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sibarraz

Banned
Shaman is fine with the nerfs, I don't mind that in each rotation a class is better than the others, the problem with the actual gameplay was that sometimes even the good matchups against aggro/midrange shaman were screwer up thanks to a flametongue, golem or mana tide that changed the whole match
 

Dahbomb

Member
Yeah, I noticed that it does nerf a lot of Shaman's worst matchups.

But when did Shamans stop playing Tuskarr and Rockbiter?
Every Shaman deck plays Tuskar but Rockbiter was played less of in the Midrange Shaman deck. If Midrange Shaman finds an adequate replacement for Tuskar in the deck then it will be business as usual.

Maybe it's finally this guy's time to shine:

51.png
 

Dahbomb

Member
I don't think shamans will outright stop playing Tuskar.
You still get the discount for Shithead From Below.
Even if they use the card, their power level drops because of it.

It's still possible Tuskar sees play for the 1/4 Spell damage roll. You have a better chance to get it now which means more consistency for your board clears and Spirit Claw. Is that enough for it to see play? Who knows but that's still far more acceptable than what it was before.

And of course Witch Doctor Shaman would still play it.
 

IceMarker

Member
I look forward to my first Yogg post nerf either giving me a 7/0 or casting Call of the Wild -> Ice Block -> Freezing Trap -> Fireballing itself. Yeah, I think Yogg is fine.
 

Par Score

Member
RIP OTK warrior, there goes another deck that actually took skill to pilot into the dustbin of history.

The hate on against combo decks is unreal. The game is already basically 90% aggro/curve oriented, but I guess the most brain-dead decks are the ones that sell the packs.
 

manhack

Member
Shaman will still be tier 1. I'm not sure they will be top of the chart, but in the top 3, at least. They have too many tools until the rotation. They still have some of the best early game AoE, the best removal spells, and the ability to flood the board and snowball the game out of nowhere. Aggro shaman will find a way too.

The best we can hope is that it encourages people to try other decks and maybe other archetypes can flourish.
 

Hereafter

Member
RIP OTK warrior, there goes another deck that actually took skill to pilot into the dustbin of history.

The hate on against combo decks is unreal. The game is already basically 90% aggro/curve oriented, but I guess the most brain-dead decks are the ones that sell the packs.

Playing against combo decks in HS is almost like playing solitaire.
 

wiibomb

Member
RIP OTK warrior, there goes another deck that actually took skill to pilot into the dustbin of history.

The hate on against combo decks is unreal. The game is already basically 90% aggro/curve oriented, but I guess the most brain-dead decks are the ones that sell the packs.

I'm sorry for your loss, but as I tried that deck, it was pretty obvious it wasn't anything good, you just make aggro decisions until you have all the necessary cards in hand to kill the opponent in 1 turn, it isn't as smart as you think it is.
 

jgminto

Member
Yogg change sucks, if it's no longer a reliable board clear, it's useless. It was nice having some powerful 10 mana threats but there goes one of them. Charge nerf is also bullshit, OTK Warrior was never a serious threat on ladder but it was fun to see it do well at tournaments. But of course, decks that aren't about curving out from 1 to 8 just aren't appropriate for the game.
 

ViviOggi

Member
I'm sorry for your loss, but as I tried that deck, it was pretty obvious it wasn't anything good, you just make aggro decisions until you have all the necessary cards in hand to kill the opponent in 1 turn, it isn't as smart as you think it is.

I assume you mean decisions on how to handle aggro, either way any deck making decisions is outrageously smart compared to the stuff Blizzard wants people to play
 
RIP OTK warrior, there goes another deck that actually took skill to pilot into the dustbin of history.

The hate on against combo decks is unreal. The game is already basically 90% aggro/curve oriented, but I guess the most brain-dead decks are the ones that sell the packs.
What skill? You cycle cards until you have your shit and then use it all in one turn.

Edit: or I could just be salty that I lost to one a little while ago even though I knew exactly what he was doing from turn 2. Bastard had 2 health left.
 
RIP OTK warrior, there goes another deck that actually took skill to pilot into the dustbin of history.

The hate on against combo decks is unreal. The game is already basically 90% aggro/curve oriented, but I guess the most brain-dead decks are the ones that sell the packs.
People hate combo decks. Duelyst got its first ever S Tier combo deck since the game launched with the first expansion, and the combo enabler is the #1 requested card for a nerf. Duelyst's balance patch is coming out in a few days, so I'm curious to see if they stick to their guns on it.
 

