• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hearthstone |OT7/7| _ Give Tyrande | _ Blizzard: Give Amazon Money

Status
Not open for further replies.

fertygo

Member
Yogg Nerf is massive buff for mid-shaman, not sure how druid can beat them anymore, its gonna be 80-20 matchup


I predict there would only 2 tier 1 deck after nerf live, Mid-shaman and control warrior

btw wtf happened to HCT APAC player on this weekend? they got fucked?
 
i don't even own the card. I have no horse in this race of what gets nerf or not. People are just flying off the handles about Yogg. Take some time to listen to Kibler's talk about the state of competitive play, specifically the little segment he talked about yogg.

https://www.youtube.com/watch?v=qimPK-imlB0

I've seen the video. I've pretty much said the same things prior to it. Yogg is still a problem and definitely needs a nerf. And people are right to fly off the handles, to some extent. At least as far as it goes to get the card changed. Sure people cry about even mediocre yogg plays, but that just stresses the importance of perception, it doesn't undermine the need for the nerf significantly.

As far as you having no horse in the race, of course you do. Your opinion is enough of a horse. You play the game right? You playing the game is a horse in the race. I never argued you were biased either way. I'm just saying you're saying it's now a problem that yogg can kill itself and then lose you the game, is no different than before where yogg could lose you the game right away.

Yogg Nerf is massive buff for mid-shaman, not sure how druid can beat them anymore, its gonna be 80-20 matchup


I predict there would only 2 tier 1 deck after nerf live, Mid-shaman and control warrior

btw wtf happened to HCT APAC player on this weekend? they got fucked?


I think plenty enough decks can beat shaman in an honest no-yogg no tuskar high roll fight.
 

fertygo

Member
I kinda wish crafting piece for freeze mage instead anyfin pally now lmao

miracoli and freeze mage kinda got buff by these nerf right??
 

Levi

Banned
I kinda wish crafting piece for freeze mage instead anyfin pally now lmao

miracoli and freeze mage kinda got buff by these nerf right??

Doomhammer still punishes Rogue badly, and I don't think nerfing execute to 2 mana is going to lessen the amount of Warriors on ladder, so freeze mage is probably still a risky choice for ladder.
 
I kinda wish crafting piece for freeze mage instead anyfin pally now lmao

miracoli and freeze mage kinda got buff by these nerf right??

What's wrong with anyfin paladin?

If there actually are less hunters, great. And I frankly don't feel like anyfin does that poorly against shaman... I have a high winrate at least. Most of the games I lose against them are due to tuskar totemic high rolls anyway and I still win a decent amount of those high rolls. I think the deck is much less anyfin dependent than people expect and there are ways to ensure warleaders die. But even if they are hexed you then have tirion and rag lightlord to carry.

In a tournament setting, like batstone, pros bet on anyfin and it was actually a targetted deck. It's much harder to target a deck in a ladder setting, so I could easily see anyfin becoming a stronger deck as a result.
 
Well none of that anymore.

That's also probably why they went with the 2 mana choice... can't get double Rockbitered with AL Akir or makes it harder to do the Leeroy Windfury OTK.
Absolutely, it was ridiculous a midrange deck could burst you from 18 with no board.
I'm not sure where Shaman will land. I don't think the meres hurt it much. Rockbiter nerf makes coin Totem Golem much stronger.
Yogg nerf takes away one of the strongest comeback mechanics against them.
I don't think Tuskarr is necessary for thing from below synergy. Whether it costs 0 or 1 isn't that relevant very often.
 
let me know.

I did the 20 pack thing and I am personally interested in getting in that game if HS becomes too stale, so I'm actually interested to see if they address changes quickly and how they make them
I will let you know. :) Glad you got the 20 packs at least - no one should miss out on that, just because you never know if you might want to try the game out a year from now, and it would be nice to get a starter bonus.

The Duelyst combo deck can kill you by turn 5-6. That's like completely unacceptable level of combo. Not even Patron Warrior could do that.

If it takes a reasonable amount of time and deck cycling to assemble a combo then it's usually fine. If a combo deck can kill you in the same amount of time as an aggro deck then that is just bad for the game.

