some streamer must have put scavenging hyena in their deck, because 5/5 hunters today played double hyena.
Who isn't tired of the game?
,Same decks.
Same matchups.
Same heroes.
Can only play fun decks at low tier ranks.
Expansion brought zero game mechanics.
There's a reason Ancestral Recall and Timewalk are banned from play.I've never really played Magic, but I look at cards like Ancestral Recall, Timewalk, or Skullclamp and then Innervate suddenly looks adorable.
I saw this deck. Definitely interesting.Kripp's Arcane Giant Miracoli deck is tight. Just draw out your deck with spells then play 0 mana 8/8s, Gang Up and draw into more 8/8s. Upto 8 Arcane Giants.
I've never really played Magic, but I look at cards like Ancestral Recall, Timewalk, or Skullclamp and then Innervate suddenly looks adorable.
There's a reason Ancestral Recall and Timewalk are banned from play.
Don't you need fairly decent understanding of magic to know why Skullclamp is bonkers?
Correct me if I'm wrong, but Skullclamp looks like a 1 mana Explorer's Hat... that also draws 2 cards.
That seemed more broken than almost anything else...
Correct me if I'm wrong, but Skullclamp looks like a 1 mana Explorer's Hat... that also draws 2 cards.
That seemed more broken than almost anything else...
I didn't mention Skullclamp because I don't know about its legal status - it was released after I stopped playing. It isn't quite as nuts as it seems, though, since artifacts can be directly destroyed and you can burn a minion on reaction to the artifact play to make it fizzle - there are some really clear and easy answers to it. I'd say it's comparable to Rancor in the Urza block, which was a fantastic card I loved, and what I wanted Explorer's Hat to be.
No, no, no it's completely busted it got banned in standard which happens almost never.
burning a 1/1 so they don't draw 2 cards is already card disadvantage for you since they'll just spew out another 1/1 and draw anyway.
Generating a 1/1 in Magic about as easy as the Paladin hero power?
I quit right when equipment was introduced. If you burn the minion when the equip is taking place, does the artifact just stay in neutral play? If so, then I understand why it's broken, and I wasn't understanding the card correctly the first time.No, no, no it's completely busted it got banned in standard which happens very rarely.
burning a 1/1 so they don't draw 2 cards is already card disadvantage for you since they'll just spew out another 1/1 and draw anyway.
To swing the subject away from how much everyone hates this game (lol) how about we all list our top three favorite cards from Kara?
1. The Curator. A 6/8 Taunt that comes with a free Arcane Intellect if you build around it? This card reminds me of Reno Jackson, a card with a powerful effect that asks you to build your deck a certain way to get value from it.
2. Spirit Claws - 1 Mana, 9 Damage. Another card with a powerful effect that asks you to build around it. I've been having a lot of fun with Spellpower Shaman today, and this card has carried me to some wins. Worst case you get a ping in a class that usually doesn't have one, and best case you get a cheaper Fiery War Axe with an extra charge.
3. Medivh's Valet - Best entrance dialog and the effect is quite powerful.
Least favorite cards:
1. Kindly Grandmother -- Ugh.
2. Barnes -- UGH.
3. Onyx Bishop -- STOP WITH THE 4/7S ALREADY.
I quit right when equipment was introduced. If you burn the minion when the equip is taking place, does the artifact just stay in neutral play? If so, then I understand why it's broken, and I wasn't understanding the card correctly the first time.
How could WotC not foresee that as a problem?yes. The stays in play until specifically gets destroyed and it costs the equipment costs to get attached to a minion, if the target of the equipment becomes illegal (i.e. gets destroyed in most cases) the attaching just fizzles (gets countered) and you have to spend mana again to attach it to a different creature.
How could WotC not foresee that as a problem?
While I wish Hearthstone had something like enchantments, I've always thought that artifacts, as a separate entity, were annoying. There's just too much you have to tech against.
To swing the subject away from how much everyone hates this game (lol) how about we all list our top three favorite cards from Kara?
1. The Curator. A 6/8 Taunt that comes with a free Arcane Intellect if you build around it? This card reminds me of Reno Jackson, a card with a powerful effect that asks you to build your deck a certain way to get value from it.
2. Spirit Claws - 1 Mana, 9 Damage. Another card with a powerful effect that asks you to build around it. I've been having a lot of fun with Spellpower Shaman today, and this card has carried me to some wins. Worst case you get a ping in a class that usually doesn't have one, and best case you get a cheaper Fiery War Axe with an extra charge.
3. Medivh's Valet - Best entrance dialog and the effect is quite powerful.
Least favorite cards:
1. Kindly Grandmother -- Ugh.
2. Barnes -- UGH.
3. Onyx Bishop -- STOP WITH THE 4/7S ALREADY.
Kripp's Arcane Giant Miracoli deck is tight. Just draw out your deck with spells then play 0 mana 8/8s, Gang Up and draw into more 8/8s. Upto 8 Arcane Giants.
Kripp's Arcane Giant Miracoli deck is tight. Just draw out your deck with spells then play 0 mana 8/8s, Gang Up and draw into more 8/8s. Upto 8 Arcane Giants.