Papercuts

fired zero bullets in the orphanage.
This is probably the best set of balance changes they've done so that's something. Tuskarr probably could have been made a 3/3 since it seems really weak for a class card now, but this needed to happen.

Yogg still might make the cut in druid but that's a hard call. If you spend 10 mana on a card that does nothing but kill itself on the first spell that's beyond horrible. Might be too risky now. But I've made my opinion of this card known a whole bunch so I won't miss it.

Charge is intersting...it's a 'nerf' but I think the card is more interesting to me now, I'm curious to see if the synergies it enables now can make some a spot in some new decks.
 

wiibomb

Member
People hate combo decks. Duelyst got its first ever S Tier combo deck since the game launched with the first expansion, and the combo enabler is the #1 requested card for a nerf. Duelyst's balance patch is coming out in a few days, so I'm curious to see if they stick to their guns on it.

let me know.

I did the 20 pack thing and I am personally interested in getting in that game if HS becomes too stale, so I'm actually interested to see if they address changes quickly and how they make them
 

Dahbomb

Member
People hate combo decks. Duelyst got its first ever S Tier combo deck since the game launched with the first expansion, and the combo enabler is the #1 requested card for a nerf. Duelyst's balance patch is coming out in a few days, so I'm curious to see if they stick to their guns on it.
The Duelyst combo deck can kill you by turn 5-6. That's like completely unacceptable level of combo. Not even Patron Warrior could do that.

If it takes a reasonable amount of time and deck cycling to assemble a combo then it's usually fine. If a combo deck can kill you in the same amount of time as an aggro deck then that is just bad for the game.

People do have an inherent distaste for combo decks though. Exodia decks have been nerfed numerous times in YGO along with various other OTKs. The whole solitaire playstyle just isn't fun for the other player.

I think Anyfin is an acceptable combo deck in its current iteration. You have to set up the combo by killing your Murlocs, then play Anyfin on turn 10 and then again to get the OTK. That's a lot of time and card draw one has to go through to enable it. It makes it easy to counter and target.
 

Levi

Banned
It's been a few hours and I'm still like:

765.gif


It's like Team Five cast resurrect on the game of Hearthstone and high-rolled!
 

V-Faction

Member
All this time, it had been my assumption that once Tuskarr rotated out of Standard, Blizz would reprint a new card that read: Battlecry: Summon a basic Totem. Because, as far as a mechanic goes, summoning a Totem through Battlecry it vital in Totem-synergy based decks that not having such a card in the Basic/Original set is damning. You essentially give up the stats of the card to grant a free Totem. Shamans love having more bodies on the Battlefield. It means the ability to do more stuff.

So, on one hand, I think the Tuskarr change is completely fair and is a key piece of the puzzle. On the other, TGT will be rotating out of Standard in the not too distant future, meaning the vital mechanic I just talked about will not longer be present. They will have to (in my opinion) print ANOTHER card that is a Battlecry and that will summon a Totem. Due Note: It doesn't necessarily have to be a basic Totem, or a random Totem, or a Manatide/Flametongue. It can be a unique token-style Totem even. And will they feel like creating such a card after having Tuskarr? Heck if I know.

The bigger fright is a 2-mana Rockbiter. Y'know, I thought the trade off of having to A) Grant it to a minion, or B) Grant it to your hero, and thus maybe take damage, was a good trade off for that spell versus Lightning Bolt, which had Overload. Now, I'm not so sure. At this point, I feel like it is nothing more than a Doomhammer-combo Enabler tool. It was basically the mirror to Paladin's Blessing of Might which requires a minion but has the same stats (+3 atk). It will still definitely be used, simply because it's a 2-mana 3-damage spell.

Of course, nerfing Rockbiter, perhaps they should take a look at Windfury at 2-mana. It never sees play. Minions with Windfury alone aren't seeing play (they need something extra, like Al'Akir or Raging Worgen). Not that it'll happen, but maybe reducing the cost to 1-mana or allowing it to affect your hero would actually give it some vitality.
 