People do have an inherent distaste for combo decks though. Exodia decks have been nerfed numerous times in YGO along with various other OTKs. The whole solitaire playstyle just isn't fun for the other player.

I think Anyfin is an acceptable combo deck in its current iteration. You have to set up the combo by killing your Murlocs, then play Anyfin on turn 10 and then again to get the OTK. That's a lot of time and card draw one has to go through to enable it. It makes it easy to counter and target.
That is true, but 5-6 turns in Duelyst is ~3/4 of a normal match, too, so it's not a direct parallel to Hearthstone. My earliest kill in Duelyst was on turn 3, and that's not even mathematically possible in Hearthstone outside of Innervate combos (right?).

But on that note, isn't Barnes into Y'shaarj a 4 turn kill unless the opponent draws taunts or hard removal?

I've also yet to lose to the Boarhai combo deck in Duelyst. I've been able to outplay my opponent every time and deny the combo through positioning.
 

Yaboosh

Super Sleuth
I will let you know. :) Glad you got the 20 packs at least - no one should miss out on that, just because you never know if you might want to try the game out a year from now, and it would be nice to get a starter bonus.


That is true, but 5-6 turns in Duelyst is ~3/4 of a normal match, too, so it's not a direct parallel to Hearthstone. My earliest kill in Duelyst was on turn 3, and that's not even mathematically possible in Hearthstone outside of Innervate combos (right?).

But on that note, isn't Barnes into Y'shaarj a 4 turn kill unless the opponent draws taunts or hard removal?

I've also yet to lose to the Boarhai combo deck in Hearthstone. I've been able to outplay my opponent every time and deny the combo through positioning.



You keep saying that duelyst has so little luck that skill can mean super high winrates when you are playing inferior opponents.

I am awesome at everything (which obviously includes duelyst which I have played upwards of ten games) but I lost a game of duelyst the other day. Explain that!

My best theory is the dude was hacking.
 

fertygo

Member
What's wrong with anyfin paladin?

If there actually are less hunters, great. And I frankly don't feel like anyfin does that poorly against shaman... I have a high winrate at least. Most of the games I lose against them are due to tuskar totemic high rolls anyway and I still win a decent amount of those high rolls. I think the deck is much less anyfin dependent than people expect and there are ways to ensure warleaders die. But even if they are hexed you then have tirion and rag lightlord to carry.

In a tournament setting, like batstone, pros bet on anyfin and it was actually a targetted deck. It's much harder to target a deck in a ladder setting, so I could easily see anyfin becoming a stronger deck as a result.

Nothing wrong with anyfin but if freeze mage can target discard zoo n mid-shaman that sound fun

btw came to think about it maybe Yogg still very good against mid-shaman? you had really really think before Yogging, but with very lopsided board, Yogg maybe still good in that scenario?
 
Kudos to Blizzard for very elegant nerfs without straight out killing the card, even Yogg-Saron.

Now if they could start buffing cards...
Elegant? These nerfs are anything but elegant. Elegance suggests some kind of sophistication that one might find impressive. The nerfs are:

Rockbiter - +1 mana cost. This does little to nothing to the card outside of being cheap removal early on, which most people don't consider problematic. Okay, you can't Doomhammer combo turn 6, so you have to wait one more turn to get 10 face damage instead.

Tuskarr Totemic - Dead card now if not from Thing from Below, and maybe still dead even with that. Significant tempo loss now in every situation.

Call of the Wild - +1 mana cost. So elegant.

Execute - +1 mana cost. So elegant.

Charge - now deleted from the game.

Abusive Sergeant - -1 attack. One of the few 1-drops still worth playing in some situations. I'm sure it will still see play often in Zoo.

Yogg - now gives +400 dust when opened in a pack of cards and deletes himself.

I'm not saying these nerfs were poorly done, but elegant is not a word I would apply.

You keep saying that duelyst has so little luck that skill can mean super high winrates when you are playing inferior opponents.

I am awesome at everything (which obviously includes duelyst which I have played upwards of ten games) but I lost a game of duelyst the other day. Explain that!

