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Levi

Banned
Sometimes you must be annoying to get across a message to somebody else that they are being annoying, otherwise they may not get it.

Sometimes it's just a lost cause.

You're an asshole. :D

Maybe don't shitpost and throw around accusations for no reason if you're trying to teach people etiquette. :D

Feel free to fuck off or actually contribute something on-topic to the thread. :D
 

bunbun777

Member
Had one more rogue game left in quest queue so figured I'd try out the burgler in tavern brawl. Warrior picked Prince and had a 60 card deck. It really wasn't even close, I just kept using his class cards against him and pinged my way to victory.
 
i dont agree at all. SP and the current shaman builds are way easier to play and not just because they allow for mistakes because there OP.
setting up lethal and basically playing with more than 10 cards in your hand is harder than tunnel trogg into golem into ferals.

More difficult to play than the dumbest deck in quite some time...

What an endorsement.
 
also i dont understand why loosing to freeze mage is all that bad, yeah its shitty that you cant really do anything about it but it doesnt happen that often and it has counters in every meta if it ever becomes to oppressive.
loosing to shaman at the moment is way worse because they have a fav matchup against almost all the good decks and they really dont have to think a lot when they face you.
 

QFNS

Unconfirmed Member
So we are going to ignore the quotes of other top players who have said otherwise?

I think there is SOME truth to that statement. Compared with other difficult to pilot decks like Grim Patron (original) and other control decks, Freeze Mage has a pretty straightforward win condition. Do the Alex, then Burn or get Emperor Discounts then Burn. That part of the game never changes, compared with other decks who have to contend with deciding to burn or control.

In that respect Freeze Mage is pretty straight forward. Compared to aggro decks though, Freeze Mage might as well be quantum mechanics. So there is a big of a spectrum there.
 

Szadek

Member
He isn't saying that freeze mage is easy to play, just that playing the deck perfecly is easier than most other decks.
I see where he is coming from. You need to know the basics of the deck to have a chance, but beyond that there isn't that much to learn.

Even with aggro and midrange you can easily make minor misplays,usually not playing around certian cards.
 

Dahbomb

Member
I think there is SOME truth to that statement. Compared with other difficult to pilot decks like Grim Patron (original) and other control decks, Freeze Mage has a pretty straightforward win condition. Do the Alex, then Burn or get Emperor Discounts then Burn. That part of the game never changes, compared with other decks who have to contend with deciding to burn or control.

In that respect Freeze Mage is pretty straight forward. Compared to aggro decks though, Freeze Mage might as well be quantum mechanics. So there is a big of a spectrum there.
There's no deck in the history of HS that is as difficult to play as OG Grim Patron and even that is not that hard because just like Freeze Mage you have a ton of solitaire like games where you draw the nuts and just OTK the opponent. Honestly speaking the most difficult part of that deck was calculating Frothing damages which at the decks peak people had made spreadsheets that you could have memorized to know the damage values with X amount of minions on board. That wouldn't even be needed if every card in that deck didn't take up so much animation time.

With the way HS is played, curve decks are the lowest low in terms of skill, then aggro decks. That's a majority of HS decks. After that are pure control decks, people talk to the heavens about Control Warrior but it's not that difficult either especially in many match ups (still harder than curve/aggro decks). The hardest decks in HS to play are combo decks.

Exceptions are Warlock decks. Zoo is still one of the hardest decks to play perfectly as well as Handlock/Renolock. Any deck where you are playing with large amount of card draw is harder to play than something that doesn't or one that requires more combos. The element of playing with cards that are not in your hand and using cards for control vs cars for combo is what makes them harder than the average decks.

Miracle Rogue, Renolock and Maly Druid are probably the hardest decks right now in the game. After that Zoo and then Freeze Mage, followed by Control Warrior. Midrange Shaman has a bit more nuance to it than just dropping stuff on curve but it's nothing too difficult.
 
I think there is SOME truth to that statement. Compared with other difficult to pilot decks like Grim Patron (original) and other control decks, Freeze Mage has a pretty straightforward win condition. Do the Alex, then Burn or get Emperor Discounts then Burn. That part of the game never changes, compared with other decks who have to contend with deciding to burn or control.

In that respect Freeze Mage is pretty straight forward. Compared to aggro decks though, Freeze Mage might as well be quantum mechanics. So there is a big of a spectrum there.

I think people view aggro decks as being low skill when they're actually very difficult to play perfectly. I would put freeze mage below zoolock, far below it. I'd put freeze mage on the same level as face hunter. And I personally believe face hunter takes a lot of skill to play perfectly, so it's not like I have zero respect for freeze mage.
 

Dahbomb

Member
I think people view aggro decks as being low skill when they're actually very difficult to play perfectly. I would put freeze mage below zoolock, far below it. I'd put freeze mage on the same level as face hunter.
Zoolock yes, Face Hunter hell no.