I was in a convenience store cause someone was paying me back for a favor I just did them, and I was playing hearthstone on my phone and some girl walked up to me to ask to borrow my phone. The nerve of her! I said sorry no I'm using the phone, internally I wanted to say "this lock n load scum hunter has to lose". I eventually did win.

That deck sucks except sometimes you win off of yogg alone. He got a really good yogg, charge on yogg. Basically this match would have been 100% different post nerf. No yogg to charge my face for 9 damage for sure. He probably wouldn't even play yogg on an empty board too.
 
All this time, it had been my assumption that once Tuskarr rotated out of Standard, Blizz would reprint a new card that read: Battlecry: Summon a basic Totem. Because, as far as a mechanic goes, summoning a Totem through Battlecry it vital in Totem-synergy based decks that not having such a card in the Basic/Original set is damning. You essentially give up the stats of the card to grant a free Totem. Shamans love having more bodies on the Battlefield. It means the ability to do more stuff.

So, on one hand, I think the Tuskarr change is completely fair and is a key piece of the puzzle. On the other, TGT will be rotating out of Standard in the not too distant future, meaning the vital mechanic I just talked about will not longer be present. They will have to (in my opinion) print ANOTHER card that is a Battlecry and that will summon a Totem. Due Note: It doesn't necessarily have to be a basic Totem, or a random Totem, or a Manatide/Flametongue. It can be a unique token-style Totem even. And will they feel like creating such a card after having Tuskarr? Heck if I know.

42047.png
 

Ladekabel

Member
This is probably the best set of balance changes they've done so that's something. Tuskarr probably could have been made a 3/3 since it seems really weak for a class card now, but this needed to happen.

I think Tuskarr cost is now adequate. It's a 2 drop that summons a one drop for three mana and gives a discount to Thing from Below. No need for a stat raise imo.
 

Portugeezer

Member
My second favorite thing about this (after making Hearthstone playable again) is reading all the Yogg fans losing their shit cause their no-skill coin flip card got taken from them.

Have you never played a Yogg deck for fun? Not everyone is ultra competitive.
 

Apathy

Member
I never felt that yogg was all that oppresive that it needed that nerf. Going to suck when you play a 10 mana card and it kills itself on the first spell. Gg you just lost.
 

Pooya

Member
Firebat was on valuetown podcast, they liked the nerfs overall but he said that midrange shaman is going to be even better until next expansion.
 

patchday

Member
I'm sorry for your loss, but as I tried that deck, it was pretty obvious it wasn't anything good, you just make aggro decisions until you have all the necessary cards in hand to kill the opponent in 1 turn, it isn't as smart as you think it is.

Bingo. FWA first couple of turns. Stall, gather cards. Run worgen + charge.

See Rogue for a real combo esp Malygos deck

Granted--- it did take skill to survive to gather the cards. But that's true for any late game bloomer
 

manhack

Member
I never felt that yogg was all that oppresive that it needed that nerf. Going to suck when you play a 10 mana card and it kills itself on the first spell. Gg you just lost.

It was too good, the RNG element was too varied and the value of the card was insane. It also punished any decks that relied on lasting until late game. And it wasn't like a Deathwing where you could play around it.

It also made competitive Hearthstone look like a joke. There will always be a major RNG factor, but getting rid of Tuskarr high rolls and Yogg can only help.
 
I never felt that yogg was all that oppresive that it needed that nerf. Going to suck when you play a 10 mana card and it kills itself on the first spell. Gg you just lost.

giphy.gif


Don't you see how hilariously hypocritical this argument is? Yogg could win or lose the game before, even based on the first spell. Now it's just less likely to win you the game overall, and that's massively different? No, sorry it's not. The change reduces it's power so you don't see it in so many top decks.

I think this logic shows people were just hard on defending the pure strength of yogg and at least some don't care that it was RNG, they care that it won them games very often that they had no chance to win. I've been of the opinion that strong cards in the game are fine, even saying cotw is fine (although I said several times if the stats show a nerf is warranted, 9 mana is good).
 

manhack

Member
Firebat was on valuetown
liked the nerfs overall but he said that midrange shaman is going to be even better until next expansion.

The more I think about it the more I agree. Just had a match against shaman where I was ahead all game and still lost with no help from the nerfed cards. It almost felt like his deck was purposely built for post patch.

Our main hope is that the next expansion gives buffs to the other classes and doesn't buff the Tier 1 decks even more.
 