My best theory is the dude was hacking.
lol :-X

On that note, my winrate to S-Rank was >80% this month in Duelyst. :-D
 
T

thepotatoman

Unconfirmed Member
It probably won't be good enough, but it doesn't seem that bad to pay 1 mana and a card to give Justicar, Harrison, or Sylvanus charge to attack a minion before the opponent uses one of the game's many removals on it, or to save some life from them ignoring your minions and hitting face.
 

fertygo

Member
Tuskarr still an auto include in every shaman I think, two body split is still strong, totem synergy is the most busted synergy thing in the game, with rockbiter gone, shaman basically always play 2 primal fusion now, and spell power totem is basically highroll at these day
 

Yaboosh

Super Sleuth
It probably won't be good enough, but it doesn't seem that bad to pay 1 mana and a card to give Justicar, Harrison, or Sylvanus charge to attack a minion before the opponent uses one of the game's many removals on it, or to save some life from them ignoring your minions and hitting face.


It is pretty good against priest to help kill your sylv or cairne before he can entomb it. Talking more wild here where priest exists.



There have been legend control warriors lately teching in 2 coldlight oracles and a violet immunity thingy card just for fatigue matchups. So crazy teching in control warriors is already happening.
 
There is a lot of space for charge to become useful if not great, if not now then perhaps the future. Calling it a dead card is a bit much by a long shot imo. Magmataur alpha can be a viable card to give charge, for example. Maybe you give a big windfury minion charge and clear their board. I think the potential is there.
 
T

thepotatoman

Unconfirmed Member
There is a lot of space for charge to become useful if not great, if not now then perhaps the future. Calling it a dead card is a bit much by a long shot imo. Magmataur alpha can be a viable card to give charge, for example. Maybe you give a big windfury minion charge and clear their board. I think the potential is there.

Woah, that's a new card to me.

Does seem like an interesting charge combo potential.
 

patchday

Member
This new Charge card is actually something I'm worried Control Warrior might use.

And they still will use Execute... They have plenty mana for it (at least control deck)

Tempo mage is taking a blow. Yogg gave us the best synergy and rewarded for us for spamming spells. maybe drop Yogg and rotate in Barnes + Rhonin + Archmage is one viable option. Still a bit random and luck based tho. might have to drop that new Babbling book and replace with loot hoarder to maxmize barnes.

Crafting Bloodmage is higher priority

-----

Btw I like the nerfs its a step in right direction though. And this coming from someone that loves Yogg. But I hate seeing pros spamming Yogg. I dont want to watch them "Watch a card do their work"

It is pretty good against priest to help kill your sylv or cairne before he can entomb it. Talking more wild here where priest exists.



There have been legend control warriors lately teching in 2 coldlight oracles and a violet immunity thingy card just for fatigue matchups. So crazy teching in control warriors is already happening.

oh man I dont want to deal with this. These legend players will be in my ranks at beginning of next season I think? Legend players get bounced up to 15 or higher?
 

fertygo

Member
I gon play Malydruid all week before nerf live, week before its tier 3 deck and not in tourney anymore


Rip the savior of curvestone, that get me my first gold potrait
 
I can only imagine the only thing more than tilting than Coin, Prep, CotW on turn 4 off of a swashburglar has to be Prep, Coin, oh shit I fucked up, 2nd Prep, CotW.

Totally just did that.
 

Yaboosh

Super Sleuth
Got to rank 10 in wild. Probably about as high as I'll go this season. Didn't really play a ton of games and it's my first season trying wild. I like wild a lot having started post wotog.
 

Raxus

Member
Just pulled off my second yogg in the row of all buffs and a board elimation on my opponents side. Nerf my ass! :p

As long as you don't play him too late he tends to work in your favor.
 

Dahbomb

Member
I will let you know. :) Glad you got the 20 packs at least - no one should miss out on that, just because you never know if you might want to try the game out a year from now, and it would be nice to get a starter bonus.


That is true, but 5-6 turns in Duelyst is ~3/4 of a normal match, too, so it's not a direct parallel to Hearthstone. My earliest kill in Duelyst was on turn 3, and that's not even mathematically possible in Hearthstone outside of Innervate combos (right?).

But on that note, isn't Barnes into Y'shaarj a 4 turn kill unless the opponent draws taunts or hard removal?