Funny, I just made a similar deck for Wild with Mage. Echo of Medivh and duplicate. Was good times.
Kripp's Arcane Giant Miracoli deck is tight. Just draw out your deck with spells then play 0 mana 8/8s, Gang Up and draw into more 8/8s. Upto 8 Arcane Giants.
Let's talk the most important thing in Hearthstone: Entrance/Attack Dialogs
The usual suspects are still great: Follow da Rulez, I Can Wait No Longer, etc
Have we seen any movement there?
- Medivh's Valet
- Prince Malchezaar
- Medivh the Guardian
- Babbling Book
- Priest of the Feast
All are strong contenders for amazing entrances alone. Babbling Book is maybe the funniest/happiest card in the game, and PotF REALLY loves funnel cake. Mehivh's Valet is also hilarious and just proves the mage bias in getting good lines is real.
Overall Mage looks to be top of the charts for cards with good sounds. Followed by Priest mostly for The Funnel Cake Lord (as he rightly should be called), and then everyone else hoping to get by with the already good cards they have or using some of the cool neturals.
Do you hear its call?
Let's talk the most important thing in Hearthstone: Entrance/Attack Dialogs
The usual suspects are still great: Follow da Rulez, I Can Wait No Longer, etc
Have we seen any movement there?
- Medivh's Valet
- Prince Malchezaar
- Medivh the Guardian
- Babbling Book
- Priest of the Feast
All are strong contenders for amazing entrances alone. Babbling Book is maybe the funniest/happiest card in the game, and PotF REALLY loves funnel cake. Mehivh's Valet is also hilarious and just proves the mage bias in getting good lines is real.
Overall Mage looks to be top of the charts for cards with good sounds. Followed by Priest mostly for The Funnel Cake Lord (as he rightly should be called), and then everyone else hoping to get by with the already good cards they have or using some of the cool neturals.
Dragon Paladin is really fun and actually pretty solid right now. Wonder if it will actually be able to survive after the next rotation. I'm guessing probably not.
got a deck? just washed kibler used his but the curve is autolose to aggro anything.
also real talk: dragon consort is not a good card
If I add a second highmane and call of this wild ( remove the alpha wolf and infest) this deck should get me from 14 to 10 this month, correct? I mean obviously I have to improve my own play along the way but the I just wanna know if the deck itself should be capable of getting there if I'm competent enough at using it.
I'm thinking of dusting my shifter zerus for a second call of the wild since I can't seem find a home for the little dude.
If I add a second highmane and call of this wild ( remove the alpha wolf and infest) this deck should get me from 14 to 10 this month, correct? I mean obviously I have to improve my own play along the way but the I just wanna know if the deck itself should be capable of getting there if I'm competent enough at using it.
I'm thinking of dusting my shifter zerus for a second call of the wild since I can't seem find a home for the little dude.
Link to the actual deck page not the deck building page. It is impossible to look at that page on mobile.
HE GOT THA MANGO SENTINEL
AND ANOTHER
AND ANOTHER
AND ANOTHER
Not sure about what rank it would get you two but 2 Highmanes and 2 CotW is always better than 1. I'm probably gonna give in and play some hunter to climb because as much as I love playing priest, it's just such a pile of ass compared to other classes.If I add a second highmane and call of this wild ( remove the alpha wolf and infest) this deck should get me from 14 to 10 this month, correct? I mean obviously I have to improve my own play along the way but the I just wanna know if the deck itself should be capable of getting there if I'm competent enough at using it.
I'm thinking of dusting my shifter zerus for a second call of the wild since I can't seem find a home for the little dude.
got a deck? just washed kibler used his but the curve is autolose to aggro anything.
also real talk: dragon consort is not a good card
Sorry here's a screenshot. http://imgur.com/a/BoEZ7
That's how I see it too.I don't think nightbane templar is even good in the dragon lists I see around. It would make sense if the deck had buffs or could use the bodies for something like knife juggler. Since you can't make a early game deck like that to work favorably against the current meta, it's just better to not play them. Blackwing tech is most of the time just better.
Now if you're not doing that, you're building a almost control deck then what's really your win condition. Murloc or N'Zoth are just better. Dragon Paladin would still feel mediocre. So you just have to try the first type if you want to play dragon, Kibler is doing that, otherwise why play dragons.
I feel you need some buffs to make cards like Historian or Templar not be really bad bodies that can't get any good trades. Blessing of Kings is too slow for a dragon deck, that leaves you with divine strength or BoM as the best things you have. BoM is probably better since your minions are all high hp low attack. Then the next problem is that you can't fit all the dragon cards, healing and some top end cards you'd want. It's so hard to come to a decent list and I don't think it will ever be amazing. You can easily not play any high value card if you have brann, you can save Historians and get value cards in match ups you'd need them. I think it's correct to just have Tirion to be your only big guy. Maybe a Rag. Ivory Knights you probably play one. Too bad you can't rely on it to cover your heals. I wish divine strength wasn't so terrible, could easily print a +2/+2 card for 2 mana, that'd be ok. Look at mark in druid. The card would still be sub par but I'd try it. See, the problem here is that paladin only has too balanced cards right now.