People enjoy this shit uh?
HotMeowth completely outplayed his opponent in that last game. What a fitting end to this tournament.
55,000 viewers, so at least some people.
It won't hurt though.I'll tell everyone a secret. Getting rid of Yogg-Saron isn't going to magically make this game any less of an RNG fiesta.
I'll tell everyone a secret. Getting rid of Yogg-Saron isn't going to magically make this game any less of an RNG fiesta.
A lot of the RNG cards in Arena aren't strong enough for competitive play.I agree that Yogg is too much, but we need to temper our expectations. Playing arena today has helped clarify that for me.
For example getting blown out of a game by MC tech into confessor paletress into Rag was quite the RNG fest and these are cards nobody is complaining about, but can swing a game solely on what they decide to steal/create.
Not advocating getting rid of these carde either. I feel like the "Skill Stone" meme is getting out of hand.
I agree that Yogg is too much, but we need to temper our expectations. Playing arena today has helped clarify that for me.
For example getting blown out of a game by MC tech into confessor paletress into Rag was quite the RNG fest and these are cards nobody is complaining about, but can swing a game solely on what they decide to steal/create.
Not advocating getting rid of these carde either. I feel like the "Skill Stone" meme is getting out of hand.
Wasn't c'thun craft able last patch? It's now back to uncraftable, I'm pretty sure it was.
Pro tip I just learned. Don't fire land portal a sylvannas, she takes the minion it summons
55,000 viewers, so at least some people.
I guess I didn't really get my point across. I am not advocating for or against any particular style of RNG, just saying that RNG is baked into this game and if you don't like it then Hearthstone is not for you.
This is why the whole "Skill Stone" meme is kind of frustrating. It is never going to be a game of pure skill.
You guys know I play this game a lot, so you don't really need to sell me on anything.
Pro tip I just learned. Don't fire land portal a sylvannas, she takes the minion it summons
There are a lot of priest on ladder today
Wanting less moronic cards like Yogg and Totemic doesn't mean people are asking for HS to become all about pure skill.
It's time for the game to become Hearthstone 2.0.It won't hurt though.
Step after that would be redesigning the Shaman class because man that class is such a pile of putrid design.
Wanting less moronic cards like Yogg and Totemic doesn't mean people are asking for HS to become all about pure skill.
That was a pretty textbook example of Hunter annihilating Cthun Warrior.
Damn Kripp put out two videos today despite being in the hospital. What a true supporter of HS.
Yeah, I've always been fine with RNG cards.
But Yogg crosses the line.
I lose to a 1 in 4 Rag hit? Frustrating, but if a Rag kills me I was pretty low health.
I lose from 60hp to an insane Yogg? That's bullshit. That's this game wasting my time and making it so my decisions don't matter.
Once kripp died last night the cool fun chat I was in turned into a shitshow of assholes spamming TriHard whenever Fierce or Golden Monkey was played.
Great community he's built up.
Cool thanks. I run a cheap version of concede shaman. I found it hard to run more than one manipulator and not sure if far sight is more than a fun card. How's ur deck doing?
The only way to watch hearthstone streams is to close chat, mute, and put on trump's greatest hits. Here, I'll get you started: https://www.youtube.com/watch?v=i1clAdj5cfg
Good thoughts. I did not consider the benefits of the greedy version. Would be interested in watching your matches or replays. I just didn't like having to play far sight on turn 3 vs aggro since it may do nothing to stop the bleeding.10-6 with it recently, rank 14 to 12. 34-33 overall, including the time spent learning it and trying out dumb stuff with it like moat lurker.
I don't know much about concede shaman, but Far Sight and Faceless Manipulator are pretty key to this deck. Their combo potential with Ancestral Spirit is the whole reason to run the deck at all.
Far Sight is actually a key anti aggro card, because it can allow you to do your big combo turn 2-3 turns earlier. At worst you get something like a Stormcrack, and paid 1 extra mana for a card cycle and making that Stormcrack way more versatile. Besides, if you just play minions on curve, you'll run out of stuff to combo with super fast, so it's pretty easy to find 3 mana to use on it.
I find it pretty easy to get use out of two Faceless Manipulators. Worst is if they group up in your hand at the same time, but even then it's better than increasing the chance to draw none of them when a lot of deck revolves around them. Against aggro I usually try to keep at least one taunt in hand until i can get a good combo off. It's just too hard to win otherwise. Against Control it's pretty easy to keep Cairne/Sylvanas around until you can combo them. Faceless Manipulator is also the one good way around things like Entomb.
I think it's a deck that requires you to be very greedy with your minions, even if it means hero power passing a lot. If the other side knew what you're playing, and just ignored your totems as they rush down your face you'd have a lot more problems, but there's no way they can risk you being a Totem Shaman until they've already spent way too much time attacking the useless totems and not face.
I tend to completely forget that Faceless Manipulator works on enemies too, and things like Faceless Manipulator + hex can be really good.
EDIT: LOL, case in point, completely bluffed a Dragon Warrior by Threatening him for war axing my turn two spell power totem. He says thanks, and aggressively targets my totems. Turn 5 I expose myself with Lava Shock/totem, and he rage quits.
Man, with the Welcome Bundle, I'm surprised people have been shitting on King Krush. He was my first Legendary so I kinda have a soft spot for him and I understand the problems with the card, but after mainly playing as a Hunter when I started out, He was my MVP most of the time. Sure there's Call of the Wild, but there are times wherein two CoW can be cleared easily and Hunters have nothing after that. Oh well, still running him on my Hunter decks since no one expects him.