Yeah the wild ones. U can only craft those cards now if u want them.Hmm, have some Solo Adventures been removed?
Yeah the wild ones. U can only craft those cards now if u want them.Hmm, have some Solo Adventures been removed?
Thanks for explaining this to me.Standard -> Ranked and Casual
Wild -> Ranked and Casual
Wild is basically what the game always was technically speaking.
Standard is that but with the two sets taken out.
I see. I haven't even tried to craft yet. It scares me.Yeah the wild ones. U can only craft those cards now if u want them.
Honestly I feel imp+doomguard is more BS than Void Callers used to be. You could kill the void caller on your own terms if you thought your hand can deal with whatever is coming out, it was 4 mana 3/4. It had a bluff aspect to it, it was kinda neat. Now I play doomguard, I draw 2 cards, I might summon a 3/3 for free too at random LUL.
Honestly I feel imp+doomguard is more BS than Void Callers used to be. You could kill the void caller on your own terms if you thought your hand can deal with whatever is coming out, it was 4 mana 3/4. It had a bluff aspect to it, it was kinda neat. Now I play doomguard, I draw 2 cards, I might summon a 3/3 for free too at random LUL.
Anyone up for 80G on EU? Hit me up! WonderBlue#2893
getting much use out of totemic might?
Late answer, but yes Totemic Might is essential to that deck.
The complaints in this thread about yogg make me want to craft that card.
All hail yogg.
The complaints in this thread about yogg make me want to craft that card.
All hail yogg.
The way to play Discardlock is to not give a crap. Kinda like playing Fel Reaver. You have to go all the way into "go for broke" mentality.Man discard card is fucking headache, try to play zoolock with 2 librarian, 2 doomguard, 2 soulfire
you discard large amount of damage so often
The way to play Discardlock is to not give a crap. Kinda like playing Fel Reaver. You have to go all the way into "go for broke" mentality.
haha Good point. It is kind of amazing to see it used now.I don't think enough credit is being given to the devs for creating a card that actually encourages people to use Totemic Might.
Well it's more accurate to say that they managed to make a card that encourages people to use Totemic Might that isn't blatantly over powered.I don't think enough credit is being given to the devs for creating a card that actually encourages people to use Totemic Might.
Lol, Mysterious Challenger can still be used in standard, yet nobody uses them. So OP.
The only reason Doctor 6 isn't still a thing is because avenge got rotated out. If it was still in, it would certainly be none of your business.
The only reason Doctor 6 isn't still a thing is because avenge got rotated out. If it was still in, it would certainly be none of your business.
No Avenge, no Minibot, no Muster for Battle, no Coghammer, no Shredder, no good 5 drop.Lol, Mysterious Challenger can still be used in standard, yet nobody uses them. So OP.
No Avenge, no Minibot, no Muster for Battle, no Coghammer, no Shredder, no good 5 drop.
So basically nothing great for the first 5 turns before MC comes down. And even then you can play some dank Secret Paladin deck and do reasonably well because you occasionally get carried by MC.
Watch Faceless Flamewreathe and Thing from Deep not be as good when Shaman loses Tunnel Trogg, Tuskar Totemic and Totem Golem.
thisThe only reason Doctor 6 isn't still a thing is because avenge got rotated out. If it was still in, it would certainly be none of your business.
that too but you could make substitutes. Avenge is a monster, it makes it impossible to come out favourably against a MC.More than avenge, Doctor 6 isn't a thing after the rest of the medical staff (dr 2.3.4.5 and 7) were removed from standard
No Avenge, no Minibot, no Muster for Battle, no Coghammer, no Shredder, no good 5 drop.
So basically nothing great for the first 5 turns before MC comes down. And even then you can play some dank Secret Paladin deck and do reasonably well because you occasionally get carried by MC.
Watch Faceless Flamewreathe and Thing from Deep not be as good when Shaman loses Tunnel Trogg, Tuskar Totemic and Totem Golem.
this
that too but you could make substitutes. Avenge is a monster, it makes it impossible to come out favourably against a MC.
Secret Keeper is still legal and so are a couple drops tht make the list more resilient than unfair. It wouldn't be a deck that could play both aggro and midrange well but it'd be a great midrange deck with venge.
Why on earth do people choose to rope out every turn?
I'm playing priest and this mage has to rope out... game is gonna be long already man..
I've played a secret paladin without minibot and dr. boom quite extensively in wild. I've recently went back to them in singletons.Not exactly, back then the real problem with secret paladin as that you have a good enough board which will receive the buff for avenge. at times my best scenario was when MC received the buff since I could kill him with BGH, but a 6/6 AND a 5/4 with divine shield or another shenanigan was something that was hard to remove, and good luck if boom or tirion were played later or by turn 6 you had 3-4 minions buffed with competitive spirit. If only you have the buffed MC and the minion from noble sacrifice, you could easily kill him with hex, polymorph, execute, shadow word death, sap or any hard removal
Last month I played secret paladin and the card still did a good work with cards like argent horserider, or silent knight if somehow they survived by when I played MC, and the same logic applied from when I managed to have a board pre standard.
Avenge is still an amazing card, probably the best secret from paladin, but without a board, it doesn't help that much
The only upside of a punk-ass roper is the satisfaction of taking the quickest turns you can and then lethaling the second you can. "You thought I'd turn into one of you didn't you? Figured you'd concede when I did? Nice try, you fucking loser."
I'm sick of call of the wild, not enough cards actually beat that card well enough.
It needs to be removed from Standard to be honest.
First pull with Medivh into Call of the Wild? Anomalus.
GG
Even Midrange Shaman is going to be a lot weaker when those 3 cards rotate. That's like the entirety of Shaman's early game right there. If the opponent has a big lead before 4 mana 7/7 comes down then the card isn't that great. I mean yeah it's still OP just not as back breaking when it's following up other OP cards.
And we still have another expansion to go for Paladin so who knows if MC comes back for real. Though Blizzard has been purposely printing slower cards for Paladin or at least fewer curve god cards. Oh and no Secret since LoE. They have basically been designing around that card and just waiting for it to rotate out.
The story of Hearthstone is that a class's ability to perform is directly proportional to that class's abundance of OP early game options. You can't build a good aggro or midrange deck without OP early game (warlock excluded).
I think he means that Warlock would be able to make an aggro deck even if they didn't have their OP 1 drops. They will play whatever best neutral cards there are dump them on the board fast, their hero power just carries them.You don't think warlock has "OP" early game? What game are you playing? That's an area they lack the least. They run like 8 of them.