JimboJones
Member
You don't watch DF if that's your take.It doesn't but why is this point not a well trodden path since DF started advocating for DLSS frame-gen tech?
You don't watch DF if that's your take.It doesn't but why is this point not a well trodden path since DF started advocating for DLSS frame-gen tech?
I don't follow NXGamer's content, but if he said the same thing then he's guilty of the same thing.Yes. It’s a prediction. An opinion. They’ve never said they were 100% sure or that it was a certainty. And they weren’t alone. Lots of folks here believed it would be 30fps on base console, and nobody went into outrage mode when NXGamer made largely the same assumption.
I simply stated the fact that argumenting either way and basing said argument on quite literally ancient tech and game design is utterly stupid, which it is. I repeatedly said "we don`t know, we have to wait and see".but you're the one claiming with certainty that they've advanced the game to a point where it's impossible
That doesn't jive with this though.
"I still assume that GTA VI will be a 30fps game, unless some kind of technological miracle happens, and there is no technology in the PS5 Pro that can change that."
Those two statements together are not a "well reasoned argument". They contradict each other directly.
Edit: Wait....that's an article from March?
how does it not jive?
They’ve detailed why they think it will be a 30fps game, and none of their reasons are out of place. If someone opened a thread here with those assumptions, they wouldn’t meet with much opposition.
At the same time, they - like everyone else - have had the PS5 Pro specs for a while and know the CPU uplift is very modest.
Again, a lot rests on the assumption that GTA 6 would be 30fps on current gen consoles.
Yes. They had an earlier stream where they made the same 30fps prediction and it got a lot of feedback, so They wrote this article back in March to further explain why exactly they thought it very unlikely GTA 6 would have a 60fps mode.
Surprising how there wasn’t any angry thread here when this article was published, and yet merely reiterating this same conclusion in a brief paragraph in their reaction article this week has led to this brigading from angry fanboys.
I don't follow NXGamer's content, but if he said the same thing then he's guilty of the same thing.
They all should not peddle nonsense and educated guesses if they don't have the actual data to back it up, if it actually comes out and it's 30hz (or if it's announced to be so) then by all means they should talk about it as much as they want.
Trust for these kinds of channels are built on being consistently right, not on being first. And DF have been trying very hard to be first and going out of their competence zone to do so for a while now.
Funny, because RDR2 leaned heavily on GPGPU for a lot of the simulations as well as the GTAV remake leaning on graphical cores as well. Which is why RDR2 scales very well on the PC with the CPU side of things and GPUs are what gets your more framerate/visual bang for the buck. Especially with DLSS, which PSSR is supposed to be similar to.DF have become completely stupid with this shit. They really need to quit with the quasi-console warring content because it's driving the entire gaming discourse downhill at this point.
You don't have access to the game (yet), what on earth makes you informed enough to make these proclamations?
"GTA 5 is CPU-bound, therefore GTA 6 will definitely be CPU-bound" is a baseless assumption at this point in time.
Guess we'll find out in 2026 after GTA gets delayed.
- all previous GTAs have targeted 30fps on their launch consoles
- GTA 6 trailer shows some of the most next gen footage we’ve seen, with high NPC density.
- PS5 Pro CPU is only 10% more powerful than that of the base PS5
Doesn't jive because now they are claiming it will require a "miracle". I think if they would not have used such an hyperbolic choice of words this wouldn't be controversial at all.
But generating controversy is DF's bread and butter and so where we are.
BS. GTA 6 will 10000% be 60fps on PS5 Pro, maybe even 60 on the base PS5/SeriesX, at 1080p to low (performance mode). Makes no sense.
You’re taking ‘miracle’ out of context here. Essentially, they don’t see how the specs on offer can take it from a CPU bound 30fps on base hardware to 60fps on the Pro. And they’ve used ‘miracle’ to capture any possible boost bit implicit in the specs.
Sure.LMAO
Wanna bet?
