Priest is my favorite to play. It sucks that it doesn't perform better.
Go wild.
Priest is my favorite to play. It sucks that it doesn't perform better.
It's not because they wanted big minions to be stronger. They wanted the choice to include silence in your deck to be a real decision and not auto-include. Because now adding silence to your deck makes your overall deck weaker as a result, silence is more of a choice.
If they wanted silence to not punish tirion, they'd have removed silence effects. They made it weaker so it's not a no brainer include.
Magni warriors are harder to beat than Garrosh warriors.
I don't think we'd be seeing an unnerfed owl as auto include these days.
What cards do you want to silence right now? Before you had Shredder, Sludge Belcher, and Dr. Boom in every single deck to ensure you'd always have some sort of ok target to hit, and then could get the great value out of it depending on the matchup, such as Mad Scientist, Nerubian Egg, Voidcaller, Avenge, Velen's Chosen, or Vol'jin.
You'd much rather be trying to outright kill most minions with good effects, like Fandral or Flamewaker. They might be ok to silence in emergencies but you're still losing a lot of tempo and value if you're forced to silence those even with a pre nerf owl for silence.
Even a good silence would be limited to being a tech card against exactly N'Zoth and Hunter decks right now, and maybe picking off the occasional Ancient of War, Control Sylvanus, Tirion, or a heavily protected Flametongue.
Magni warriors are harder to beat than Garrosh warriors.
Yeah, pushing that tank up button is the most satisfying feeling in the game. Specially if you're playing as Magni, it sounds sogood, you feel how annoyed your opponent is and how victory just escapes their reach every turn despite having played two call of the wilds and getting highmane from Barnes.
Magni warriors are harder to beat than Garrosh warriors.
Yeah, pushing that tank up button is the most satisfying feeling in the game. Specially if you're playing as Magni, it sounds sogood, you feel how annoyed your opponent is and how victory just escapes their reach every turn despite having played two call of the wilds and getting highmane from Barnes.
Seems like one dude who is complaining the most.Ben Brode's twitter is just him answering angry Yogg complaints. Props to Blizzard for having balls to go through with this, they might hurt short term but it will be good for the health of the game.
https://twitter.com/bdbrode/status/781261327369068544
So yogg was supposed to cause overload? Well, that there was most of my suggested nerf for yogg anyway. No more elemental destruction into spamming the board with the 10 cards you just drew off infest. Also, I don't think this entirely makes yogg worthless in a competitive deck tbh. It does make him a lot worse when you have the high spell counts, so the druids and the mages will likely abandon him wholesale I think. But if you only have him for like 6 spells, like in CW, it's probably still fine to run.
Deathlord pulling your opponent's win condition and an immediate concede is pretty fun.
yup turn 5 tirion is tough to beat from personaltraumaexperience
Overload used to be part of the Spell Effect, not the Spell Cost. But the way it worked was changed when LoE came out, likely so you would not get double overloaded by Brann for minions.
Overload is not Battlecry. It's a separate key word text from Battlecry. Fireguard Destroyer should just get double damage buff but not 2 overload.
It's like how combos don't activate twice by Bran, using SI7 isn't going to trigger the combo twice with Brann.
Deathlord pulling your opponent's win condition and an immediate concede is pretty fun.
I know right! Did you put in Deathlords per my suggestion?!? Because I would be so happy if I was the one who gave you that pleasure.
Pulling a Nzoth and killing it without it resurrecting a damn thing... SOGOOD.GIF.
You're making me want to go play some wild RIGHT NOW.
I know right! Did you put in Deathlords per my suggestion?!? Because I would be so happy if I was the one who gave you that pleasure.
Pulling a Nzoth and killing it without it resurrecting a damn thing... SOGOOD.GIF.
You're making me want to go play some wild RIGHT NOW.
I'm gonna try going for legend today I'm already rank 3 and midrange shaman practically plays itself.
Good luck, dood!
