This is the discussion of it:




Is this the leak you're talking about?

It looks like dev environment footage running so choppy, irrespective of the .7x.

I wouldn't take anything from this as representation of final console performance, but you're welcome to.


 
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Three

Gold Member
Yea, armchair Gaf posters have more.
We don't know shit just like DF doesn't. Don't appeal to authority when said authority was making silly claims that Sony games are 30fps not long ago

In actual fact, the evidence suggests that the 30fps performance target underpins the majority of Sony's impressive first-party offerings including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel's Spider-Man: Miles Morales. It's seemingly a key point of difference between PlayStation 5 and Xbox Series X

Only to be put to shame with all those games having 60fps modes and Xbox games launching with 30fps only.
 

hinch7

Member
Strange that they doubled the framerates in quality mode for Horizon Forbidden West and TLOUII.

🤡🤡
They are PS4 games. Built to run on lowly Jaguar cores.

Looking at how densely packed the GTA 6 trailer is, and the amount of physics going on (including hair and water). 30fps is a reasonable estimate for this game.
 
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MMaRsu

Member
No not the hacker leaks that were "untextured". I'm talking about the Rockstar Employees son who showed videos from his dads machine days before the official trailer. The one where it was showing the city and people used it to guess the cars. Somebody already posted about it in this thread but I guess you just ignored it. The original devkit screenshots were taken down so you can hunt them down yourself. This is the discussion of it:


The dev suite has the option, doesnt mean the game is built around it.
 

Astray

Member
We don't know shit just like DF doesn't. Don't appeal to authority when said authority was making silly claims that Sony games are 30fps not long ago

Only to be put to shame with all those games having 60fps modes and Xbox games launching with 30fps only.
I had no idea that they fucked up this badly.

Like I said, DF have an abysmal record this gen, no idea why people take their word as gospel and give them so much coverage.
 
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