"Ancient tech" that was scaled for new hardware to introduce the very thing you're using as an example of new tech, npc density. My question was that I've not seen any evidence of further simulation in the game world. This was the case with GTA4 vs GTA5 too, some even claim it regressed.I simply stated the fact that argumenting either way and basing said argument on quite literally ancient tech and game design is utterly stupid, which it is. I repeatedly said "we don`t know, we have to wait and see".
That you claim stuff like this just shows that you haven`t even read what you are replying to.....
I´m out.
GTA 5 is already 60fps on PS5. I'm asking you where the extra "simulation or AI calls" are that you saw in GTAVI in comparison that won't allow it on the sequel on more powerful hardware and if you think it's just extra NPC crowd density why you think that can't be reduced for a 60fps mode like Spiderman. That's not to say it will but what makes you so confident in this conjecture?
And how does this have any relevance for GTAVI, unless you are suggesting that Rockstar just decided to not advance their by now 11 year old world simulation any further?
This discussion is moot until someone gets a real hands on with the game, but such takes trying to argument based on 11, >> eleven<< , year old tech just baffle me.
No one knows, it's just speculation based on footage shown.I'd like someone to point everyone towards information confirming the game, which is yet to release, is indeed CPU bound.
No one knows, it's just speculation based on footage shown.
You’re taking ‘miracle’ out of context here. Essentially, they don’t see how the specs on offer can take it from a CPU bound 30fps on base hardware to 60fps on the Pro. And they’ve used ‘miracle’ to capture any possible boost bit implicit in the specs.
I don’t think DF begged IGN to make a big deal out of a one paragraph passage buried in their reaction article. Or begged angry fans on GAF to go into Outrage Mode over a very innocuous article.
Wouldn't they want to show it at 60fps if they could?Based on the footage? A single trailer?
How does the trailer tell us the game is CPU bound?
The CPU in the Series X and PS5 is already struggling on some CPU bound games like Dragons Dogma 2 and Space Marine 2.BS. GTA 6 will 10000% be 60fps on PS5 Pro, maybe even 60 on the base PS5/SeriesX, at 1080p to low (performance mode). Makes no sense.
The trailer alone is running on the current gen hardware, at 1440p30. With PS5 Pro new GPU plus PSSR will definitely run at 60FPS. My bet Rockstar will try to level all hardware to hit 30fps and a performance/60 mode on XSX/PS5 to balance things out for GTA Online. And that means dynamic resolution going down to 720p.
The CPU on XSX/PS5/PS5 Pro is powerfull enough. This combined with the approaches we have today of dynamic resolution and now PSSR. Also remember Rockstar has its own engine (the best in my opinion for its versatility on all fronts), it is not UE5, which has already proven to be a bitter taste on the backs of current consoles
PRICELESSSo it will run at 15 FPS on PS5 Amateur?
Sure.
Wouldn't they want to show it at 60fps if they could?
Plus isn't it a historical precedent set by rockstar themselves?
PRICELESS
The funny thing is, even if it's mid 20's on the current consoles, all of us will still play it and love it regardless
Did i lie though? They are probably right, and you wear frilly pantiesI mean....they were dead on making predictions about Xbox Series X, weren't they?
I just don't agree with what you are saying. Especially the part in bold.Again, this is nonsense.
There is absolutely nothing wrong with DF or Nxgamer expressing educated opinions or assumptions, as long as they clearly caveat these opinions and make it clear what they’re based on.
In this case, it is CLEARLY obvious to anyone with basic English proficiency that they are making an assumption based on multiple data points…and they say there’s a chance they could be wrong. There is absolutely no requirement for an opinion to be ‘right’. This isn’t rocket science at all.
What should be the key takeaway here is that thanks to very modest CPU upgrades, it isn’t likely that there would exist a 60fps mode on the Pro if the base console has a 30fps target.
