To take a diversion from this RNG and balance talk in HS...
I think the most disappointing part about the whole boom of digital card games post HS is how so many of them are just HS clones. Yeah there are some that try something different but many of them are just HS with a gimmick.
And HS is a simplified version of Magic so really all of these games are copying off of Magic.
I want a digital card game that emulates the style of Yugioh. Yugioh under Konami's rule can never live up to its potential, the game in its current state is a far cry from what it can be from a fundamental design point of view.
Spell/traps aren't limited by mana costs which means you can play control starting from turn 1. Monsters have to be tribute summoned or summoned through some other special means to get them out which acts as their cost so you aren't just playing minions on curve. Monsters have both charge and taunt which means as long as you have something big on the board, it can't be ignored. You are rewarded for having the biggest threat on the board unlike these other games where having 2 smaller minions is better than having 1 larger minion. Traps/spells can be played face down and can be triggered when you want to... not when the condition is automatically met (ie. Secrets in HS) so you have the additional skill of their usage. You can make plays during your opponent's turn like casting Traps, Quick play spells and monsters with effects from hand (or effects that work off of graveyard). Monsters can be played face down and some get effects off of "flipping" them over which adds another layer of strategy to the game play.
Fundamentally speaking you can definitely out play your opponent in YGO with bluffs and reads. In reality this is not the case because the game just plays out based on who has the nuts and puts out their boss monster/win condition first because the game has power crept to an insane level now. Battle traps are a thing of the past, flip monsters are too slow, continuous spells/traps (unless broken) are too slow, tribute summoning is too slow (unless again the monster is broken with support) etc. Game is still high skill cap because plays are very complex but it's not as interactive as it could be (hurr hurr fun and interactive).
I want someone to make a YGO copy already in the digital format. And also limit card text complexities by having keywords and such because that game has no keywords and you have texts that are like a page of a book. That will be the GOAT digital card game.
I think the most disappointing part about the whole boom of digital card games post HS is how so many of them are just HS clones. Yeah there are some that try something different but many of them are just HS with a gimmick.
And HS is a simplified version of Magic so really all of these games are copying off of Magic.
I want a digital card game that emulates the style of Yugioh. Yugioh under Konami's rule can never live up to its potential, the game in its current state is a far cry from what it can be from a fundamental design point of view.
Spell/traps aren't limited by mana costs which means you can play control starting from turn 1. Monsters have to be tribute summoned or summoned through some other special means to get them out which acts as their cost so you aren't just playing minions on curve. Monsters have both charge and taunt which means as long as you have something big on the board, it can't be ignored. You are rewarded for having the biggest threat on the board unlike these other games where having 2 smaller minions is better than having 1 larger minion. Traps/spells can be played face down and can be triggered when you want to... not when the condition is automatically met (ie. Secrets in HS) so you have the additional skill of their usage. You can make plays during your opponent's turn like casting Traps, Quick play spells and monsters with effects from hand (or effects that work off of graveyard). Monsters can be played face down and some get effects off of "flipping" them over which adds another layer of strategy to the game play.
Fundamentally speaking you can definitely out play your opponent in YGO with bluffs and reads. In reality this is not the case because the game just plays out based on who has the nuts and puts out their boss monster/win condition first because the game has power crept to an insane level now. Battle traps are a thing of the past, flip monsters are too slow, continuous spells/traps (unless broken) are too slow, tribute summoning is too slow (unless again the monster is broken with support) etc. Game is still high skill cap because plays are very complex but it's not as interactive as it could be (hurr hurr fun and interactive).
I want someone to make a YGO copy already in the digital format. And also limit card text complexities by having keywords and such because that game has no keywords and you have texts that are like a page of a book. That will be the GOAT digital card game.