V-Faction

Member

You being obtuse? Battlecry. Wicked Witchdoctor is a cool card in the Totem line-up, but it fills the other gap: Spending a resource to summon a Totem, potentially an endless supply. It doesn't address the Battlecry portion, which will always, guaranteed, summon a Totem when played.

I'm postulating on whether or not Blizzard would reproduce such a card like Tuskarr in the next/future expansion because I feel it's necessary to have a card that, on the spot, will summon a Totem without needing a Hero Power, a spell, or some other thing. Or will they instead try to skirt the other direction and come up with another archetype to fiddle with.
 
You being obtuse? Battlecry. Wicked Witchdoctor is a cool card in the Totem line-up, but it fills the other gap: Spending a resource to summon a Totem, potentially an endless supply. It doesn't address the Battlecry portion, which will always, guaranteed, summon a Totem when played.

I'm postulating on whether or not Blizzard would reproduce such a card like Tuskarr in the next/future expansion because I feel it's necessary to have a card that, on the spot, will summon a Totem without needing a Hero Power, a spell, or some other thing. Or will they instead try to skirt the other direction and come up with another archetype to fiddle with.

Or they just print new totem cards like flame tongue or totem golem. There is no real need to have a neutral non-totem have a battlecry to summon a totem, basic or not. And they aren't really into reprinting new cards... the whole point of rotations is to provide difference not just different shades of the same.
 

Yaboosh

Super Sleuth
Alexstraza plus charge in a control warrior deck seems like a great play. Alex is usually so slow, but getting a bit of board control with it seems like a positive thing.
 

fertygo

Member
Tuskarr is very damn good for mid-shaman still

Man, rip Druid.. one less card that beat shaman is out, I bummed, might as well play 2 Ancient of War now I guess, but its gonna get hexed then oh man..
 

Pooya

Member
The more I think about it the more I agree. Just had a match against shaman where I was ahead all game and still lost with no help from the nerfed cards. It almost felt like his deck was purposely built for post patch.

Our main hope is that the next expansion gives buffs to the other classes and doesn't buff the Tier 1 decks even more.

They actually said that Yogg was one of the best ways for other classes to beat midrange shaman in control warrior or druid. I can see that.
 

V-Faction

Member
Or they just print new totem cards like flame tongue or totem golem. There is no real need to have a neutral non-totem have a battlecry to summon a totem, basic or not. And they aren't really into reprinting new cards... the whole point of rotations is to provide difference not just different shades of the same.

When I mention reprint, I don't necessarily mean word-for-word. Just similar mechanics. "Battlecry: Summon a (whatever) Totem" I think would be good to keep the Totem gameplay rolling. It supports other Totem cards, too, like Primal Fusion or Thing From Below.

Just like I think it would be in their interest to produce another Totem card that can attack, like Totem Golem but not exactly like Totem Golem. Different mana cost, maybe no Overload, etc.

We could have a Discover Totem card. Or Totem that costs more than 3-mana. Or a legendary Totem.
 

Raxus

Member
The Yogg nerf really isn't so bad. If anything it just means you won't likely draw your entire deck when you play him late game but he is still good for board clears.

REALLY wish they did more with hunter.

Fuck Tuskar. Get wrecked son.
 

Portugeezer

Member
The Yogg nerf really isn't so bad. If anything it just means you won't likely draw your entire deck when you play him late game but he is still good for board clears.

REALLY wish they did more with hunter.

They nerfed COTW, what is wrong with Hunter now?
 

Apathy

Member
giphy.gif


Don't you see how hilariously hypocritical this argument is? Yogg could win or lose the game before, even based on the first spell. Now it's just less likely to win you the game overall, and that's massively different? No, sorry it's not. The change reduces it's power so you don't see it in so many top decks.

I think this logic shows people were just hard on defending the pure strength of yogg and at least some don't care that it was RNG, they care that it won them games very often that they had no chance to win. I've been of the opinion that strong cards in the game are fine, even saying cotw is fine (although I said several times if the stats show a nerf is warranted, 9 mana is good).

i don't even own the card. I have no horse in this race of what gets nerf or not. People are just flying off the handles about Yogg. Take some time to listen to Kibler's talk about the state of competitive play, specifically the little segment he talked about yogg.

https://www.youtube.com/watch?v=qimPK-imlB0
 
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