Face Hunter has like 3 decisions it makes on average per game. Granted, the magnitude of those decisions is much higher than average but you have very little amount of decisions per game. It's just raw numbers, average Face Hunter game goes to 7-8 turns at the most, the first couple of turns you are playing a minion on curve which is not a decision and at the end you are hitting them for lethal.

It's why Face Hunter is historically one of the easiest decks to Ladder with and get top Legend with but Freeze Mage isn't. Even the easy games of FM you end up making more decisions per game than Hunter.

Zoolock is one of the hardest decks to play well with because positioning is off utmost important and you actually have legit decisions even as early as turn 1. Knowing which 1 mana minion to play based on match ups and situations, positioning minions for favorable trades in the future based on potential drops and of course it has the added draw mechanics where you are playing with cards outside of your hand. This is still the deck I see people misplay the most with online, very easy to pick out bad Zoo players (ie. people who netdecked it because it happened to be tier 1). I also think the meta deck building and tech process of Zoo is very difficult especially for the average player.


Edit: I guess it depends on how much value one puts on the magnitude of a decision versus raw number of decisions. A control deck might have lots of decisions per game but the magnitude of the decisions on average is lower versus aggro decks where it's the opposite (high magnitude but low amount).
 
when you dont consider powerlvl or matchups or bans than the difficulty ranking of decks becomes entirely different. for example i agree with the statement that zoo is really hard, because tapping and especially placement can squeeze out small advantages that decide games. aggro decks and distribution of damage over several turns also is a hard thing to plan out.

the problem in HS is that the really good decks dont care about playing perfectly because even when you fuck up a bit, you still win because your cards are better. thats what makes them popular or even oppressive.
People that say HS is easy taking this into consideration, which is understandable, but dont understand where HS becomes difficult.
 

QFNS

Unconfirmed Member
I also think the meta deck building and tech process of Zoo is very difficult especially for the average player.

I think in general there are A LOT of Hearthstone players who don't understand why their netdeck is any good. In fact it is probably accurate to say that most Hearthstone players are downright AWFUL deck builders. Deckbuilding and knowing when to substitue cards into other decks is something that I think Hearthstone in general is really bad at teaching. Faced with a difficult skill (building a deck from nothing), most people simply go to the internet and copy (as much as their collection will allow) and end up with the Netdeck meta snapshot of the week.

I don't really know how to teach deckbuliding in a card game as the other games I've tried don't do a good job either (MtG, L5R, Duelyst). And netdecking is a constant across every game I've played or heard of being played. So it's probably impossible to remove at some level, but maybe it is possible to make people less reliant on it in some way. Sounds like "BIG CHANGE (tm)" which means its probably too complex for this game, but an interesting idea for the genre in general.
 
Makydruid is so much harder than Malyrogue dunno why it's the better deck.

maly rouge has to run garbage like sinister strike. even moonfire is usable in druid because of drake and bloodmage. sinisters strike is a absolutely dead card until the finish, same as mindblast and the old charge. decks that are based around having a combo with dead cards like that always have a problem with competing with decks that do something similar but have better, more flexible cards.
 
maly rouge has to run garbage like sinister strike. even moonfire is usable in druid because of drake and bloodmage. sinisters strike is a absolutely dead card until the finish, same as mindblast and the old charge. decks that are based around having a combo with dead cards like that always have a problem with competing with decks that do something similar but have better, more flexible cards.

Sinister can still put decent work in as a combo activator in a pinch, or as a cycle off gadget. It's not the worst thing to draw even though it doesn't impact board directly. I think druid could be a harder class but I think overall it's rather simple, in part because the choose one mechanic is often slanted towards one option.
 
maly rouge has to run garbage like sinister strike. even moonfire is usable in druid because of drake and bloodmage. sinisters strike is a absolutely dead card until the finish, same as mindblast and the old charge. decks that are based around having a combo with dead cards like that always have a problem with competing with decks that do something similar but have better, more flexible cards.
Every time I use burn in Malydruid for board control I end up lacking the burn in the end for the combo. I'm tempted to take out the ramp and arcane druids but Druid doesn't have good burn to replace them with.
With rogue I feel like I can fight over the board and even get solid damage in the process. I still only have very limited experience with Malydruid though.
Sinister Strike isn't garbage it's very cost efficient. For the same amount of damage you have to play 3 moonfires and these 2 extra damage can make all the difference between winning and losing. Because of it I can use an eviscerate to clear a dragon can use the shiv to just cycle.
 

sibarraz

Banned
yWT4DkD.png


I just came home and read this thread saying that mind blast was the best idea for it.