I've also yet to lose to the Boarhai combo deck in Duelyst. I've been able to outplay my opponent every time and deny the combo through positioning.
Well Barnes is still pretty stupid and a bad design. Usually decks that can pull Yshaarj consistently off of Barnes have other consistency issues. It's like losing to Astral Communion Druid off of Innverate Astral.

Barnes is the type of card that can get nerfed in the future if a deck is able to exploit it better.
 

KuroNeeko

Member
Oh, man.

Purify Priest is so close....

I'm consistently a turn away from killing people with it.
I think it says something though when a turn two 4/5 isn't even that big a deal anymore. : /

So far I've fallen from rank 10 to 14. Last night was literally, Shaman → Hunter → Shaman → Hunter → Warrior → Shaman → Mage.

The Y'shaarj Warlock deck is so, SO bad. lol You have just as much a chance to draw Y'shaarj as you do Barnes and if you don't draw Barnes first (or a Renounce Darkness), you're toast.

I did win with it once though and it was glorious. lol

I think I want to do something with Barnes → Y'shaarj → Prep / Gang Up in Rogue.
Yeeeeeeeeeeah. Just got to think of a way to survive until I can get it going...

edit: The balancing was somewhat fair, but I don't think THAT much will change. Hunters will still play CotSkill, though there may be a list that only runs one. Warlock and extreme aggro decks will probably still play Abusive. It's not that bad in Aggro Shaman or Warlock where they run things like Flame Tongue (for Shaman) or that Wolf in Warlock.

Rockbiter helps, but it won't really mitigate the Doomhammer → Rockbiter combo. Most midrange Shaman decks aren't that reliant on A'lakir so the loss of a double RB isn't that crazy. It does help a little in the beginning, I guess, since it will be harder to coin out both a creature and a RB in the same turn. Tuskarr Totem nerf--good. F that guy.

Execute at 2 mana is still super good, especially with all the activators Warrior still has. I think Dragon Warrior will die off. I got hit with a turn three Alexstraza's Champion + Execute just this morning--now that crap will be GONE.

The Yogg nerf makes sense. The Overload portion I think is pretty dumb. At this point, I think they should just leave it off....actually, how does Yogg work with something like Soul Fire? Do you still have to discard the card? I know you do with Astral Communion. If you do, then I guess fixing the Overload portion would be consistent with how he is supposed to work. I think the other change with Yogg is a little unfortunate, but extremely fair. People are still going to complain when they lose to him though.

As for Charge--who cares. It's such a niche deck anyway. It is in line with Blizzard's stance on Charge, so I'm fine with it.

I don't think much will change. CW may get a little stronger, but whatever. Still going to be waiting for the next expansion for anything significant to actually happen.
 

Fishlake

Member
Wow the nerf seem well thought out charge is the most interesting one to me. It's too bad the game lags too much to attempt anything outside of a brawl right now. COTW is now the 2nd 9 cost spell and a good one too. Mediv into COTW probably just got better excusing majordomo.

They should really consider changing the key word charge to attacking minions this turn and decreasing the cost of them. They essentially become removal.

1 mana charge I think will be a surprise hit.
 

cHinzo

Member
All these shamans and hunters, mygawd. Hope next expansion is gonna be more exciting. Gonna save up 10k gold to buy those packs. :D
 

Yaboosh

Super Sleuth
I think Medivh into cotw is worse after the nerf.

Best case at 8 mana you get a rag, a tirion, grommash, alakir, chromaggus. Worst case is medivh.

Best case at 9 mana is Ysera, King Krush, Soggoth, Malagos, Icehowl, Anubarak, Aviana. Worst case is Majordomo.

I'd rather have 8 mana minions i think. A little more immediate impact. And the bad result isn't potentially game losing.
 

KuroNeeko

Member
I think Medivh into cotw is worse after the nerf.

Best case at 8 mana you get a rag, a tirion, grommash, alakir, chromaggus. Worst case is medivh.

Best case at 9 mana is Ysera, King Krush, Soggoth, Malagos, Icehowl, Anubarak, Aviana. Worst case is Majordomo.

I'd rather have 8 mana minions i think. A little more immediate impact. And the bad result isn't potentially game losing.

Holy carp at getting Medivh → CotSkill → King Krush....gawd dayum.
 
I think Medivh into cotw is worse after the nerf.

