Kind of funny how people say Wild is the place to go to experiment, yet the last 8 games I've played at rank 14ish have been against tempo mage/mech mage/secret paladin. No place is safe from no-skill decks.
in has been consistently used through all the metas since it is a very versatile card with good stats and incredible effects. Yes, I think it is the best rare you can ask for the classic packs
One of (if not) my favorite cards. It will serve you well.
who does a lot of HS discussion on youtube? i like basically listening to discussion while falling asleep, but streams of games generally do nothing for me since i'm trying to fall asleep and not watch the screen haha. Kripp and kib, sometimes trump have good videos, is there anyone else that posts stuff that would be entertaining?
Just a random thought. It seems like Slam is now used in practically every Warrior deck now. If I recall it never saw play until the advent of patron warrior where they were looking to add every cycle card available. Since then it has found its way into practically every Warrior deck imaginable.
It really is a great card. It matches up extremely well against most minions when paired with Fiery War Axe and makes a great execute activator.
Just a random thought. It seems like Slam is used in practically every Warrior deck now. If I recall it never saw play until the advent of patron warrior where they were looking to add every cycle card available. Since then it has found its way into practically every Warrior deck imaginable.
It really is a great card. It matches up extremely well against most minions when paired with Fiery War Axe and makes a great execute activator.
Pretty sure that classic control warrior ran it as an execute activator.
I saw a comment on Disguised Toast's latest video saying they didn't think the game was luck based until the latest expansions. Did people just forget how RNG a lot of the cards in GvG were? I'd say there were a lot more frustrating RNG cards at that point than now.
I saw a comment on Disguised Toast's latest video saying they didn't think the game was luck based until the latest expansions. Did people just forget how RNG a lot of the cards in GvG were? I'd say there were a lot more frustrating RNG cards at that point than now.
Piloted Shredder into Doomsayer GG no re is my favourite kind of RNG.
Watch, Shaman is just going to get like 3 meh totems. Just give a few with detrimental death rattles, and it could even things up. Explosive Totem, Battlecry deal 1 damage to enemy minions, deathrattle, Deal 2 damage to your minions.Maybe they could balance tuskar totemic by making it deathrattle instead lol. If you think about it, battlecry actually does seem out of place. Maybe they really wanted to push rumbling elemental.
who does a lot of HS discussion on youtube? i like basically listening to discussion while falling asleep, but streams of games generally do nothing for me since i'm trying to fall asleep and not watch the screen haha. Kripp and kib, sometimes trump have good videos, is there anyone else that posts stuff that would be entertaining?
Crackle and Implosion are pretty god damn terrible.
This Hunter list with Secretkeeper seems pretty potent.
Man, I'd love it if Blizzard would wake the fuck up and finally change Warlock's hero power so we could get other archetypes that aren't "draw twice as much as your opponent and vomit everything on the board."
Umm.... handlock? control lock? dragon lock? reno lock? n'zoth lock?
It's been months since I heard someone complain about warlock hero power.
Blizzard would improve the game by a ton if they redesigned the Shaman and Hunter hero powers.Man, I'd love it if Blizzard would wake the fuck up and finally change Warlock's hero power so we could get other archetypes that aren't "draw twice as much as your opponent and vomit everything on the board."
I don't know what you're playing but none of those archetypes have existed with any semblance of regularity for months now.
I mean it's not like Handlock was much different anyway. It was essentially draw twice as much as your opponent and play overpowered cards every turn. Then when the majority of those broken cards went away, Handlock went with it.
Warlock's hero power is busted. It always has been and it always will be.
Blizzard would improve the game by a ton if they redesigned the Shaman and Hunter hero powers.
Zoolock power is more in the cards they keep giving them compared to the hero power. They have gotten like half a dozen strong Zoo cards in the last two expansions (Forbidden Ritual, Councilman, Malch Imp, Silverware Golem, Possessed Villager etc). Zoo wouldn't be as strong if you couldn't play like 14 1 mana cards in the deck.