I was kinda scared since if my opponent healed I would have lost, but nope, he believed that my hand was full of mind blasts and conceded

God Bless mind blast and the horrible rng of forbidden shaping from my opponent
 

fertygo

Member
Every time I use burn in Malydruid for board control I end up lacking the burn in the end for the combo. I'm tempted to take out the ramp and arcane druids but Druid doesn't have good burn to replace them with.
With rogue I can fight over the board and even get solid damage in the process.
Sinister Strike isn't garbage it's very cost efficient. For the same amount of damage you have to play 3 moonfires and these 2 extra damage can make all the difference between winning and losing.

In general Maly burn is just bonus for Maly Druid, the full combo not even pull OTK

You just want ramp fast, clear everything, drop Giant, drop Maly to stay a turn, that a gameplan

MalyRogue not relying Maly himself to stay a turn, in general he only drop for OTK

Malydruid on other hand rely Malygos to be able stay on board to be able pull swipe shenanigan
 

aceITH

Neo Member
Delete Barnes from the game.

He can be pretty annoying, but I don't know that he is trully overpowered. I did however lose to a Harrison when he spawned Y'Shaarj, Rage Unbound, which at end of turned, spawned another YRU. A 10/10 which spawns new cards at the end of a coined turn 3 is pretty rough.

There are a bunch of the "newish" cards that have low odds, crazy high upside. I think that actually adds a more fun "random" mechanic to the game.
 

Finalow

Member
having a lot of fun with this brawl. there are some really strong 1-card decks (you can counter most of them though) but since it's the first day a lot of people are trying different cards and classes so it's enjoyable. I haven't faced the same deck in 10 games or so

+it's really easy to complete quests with it.
 
He can be pretty annoying, but I don't know that he is trully overpowered. I did however lose to a Harrison when he spawned Y'Shaarj, Rage Unbound, which at end of turned, spawned another YRU. A 10/10 which spawns new cards at the end of a coined turn 3 is pretty rough.

There are a bunch of the "newish" cards that have low odds, crazy high upside. I think that actually adds a more fun "random" mechanic to the game.
Barnes is pure power creep. A 4-mana minion is a 4/5 at max stats. Barnes is a 3/4 that summons a 1/1, so same stats. Except Barnes can pull minions with all kinds of crazy deathrattles and abilities like Ragnaros and Sylvannas. Worse, the minions he pulls can be game-deciding at 4-mana based on that RNG. He's basically Piloted Shredder in overdrive mode.
 
Hah got a rage request telling to have fun at rank 7 with this trash gay deck.
That's the whole point I'm playing a tier 3 or less deck to have fun and dropped to 7 from 5 because of it.
Weirdly though he was playing beast druid.
In general Maly burn is just bonus for Maly Druid, the full combo not even pull OTK

You just want ramp fast, clear everything, drop Giant, drop Maly to stay a turn, that a gameplan

MalyRogue not relying Maly himself to stay a turn, in general he only drop for OTK

Malydruid on other hand rely Malygos to be able stay on board to be able pull swipe shenanigan
I guess I have to adjust
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Fucking hell man.

How do I get fucked by Mind Control Tech stealing my best minion TWICE in a SINGLE arena run?
 

fertygo

Member
Barnes is pure power creep. A 4-mana minion is a 4/5 at max stats. Barnes is a 3/4 that summons a 1/1, so same stats. Except Barnes can pull minions with all kinds of crazy deathrattles and abilities like Ragnaros and Sylvannas. Worse, the minions he pulls can be game-deciding at 4-mana based on that RNG. He's basically Piloted Shredder in overdrive mode.

For stat only split stat like that sucked, Dragonling mechanic isn't as good as yeti

I still think Barnes is fine, like 2 month in the power level of card stay moderate, at same point everyone knew Yogg is busted, not the case for Barnes its not even as good as tuskarr pre-nerf

I wish this thing not work for deathrattle tho, dahbomb might yell me but I think barnes pull minion with active abilities can made interesting shift in middle of game, example I pull auctioneer from it, but the use for spell is sub-optimal, should I go or not?

Its something that can decide the game, but its can made me lose too because go with sub-optimal use of card just from result from barnes

Deathrattle pull is just highroll tho, its change nothing on the gameplan from bothside just an advantage for deathrattle.
 

Szadek

Member
Barnes is pure power creep. A 4-mana minion is a 4/5 at max stats. Barnes is a 3/4 that summons a 1/1, so same stats. Except Barnes can pull minions with all kinds of crazy deathrattles and abilities like Ragnaros and Sylvannas. Worse, the minions he pulls can be game-deciding at 4-mana based on that RNG. He's basically Piloted Shredder in overdrive mode.
Well,that's not really how it works. 3/4 + 1/1 is usually weaker than 4/5 (2/1+ 2/4 < 4/5 and 2/3+1/1 < 3/4 in most cases).
Not that barnes isn't a big problem, but in the worst case he is worse than yeti.
 