Call them out if there’s anything in their thought process that is overtly wrong. Some key points:
- all previous GTAs have targeted 30fps on their launch consoles
- GTA 6 trailer shows some of the most next gen footage we’ve seen, with high NPC density.
- PS5 Pro CPU is only 10% more powerful than that of the base PS5
If you’re able to dismiss any or all of these as overtly wrong or misleading, by all means, go ahead.
Wouldn't they want to show it at 60fps if they could?
Plus isn't it a historical precedent set by rockstar themselves?
The only thing we know so far was a tweet from a developer that they are confident that they can deliver a 60fps performance mode.This is a very bold statement considering how little info they have.
I'll accept their prediction, however, if they are wrong about this considering they obviously are just guessing, this will be the end of their credibility. Bold prediction. My guess is a little more mainstream, I expect a performance mode on Pro that targets 60fps. Let's see how this works out for them. The only thing protecting their credibility now is time. If GTAVI releases with a 60fps target for performance mode on the pro, DF will be exposed for their obvious bias and piss poor intentionally obtuse reasoning.
WAT?!?
so what is the point of PS5 Pro really?
It's also worth mentioning that GTA5 offers fidelity, performance, and performance RT modes so it's not their first rodeo.Trailers are always going to favor fidelity. I think the best argument to suggest GTA 6 will be 30fps across the board is the historical precedent you mention. At the same time, there has never been a generation where consoles offered both quality and performance modes and I believe this will be R*'s first game this gen. Considering 3/4 of PS gamers favor performance this gen, that may be enough for R* to change their ways.
Kind of reminds me of the mid Gen refreshes last gen. My box one X had an amazing GPU at the time but it was still hamstrung by them jaguar CPU from the base Xbox one…same case for the PS4 pro…. And it seems it will be the same case again with PS5 pro.
According to Digital Foundry channel, GTA VI should only run at 30fps on the PS5 Pro, as the new hardware doesn't have what it takes to reach 60fps, requiring a “technological miracle”.
DF says that the fact that the PS5 Pro keeps the same CPU is disappointing, having to leave all the 60fps burden to the GPU and the PSSR upscaling technology. This wouldn't help CPU-limited games that focus heavily on simulation, such as GTA VI and the recently released Warhammer 40K: Space Marine 2.
Source
Any game that ran 30fps on last gen will have 0 problems running 60fps on current gen, to not look far from rdr2- gta5, it was unstable 25 on ps360 gen, stable 30 on ps4/xbone and stable 60 on current gen mashines.Prolly a reason as to why RDR2 didn't get 60FPS patch for current systems either and I doubt it's performance related than it is $ related.
It’s amazing stupid DF don’t know this.And they could have a mode where they choose to not heavily lean into raytracing, both for reflections and for global illumination. Or halve the crowd or car density. Or do whatever else that is needed to increase framerates. If they wanted. No technological miracle is ever needed, except have video hardware that could push out another image to a TV 60 times per second.
I don't think the PS4Pro ever got a 60fps mode for RDR2. But could be wrongGTA IV was the last game that was particularly CPU bound from them.
You don't need special insight to know what that CPU is capable of, though.
GTA6 being 30 fps across the board is a pretty safe bet, honestly.
Especially given their track record of offering 60 fps double dip on next gen.
The Series S faster CPU clock (sustained BTW) will close the gap between the PS5 Pro.But it will run 60 on series S, right?
So now they are just making shit up based on feelings and emotions?
Sensational stuff.
So now they are just making shit up based on feelings and emotions?
Sensational stuff.
you wear frilly panties
Fidelity mode is more suited for a trailer since it looks better than performance mode.Wouldn't they want to show it at 60fps if they could?
Plus isn't it a historical precedent set by rockstar themselves?
I don't think the PS4Pro ever got a 60fps mode for RDR2. But could be wrong
No, it didn't.
One X had a 30% faster CPU than One, and even that only got a resolution bump. No performance changers.