Best case at 8 mana you get a rag, a tirion, grommash, alakir, chromaggus. Worst case is medivh.

Best case at 9 mana is Ysera, King Krush, Soggoth, Malagos, Icehowl, Anubarak, Aviana. Worst case is Majordomo.

I'd rather have 8 mana minions i think. A little more immediate impact. And the bad result isn't potentially game losing.
Well Majordomo won't be an option for much longer, unless you're playing in Wild.
 

patchday

Member
I think Medivh into cotw is worse after the nerf.

Best case at 8 mana you get a rag, a tirion, grommash, alakir, chromaggus. Worst case is medivh.

Best case at 9 mana is Ysera, King Krush, Soggoth, Malagos, Icehowl, Anubarak, Aviana. Worst case is Majordomo.

I'd rather have 8 mana minions i think. A little more immediate impact. And the bad result isn't potentially game losing.

omg what the fudge that better not be a thing. Can I get a purify plz


Woudl suck to get turned into Ragnaros when you're bout full health
 

Yaboosh

Super Sleuth
So TempoStorm did a wild meta snapshot, for better or worse.

The most interesting thing about it is their patron warrior list has Nzoth. This seems pretty interesting. It seems to make a mage, priest or cw matchup ever so slightly better? Never tried it before.
 

inky

Member
We gonna start with the "Innervate too OP" cries yet again? FFS, give it a rest. And no, Druid hasn't "always" been top tier. They've had more basic and classic cards in use throughout, and yes, there's a difference between both things.

If we are going to start saying Swipe and Wild Growth and Wrath are too good now, might as well nerf Fireball and Consecration and Eviscerate and Fiery War Axe and every card that does something good while we are at it.
 

Dahbomb

Member
So TempoStorm did a wild meta snapshot, for better or worse.

The most interesting thing about it is their patron warrior list has Nzoth. This seems pretty interesting. It seems to make a mage, priest or cw matchup ever so slightly better? Never tried it before.

The tier list is consistent with my own experience, I would add Midrange Hunter to tier 1 as well.

Well the top of the tier list at least... Shaman is at least tier 2 in Wild as well.
 

Yaboosh

Super Sleuth
The tier list is consistent with my own experience, I would add Midrange to tier 1 as well.


I would certainly think so. It is a huge part of the ladder up to rank 10 at least.


And yeah, Shaman seems super competitive even using a standard midrange shaman list.
 

Dahbomb

Member
The Wild tier list is accurate at the top end but middle and below it's pretty bad and shouldn't be taken without a grain of salt. Obviously they don't have much data/information at that level so it's harder to really formulate lists at that range.

You can take Yogg Druid and do really well in Wild too. Not tier 1 but still pretty strong. They are also right in that Nzoth strategies dominate Wild so decks that can utilize that are just inherently strong. Hell you can even play Nzoth Rogue.

Only exception is Zoo because it's Zoo. Grim Patron Warrior counters the top 2 decks to some degree and Nzoth Priest counters the Patron Warrior deck.
 

Yaboosh

Super Sleuth
The Wild tier list is accurate at the top end but middle and below it's pretty bad and shouldn't be taken without a grain of salt.

You can take Yogg Druid and do really well in Wild too. Not tier 1 but still pretty strong. They are also right in that Nzoth strategies dominate Wild so decks that can utilize that are just inherently strong. Hell you can even play Nzoth Rogue.

Only exception is Zoo because it's Zoo. Grim Patron Warrior counters the top 2 decks to some degree and Nzoth Priest counters the Patron Warrior deck.


Which is why i think it's strange that they don't include nzoth in their hunter deck.

Just bringing back a belcher and highmane is insanely strong. You don't have to change a standard hunter deck at all besides the single card. Their strongest cards are already deathrattles.
 
Which is why i think it's strange that they don't include nzoth in their hunter deck.

Just bringing back a belcher and highmane is insanely strong. You don't have to change a standard hunter deck at all besides the single card. Their strongest cards are already deathrattles.
I ran a N'Zoth Hunter list for a season, and N'Zoth almost never saw play or mattered. The big issue is the same as with all Hunter decks - there's no card draw. So you're literally waiting 20+ turns to draw him a lot of the time.
 
Status
Not open for further replies.
Top Bottom