I've never understood the demand for easy options in games that were very clearly designed to never have such things in them in the first place. If you want to play a game that is drop dead easy then the souls games are not for you. But that doesn't mean that you aren't allowed to enjoy the games. You can watch other people play it on twitch, you can watch let's plays on youtube, or if you're into it you can watch a straight no commentary walkthrough of it if you don't like hearing someone talk over the game.
This idea that all games everywhere need to be able to accommodate everyone at all times is one of the more ridiculous things to come out of recent years. Not all games are for everyone. They don't need to be.
What annoys me is that the conversation doesn't even take place with a focus on what the developer could do in the context of gameplay.
If easy mode consists of giving the player more HP or larger XP rewards or allowing them more damage then it should be pointed out that souls games already facilitate that via levelling up.
Specific builds can trivialise the games. Specific weapons or rings or armour sets. Specific items may be immensely useful.
It's kind of worse when it's gaming media outlets doing this complaining or demanding when it would make more sense for them to produce articles explaining how to beat the game. That would be good content. Certainly better than moaning and demanding.
If they want to offer solutions then they could point out that most times there is a way to "cheese" difficult bits in Souls games.
So an idea like if the player dies x number of times on a specific boss then they can go talk to a certain NPC and buy an item with their souls that could one hit a specific boss and then break etc etc.
No outlet seems to offer creative solutions and instead seems to just throw shade at the souls community.
People will say that summoning is easy mode and that's true. The developers actually designed a system that makes the game a lot easier. Yet this gets dismissed.
Basically any argument that these games can be made easier by actions in game is dismissed because people just want a menu option.
So they want the game to be more convenient to get through. Not easier.
I'd love to hear more suggestions that facilitate play for people who aren't that good but that also incorporate these into the game.
Would be easy to do a time travel mechanic where players can be in the world 5 years before the events of the game allowing them to traverse the world with no enemies present. Then offer an item that allows the player to glimpse the future which basically has them learn the events that will play out in the game without needing to beat the bosses etc. That would give the "explore the world" people their thing and the "enjoy the story" people their thing.
Surely people who are games journalists or commentators or critics can come up with something more imaginative than "when I click on New Game give me various difficulty options"?