They top my list as the flat out worst designed RNG cards ever printed. There's good RNG, mediocre RNG, bad RNG, and then there's fucking horrible Crackle and Implosion RNG.
3-0 with this deck lol... I just beat a zoolock.
Every Zoo uses Malchazaar's Imp. Silverware Golem is the card that sometimes gets used, sometimes doesn't.I think zoolock's power increase via the new cards fell way below expectations. I mean, yeah when you get crazy discards off you're doing great. But it doesn't even seem much stronger than normal zoo and I doubt their match ups are much different if at all.
There are far less slower Warlock decks than Zoo decks on Ladder, like this can hardly even be debated based on stats. Zoo has performed far better in tournaments than slower Lock decks with far higher usage. Saying you have seen them in tournaments is like saying you have seen Control Shaman or Freeze Mage in tournaments (hell even Priest). People bring 4-5 decks to these tournaments, you have the luxury to bring some off meta decks to counter specific decks. Slow Warlock decks are only really playable these days as a means to counter slow Warrior and Paladin decks and that's still a big gamble to take.I don't even know what to say if you think handlock was not much different. That is just an incredibly wrong opinion to have. And I saw more slower warlock decks today than I did zoo. And I've seen them in tournaments being played as well, several variations... some with reno and some without.
Say they actually do come up with their tools to influence draft % in a year, who actually expects Team 5 to operate them in any worthwhile capacity? They've actively made arena worse with every single expansion by printing dozens of cards the most middling arena player could tell them shouldn't be common. And in fact they do have one tool besides just ripping cards out of draft: the offering bonus, and the last thing they did with that is crank it up for no apparent reason only to boost Mage beyond comprehension.Analysis of post ban Arena by Heartharena.
TLDR: Mage is now #1 by the widest margin it has ever been. Shaman now #3. Paladin dropped to mid tier. The rest is the same stuff as always with Priest being the worst by a wide margin still.
Fireland Portals is performing above Flamestrike and is approaching Dr Balanced tier for Arena. Yes you heard that right... Mages now have a card nearly on par with Dr Balanced that occurs at 6 times the normal rate in Arena.
Every Zoo uses Malchazaar's Imp. Silverware Golem is the card that sometimes gets used, sometimes doesn't.
The Zoo deck list is essentially refined to be this list:
http://i.imgur.com/pfMD375.png
Like a quarter of those cards are cards that they got in WoG + Karazhan. That was the point I was making.
There are far less slower Warlock decks than Zoo decks on Ladder, like this can hardly even be debated based on stats. Zoo has performed far better in tournaments than slower Lock decks with far higher usage. Saying you have seen them in tournaments is like saying you have seen Control Shaman or Freeze Mage in tournaments (hell even Priest). People bring 4-5 decks to these tournaments, you have the luxury to bring some off meta decks to counter specific decks. Slow Warlock decks are only really playable these days as a means to counter slow Warrior and Paladin decks and that's still a big gamble to take.
No non Zoo Warlock deck is tier 2 or better at the moment. And I am not saying this because I looked at some tier lists, the difference in power level, what people are playing online and the match ups should make it as clear as day. People are experimenting with dank Dragon Warlock decks to try to throw off people with what you are actually playing but the second one list sticks for more than a week, it gets figured out and get blown up.
Deck feels odd. Curator seems pretty low value, you run no Beasts or Murlocs. Brann also feels a bit lack luster, do you have him just to use turn 9/10 for a combo with Ivory Knight/Drake? It looks like your only real win condition is to get good RNG with Malchezaar.
In their commentary, they said the primary reason people seemed to like it was that it was quick to farm dailies with, so I suspect that's actually the intent of bringing it back repeatedly. Like they basically have it as "Free Dailies Week".
App store reviews are the best.
App store reviews are the best.