Still losing most to Shaman."C'mon manhack, according to vS reaper report mages are barely 10% of the overall meta. No reason to be annoyed."
OK lets check my stats this month:
85 mages this month, which works out to 18% of my personal meta for the month. Hunter 15% and Shaman 15%.
I find it amusing that I get mages at twice the amount general meta over so many games.
On another note I will keep plugging away with my Dragon Paladin deck. Not sure if it will hold up over more games though. With everyone gunning to fight mid-range decks it is really hard to play a Paladin deck that fights for board control. Anyfin or N'zoth is probably the place to be if you are trying to climb with Paladin (lol)
With the recent news, Blizzard actually said they want to add new combo decks to the game and it's important to have them. That was pretty shocking to me.
Well, here is my proposition. It's actually like a real combo not that I build a big ass weapon and smash into your face or cheese conceal decks, like seriously why conceal is a card? If they think not every minion should be able to get charge, not every minion should be able to get stealth, it's almost as unintractive most of the time. I actually hope they gut conceal next time so that rogue can get some new stuff. Newer lists don't even run gadgetzan, they're just all in on the conceal plan, it's not a combo deck anymore really. It's just about cheesing wins, I don't find it very fun or healthy personally.
if you have spellpower +1, you get 2x damage btw and so on...
It counts itself as a played card unlike Edwin...
balanced and interactive. Shit card by itself, game ending with bunch of other cards! It expensive enough to be impossible to play with Malygos. Something like this probably satisfies oil players.
Just had and won my first anyfin mirror: https://hsreplay.net/replay/YBn9mugjYzBfmEd3aKNwf4
That was intense. Doing the math, figuring out I was one off lethal (I hope I did the math right) the turn he dropped tirion...
There is an incredibly versatile anyfin calculator... it almost feels like cheating lol https://numbers1311407.github.io/anyfin/
Yep... I need the nerf now. Just lost cause dumb shamans' tuskar totemic's mana tide totem managed to draw him 3-4 cards. Nothing imbalanced about that card.
edit:
This is my post rank 4 experience in a nutshell. Not shown are at least 6 shaman matches and a couple hunter matches since i played them on mobile.
Seems like one dude who is complaining the most.
Yogg isn't going to see play outside of meme decks. If there's no guarantee that Yogg will clear the board and is much more likely to lose the game for the person who played it, why would it see play? Now Yogg will regularly be much worse than his own servant because at least you only spend 5 Mana to kill your own minion.actually surprised at all these reasonable nerfs (finally) coming, good job for once. Yogg won't be completely dead-useless and it can still win you some games, but definitely less reliable.
midrange shaman will still be top tier material, at least until TGT rotates out. which is fine by me since it's one of the few decks I have the cards to play, lel
and I'm sure CotW will still be played, but it won't be as broken as before. (to be honest it should have been 9 mana to begin with, I mean it's 3 animal companions and that card costs 3 mana ...)
Yogg was never played as a win condition. You played Yogg because you could exchange your entire 10 mana for a guaranteed change in game state of some kind, whether that came as a board clear, minion creation, card draw or direct damage. Now the only guarantee is that you will spend all of your mana, a card that potentially has zero effect for 10 mana will not see play competitively.There's actually a good chance that Yogg is still good in the Malygos Druid deck because in most cases it's just there as a board-clear last ditch effort, and Yogg can still do that even after the nerf. I wouldn't be surprise that Yogg is still competitively playable in decks that don't use Yogg as a win-condition after the nerf.
There already have been simulations done where Yogg still has a reasonable chance of making a big board state change in a situation where the opponent has minions on board and you don't. All the change really does is put a pseudocap of around 10 spells casted by Yogg before it has a very high chance of destroying itself.Yogg was never played as a win condition. You played Yogg because you could exchange your entire 10 mana for a guaranteed change in game state of some kind, whether that came as a board clear, minion creation, card draw or direct damage. Now the only guarantee is that you will spend all of your mana, a card that potentially has zero effect for 10 mana will not see play competitively.