Barnes is pure power creep. A 4-mana minion is a 4/5 at max stats. Barnes is a 3/4 that summons a 1/1, so same stats. Except Barnes can pull minions with all kinds of crazy deathrattles and abilities like Ragnaros and Sylvannas. Worse, the minions he pulls can be game-deciding at 4-mana based on that RNG. He's basically Piloted Shredder in overdrive mode.

Barnes isn't power creep, let alone "pure" power creep. No one plays 4/5 yeti. And a 3/4 + 1/1 is not even the same exact thing as a 4/5 anyway. It's also a legendary card, which I am mostly pointing out because you can only have 1 of it, compared to 2 of yetis.

I think on average it is better than a yeti. But a playable 4 drop has to be better than a yeti, let alone being legendary which will add inconsistency to your deck since you can't double up. That doesn't make it power creep, because yeti wasn't even being played in competitive decks.
 

gutshot

Member
Barnes is pure power creep. A 4-mana minion is a 4/5 at max stats. Barnes is a 3/4 that summons a 1/1, so same stats. Except Barnes can pull minions with all kinds of crazy deathrattles and abilities like Ragnaros and Sylvannas. Worse, the minions he pulls can be game-deciding at 4-mana based on that RNG. He's basically Piloted Shredder in overdrive mode.

Barnes isn't power creep at all. He's a legendary so he needs to be more powerful than a Basic or Common card. And he is, but only when he "hits" which isn't 100% of the time, of course. When he misses, he's arguably worse than a Yeti and definitely worse than Shredder.
 
Barnes really is the dumbest in shaman. I don't think he's broken he's just feelsbad inducing.
I've won a couple games from getting Malygos from Barnes, that was undeserved and I'd be frustrated were I my opponent as well.

Innervating Barnes in a serious deck is a bad idea since you lack the mana to profit of the most cards even when it hits and the hero power alone of many classes is enough to clear the 1/1.
 

Finalow

Member
Barnes is an awful card as far as the design goes. I wouldn't say it's overpowered but it can definitely win a game by itself if he pulls cards like Tirion, Sylvanas, Rag and the like. ** fun&interactive **

it's playable and often used in midrange Shaman since most of his 1/1 pulls are good.
 

patchday

Member
thank u blizzard for yogg nerf. Mage plays yogg- it did kill the board with twisting nether but dies within it. won the match ;)

edit- and extra cake- yogg also cast Astral communion. he completely screwed the mage chances to lethal (we were both at 6 hp)
 

sibarraz

Banned
Wow faeria is giving lots of pacs with this new update, so I reinstalled the game, also, I love this feauture of rerolling the rarest card in your pack for one of the same rarity
 

patchday

Member
yeah been playing faeria a bit still. mostly its the solo content though. * Btw I actually own the core set so I just collect gold ;)

edit-->:

Speaking of barnes... https://hsreplay.net/uploads/upload/dPWxi3Su5pbSFfUK4xUq62/?utm_source=hdt

malygos was last minion in deck, stupid shaman left auctioneer up and that 4 mana malygos off barnes let me easily cycle through my deck and lethal

Also it was my last match before hitting rank 5 this season, coincidentally. Did rank 10ish->5 using maly rogue.

that barnes pulled out a miracle right there. gj!
 
Well,that's not really how it works. 3/4 + 1/1 is usually weaker than 4/5 (2/1+ 2/4 < 4/5 and 2/3+1/1 < 3/4 in most cases).
Not that barnes isn't a big problem, but in the worst case he is worse than yeti.

Barnes isn't power creep, let alone "pure" power creep. No one plays 4/5 yeti. And a 3/4 + 1/1 is not even the same exact thing as a 4/5 anyway. It's also a legendary card, which I am mostly pointing out because you can only have 1 of it, compared to 2 of yetis.

I think on average it is better than a yeti. But a playable 4 drop has to be better than a yeti, let alone being legendary which will add inconsistency to your deck since you can't double up. That doesn't make it power creep, because yeti wasn't even being played in competitive decks.

Barnes isn't power creep at all. He's a legendary so he needs to be more powerful than a Basic or Common card. And he is, but only when he "hits" which isn't 100% of the time, of course. When he misses, he's arguably worse than a Yeti and definitely worse than Shredder.
I think you guys are forgetting the part where you can construct your deck so Barnes never pulls a pure 1/1. If Barnes pulls a pretty much any Hunter minion he will have an unreasonably strong effect on the board for his mana cost.
 
I think you guys are forgetting the part where you can construct your deck so Barnes never pulls a pure 1/1. If Barnes pulls a pretty much any Hunter minion he will have an unreasonably strong effect on the board for his mana cost.
They were counterarguing that barnes is yeti at worst. Barnes unable to whiff is a serious deck construction cost, even hunter would like to play houndmaster and Cloaked Huntress of late.
 
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