Is it me or is the hunter tavern brawl deck straigh garbage?
Its probably the best recipe with warrior one actually
its full of strong card that curve nicely
Is it me or is the hunter tavern brawl deck straigh garbage?
Gives you a 5-drop and a 3-drop for 8 using 3 cards. Still no good.
Its probably the best recipe with warrior one actually
its full of strong card that curve nicely
Xixo with the Bolf tech in Cthunlock!
I know it was sarcasm lol.Lol, it came from Shifter Zerus.
I think it's more that Aggro Shaman used to peak in its curve with Spirit Wolves. Now it has a massive 4-drop after it has already laid down Trogg and some beefy minions, and it all just seems overwhelming. In contrast, a Druid 4/10 is just another typical beefy ramp Druid 4-drop. Also, Druid has very little face damage, so if it takes you a turn or two to take care of that 4/10, it's not the end of the world in most cases. In contrast, taking 7 face damage from an Aggro Shaman is just one step closer to dying to a bunch of burst spells or Doomhammer + Rockbiter.I think people complain too much about the 4 mana 7/7. I mean, first they're avoiding the fact that it has 2 mana overload. And I don't see nearly as much people complaining about 4/10 statline, which is in some ways even stronger than 7/7 because it doesn't have overload. I just easily sweeped my opponent in the brawl because I got that 4/10 on turn 3.
My play order was:
turn 1:
coin + cthun 2 drop
wild growth
2 drop number 2 + innervate + 4/10
Wasn't even close. It's a bit of the cards lining up so well, but I see plenty of sick druid openers so often. Druids never seem to lack the ramp now and are much more consistent than they used to be. I'm sure some will see this as salt, but it's not. It's more or less criticism about shaman complaints.
This Yogg here was very important in the tournament, GeorgeC needed it to qualify into top 8:
https://youtu.be/zpTea52nt6c
This and the Shifter Zerus into Bolf against the Freeze Mage were the highlights of the tournament. Rest of the tournament was typical ladder stuff of Zoo, Aggro Shaman and Token Druid just minion trading and going face. Everyone banned Warrior.
Yogg just decided another game. But the guy who lost was running zoo and doomhammer shaman, so fuck him
Just terrible card design all around.
Nah, bro. Here's terrible card design:
And the "wonderful" part about all of them is that they're all Classic cards, so they'll be around forever. Yay.
Nah, bro. Here's terrible card design:
And the "wonderful" part about all of them is that they're all Classic cards, so they'll be around forever. Yay.
These aren't terrible card designs, they are just at worst over balanced.Nah, bro. Here's terrible card design:
And the "wonderful" part about all of them is that they're all Classic cards, so they'll be around forever. Yay.
Forked Lightning and Windspeaker aren't horrible design. Just underpowered.
why do you think the bottom 2 cards are terrible? it might be a big help to newbies starting out. This is why designers get paid the big bucks (well at least at ben brode's tier)- they have to consider the entire populace (not just the top 30% where most of us are so its easy for us to turn up our noses and call cards stinky lol)
These aren't terrible card designs, they are just at worst over balanced.
There's no way you can make Dust Devil any better than it is. You can probably give Windspeaker an extra stat and remove one overload from Forked Lightning.
Aside from Forked Lightning, these cards don't have massive RNG swing potential which was what I was getting at. Like Windspeaker isn't giving a random minion Windfury.
Not sure what helping out newbies has to do with it my fellow. Something like Tuskar Totemic, which is being labled as toxic but actually has some use and synergizes well with the class, compared to the "fairer" Windspeaker which has been there from the beginning and has seen... 0%(?) competitive play... I'd take the Tuskar
but we're not talking bout competitive that has nothing to do with it. I am talking bout the majority- you know the 95% of us that don't compete.
When I started out I used cards you call 'bad design' with my Shaman and did crazy well. Sure- it was just Casual matches but it helped me unlock more cards
Like Frodan says- gotta think out of the box
I guess I'm not following then. Because like DahBomb said, Shaman had some horrid cards in GVG that you wouldn't want to play regardless of being a newbie OR a high-level competitor. And you had to pay for those.
GvG was before my time. I started in WoTG. Anyway, I'm thinking I really shouldn't be debating 'card design' since I'm really new to CCG (this my first Hearthstone game).
My main goal is to try to lay low here in this thread and soak up some knowledge lol
You forgot that ties mean you lose the Joust which is really silly.There's nothing wrong with joust except that it takes forever to resolve.
Joust is definitely a bad design though. That should never comeback unless they revamp it.
You forgot that ties mean you lose the Joust which is really silly.
What other effects from MTG might we still see in Hearthstone? Is there a list?It's very similar to clash from MTG and that's how it worked there as well.
What other effects from MTG might we still see in Hearthstone? Is there a list?
There's nothing wrong with joust except that it takes forever to resolve.
Does the $10 Hay Day amazon promotion still work?
Card would be broken if you could discover a Totem and summon that card for free. Mostly because it's very unlikely to have a result where you don't get Golem, Mana Tide or Flametongue. And some of the hero power totems are good in certain situaions, like if you need a taunt to save yourself or get spell power for a Lightning Storm.
The card was stated and balanced around RNG and back then Shamans had the Healing Totem to decrease odds of getting a good deal.
People time and time again under value the impact of early game RNG. A stray Flame Juggler juggle on a Fiery Bat can decide a game.
Let's put it another way... they print a card "Roll a dice, if you get 5 or 6 you win, if not you lose"... is that a good card to print? No its not. Now realize how many cards in the game follow that pattern where they roll high early game and result in snowball effect that cause a game won without as drastic of a drawback. Hell now they even have a top end coin flip in Yogg.
Alrighty then. All good.
Moving to Inspire, it's clear how much the backlash affected Blizzard. They have dropped the mechanic COMPLETELY after the Community went sour on it and Joust. And now the sad part is, that has led them to never give it another shot; never try to re-balance it for a stronger purpose. I would love to see the mechanic brought back, but never shall we see it because the HS team got their pride hurt.
Compare that to Discover, which the community showered with love and admiration, so what happens? It's brought back, in multiple cards, in multiple expansions! No exclusivity excuses there (which is what they said about Joust/Inspire I believe). Now they're never letting that puppy go.
I've tried 5 times now and lost to mage, warrior, priest, warlock, warlock and none of them were even close. If there's a curve I'm not drawing it.